1. TIS-100 ; TIS-100 is sold as a simulation of a lost 1980s computer where you write assembly language code to solve puzzles, but in fact I think it has more in common with mathematics and geometry than it does with programming. The computer in question has extremely limited memory and an unusual design that involves passing messages between processing nodes located in a grid. The programming you're asked to do is not notably difficulty (at least until you try to optimize your code to tie Durante or Gotchaye's high schools), it's mostly a matter of figuring out how to pass the right messages in the right shape with the right timing. I really think this is a game that far from requiring you to know how to program, would be a good game to introduce people who enjoy puzzle games and puzzle toys to programming. If you've played SpaceChem (same developer) and enjoyed how it made you think geometrically, I think you'd enjoy this. The game consists of around 50 puzzles which range from fairly trivial to diabolically difficult. The other thing that really puts this game on top of my list is that after
mrklaw generously gifted the game to me, it kinda caught on with a number of my GAF moderator friends including Aeana, Cyan, Gotchaye, besada, charlequin, and then a little later with a number of other GAFfers. Now there's quite the little community and there's a real joy from seeing how far people have progressed and marvelling at some of the high scores. I don't normally play a lot of multiplayer games, and of course this isn't a multiplayer game, but the sense of playing it "with" people is something I haven't felt since Super Meat Boy and really enhanced my enjoyment.
2. The Talos Principle ; The Talos Principle is frankly better than Portal or Portal 2. It combines the same sort of first person puzzler mechanics of those games with just a metric assload of content and then forsakes Portal's humour (which was very well done) in favour of cyberpunk AI philosophy of mind. Not only do you have hundreds of puzzles that elegantly build on a few core mechanics, you also have this engrossing story of piecing together scientists experimenting with AI, consciousness, and human nature. Also, unlike Portal, the game culminates in a sort of "final dungeon" that manages to surprise and delight even after all the content you've completed before. But I think the highlight of Talos Principle was the "hidden stars". Hidden stars reward players for essentially breaking the puzzles. Puzzles are self-contained rooms within broader levels, typically 4 - 6 puzzles in a level--but the hidden stars often require you to use items from one puzzle to try to solve another puzzles, a tough feat given that the game prohibits you from moving items between puzzles... unless you manage to get high enough to peer into another puzzle or jump over a wall you aren't supposed to. This kind of extra layer on top of the already challenging and fulfilling puzzles really put a smile on my face.
3. Undertale ; A lot of people like Undertale because its sort of charm, vibe, mood, feeling, character, whatever remind them of Earthbound. Actually I think it does those things better than Earthbound. I also think it has a pretty interesting and varied battle system--who'd have thought that there could be quite so many variations on shoot-em-up bullet dodging and SMT-style conversation battles--and doesn't overstay its welcome. But more than that, Undertale is a game that allows you to be kind. It supports this through its writing and through its mechanics, and that might be the first time a game has tried, let alone succeeded to do that. The cherry on top is that a 23 year old who worked on this for a few years and by all accounts is a nice, quiet kid has been catapulted into success and wealth as a result of making something that made people happy.
4. Her Story ; Her Story is basically a game where you type search keywords to view video clips of a police interrogation out of order and piece together the story. I have no doubt earlier voters in this GOTY have done a better job of explaining it or selling it to you. What I would rather do is share a few personal stories. One of my fondest gaming memories is playing Myst (and later Riven and Zork: Nemesis and other mid-90s 3d point-and-click adventures) with my father when I was young. We took notes in a sort of journal as we were piecing things together. The appeal of doing this is doubly cool, it not only shows that the game succeeded in immersing us but it also was great bonding time. That's not an experience I'll ever be able to replicate, but since then I've enjoyed games that bring me closer to loved ones when we play them together. Telltale's 3d adventures have been great for that because I typically play them with my wife and we argue over making the decisions. A more cynical gamer would say "yeah but the decisions don't matter and the writing is bad". Okay, enjoy not enjoying the game, you're probably right. But in the mean time I don't often get to share this hobby with my wife and so I wouldn't trade anything for the chance to do that, and the mechanism of having to make that choice and watch it unfold really clicks for us. It's one of the same reasons why both Heavy Rain and Beyond: Two Souls made and respectively topped my list. Also games a lot of people didn't like. The human stories and relatively low mechanical difficulty appeal to her, and the decisions elevate the experiences beyond just watching a show or movie together. I mention this because my wife and I played Her Story on my laptop in a single sitting in bed, scribbling down the search terms we had used on paper. When we finished it, we talked about the story, and the next day we both read about what other people thought online and talked some more. So I see this as another game in the long line of games that I was able to share with someone, and that's an experience I always love.
5. Elliot Quest ; Elliot Quest is a love letter to Zelda 2. Absolutely no one has played it, it's got like 5k sales on Steam and didn't attract any attention on Wii U. That's sad because it's a big, huge, wonderful little game that's much better than the game that inspired it. Despite some bugs and a lack of post-release support, Elliot Quest is one of the best little PC indies I've played in years. More people absolutely have to check this out, this is by far the most overlooked game I've played this year. It's hard without being unfair, it's meaty (20 hours for a full playthrough and I didn't beat the secret bosses), and it's just chock full of content. Big thanks to
Roboleon who generously gifted this to me resulting in me finding something I otherwise wouldn't have.
6. Ori and the Blind Forest ; This is a choice that frustrates me. It's clearly a stellar game and a labour of love. The game is very beautiful, sweet, just the right amount of content, nails movement, and as a metroidvania also nails the most important thing: interesting powerups that enhance movement and unlock a world I want to explore. It absolutely deserves the reviews and impressions it got.
But it's also maddening in the way it frustrated me. I'm a reasonable player of platform games and so I don't feel like when I complain about difficulty it's because I'm weaksauce. Ori isn't particularly hard, but it just involves a lot of ways to die instantly. This coupled with one of the game's interesting mechanics: you choose where to save but have limited energy with which to save, means that you often die and restart quite far away. This is compounded by the game having unskippable plot scenes and scenes that call your attention to something happening on the map. Nothing is more frustrating than dying, respawning, and then having to see the same 10 second bullshit you saw a dozen times before. Ori was the worst game for that that I've seen since Gears of War 1. Why would I spend more time in my vote for a game complaining than praising it? Because the creators of Ori have decided to release a "definitive edition" of the game. Notwithstanding whether or not I feel like it's fair to make people pay again for things that should be fixed, I think they have the opportunity to polish this beauty into really being one of the best metroidvania games ever made.
7. Castle in the Darkness ; Castle in the Darkness isn't quite a metroidvania. You do explore an open connected world with passages that don't unlock until you upgrade your skills, and it is a 2D action platformer, and it does have dozens... and dozens... and dozens of bosses, but it feels closer to something older, something like Castlevania II. That alone made the game super novel to me. It was a very satisfying and well put together game. The developer, one guy whose day job is programming for Nicalis, seems to have a great eye for design. I just wish he had a little more time to support the game post-release with patches or additional content. Either way, I'm ready for more.
8. Final Fantasy: Record Keeper ; Isn't this one of those shitty iOS gambling games? Yes, yes it is. If you pay for in-app purchases you're basically a big dumb dumb. It's not even a good idea in game, because most likely you'll get dick all and if you do get something most likely it'll be antequated in a few months. Watching people online pay $1 every "event" (i.e. once a week--now twice a week) for a "discount" spin at the slot machine is hilarious, because most of them have paid $50 or something already and have nothing to show for it. And the rationalization of "why not support the game you love" is kinda comical because if you're not a whale your support doesn't move the needle. Why not just love the game you love? I've never really been into any of these types of iOS games. What got me hooked on this one is, yes, partially the opportunity to see classic Final Fantasy characters, bosses, and backgrounds re-rendered and updated for today. But what kept me hooked months later was actually the surprising depth to the game. It's basically a series of Final Fantasy fights revolving around a fairly simple battle system, but it's surprising how much strategy goes into getting the resources you need to craft the right skills to equip your party members and take on some of the bosses. As you have only five characters at a time and each can equip only two abilities, trying to choose between buffs, debuffs, elemental vulnerabilties, healing, tanking, etc. can be tough and strategic. The community is great and filled with positive people who are dedicated to taking apart the game's math and working together to develop new strategies. Paradoxically, this might actually be the Final Fantasy game with the most complex, difficult,, and fulfilling battle system, despite being a mobile game with an autobattle function. The funny thing about this game is that it's made me re-evaluate whether I should be checking out other games like this, and for the low low price of free, getting an eye-opening that I could spend a couple hundred hours having this much fun every day is well worth it.
9. Mr. Jump ; This is some dumb iOS auto-platformer that's supposedly hard as nails. I downloaded it because Aeana was complaining it was "bullshit". Then Cyan got it and complained it was too hard. So I downloaded it. I'm only including it my GOTY vote because I found it was easy and I totally got a lot of enjoyment out of trolling the hell out of those two. Please download this and confirm how crazy easy it is. Also the author of the game retweeted Aeana tweeting about how bad the game is, so you gotta love a guy fully aware of and enjoying the suffering he's inflicting on others.
10. Pink Heaven ; When Kero Blaster was released I didn't play it because it was released on Japanese UPlay or whatever, and the publisher said it was a secret mystery why it didn't get released on Steam so I kinda just ignored it to be honest. I still haven't played Kero Blaster because I had other stuff to play and never got around to it even when it did get a Steam release. But I did download this quick "demo"--ish? for Kero Blaster. Basically it's a free standalone 20 minute nugget of gameplay intended to upsell you on Kero Blaster. The reason I'm including it on my list is because it worked. I hadn't replayed Cave Story, the developer's previous game, in a number of years and as soon as I started to play Pink Heaven the positive memories flooded back. A standalone demo that massively increases your interest in the game is a good thing, so cheers to that interesting marketing strategy.
Oh, also, I played 6/10 of these games in November or December. It was not a great year for me in terms of work-life balance, so playing so many great games back to back when I had a break was just awesome. Now to edit in troll images to make my ballot perfect.