Graphic preset comparison from PS5 to PS5 Pro from No Mans Sky files

Lowest DRS factor increased from 0.6 to 0.8 and Water Quailty changed from High to Ultra.

Leonardo Dicaprio Ok GIF by MOODMAN
Iron Man Eye Roll GIF
 
The boom of 4k tvs and PS4 Pro required the same "look at this shadow and you'll see it looks sharper". This time we have a boom of 120hz 4k TVs and games that have unlocked framerates and AI upscaling. There is no difference in showing the smoother, sharper, and better graphics preset games this time round.
… and RT. Games like Spider-man 2 could push draw distance further, add more NPCs, and still keep their RT@60 FPS mode perhaps increasing resolution as well thanks to the very large RT boost too in addition to increased resources and clocks (the game needs to take in account RT in many instances without tanking framerate so they need to plan their budget for worst case scenarios).
 
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Very much this!

Every time I see Pro doubters pop up in a thread, I have no idea where it's coming from.

Bitterness?
Yeah. I'm sure its a mix of things - none of it healthy. Definitely a sprinkling of console warring in there. And if you look at the future hardware prospects of Xbox, then as you say bitterness fits and jealousy too.

That said, I get why it wont be enough for some. For me I'm very excited for it. Its just that bit more capability to bring more image fidelity to 60fps modes, where I'm sure it'll deliver well.

I'll still be enjoying some BC stuff on an XSX, but also revisiting lots of Pro improved PS5 stuff too. To each their own I guess.
 
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It's an optional console. The complaining here really is crazy. I don't go on PC threads but do people complain a lot about 4090 being useless compared to 4070 on those?
Its effect on the already thinly stretched gaming industry is quite mandatory though. Gamers complaining about the unoptimized state of software and lack of generational wow factor should be aware that their demands are shaping the industry. Everything has a price, including more options. Recourses aren't infinite, quality isn't about brute force.
 
Its effect on the already thinly stretched gaming industry is quite mandatory though. Gamers complaining about the unoptimized state of software and lack of generational wow factor should be aware that their demands are shaping the industry. Everything has a price, including more options. Recourses aren't infinite, quality isn't about brute force.
Once you surpass 500w of power for a single gpu, it doesn't matter how powerful it is.
 
Its effect on the already thinly stretched gaming industry is quite mandatory though. Gamers complaining about the unoptimized state of software and lack of generational wow factor should be aware that their demands are shaping the industry. Everything has a price, including more options. Recourses aren't infinite, quality isn't about brute force.
I don't expect there to be issues in stretching the gaming industry. If anything they can completely ignore its existence and it will still likely run those games better in dynamic resolution modes or unlocked framerate modes. I do see what you're saying about generational wow factor though since generations have just become about pushing res and framerate higher instead of other more game changing things.
 
My plan is to skip PS5 Pro and PS6 Base and wait for the PS6 Pro. That's the lesson that Sony has taught me the last two generations.
You don't think FOMO will pull you in if that takes another 8 years?

If you can handle the higher price and want to shorten the wait then there is PC

lczMF4v.jpeg
 
You don't think FOMO will pull you in if that takes another 8 years?

"Everyone has a plan until they get punched in the mouth."

I just think about what I would have missed by skipping PS5 and waiting for the Pro. I think the list is Demon Souls. I've played other PS5-only titles of course, but that's the one that would be tempting. Most of the games I purchase still have PS4 versions and cross-generation and other platforms makes it easier to wait.
 
"Everyone has a plan until they get punched in the mouth."

I just think about what I would have missed by skipping PS5 and waiting for the Pro. I think the list is Demon Souls. I've played other PS5-only titles of course, but that's the one that would be tempting. Most of the games I purchase still have PS4 versions and cross-generation and other platforms makes it easier to wait.
I understand your feeling. Felt the same way last generation. PS4 Pro rumours circulated and I felt like I hadn't seen many games fully utilizing PS4. Then never bought the Pro and late generation felt like how I assume it is to have the Series S. Inferior versions on everything.
And here we are again.

I'm actively trying to detach from consoles now, I've rebought the games I enjoyed the most on Playstation and Xbox on Steam.
PS5 Pro is easily ignored, my PC is my Pro.
Xbox Next should be easy too, everything is on PC day 1 now.
PS6 will be difficult… But it depends on what they're doing. This generation the whole platform is about timed exclusivity so it's just a matter of handling FOMO from PC delays. Next generation could be something else.
 
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You don't think FOMO will pull you in if that takes another 8 years?

If you can handle the higher price and want to shorten the wait then there is PC

lczMF4v.jpeg
Moores law future for gpus on jeopardy, there is no evidence we're really getting ahead of what we have already, we're stuck and it may be the weakness of 10th gen.
 
Moores law future for gpus on jeopardy, there is no evidence we're really getting ahead of what we have already, we're stuck and it may be the weakness of 10th gen.
That's a cry wolf scenario at this point, heard it too many times. Tech industry always finds a way to improve. I think it'll be lots of AI this and AI that going forward.
 
That's a cry wolf scenario at this point, heard it too many times. Tech industry always finds a way to improve. I think it'll be lots of AI this and AI that going forward.
Can AI draw prettier waifus, environment, nature etc..? If AI is meant to make enemies trickier I don't want to get deep in that rabbit hole cause that's a way specific approach to define a generation, there must be much more than that to experience next gen.
 
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I'm sure the PS5 Pro will be a rocking console, but I'm going to sit it out, and gaming in general for a while. The only way to get blown away, even occasionally, is to step back once in a while and skip the incremental stuff.

avin
 
I just love the disconnect of on one hand knowing a major feature of the Pro is going to be better, cleaner frame-reconstruction then agonizing about what the worst-case native res is going to be!

/facepalm
 
But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
Tell us more about those internal briefings you've been a part of.
 
The one thing that intrigues me the most is how GT7 can be improved upon from the base PS5 version, which already runs at native 4k and a mostly steady 60fps.
 
But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
Power wise I agree but lets see what PSSR brings to the table.

I have said for a very long time people would be let down by what they saw on paper
 
Can AI draw prettier waifus, environment, nature etc..? If AI is meant to make enemies trickier I don't want to get deep in that rabbit hole cause that's a way specific approach to define a generation, there must be much more than that to experience next gen.
AI for design is another topic. I'm talking about hardware, AI cores, machine learning, blah blah, it's the next step in computer tech. How exactly it'll be used goes over my head.
 
The one thing that intrigues me the most is how GT7 can be improved upon from the base PS5 version, which already runs at native 4k and a mostly steady 60fps.
Ray tracing probably. But this far into gt7 lifecycle don't know if polyphony want to bother.
 
I am curious about something.

If the PS5pro, something that is about 50% more powerful than the PS5. Released 4 years after the OG and will likely cost around $100 more... is "useless".

What do those who say that think about Nvidia making a 4080 a year or so after the 3080 came to market, also about 50% more powerful, albeit $500 more expensive? Or of every single GPU upgrade/new model that has been released in say the last 20 years?

Serious question here... I would really like to know.

I would also want to know why we never hear the "useless" conversation with regards to GPU upgrades. Again, real question here, I generally like to think of myself as someone who keeps an open mind, so I am looking at this as a learning moment, to understand whats going on here...
 
HDR was enabled on standard PS4 as well.
PS4 Pro was not capable in general of achieving true 4k, it was basically average 1440p with upscaling.
Why VR games wouldn't benefit of better hardware now as well?

PS5 Pro will serve to the same exact purpose. Native resolutions in current gen games are going down on current consoles, in UE5 based games it's just bad and if you don't like 30fps modes the situation is already terrible. The upscaling solutions available like FSR2 have great limits.
The ray tracing capabilities of current consoles are just basic and come at a considerable performance hit.
PS5 Pro will bring to consoles AI based upscaling, higher native resolutions, decent ray tracing effects.

The idea that this is less than PS4 Pro does not stand in place. It will be the best place to play games on consoles for years.

It's just people being extra salty over the idea of a PS5 Pro ...which I cam understand but don't agree with. It "feels" to people like these consoles havn't been utilized fully and so PS5 Pro is "unnecessary".

People fell for the hype surrounding what the PS5 would "eventually" be able to do in a "few years" due to all the SSD and Unreal Engine 5 demos hype. Then with Cross Gen being so long people think "the generation is only just now starting". These assumptions are wrong though and people need to accept that PS5 is already by and large being fully realized.

I do think there has been a shift AWAY from devs striving for the most cutting edge graphics but thats because: a) publishers collectively realized how successful Nintendo/Fortnite approach has been with neither of those needing cutting edge graphics and b) these consoles were never THAT powerful. We've seen where these consoles fall in terms of poor image quality and low resolutions whenever theyre pushed.

This gen is almost 4 years in the making now and games are becoming a lot more demanding so its a no brainer to get a hardware upgrade that specifically focuses on upscaling and Ray tracing ...the two most important next gen features this generation and the two things that were most lacking in the design of these consoles.
 
I am curious about something.

If the PS5pro, something that is about 50% more powerful than the PS5. Released 4 years after the OG and will likely cost around $100 more... is "useless".

What do those who say that think about Nvidia making a 4080 a year or so after the 3080 came to market, also about 50% more powerful, albeit $500 more expensive? Or of every single GPU upgrade/new model that has been released in say the last 20 years?

Serious question here... I would really like to know.

I would also want to know why we never hear the "useless" conversation with regards to GPU upgrades. Again, real question here, I generally like to think of myself as someone who keeps an open mind, so I am looking at this as a learning moment, to understand whats going on here...


See Schitts Creek GIF by CBC
 
I am curious about something.

If the PS5pro, something that is about 50% more powerful than the PS5. Released 4 years after the OG and will likely cost around $100 more... is "useless".

What do those who say that think about Nvidia making a 4080 a year or so after the 3080 came to market, also about 50% more powerful, albeit $500 more expensive? Or of every single GPU upgrade/new model that has been released in say the last 20 years?

Serious question here... I would really like to know.

I would also want to know why we never hear the "useless" conversation with regards to GPU upgrades. Again, real question here, I generally like to think of myself as someone who keeps an open mind, so I am looking at this as a learning moment, to understand whats going on here...

Hi, my name is vivftp and I hear you're looking to answer why there aren't complaints about annual GPU releases while there are complaints about a mid-gen refresh 4 years into a console gen. Well friend, I am here to answer that for you. You see, the answer is that the folks complaining about the mid-gen refresh are fucking losers who are bitter asshats with no life and too much time to waste looking for shit to bitch and moan about that doesn't affect them in the least. They also hate to see other people happy and excited for things so the moment they see that, they gotta jump in and spread some bullshit around.

I hope this has been an informative learning moment for you. :)
 
I mean, just because a developer chooses not to implement many upgrades, does not lead any credence to the idea that they couldn't.

Additionally, these are just some scraps of information from an update when the PS5 Pro is still about 4 months out. More changes could be implemented in this particular game by then
 
the gpu is only 45% more powerful. the settings wont change much if they are targeting higher framerates.

the pro's biggest benefits are going to be better ray tracing performance which could easily be as high as 100% and AI upscaling. those wont show up in the settings for a game like no mans sky.
 
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Power wise I agree but lets see what PSSR brings to the table.

I have said for a very long time people would be let down by what they saw on paper
people said PS5 was doomed because Xbox had better tech specs, but that's not how it works all the time now. So many variables and Sony speed out the PS5 and it competes and wins over better hardware currently. An improved design and much newer tech with some fine tuning and the Pro is going to close the gap on visual parity with Most PC's. Sure PC's will have better frames etc but from a visual perspective it's going to be hard to tell the difference in most titles.
 
the gpu is only 45% more powerful. the settings wont change much if they are targeting higher framerates.

the pro's biggest benefits are going to be better ray tracing performance which could easily be as high as 100% and AI upscaling. those wont show up in the settings for a game like no mans sky.
The fixed function pipeline is 45% but the end results will look better than what we would have gotten from 100% better using the older GPU design because of what it will force devs to do. Focus on compute & ML over just pushing more pixels & triangles.
 
Poeple still talking about this? It literally means nothing about performance, it could be the config file after multiple passes and QA, or it could be the config file after a intern was told to take a look on their lunch break, got interrupted after 15 minutes and it got rolled into mainline release somehow. To be clear I think its not either of those, but I lean way more towards early work in progress, almost certainly pre PSSR. (assuming they bother to implement it, but Hello games seems a likely candidate to do so, they have been pretty supportive of PS specific tech in the past)

It might go some way to convincing a few of the holdouts who think it doesn't exist though I guess.
 
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I am curious about something.

If the PS5pro, something that is about 50% more powerful than the PS5. Released 4 years after the OG and will likely cost around $100 more... is "useless".

What do those who say that think about Nvidia making a 4080 a year or so after the 3080 came to market, also about 50% more powerful, albeit $500 more expensive? Or of every single GPU upgrade/new model that has been released in say the last 20 years?

Serious question here... I would really like to know.

I would also want to know why we never hear the "useless" conversation with regards to GPU upgrades. Again, real question here, I generally like to think of myself as someone who keeps an open mind, so I am looking at this as a learning moment, to understand whats going on here...
There is no restrictions on a PC, no removed options menu or capping the framerate at 60 or 120 or being forced into dynamic resolutions or specific antialiasing methods.

You can test how good a new graphics card is on a 10 year old game if you want.

Can still be an unnecessary upgrade of course if you're up at 400fps or whatever, but you can at least see the power difference.

On console you're stuck using modes predefined by a developer like here with ini files.
If developers don't push the new hardware enough because the old hardware is the main target then you'll never see what it's capable of. You'll end up looking at versus videos on Digital Foundry zooming in 300x to spot dynamic resolution changes and frametime graphs.

Eventually you'll look at the tech specs and wonder where all the power went and then wish they had started a new generation instead where devs could target the new hardware.
 
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My plan is to skip PS5 Pro and PS6 Base and wait for the PS6 Pro. That's the lesson that Sony has taught me the last two generations.
Yeah that was my plan also after my ps4pro. But then i saw demons souls remaster… that game was heaven. Best 450 euro i ever spend. I think i could not have hold out on buying a ps5 with all these games that came out for the last three years.
 
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