I get those for filling out online surveys, and you can buy anything in the store with them, so yes. This will be awesome
If that was your thought process I'd really have to wonder why you even got that game at $60. Maybe you got over excited only for the game to be disappointing? That and exclusive titles are the only angles that really make sense to me, most of those games I wait on Steam sales for in the first place.
I imagine something like that. This process introduces further liquidity into our gaming budgets, perhaps allowing us to take more chances on full price day one games. We can buy a $60 console game confident that if it turns out bad it can be flipped at GameStop and that credit used to buy Steam monies, which goes quite far.
My family can finally buy something for me I'll use .
Why are so many people happy about this?![]()
Accumulated reward zone points can go towards steam vouchers possibly. I have 8,000 points saved right now. Would love a couple of $5 vouchers towards steam so I can check out some indie games I haven't played yet.
Uh... prepaid cards are pretty big outside the US. Not everybody has a CC you know.
Good, cash trail is easier to hide from wife than credit card.
Awesome. Kind of wish there was a $10 one too though.
I want this in the Uk, but considering how antii-steam GAME is I suspect this may never happen soon.
wwm0nkey said:Good, this needed to happen.
Well, Gamestop was Anti-Steam too! With Impluse Gamestop even owns a direct competitor to Steam -- apparently that doesn't prevent them from selling vouchers somehow.
I'd love to hear the story behind the Steam vouchers. Has Gamestop realized that Impulse is a lost case and won't be able to "win" against Steam? Or is Gamestop just ignoring that they are supporting its own competitor, because there's some nice money to be made?
I don't know if it's either smart or stupid; with the newest AAA PC games released at $60 price now, you have to buy $70 worth of vouchers ($50 and $20), thus leaving $10 in your Steam wallet, taunting you to spend it on a daily deal impulse buy.
I don't know if it's either smart or stupid; with the newest AAA PC games released at $60 price now, you have to buy $70 worth of vouchers ($50 and $20), thus leaving $10 in your Steam wallet, taunting you to spend it on a daily deal impulse buy.
True, but after their recent troubles I wonder if GAME are in a position to be anti-anything games related right now.I want this in the Uk, but considering how antii-steam GAME is I suspect this may never happen soon.
Does this mean that Impulse isn't The Ultimate Online Gaming Platform?
Why don't you just buy 3 $20 vouchers then?
I made the same math mistake in my previous comment before quickly editing it, hoping no one would spot my failure
Impulse started to sell a lot of Steamworks games too some month ago.Well, Gamestop was Anti-Steam too! With Impluse Gamestop even owns a direct competitor to Steam -- apparently that doesn't prevent them from selling vouchers somehow.
I'd love to hear the story behind the Steam vouchers. Has Gamestop realized that Impulse is a lost case and won't be able to "win" against Steam? Or is Gamestop just ignoring that they are supporting its own competitor, because there's some nice money to be made?
Impulse started to sell a lot of Steamworks games too some month ago.
I guess now they decided that it was pointless trying to complete directly and it's far more profitable trying to be some sort of alternative "Steam entry point".
One thing I get from reading through this thread: I understand why this is really great, but cannot understand why people trade their games in to Gamestop. Isn't that like the worst value trade on earth?
On a side note, now people will be able to sell their console games to Gamestop and ask Steam vouchers as payment.
I wonder if this will increase Steam popularity on the long term.
One thing I get from reading through this thread: I understand why this is really great, but cannot understand why people trade their games in to Gamestop. Isn't that like the worst value trade proposition on earth?
I'm curious how many people use their trade in dollars towards these. If people begin to put trade dollars towards these cards, even by a small percent, that means lower sales for retail console games. Which...are already getting bad year over year as it is.
Should be fun to watch.
Easier for non-Steam users to buy gifts for Holiday time?
One thing I get from reading through this thread: I understand why this is really great, but cannot understand why people trade their games in to Gamestop. Isn't that like the worst value trade proposition on earth?