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Final Fantasy VII Rebirth breaks the franchise's single-player game record on Steam

od-chan

Member
Instead of blaming dirt bag journos, blame dirt bag pc players that pirate games

It’s having a significant impact

Now I'm 99% sure you're just trolling me and I kinda wanna blame myself for not recognizing this earlier, but I just grew very wary by the takes I've read on here. So while your post does sound very silly and pretty obvious, it wouldn't be the most ridiculous thing I've read here in the last couple of months.
 

Hari Seldon

Member
First game of a 3 part series was mid. Word of mouth matters. Only the super fans care now, and if you are a FF super fan you probably have it on PS5 already.
 
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rofif

Can’t Git Gud
Not Gonna Happen No Way GIF by FaZe Clan

Neither delivered what the franchise is known for. Disappointment in what XV ended up being is immeasurable.
XV is incredible. It's such a special game. Once it clicks for you, it's one of best games ever.
The music, fights, ambient. It's such a game.
Obviously flawed and broken and a bit incomprehensible. It's not perfect but it's so good. I cried on that game lol
 
Maybe the quality of the latest FF games is not the best and not the initial platforms?

I understand some people were/are expecting 16 and Remake/Rebirth to do millions and millions if they were initially Multiplatform.
 

Nickolaidas

Member
By the way, you do realize these 200k mean nothing, right? A whole bunch of these people pirate it to see if it runs and get bored an hour or so in. That's just how piracy works and ALWAYS worked.

Obviously I'm not denying that they don't lose some people who would otherwise be legit customers to piracy, sure. But bringing up piracy like that would legitimately be a reason for the game not performing as well as it could is either a) company bootlicking or b) being gullible as fuck. Of course there are also the c) dirtbag journos who will make a story out of everything that brings them clicks, regardless of how accurate it is.
Speaking only for myself to give my two cents. The only reason I will pirate a game on PC is either because it's no longer available for purchase on Steam (expired copyright, like with Mortal Kombat 9 or Transformers Devastation), or the game never came to PC to begin with (Bloodborne).

But I legitimately believe that the majority who pirates an available game on their ecosystem never intended to buy that game in the first place.
 

Kacho

Gold Member
These games stink, might be part of the problem.
Pretty much. Propped up nostalgia bait.

Being late ports hurts sales to some degree. Wonder how much better it would do with maximum FOMO. 80k range?

This at least had the benefit of launching directly on Steam instead of waiting for an EGS deal to expire. Still, people just aren’t very interested.
 

James Sawyer Ford

Gold Member
Pretty much. Propped up nostalgia bait.

Being late ports hurts sales to some degree. Wonder how much better it would do with maximum FOMO. 80k range?

This at least had the benefit of launching directly on Steam instead of waiting for an EGS deal to expire. Still, people just aren’t very interested.

Shame. Wish gamers had better taste.

That awful todd Howard calamity Starfield had like 8X the concurrent users and that game is trash
 

Gojiira

Member
That is what happens when game is ps5 timed exclusive, same thing happens when games are EGS exclusives too, compare it to most sony exclusives that debuted later on steam and u will notice they didnt have big ccu peak either.
Helldivers was only one big outlier coz it debuted on steam same time it launched on ps5 too, all other sony timed exclusives had similar or lower ccu peaks, even top2 so gow 2018 only had 73k ccu peak, still well below terrible DA:V, as its proof of delayed steam launch will affect steam sales/ccu peak even if game is top notch :)
It has nothing to do with Playstation exclusivity at all, the franchise has simply been seeing diminished interest for years. Without PS exclusivity, without Sony providing marketing, funding, tools and personnel these games simply wouldnt have been profitable at all.
Across 3 platforms FF13 sold around 8million copies, FF15 only 7million. FF7 Remake on just PS4+Integrade was 7Million, likely more now with PC release. But its a clear downward trend and a clear indication that the sales have always been carried by Playstation gamers.
 

Revolutionary

Gold Member
Biggest takeaway here is that it shows how big of a difference Day 1 launches mean for Steam releases

That said, 40k is nothing to scoff at for a JRPG. According to SteamDB, 40k was enough to be #9 highest all-time CCU for a JRPG (MHW, MHR, Wo Long, and Nioh 2 have a JRPG tag for some reason)
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Can also see the result of late ports with Atlus in this list: P5 Royal vs the day 1 releases of Metaphor and P3 Reload (which was also on Game Pass)
 

proandrad

Member
Makes me wonder how many more people will buy part 3 if it isn’t a timed exclusive. Seems like most would be buyers just settled on the PS5 version.
 

pulicat

Member
PS5 was likely at 3m sales in May or there abouts as it was tracking at similar levels to Dragons Dogma 2 (and well ahead in Japan ). Will be firmly over 3m now probably around 4mil mark on PS5.
DD2 sales are higher in the US, Europe, and Asia than Rebirth. Only in Japan has Rebirth sold more than DD2. Based on the actual leak numbers from actual insiders (not from REE bullshit insiders), it was well below 3 million at the end of 2024.
 

yurinka

Member
PC Horizon Zero Dawn had a 56K CCU peak and sold over 3.3M million copies sold in around a year and a half.

CCUs aren't a good reference to make sales estimates particularly for SP games, but it wouldn't be rare to see this game selling over a couple million copies on PC in the long term (more than a year and a half).
 
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EN250

Member
Not even half of Veilguards numbers (89,418).
Sure, the game came out ~11 months after the PS5 version, but it is pretty low in my eyes.
man I was having a victory lap here, thinking how SE can stop bitching about "muh sale expectations" and you bring me back to reality so hard it almost crushed my bones, goddamn, how that awful Veilguard game got more pople playing day one, fuck this shit...
 

Interfectum

Member
Not even half of Veilguards numbers (89,418).
Sure, the game came out ~11 months after the PS5 version, but it is pretty low in my eyes.
Veilguard is pure Steam-bait though and would have done even better had it not been for the horrific writing. Western RPGs have a huge potential audience on Steam. JRPGs are finally hitting their stride on the platform due to a lot of day/date releases.
 

//DEVIL//

Member
Doesn't help when a cracked version of the game was available before the game release ..

Single player games must use denovo or whatever it's called sadly to stop pirates.
 

MMaRsu

Member
Do not advocate piracy here.
Doesn't help when a cracked version of the game was available before the game release ..

Single player games must use denovo or whatever it's called sadly to stop pirates.
Yeah because those people certainly would have bought the game ????

I find it amazing people still do not understand piracy or what kind of effect it has on sales.

Absolutely amazing. They must be youngins.

Hint: Baldurs Gate 3, Elden Ring, Witcher 3 and many other games launched with no DRM, and still sold millions.

Drm does not guarantee good sales. In fact there are many people who do not want to be treated like a pirate, with DRM in a bought product.

Nor does having a pirated version available lead to bad sales.
 
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Peroroncino

Member
40k seems like a pretty bad number these days no?

I mean, eveil Failguard did better numbers. It's technically not a hot new release but that still seems disappointing as hell.
 

Astray

Member
Maybe the quality of the latest FF games is not the best and not the initial platforms?

I understand some people were/are expecting 16 and Remake/Rebirth to do millions and millions if they were initially Multiplatform.
I don't think it's necessarily a quality concern, those games aren't buggy or entirely badly designed.

The main issue is Square mismanaging FF to the point where it became a mid-tier selling brand. They just made the wrong products for multiple iterations and took way too much time doing them. They also have an issue with managing egos (how did FF7R get turned into a trilogy with entirely new playstyle and a different story? Why is FF16 not PS5 Pro-enhanced by now? How did it take them so long to deliver PC ports for both?).

Just look at Expedition 33, a team that's surely smaller and paid less than the FF7R's project, managing to do classic world maps, something that has eluded Square for over a decade now.

Look at how Honkai Star Rail is raking in the cash for Hoyoverse, despite being a "lesser" turn-based JRPG at heart. Look at how well Falcom/Atlus/Sega/Nintendo are doing with traditional turn-based JRPGs, something that Square has almost completely abandoned for FF now.
 

OmegaSupreme

advanced basic bitch
Look at how Honkai Star Rail is raking in the cash for Hoyoverse, despite being a "lesser" turn-based JRPG at heart. Look at how well Falcom/Atlus/Sega/Nintendo are doing with traditional turn-based JRPGs, something that Square has almost completely abandoned for FF now.
Sure but Honkai star rail is a weeb tastic gotcha game loaded with mtx. These are apples and oranges. I suppose they could have sold alternate outfits for TIfa or something and made extra money but I respect them for not doing that and making it a high production value no extra cost experience. The combat system is great. I don't see why you'd want to go back to turn-based.
 
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Gaiff

SBI’s Resident Gaslighter
Not even half of Veilguards numbers (89,418).
Sure, the game came out ~11 months after the PS5 version, but it is pretty low in my eyes.

40k seems like a pretty bad number these days no?

I mean, eveil Failguard did better numbers. It's technically not a hot new release but that still seems disappointing as hell.
You guys really need to put Steam CCU into perspective. You can't just look at the numbers and judge whether a game did well or not. The DAV example is extremely flawed because the initial concurrent numbers for Veilguard were decent. So decent in fact that Jason Schreier even thought it was a victory over the chuds. Where it fell flat is in its ability to keep those numbers up. The player base eroded rapidly for a game that long with this much content. If it were a 10-hour adventure, then sure, you'd expect the numbers to go down quickly, but it's well over 30 hours.

With that said, not only did FF7 Rebirth come much later after its initial launch on PlayStation, but SE also expressed disappointment at the initial launch numbers and no FF games in recent memory came close to the 12 million copies DAI sold.

Rebirth might have sold poorly on PC, it's hard to know, but using DAV as a comparison is so comically flawed that I don't even know where to begin.
 

diffusionx

Gold Member
FF7R is good
FF15 is garbage
FF16 is garbage
Everything else was super old when it came out on Steam.

Stupid clickbait style headline.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I don't see the appeal. Combat seems meh, has Uncharted climbing with yellow paint up the ass, Ubisoft towers and people say it's padded to hell and back.

What makes this game so good that people were expecting better numbers? 20K seems fine for an above average JRPG.
 

OmegaSupreme

advanced basic bitch
I don't see the appeal. Combat seems meh, has Uncharted climbing with yellow paint up the ass, Ubisoft towers and people say it's padded to hell and back.

What makes this game so good that people were expecting better numbers? 20K seems fine for an above average JRPG.
Story, characters and production values are top-notch. Way above your average RPG. Combat is great IMO. Much of the padding is optional stuff.
 

Holammer

Member
That is what happens when game is ps5 timed exclusive, same thing happens when games are EGS exclusives too, compare it to most sony exclusives that debuted later on steam and u will notice they didnt have big ccu peak either.
Helldivers was only one big outlier coz it debuted on steam same time it launched on ps5 too, all other sony timed exclusives had similar or lower ccu peaks, even top2 so gow 2018 only had 73k ccu peak, still well below terrible DA:V, as its proof of delayed steam launch will affect steam sales/ccu peak even if game is top notch :)
It's almost as if advertising and hype sells more copies?
 

Astray

Member
Sure but Honkai star rail is a weeb tastic gotcha game loaded with mtx. These are apples and oranges. I suppose they could have sold alternate outfits for TIfa or something and made extra money but I respect them for not doing that and making it a high production value no extra cost experience. The combat system is great. I don't see why you'd want to go back to turn-based.
They should have had both imo.

FF14 is a successful live-service that is probably the only thing keeping FF relevant rn for the younger audiences (and even then it's an MMO), and mainline FF titles still run despite that, so having a F2P FF is not a problem for them.
 
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