Graphical Fidelity I Expect This Gen

Lethal01

Member
I can’t believe you cited those games as “looking far better” than MK Worlds…

MK Worlds looks much better than those games you put in GIFs & you know it, it pushes much higher levels of graphical fidelity, I’d really like you to play Burnout Paradise again, play the PC version at 8K, it looks extremely outdated compared to MK World, MK World literally beats it in every conceivable way, geometry, textures, variety of textures, effects, overall scene complexity, particle effects, lighting, post-process effects, water rendering, everything except crash physics since MK doesn’t revolve around that so it’s only natural. The audacity my guy!!

That Motorstorm game (1st GIF) looks horrendous too, with flagrant outdated explosion effects lol.

“No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.”

Well and no one put a gun to their head to run these games at 720p 30fps like what I assume you want them to, it’s simply the developer’s decision.

Some people can't see past a non realistic style unless its copying pixar.
Comparing those games to Mario Kart world is laughable.
 

PeteBull

Member
Jesus Christ. I just looked at the Treehouse Donkey Kong footage. I cant believe this is a game made by a triple AAA developer in 2025.

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the only one trolling is nintendo charging $80 for a game that looks like it was made by two people in a basement.
DKB indeed looks rough af, likely combo of around 3tf of gpu power switch2 has and it being very destructive environment and 1080p60, something had to give, and first thing ninny devs did cut was graphical fidelity, it would look much more current gen if they went for 720p30 for the simple reason of having over 4x more quality in each pixel :p
 

SimTourist

Member
Some people can't see past a non realistic style unless its copying pixar.
Comparing those games to Mario Kart world is laughable.
You have recency bias, just because it's new doesn't mean it's better in terms of tech. Some things can be compared without relation to the art style, like MK using baked environment shadows which was already an outdated approach during 7th generation with most devs moving to cascaded shadow maps to support dynamic time of day and have consistency between map and character shading.
 
Being an open world racer isn't as much of an upgrade as it is just different approach to the same genre. Yes, open world games are more demanding than linear ones, but you should still see generational jump on new hardware. Open world racing games have coexisted with track racers on the same hardware for a very long time now, but here Nintendo isn't even on the same hardware and they still didn't push the visuals forward.

Forza Horizon games look almost identical to Forza Motorsport games even though Horizon games are open world. Remember, these games are on the same hardware, but here Nintendo jumped to new hardware and their new game looks almost identical to a game released originally on Wii U. The fact that you're making excuses for this along with everybody else is just insane.
I am not making excuses for it, believe me I am not, I'm just debunking the "PS2" allegations being thrown a lot in this thread & in some threads from Twitter, if I had it my way, I would advocate for higher graphical fidelity, that also doesn't mean that I shouldn't mention its obvious graphical increases & massive gameplay/design implications it has going for it, does it showcase a generational leap? No the heck it doesn't, but it does have a lot new fresh gameplay/design ideas that cannot be executed at this graphical fidelity on the Switch 1.

I get what you mean by not showcasing as big of a leap as you or I wanted though.
 

SimTourist

Member
I am not making excuses for it, believe me I am not, I'm just debunking the "PS2" allegations being thrown a lot in this thread & in some threads from Twitter, if I had it my way, I would advocate for higher graphical fidelity, that also doesn't mean that I shouldn't mention its obvious graphical increases & massive gameplay/design implications it has going for it, does it showcase a generational leap? No the heck it doesn't, but it does have a lot new fresh gameplay/design ideas that cannot be executed at this graphical fidelity on the Switch 1.

I get what you mean by not showcasing as big of a leap as you or I wanted though.
It probably started development on switch 1 and got moved to switch 2. There is no reason switch 1 can't do this with reduced settings
 

Lethal01

Member
You have recency bias, just because it's new doesn't mean it's better in terms of tech. Some things can be compared without relation to the art style, like MK using baked environment shadows which was already an outdated approach during 7th generation with most devs moving to cascaded shadow maps to support dynamic time of day and have consistency between map and character shading.

Outdated and bad are two different things, baked gi is "outdated" too doesrn't mean that using them can't be a very smart choice that looks butter than realtime

that aside what is the source that the MKW shadows are baked?
 

Myuni

Member
Yeah, TLOU2 has some amazing graphics that still hold up well today. Especially outdoors. Most evident in the native 4k resolution in the remaster which fixes a lot of the issues I had with the game's textures at 1440p. The issues with low poly assets and poor baked lighting in interiors still exist, but outdoors did get a big boost in visual fidelity.

Thinking back on the Callisto comparisons, it's a very linear game set almost entirely indoors whereas ND went wide linear to the point where they had entire neighborhoods with multiple fully explorable buildings in one level. They probably ran into the same constraints most last gen open world games run into with the vram. Hence, the low poly assets we see in the interiors. Survivor's PS4 port actually has loading screens every time you transition from outdoor to interiors.

Outdoors, the building textures and foliage were top tier and still holds up.


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They should've definitely used RTGI in TLOU1 though. I cant excuse that game. Poor lighting. Even outdoors. same low poly assets. Fuck that game.

They were using the base PS4-TLOU2 tech for the TLOU1 Remaster for sure.
I wonder if ND's engine architects were involved in the crunch of part 2, and therefore had no time to come up with some cool new stuff, specifically tailored for the PS5.
Still, it has some gorgeous vistas. I wasn't too angry :messenger_relieved:

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... and I love the bullet time feature :messenger_beaming:

 

SimTourist

Member
Outdated and bad are two different things, baked gi is "outdated" too doesrn't mean that using them can't be a very smart choice that looks butter than realtime

that aside what is the source that the MKW shadows are baked?
Typical signs of baked shadows, dynamic object shadows are pin sharp (Mario), building shadows are blurry and diffused. You can see the same thing in something like Half Life 2 or Halo 3. Dynamic shadows normally look the same for everything.
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It probably started development on switch 1 and got moved to switch 2. There is no reason switch 1 can't do this with reduced settings
Much larger maps with 24 racers & dynamic weather system? 30fps with massively reduced graphics, this directly goes against the identity & gameplay fundamentals of Mario Kart, at least in terms of what Nintendo thinks.
 

SimTourist

Member
Much larger maps with 24 racers & dynamic weather system? 30fps with massively reduced graphics, this directly goes against the identity & gameplay fundamentals of Mario Kart, at least in terms of what Nintendo thinks.
It's not like the AI or physics are anything taxing and the weather system is nothing but 2D raindrops and 4 gigs of RAM is plenty enough for an open world with these graphics. It could run at 720p 60 fps easy on switch.
 
It's not like the AI or physics are anything taxing and the weather system is nothing but 2D raindrops and 4 gigs of RAM is plenty enough for an open world with these graphics. It could run at 720p 60 fps easy on switch.
Well anyone can make claims like you're doing now (or myself as well), but what we do know is MK World looks better than MK8 while delivering much bigger levels that do not adhere to single racing tracks & limited scope & has 24 players on screen with a dynamic weather system, this wasn't possible before until now, seems like simple logic & reasoning would lead you to the safest answer much easier. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
 
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SimTourist

Member
Well anyone can make claims like you're doing now (or myself as well), but what we do know is MK World looks better than MK8 while delivering much bigger levels that do not adhere to single racing tracks & limited scope & has 24 players on screen with a dynamic weather system, this wasn't possible before until now, seems like simple logic & reasoning would lead you to the safest answer much easier. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
MK8 is fundamentally a Wii U game based around 1 gig of RAM available for games, a 3 times weaker CPU than an Xbox 360 and slightly better GPU. The switch version improved resolution from 720p to 1080p but not much else, the rest is the same. We didn't get a MK game built for switch specifically.
 
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