These recent conversations about Persona 5 and Yakuza 0 made me realize something... Why are all Japanese games so long? Just this year we have Yakuza, Nioh, Nier, Gravity Rush 2, Persona 5, and Zelda. Last year FF15. I wonder if it's the Japanese mentality to explain everything over and over and over and over, which naturally inflates the game's length. Nothing is ever succinct or subtle in Japanese games. Maybe there's something lost in translation? Maybe Japan's affinity to dialogue-heavy stuff like RPGs and visual novels?
And I'm not saying Western games are immune to this issue, but at least there's more of an indie scene that can give us stuff like Abzu, Furi, or Inside.