• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy VII Rebirth ‘PC Graphics Presets’ trailer | Steam Deck Verified

fersnake

Member
STEAM verified is like, yes you can play it low settings too.

jokes aside, just at glance i dont see any difference in motion need to pause and inspect every frame to see it well i guess.
 

Go_Ly_Dow

Member
graaaah tempted to build my first gaming pc for this :messenger_downcast_sweat:

really curious how the Steam Deck version holds up!

Looking forward to the analysis
 

adamsapple

Or is it just one of Phil's balls in my throat?
same picture except resolution/upscaling

uh .. there's a pretty big difference in foliage drawing, likely other things too that we can't observe well cause of YT compression.


sQwCQI3.png
 

rofif

Can’t Git Gud
uh .. there's a pretty big difference in foliage drawing, likely other things too that we can't observe well cause of YT compression.


sQwCQI3.png
Yeah I saw that. Recommended to minimum is almost visible... but it's all still almost the same picture.
They are just cucking us "wow pc version is so improved!!!" Just to get pc players hyped. Morre than likely, the changes will be quite limited. Not like ps4 remake compared to ps5/pc remake.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah I saw that. Recommended to minimum is almost visible... but it's all still almost the same picture.
They are just cucking us "wow pc version is so improved!!!" Just to get pc players hyped. Morre than likely, the changes will be quite limited. Not like ps4 remake compared to ps5/pc remake.


We already know they're doing notable lighting changes, whether this is just in cut-scenes or will be across the game has yet to be seen. Rebirth had a lot of areas with very flat lighting, this will probably be a change equal to, if not bigger than, Remake to Intergrade.

I'm still so completely baffled that these changes weren't a part of the PS5 Pro upgrade. They still have time and if Square gets less dumb, they should / could port these changes there too.



e249vzein47e1.png
 
Last edited:

Bojji

Member
Yeah I saw that. Recommended to minimum is almost visible... but it's all still almost the same picture.
They are just cucking us "wow pc version is so improved!!!" Just to get pc players hyped. Morre than likely, the changes will be quite limited. Not like ps4 remake compared to ps5/pc remake.

Are you blind? You have massive foliage increase with setting and big ass resolution difference between 1080p recommended and 4k ultra.

How settings compare to PS5? We don't know yet.
 

rofif

Can’t Git Gud
We already know they're doing notable lighting changes, whether this is just in cut-scenes or will be across the game has yet to be seen. Rebirth had a lot of areas with very flat lighting, this will probably be a change equal to, if not bigger than, Remake to Intergrade.

I'm still so completely baffled that these changes weren't a part of the PS5 Pro upgrade. They still have time and if Square gets less dumb, they should / could port these changes there too.



e249vzein47e1.png
Maybe it's at least form of hero lighting? But cutscenes were already great looking. They need to upgrade some of gameplay textures
 

Gaiff

SBI’s Resident Gaslighter
Will it pop in though? Im 60hrs into my Rebirth playthrough on Pro and the pop-in is brutalllllll
Biggest problems are the awful grass pop-ins and textures that seemingly never load. If the PC fixes those, this would already be a big improvement.

This game is far too inconsistent visually.
 

rofif

Can’t Git Gud
Are you blind? You have massive foliage increase with setting and big ass resolution difference between 1080p recommended and 4k ultra.

How settings compare to PS5? We don't know yet.
"massive" - lol say what ?! There is a foliage difference and maybe tiny bit of lighting. nothing MASSIVE.
And yes, I commended on resolution. that's clear. Read what I write first before commenting.
 

MikeM

Member
Biggest problems are the awful grass pop-ins and textures that seemingly never load. If the PC fixes those, this would already be a big improvement.

This game is far too inconsistent visually.
Some of the lighting too is really rough too, but the pop in so far has been the most jarring. Wish this was PC day 1. Ah well
 

delishcaek

Member
Looking at 0:47 you can clearly see that Recommended has tons of pop-in while Ultra has none, that is a nice improvement over the console version.

This trailer however is really bad, it focuses on the wrong things. Close ups of faces are never a great demonstration when comparing settings/presets. The focus here should've been on the increased draw distances and improved lighting and nothing else.
 

Bojji

Member
"massive" - lol say what ?! There is a foliage difference and maybe tiny bit of lighting. nothing MASSIVE.
And yes, I commended on resolution. that's clear. Read what I write first before commenting.

With that improved foliage rendering distance (and density) there will be massive difference in open world parts (so most of the game).
 
Judging by the LOD pop in visible in that PC preset video, it looks like the PS5 (and PS5 Pro) versions are using equivalent to the Medium preset. The LOD pop in and dreadful shadow cascade draw distances are easily the worst things about the otherwise excellent PS5 Pro version so I can't wait to finally revisit the definitive version on my PC on the highest settings. Plus with Unreal Engine 4 it is very easy to push the visuals further using Engine INI tweaks, which I do for almost every UE4 game I've bought in the last 4 years.

Hopefully, it won't be another Unreal Engine 4 #StutterStruggle but I bought it on Steam so I can refund the game if it is as I am past the point of tolerating this issue on PC here in 2025. There's no excuse for it at this point in my opinion.
 
Last edited:

Nickolaidas

Member
uh .. there's a pretty big difference in foliage drawing, likely other things too that we can't observe well cause of YT compression.


sQwCQI3.png
God, I am so happy to see environments like these. I recently played FFXV, and FF7 Remake looked so barren compared to XV. I GET that it takes place in Midgar, where foliage is basically an afterthought, but when I saw some screenshots of Rebirth, I couldn't help but feel the backgrounds were completely flat.

Can't wait to play and see more.
 

Garibaldi

Member
I'm gonna throw my infinitely tweaked remake engine ini and custom reshade at it and pray it sorts out the absolutely tragic environmental lighting the console version has. Everything is so flat and gray. My reshade largely fixed remake so everything had nice depth to it, but large amounts of it were set at night so I'll no doubt need to tweak it.

I'm not sure why they are showing cutscenes for improvements. They aren't the issue with the console. It's the general popin, environmental lighting and lack of contrast/AO as well as some absolutely horrible texture work on anything not character based.
 

Go_Ly_Dow

Member
God, I am so happy to see environments like these. I recently played FFXV, and FF7 Remake looked so barren compared to XV. I GET that it takes place in Midgar, where foliage is basically an afterthought, but when I saw some screenshots of Rebirth, I couldn't help but feel the backgrounds were completely flat.

Can't wait to play and see more.
Rebirth has it all and can't wait to see the remaining regions in the final game.

Grasslands and Gongaga have to be my fav regions in the game. So lush!
 

Nickolaidas

Member
Rebirth right now is spot #11 in Steam charts, and there are 4 free to play games above it, so it might as well be #7.

image.png


Seriously, did Remake EVER reach that spot in Steam?
 

xVodevil

Member
Rebirth right now is spot #11 in Steam charts, and there are 4 free to play games above it, so it might as well be #7.

image.png


Seriously, did Remake EVER reach that spot in Steam?
Remake was Epic exclusive first the first year or so, which certainly never helps any game. Also 80€ while you can grab this in a twin pack, that is 2 full games for less, now that's a much better deal.
 

Lokaum D+

Member
Is the bloat forced on you?
No, Its not forced, but, some really good story bits are hidden behind stupid sidequest that are bloated with awfull minigames and activities just to waste player time or If u prefer, keep the player "engaged".

Edit: actually Yes, If u played OG you ll feel the bloat 100%, areas that on OG was 15 min to get over are now 5+ hours to get it done and its not even good content imo, at the end of the game i was really burned out
 
Last edited:

Crayon

Member
On bloat:

One of the defining characteristics of the original was it's hugeness. That was a lot of people's first rpg and it was not a small one. They've done such an awesome job of brining the vision of that game and it actually needs to be bigger than the original to make it a big rpg by today's standards.

Like any open world, you can do as much or as little as you like. There is the circumstance in this case that there is a hard ng+ to prepare for, but when you are planning to have a second go anyhow....

I don't quite mainline games with lots of side stuff, but I usually leave the majority of it behind. It's not that hard. If you like it, do it. If you think it's shit filler yet feel obligated, that's a you problem.

This game has me pouring tons of time into it, though. And I'm mopping up almost all the side stuff which I usually don't do. The gameplay carries it. Best I've played in an open world in a great long time. Maybe since botw but perhaps better. They are a little hard to compare because the modes of gameplay they are good at don't overlap much.
 

Minsc

Gold Member
No, Its not forced, but, some really good story bits are hidden behind stupid sidequest that are bloated with awfull minigames and activities just to waste player time or If u prefer, keep the player "engaged".

Edit: actually Yes, If u played OG you ll feel the bloat 100%, areas that on OG was 15 min to get over are now 5+ hours to get it done and its not even good content imo, at the end of the game i was really burned out

For as long and "bloated" as it is, I found it to be far, far less boring than XVI at least, and for a game that is almost twice as long, that's pretty good! Many aspects of the game for me were 10/10, and the zone exploration I enjoyed even more than peak Genshin Impact time.
 

Lokaum D+

Member
For as long and "bloated" as it is, I found it to be far, far less boring than XVI at least, and for a game that is almost twice as long, that's pretty good! Many aspects of the game for me were 10/10, and the zone exploration I enjoyed even more than peak Genshin Impact time.
i kind agree and disagree at the same time, FF16 has a lot of pacing problems and poor side quests but it was a new story line, new character and, new world. I already know FF7 story and even with the changes made in FF7Re its not that "new", they tried to expand every segment of the game and that made the game way more boring for me, for example the Cait Sith Manor segment was way worst then Mid FF16 "lets make a boat" quest line imo.

if i would give the last 3 FF games a score, it would be:

FF7R : 9/10
FF16: 8/10
FF7Re: 6/10
 

Pagusas

Elden Member
i kind agree and disagree at the same time, FF16 has a lot of pacing problems and poor side quests but it was a new story line, new character and, new world. I already know FF7 story and even with the changes made in FF7Re its not that "new", they tried to expand every segment of the game and that made the game way more boring for me, for example the Cait Sith Manor segment was way worst then Mid FF16 "lets make a boat" quest line imo.

if i would give the last 3 FF games a score, it would be:

FF7R : 9/10
FF16: 8/10
FF7Re: 6/10

Interesting, really shows how different taste can be.

For me it would be:

FF7R: 8.5/10 (Truly loved and appreciated it, had issue with its side quest and adding too much fluff where it really wasn't needed)
FF16: 5/10 (Being generous, this is the worst FF since 13, it felt so wrong, so boring, so linear, so full of it self, but I forced myself to finish it and it did have some very "grand" moments that made me say wow)
FF7RE: 9.5/10 (Only thing keeping it from a 10 is some of the side quest were less polished than they should have been, and the pacing was a bit off mid game). But ive now replayed it twice and will a third time on this PC release. So excited.

Bonus:
FF6: 10/10
FF7: 11/10
FF Tactics: 10/10
FF8: 8.5/10 (hasn't aged well, but man if I didn't love it when it came out. Honestly it would be a 9/10 if i was reviewing it back in 1999, but this is the absolute worst FF to replay due to its draw system)
FF Tactics Advance: 1/10 - Fuck you you horrible shitty POS game that should not be allowed to have the FFT title.
FF9: 9/10
FF10: 8/10
FF12: 6/10 (this is where FF died for me for awhile. I really disliked 12 and basically everything it did and all its characters)
FF13: Did Not Finish/not worth time
FF15: 6/10 (being generous, I really didn't like it, but I appreciated that it tried to be something new)
 
Last edited:
Top Bottom