corkscrewblow said:I can't wait to play this game when it gets fixed. Is there any BRD-esque class? I love BRD so if not I'll be upset.
That's fine! Go play it if you want. Have fun. Don't get angry or defensive over review scores, there's nothing you can say that will "change" anyones opinion. Everyone wants FFXIV to be great and the criticism is more out of sheer, heart breaking disappointment than any sort of bias or vendetta.HappyBivouac said:I'll resign to the fact that I probably just look at games in a really unusual way. I'm no SE or FF loyalist; I didn't touch FFXIII and there are plenty of earlier entries I have zero interest in. I just honestly see the makings of a really freaking good game here.
Khrno said:Aww.. so SE fixed an exploit and you got annoyed? Did you get annoyed too when they fixed the fishing exploits, how about the duping, did you get banned then? Or what about the draw-in from some HNMs? Ah I know, maybe the mpk patch annoyed you?
Just as a reference, I did get advantage too of the engage/disengage exploit with my DRK75, just like I did when the 2-handed buff, and with some other ones, but was never resentful for them to fix those exploits.
Anyway, Kadinsky comment is stupid, they won't wait 2 years to fix all the server issues, and other critical bugs. Missing features and content will be added in a timed manner and class balancing, well they'll never get done with that.
World of Warcraft, Lord of the Rings Online, and EVE Online are the ones I hear the most good things about. I think Guild Wars was also well received. I may be forgetting one or two.JudgeN said:What is considered a great MMO by todays standards? I feel as though FFXI holds up really well, they fixed so many that were wrong with the game.
WoW, DDO, LotRO, Guild Wars, for some people EVE, the Vindictus beta showed promise. I suspect most gamers would prefer one of those games listed over FFXI now. FFXI is still a long, frustrating grind, even if it's not quite as long or frustrating as it used to be.JudgeN said:What is considered a great MMO by todays standards? I feel as though FFXI holds up really well, they fixed so many that were wrong with the game.
Well that's silly. BRD and COR are way too good to be excluded.Wallach said:AFAIK, no. I don't think they have all of the classes in yet though.
HK-47 said:Also holy shit, they spent more than a decade crawling out of FFXI's launch hole only to fall back with XIV. Did they just throw everything out and start from scratch?
corkscrewblow said:Well that's silly. BRD and COR are way too good to be excluded.
It's a terrible game at the point of writing, which most of the reviews do indicate. They state it is an unfinished product and is generally quite sloppy, which is truthful and real feedback to people who are interested in the game and want to know how it plays right now, not what it will become six months down the line; in that sense, I don't see anything irrational about an MMO title getting smashed out the gate for glaring faults that may or may not be fixed. In my eyes, these negative reviews are rare examples of when review text matches the given score - with the exception of the 84 from that silly site linked somewhere in this thread, of course. Games should be judged on the experience they offer at the time of release; would it make a difference to buyers (the target audience) if the review text added, "There's a chance this game will be better in half a year, so all our complaints could be non-issues in the future"? Who buys a game today on the possibility that it may improve some months down the line? They're in the minority.HappyBivouac said:5) Is this a terrible game? Sure, releasing it later and therefore having a cleaner more polished launch would've been nice, but it ended up being the same awesome product in the end. What do you think? Does the game still deserve a 4/10?
The problem is, the gaming community at large has become this giant festering monster that expects instant gratification, instant closure, and relishes in every chance to criticize. So, if you had any interest in this game but acknowledge the fact that it sucks in its current state, great! Check back in a while. But if you're just in here to say that the game sucks, period, end of story, then please try to think about how irrational that sort of thinking is.
Tycho said:The Gametrailers review of Final Fantasy XIV is as, um, "direct" in its speech and presentation as any assessment I've ever seen. It doesn't sound like a review at all, it sounds like an indictment - a formalized recitation of the facts in evidence. An MMO seems like such a strange thing to review, even under the best conditions. Did you catch the world event, did you interface with the right social framework to invest the generally quite mechanical gameplay with meaning, did you stumble on something organic and real in some disused corner of the simulation?
Even if the game had been ultrafresh, literally banging off the hook, I'm not entirely sure the model FFXIV is based on even exists anymore on PC. We'll see how the game is received on the Playstation 3, because the dynamic is very different: this genre doesn't infuse every micron of the console space, and there are people who want an experience like this and can't have it. On the PC, I couldn't begin to list just the free games available to enrich your leisure hours. I don't have the cilia to number them all.
PandaPandaPanda said:My point was they didn't fix squat and they implemented a half assed fix for it that impacted everyone (even 1handers due to the engage timer that they half assedly implemented.)
Well yea I know that, but I'm sure SE knows how important BRD/COR were to burn and merit parties and mainly just good parties in general. Then again, it's SE so they're probably just trolling.PandaPandaPanda said:Many of the jobs didn't come until the later expansions (Zilart, Treasures, Wings) and the last two took a couple of years to come out.
I might be wrong but I think the available jobs at launch were warrior, white mage, red mage, black mage, monk, thief
with the advanced jobs (that require you to be level 30 to initially unlock) and beyond didn't come until the 1st expansion hit
Khrno said:To be honest I never heard of the change affecting 1h, but it's true as well that I did mostly 2h jobs to 75 (DRK, WAR, SAM, DRG), and never noticed anything with my NIN but that was later on, or probably just got used to that and never remembered how it was before when I leveled some others 1h to 37 before then.
JWong said:Obligatory...
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:lol the rest of the review is irrelevant. If half of the review is spent bashing numerous parts of a game, even if the other half is glowing it can't deserve a A+ with a straight face._tetsuo_ said:That's only half the review. People always post that, then never post the rest of it.
HappyBivouac said:So what's wrong with the UI? Can someone break it down? It works fine for me.
it can.DaBuddaDa said::lol the rest of the review is irrelevant. If half of the review is spent bashing numerous parts of a game, even if the other half is glowing it can't deserve a A+ with a straight face.
Sure it can, if people can get it through their heads that a 10 (or in this case, an A+) doesn't mean perfect. Unfortunately, that's one of the oldest losing battles in the history of gaming coverage. Because the average gamer, like the average human, is pretty fucking thick.DaBuddaDa said::lol the rest of the review is irrelevant. If half of the review is spent bashing numerous parts of a game, even if the other half is glowing it can't deserve a A+ with a straight face.
with the advanced jobs (that require you to be level 30 to initially unlock) and beyond didn't come until the 1st expansion hit
PandaPandaPanda said:you have to be joking
Even if you were on a one handed job, you would still get a message saying among the lines of having to wait longer before you can engage(i forget what the exact text is but it won't let you engage the next monster right away due to them putting in this half assed fix.)
most players got around this by
A) facing the next mob
B) having auto engage on
C) manually switching targets before the current target died so you are already engaged on the next mob
you probably did this too-I know I for sure as hell did. Yeah it might not seem like a big deal but having to do this because they were too lazy to implement a proper fix on how the combat worked?
Segata Sanshiro said:Sure it can, if people can get it through their heads that a 10 (or in this case, an A+) doesn't mean perfect. Unfortunately, that's one of the oldest losing battles in the history of gaming coverage. Because the average gamer, like the average human, is pretty fucking thick.
JWong said:Obligatory...
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That you have to use the main menu for EVERYTHING!HappyBivouac said:So what's wrong with the UI? Can someone break it down? It works fine for me.
That's clearly a bad example because every Star Wars movie except Empire Strikes Back is clearly bad.the walrus said:Take Star Wars
The interface as a whole is extremely slow and unintuitive, and stating "it was designed for a console" isn't a good excuse because the game was released on the PC months before the console version is going to be released. It takes way too long to enter the main menu, enter a sub menu, then another sub menu to get to your inventory, allocate points, or add people to the friends list or whatever else you have to do. My roommate has told me that the reason the UI is so slow is because it's apparently server side... wat?HappyBivouac said:So what's wrong with the UI? Can someone break it down? It works fine for me.
Gonna go ahead and pull a Londa (sorry for singling you out here; I know you hate it) here and say it's probably "Well uhh I'm familiar with WoW's UI and most of the recent MMOs did a UI similar to that so uhh why isn't this like WoW? I'm a dumbass and can't be arsed to take a couple hours to get used to a different way of playing a game."
My current issues with the UI, all of which will definitely be patched in soon:
1) No inventory sorting.
2) Targeting in large groups. All they need to do is add the F1-F6 and F8 targeting functions that FFXI had.
3) UI lags a bit much.
At most game review places, the bottom 0%-40% of their review scale are exactly the same, so that review pretty much is a 0.Lonely1 said:Gamespy absolutely panned the game. The text reads like a 0/5.
JWong said:That you have to use the main menu for EVERYTHING!
I don't even want to look at my inventory because it's so damn annoying to go through the main menu.
That's clearly a bad example because every Star Wars movie except Empire Strikes Back is clearly bad.
Tycho proving once again that he's all dictionary vomit and no substance. Is he really asking if a space exists for subscription MMOs? What world have I woken up in?DaBuddaDa said:Tycho from Penny Arcade makes a few well thought out comments concerning FFXIV reviews:
Shouta said:The worst design choice when it comes to the UI though is going with the menu selection style of UI rather than the icon based system, i.e. FFXI vs every other MMO. It's just a really tedious style with as many options as there are to select.
DaBuddaDa said::lol the rest of the review is irrelevant. If half of the review is spent bashing numerous parts of a game, even if the other half is glowing it can't deserve a A+ with a straight face.
You can always find reasons not to give a game a 10. But can the good stuff overwhelm the bad by such a wide margin in order to reach our highest rating possible?
I can go on and on, but you really need to play this visual and visceral masterpiece for yourself. When you do, you'll find plenty of minor problems, just like I did...but you can always find reasons not to give a game a 10.
And while I was playing Gears of War, all I kept running into was reasons to give it a 10.
JWong said:That's clearly a bad example because every Star Wars movie except Empire Strikes Back is clearly bad.
JWong said:That you have to use the main menu for EVERYTHING!
I don't even want to look at my inventory because it's so damn annoying to go through the main menu.
I feel that if you read the whole review, he explains himself fairly well. Again, the fundamental problem is that people can't accept that a top-scored game has acknowledged flaws.FLEABttn said:It's one thing to mention to mention the imperfections, it's another to bash the game for half a review and give it a perfect score.
HappyBivouac said:I just don't see why this bothers people. In my book, menus that I can pull up, get things done on, and then put away are better than icons cluttering up my screen. I mean, fuck, in my book, an RPG needs a big menu.
It just blows my mind that navigating a menu is now seen as a horrible idea in a role playing game. It makes me picture some ten-year-old freaking out at his keyboard going "WHAT ARE ALL THESE WORDS WHY CAN'T I CLICK ON PRETTY PICTURES OMG WHAT"
No, I get that I'm in the minority here and I'm sure the reasons are perfectly valid. I feel like I'm getting old. :lol
Yes!Takuan said:It's a terrible game at the point of writing, which most of the reviews do indicate. They state it is an unfinished product and is generally quite sloppy, which is truthful and real feedback to people who are interested in the game and want to know how it plays right now, not what it will become six months down the line; in that sense, I don't see anything irrational about an MMO title getting smashed out the gate for glaring faults that may or may not be fixed. In my eyes, these negative reviews are rare examples of when review text matches the given score - with the exception of the 84 from that silly site linked somewhere in this thread, of course. Games should be judged on the experience they offer at the time of release; would it make a difference to buyers (the target audience) if the review text added, "There's a chance this game will be better in half a year, so all our complaints could be non-issues in the future"? Who buys a game today on the possibility that it may improve some months down the line? They're in the minority.
Any normal person who is highly anticipating a release that turns out to be garbage will undoubtedly be disappointed. If the product does improve in time and if the interest is there, they'll probably be quite pleased to be able to play the game as it was meant to be experienced. I don't see those people going back to the review and thinking, "Wow, these guys were out of their minds giving this game a 4" but rather, "Wow, this game must've been a complete mess when it came out".
Regarding the Yogscast review: yes, they did over-indulge a bit with poking fun at the game's shortcomings (part of why it's so entertaining), but it's meant to be cheeky. With respect to your comment that he didn't even bother to read the quest dialog, I'd like to ask you what well-designed game assaults the player with scrolling walls of boring text for an introductory fetch quest? He would skip the text and then refer to his journal to get the run-down because the cutscenes were that inane - is that really his fault? If the only sorts of players who enjoy reading long-winded quest dialog are the most die-hard fanboys, something is fundamentally wrong.
People are used to playing MMOs with somewhat intelligent design to them. Why should you have to open a menu to get to the menu that you want to see? What's the point of the big menu before that? It just increases the amount of time it takes to get to what you actually want to be looking at. This is a MMORPG, not a RPG.HappyBivouac said:This just blows my mind. It's a goddamn RPG!
You won't access your inventory because "UGH I HAVE TO OPEN A MENU AND CLICK 'INVENTORY' THIS IS SO LABORIOUS"
Look, even you just did it.FLEABttn said:I can accept that a well reviewed game has flaws. All do. I just think that in a system where we hardly use 2/3rds of the scale, giving perfect scores to games with flaws so significant you dedicated half the review to them is a part of the problem.
HappyBivouac said:This just blows my mind. It's a goddamn RPG!
You won't access your inventory because "UGH I HAVE TO OPEN A MENU AND CLICK 'INVENTORY' THIS IS SO LABORIOUS"
Ninja Scooter said:WOW was also a while ago. At what point do MMO devs stop getting this benefit of the doubt BS and get called out for shipping incomplete games? If a game sucks NOW, in the state it is in NOW and the state in which Square Enix is asking you to pay $50 + monthly fees for it, than it's a reviewers job to tell you that. Fuck potential. Fuck "re-reviewing" it a year from now. How about putting the onus on S-E to not ship a piece of shit incomplete game?
Segata Sanshiro said:Look, even you just did it.
Too late, my friend, your subconscious has spoken.FLEABttn said:Substitute excellent then.
i think most would agree that gears was an excellent game.FLEABttn said:Substitute excellent then.
Segata Sanshiro said:Too late, my friend, your subconscious has spoken.
/lights cigar.
HappyBivouac said:I just don't see why this bothers people. In my book, menus that I can pull up, get things done on, and then put away are better than icons cluttering up my screen. I mean, fuck, in my book, an RPG needs a big menu.
It just blows my mind that navigating a menu is now seen as a horrible idea in a role playing game. It makes me picture some ten-year-old freaking out at his keyboard going "WHAT ARE ALL THESE WORDS WHY CAN'T I CLICK ON PRETTY PICTURES OMG WHAT"
No, I get that I'm in the minority here and I'm sure the reasons are perfectly valid. I feel like I'm getting old. :lol