Been playing for the past 30 minutes or so thanks to the New Zealand trick, and the biggest aspects that have stood out to me thus far are the handling/tire model, the sounds of the cars, the visuals, and the upgrade system.
Starting with the new handling and tire model: it definitely feels like a big step up from Motorsport 7 where every car felt artificially heavy, not bad, but the handling I never felt was ever dialed in where it should have been. Here, the cars so far feel much more natural with a good emphasis on weightiness that doesn’t go overboard. The grip level feels good, and the tires give you a great sensation of when they’re really hooking, and when they’re on the edge of losing grip. The handling is a major plus.
Next are the sounds. The sounds of the cars are again, much improved from FM7. There is now real, genuine bass and depth to the engine and exhaust notes that put Motorsport 2023 alongside the likes of FM5 in having the best car sounds in Forza Motorsport, specifically. The way the sound waves reverberate and echo off of the fences, walls, and windows as you’re blasting down a back straight or hurtling down the front straight is magnificent, and I haven’t even gotten to drive cars with super high revving engines like the C8 Z06, 458, 911 GT3, or a Lamborghini V10 or V12, or any burly V8s outside of the E-Ray.
I will say that Assetto Corsa Competizione still has the best car notes in any racing game, but FM 2023 is a big improvement over its predecessor here.
Moving on to the visuals and graphics: I can’t really say much here that hasn’t already been stated. The visuals are uneven at most, and stunning at their best. For the MOST part, the game looks incredible in person, but they’re then offset by questionable things like the use of inaccurate and outdated car models from 10 years ago, and certain tracks also being inaccurate. This is a racing game from a series that prides itself on being a graphical tour de force; we shouldn’t have silly and lazy issues like these. The inaccuracy of certain car models especially is head scratching, since Turn 10 explicitly stated how they were going to remedy such; that’s simply a lack of effort on their part.
9/10, the game looks pretty awesome, but it’s held back by some weird issues, and more egregious ones like performance on PC. I have an RTX 2080 Super paired with a 9700K, and the game is absolutely slamming my PC right now. The performance for PC isn’t where it needs to be, and hopefully it improves sooner than later.
Lastly is the upgrade system: it’s not good. It needs significant changing, and soon.
Overall, Forza Motorsport 8 is mixed right now for me. The highs are incredibly high, but the lows are questionable and a little disappointing. I’ll be sticking with it because the fun to be had here is great, and the potential is there. However, we shouldn’t be talking about the game’s potential here, not when it was in development for 6 years. No, we should be talking about a product that feels complete and polished from the start, no matter if it’s a gaas title. Those of us that have been with this franchise for a while all know how Turn 10 is about updates that provide significant improvements to their games. Hopefully that changes with this latest entry.
I’ll say this: for a celebration of cars, this isn’t a bad game at all. In fact, it’s a pretty damn good game in this regard, and the handling, great FX, and graphics all certainty help with that. However, if you’re looking for a game that provides a genuine motorsport experience, and takes that aspect seriously, and provides you with that atmosphere to an absolute tea… Assetto Corsa Competizione is that game. I don’t know how the experience is on console, but on PC, it’s fantastic. FM8 is celebration of cars, ACC is a celebration of motorsport and circuit racing. It’s great to have both.