You cant really afford to be locked to a single platform anymore, as a 3p developer/publisher. You want to reach beyond the traditional console install base, and be on as many devices as possible. (Consoles, PC, Cloud on day 1). Thats why Sega are doing so great now, because they have implemented a new policy of global publishing day 1 and on as many platforms as possible day 1.
People talking about no customers on Xbox and Switch are living in the past, good luck with that. You have to build that marketplace, and keep the doors open with new releases so people get used to it.
Its pretty obvious now, that future FFs will be day 1 on all consoles and PC, and its going to be for the better for the IP. Thats all that matters, yet some will cry rivers about it.
Both Stellar Blade and Rise of the Ronin have underperformed and sold (way) less than expected, with Shift-Up saying that the PS5
hasn't seen the same level of penetration and activation as PS4, and the main consumer base for AAA games has been shifting to PCs. And they expect to
sell more on PC than on the PS5. Its going to sell quite a few copies on Xbox, as well. A good thing for the developer, and for the IP.
Thats the state of the market; you cant really afford to be exclusive to one platform.