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Full Preview >>> https://www.gameinformer.com/preview/2023/12/19/exclusive-impressions-from-exploring-junon
Quotes
Full Preview >>> https://www.gameinformer.com/preview/2023/12/19/exclusive-impressions-from-exploring-junon
Quotes
Map
Driving this hands-off demo is director Naoki Hamaguchi. He pulls up the world map to show just how massive the explorable area of Final Fantasy VII Rebirth is.
While each section of each region – in this case, Grasslands and Junon – is labeled on the map as separate areas, you can seamlessly walk between them. "We thought that it would be easier for players to go to just one region, and so from a U.I. perspective, we have it separated – Junon and Grasslands – but in actuality, you can traverse, and they're all connected with each other," Hamaguchi says.
Sidequests
Sidequests play a huge role in Final Fantasy VII Rebirth, but naturally, players will need to make the conscious decision to take them on. Making players seek this side content out was a mission the development team took on. "Part of our game design that we took on for Rebirth is that in the main storyline, you'll be saving Yuffie and Under Junon, and then from there, going towards Junon, and then go forward towards Costa del Sol," Hamaguchi says. "But for example, hearing the stories of the anti-Shinra people living in Under Junon, you could then feel like, 'What about this Crow's Nest area that I'm hearing about? Maybe I want to go over there and explore and go into a side adventure on my own to save people.' We want the player to be able to make these different adventures and go on their own journeys according to their interests." Sidequests obviously give you plenty of additional opportunities to learn about the world and its denizens, but one of their primary functions in Rebirth is to expand on the relationships between the characters. Sidequests feature specific secondary protagonists alongside Cloud; completing the quest will deepen and expand the relationship between Cloud and that character.
New locales
In this demo, Hamaguchi shows me the Crow's Nest, a new town not present in the original Final Fantasy VII. This sister town to Under Junon shares the same anti-Shinra sentiment and serves as a hub for sidequests and, as I soon find out, minigames.
"In Rebirth, we've added these types of cities like the Crow's Nest – totally new cities that did not exist in the original to go deeper and create this whole worldview of Rebirth
Minigames
With the main thing Hamaguchi wanted to show me behind us, we're nearing the end of this portion of the demo. However, he wants to give me an idea of what to expect with one of his favorite sidequests. Back at the Crow's Nest, Hamaguchi guides Cloud and the party in the direction of a piano, but on the way, he walks past a man talking about a card game. While Hamaguchi remains tight-lipped about the mechanics, in talking with the team, I learn that it's a strategic card game that Cloud will be able to compete in across the region. Different NPCs provide varying degrees of challenge to players, but the team hopes players will enjoy the deck-building aspect of this minigame. We eventually arrive at the piano. Through exploration, Cloud can find sheet music for compositions within the Final Fantasy VII world. He can then sit at a piano and play the music. This rhythm-based minigame has you use the analog sticks to play the required notes, plus some of the buttons to change octaves and keys. It looks extremely intricate in its highest form, but that's nothing compared to what Hamaguchi shows me next, as he goes to freeplay mode, where players can play whatever they want on the piano using the in-game mechanics.
Length
As someone who loves Remake, continuing the story of Cloud and his friends is immediately appealing, but it's the more open nature of this game that is calling my name. In fact, according to Hamaguchi, side content makes up about 80 percent of the exploration-based content, but even just focusing on the main storyline, players can still expect about 40 hours of gameplay. Meanwhile, those who do a good amount of side content should expect approximately a 60-hour playthrough, while the most dedicated sidequesters could top the 100-hour mark for their save file.
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