200 lighting trophy
0.0.0 chocobo trophy
fucking hell...
my point exactly, it is hell if I ever have seen one (><)
I actually never maxed grid but it can't be worse than doing those 2 again!
200 lighting trophy
0.0.0 chocobo trophy
fucking hell...
Chocobo trophy is rather simple tbh but the lightning one is another case.
200 lighting trophy
0.0.0 chocobo trophy
fucking hell...
my point exactly, it is hell if I ever have seen one (><)
I actually never maxed grid but it can't be worse than doing those 2 again!
If you are playing on an HDTV, you need to press X before the yellow area by the right amount to compensate for display lag.
Just wait till you try Lightning Dodging with it.
I'm on Vita, so lag didn't come to mind at first, but yes I have to press a bit before the yellow bar. After a quick google search it seems like some people have this problem too . Weird.
there is a nice spot, where the lightning always hits right in a corner, that's where I grinded on the PS2 version for it (counted with a check list >.<), makes it a lot easier, at least for me.
I hated khimaris butterfly thingy waaaay more <.<
and chocobo run..omg... I tried hours after hours and finally was able to get 0.0.0 once, run straight to save sphere and guess what... Morbol/Marlborro came across and wiped my party -.-
btw: even after the lightning triology has ended, we still have to deal with her ;/
Huh. I haven't noticed any lag when it comes to Tidus's Overdrives. Weird.
Huh. I haven't noticed any lag when it comes to Tidus's Overdrives. Weird.
Because of the nature of the sphere grid stats tend to level up slower. The game is balanced toward this, so you won't be seeing bosses with 100k+ HP for a long time, If you're following the path and fighting every encounter you should be fine. And yes, using elements for weapons in battle is expected, the game lets you change equipment in battle for that.
Seems about right. You can still oneshot non-big enemies if you use elemental weapons.
Just got my Limited Edition through the letterbox. Shit looks...
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Not opening it yet though. You've got to put weeks into these games to complete them, and I'm expecting Second Son tomorrow, which I can probably breeze through in a matter of days, so I don't want to get side-tracked during my revisit to Spira.
ah! yes, then it's a bit easier, since lesser nodes/fields, still a lot of grind work though.
Last time i finished it was back in july 2008 but I can still remember the endless hours of grinding sphere items >.<
The only real problem is the frequency of load-times...
So what's different about the sphere grid here? So far looks the same as vanilla X.
so, any ideas?So Auron, I can't seem to figure out how to build him, so should down Wakka's or Tidus' path?
so, any ideas?
FFX would be a lot better if you could customize abilities before Calm Lands. What were they thinking? You should have been able to do it by the time you hit Mi'ihen.
Really? I thought it was unlocked at Calm Lands.
Did it literally come though the letterbox? Mine is being delivered by Amazon Logistics and has apparently been handed to a resident even though no one is home. I'm worried that it's sitting outside somewhere.
Under the expert grid is it easy to screw up your party, which will cause you to do a game reset?
Awesome, thanks for replying. I'm in the UK too so hopefully it's safely inside my house.It did sir. Ordered mine through Amazon too, didn't pay for postage and packaging, but it still came today and was delivered through the letterbox. I wouldn't worry about your package sitting on the porch.
I'm in the UK by the way, if that makes any difference. Maybe our Royal Mail does things differently to wherever you're from.
Not really. You might end up with a character who is weaker if he wanders into a weak part of the grid for him, but the game is easy as it is, and you can always get more sphere levels to move them back. Plus hopefully for every weaker character (for me, Wakka) you end up with one or two stronger ones.
Nobody should ever have to reset because they went down "the wrong grid". Heck, some crazy people play through the game without touching the grid at all!
Under the expert grid is it easy to screw up your party, which will cause you to do a game reset?
It looks sub-native to me BUT has a very soft and clean image quality so it still looks quite nice.Are we positive this isn't native-res on the Vita?
Just got my copy and it looks unbelievably good.
About to start so I figured I'd ask. Is it easy to determine which grid is "best" a character so you don't go down some weak path? I know next to nothing about international changes..
Assuming you've played the game before it should be pretty obvious which character goes where. Unless you're intentionally deviating from the path you won't screw up.
But I suppose deviating from the path is most of the fun of the expert grid, if you aren't intending to be a little creative and just want to be straightforward you might as well go standard.
It's been a long time since I played FFX. What exactly is carried over for a new game+ if there is one?
It's been a long time since I played FFX. What exactly is carried over for a new game+ if there is one?
You don't really need to grind at all in the main FFX story if you just include every character in every battle (giving them all a turn) and make sure to overkill just about every single enemy (definitely every single boss).
There is no NG+ for FFX, only X-2. You can carry Al Bhed Primers over from one save to another on X, but that's it.
No NG+ for X, but X-2 has one. Everything except character levels, and maybe a few key items
Are we positive this isn't native-res on the Vita?
Just got my copy and it looks unbelievably good.
It looks sub-native to me BUT has a very soft and clean image quality so it still looks quite nice.
How do you intentionally "overkill", I do it about 55% of the time, but I have no intention to do it or what causes it to happen...
Overkill is a term used in Final Fantasy X that occurs when the character defeats a fiend or other enemy with excessive force. All enemies have an Overkill HP stat, and if a character lands a killing blow dealing damage equal to or greater than this number, the word "Overkill" appears before the fiend dissipates into pyreflies. Overkilled enemies are nearly always worth more AP and drop twice as many items than enemies that are not overkilled.