Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
I get what you’re saying but Mario Kart World is running at native 1440p 60fps if you didn’t know, one would argue that running it at 1440p is a waste of GPU power but that’s their rendering target, and it looks fantastic, the ones that say it looks like a PS2 game are absolutely delusional & should go seek mental help immediately. I get being disappointed, but let's not get crazy...

FH games ran at 30fps on Xbox One, at 1080p
I dont put much stock into resolutions. I can run most pS3 era games at 8k. Emulated PS3 exclusives that didnt get a PC release can run at 4k. Means nothing really. No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.

The fact of the matter is that we have played racers on the PS3 that look far better than what we see in Mario Kart. Games like Motorstorm, Burnout Paradise, NFS Hot Pursuit, Split Second, Blur and of course Forzas and GT5 and 6. It does not come close to PS3 era games. Not at 1440p, not at 720p 30 fps. The visual fidelity is way behind PS3 hence the PS2 comparisons. I suppose it looks better than a PS2 game, but i honestly couldnt care less about PS2 era games.

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SimTourist

Member
I dont put much stock into resolutions. I can run most pS3 era games at 8k. Emulated PS3 exclusives that didnt get a PC release can run at 4k. Means nothing really. No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.

The fact of the matter is that we have played racers on the PS3 that look far better than what we see in Mario Kart. Games like Motorstorm, Burnout Paradise, NFS Hot Pursuit, Split Second, Blur and of course Forzas and GT5 and 6. It does not come close to PS3 era games. Not at 1440p, not at 720p 30 fps. The visual fidelity is way behind PS3 hence the PS2 comparisons. I suppose it looks better than a PS2 game, but i honestly couldnt care less about PS2 era games.

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Mario Kart World also has baked world shadows, so no dynamic time of day, and the world complexity is basic in both polygons and textures. The karts and characters obviously don't require the amount of polygons and textures to model a real car and drivers. If anything this is the game that should be 4k/60 or 120 fps easily
 

Jack Howitzer

Neo Member
One thing I've noticed about DF is that everyone other than Alex is extremely lenient and he doesn't care about much outside of PC gaming(note how he wasn't in the switch 2 reveal direct).
Maybe when Nintendo manage to add lazy ass dlss1 alike 'technique' and barebone rt shadows for their own very first ray tracing babe, Dachsjaeger will premiere the most personal love song with the clique as a special guest just in time😛
 

Edder1

Member
I remember hearing about Mario Kart 9 for years, which means this was obviously a game originally made for Switch 1, but sales of MK8 never came down so they probably moved it over to Switch 2. This would explain why the improvements over MK8 are so marginal. The new DK game though, that just looks like some student project in Unity, lol.
 
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rofif

Can’t Git Gud
I think I know where TLOU2 is looking dated.
It's not anywhere near main parts of the screen. All the cutscene stuff, main center of the stuff is AMAZING.
The animations, details and so on also.

But the static snow in the intro town, lower quality models working around you in the background. You can clearly see the wood moving guys are not shaded. RTGI would ground them well.
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right?
But also, I really appreciate that it one of few last games made "the classic way".
if you were to out of bounds this game and original resident evil 4... it's essentially the same techniques, calling out geometry, drawing only what's visible, low poly in the distance. hand placed lights and cheats.
I like that idea.
 

T4keD0wN

Member
Ok, i may only just be 50 minutes in, but i am already triggered by TLOU part 2 and its not because of the cringe dialogue, but because of the graphics.
It could use another remaster or a remake because oh boy, the game doesnt hold up at all. How did DF not rip this game to shreds is completely beyond me, i guess they really are soft.

I thought the release was bugged, but i guess not because it looks the same on youtube, except that pc version has awful forced oversharpening applied on top.
Whats immediately striking is the dated lighting, so bad its dragging every other aspect of the game down with it.
Same for ambient occlusion, its apparently there, couldve fooled me because its like there wasnt any with how lightweight the solution is.

Tons of low polygon meshes or models with low level of detail, anything from the radio, lamp, water bottles/containers, vending machines, shelves, 2d plants, you name it, the car models are full gen behind Tom Clancys The Division 1. IDK if some of these things get unintentionally exposed by the better antialiasing or resolution, but theres no way the game is intended to look this way. I am not even going to get into the enviromental backgrounds, this is depressing enough.

The textures are good, but the only stuff thats actually deserving of any praise are mostly unrelated to graphics: the animations, characters and cutscenes, all of which are excellent. Technically impressive everywhere, but graphics, the presentation is carried hard by the camera work and map designers. To those who have fooled themselves and still think that this game is an example of good graphics, please get better standards by playing more games, even AA nowadays will do.

Sorry for the rant, but this re-release looks completely out of place compared to even UE4 games like Callisto, Dead Island 2 or Jedi Survivor, it makes anyone who downplays ray tracing or claims that games havent improved to a ridiculous degree this gen instantly lose all credibility in my eyes.
 
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DanielG165

Gold Member
I get what you’re saying but Mario Kart World is running at native 1440p 60fps if you didn’t know, one would argue that running it at 1440p is a waste of GPU power but that’s their rendering target, and it looks fantastic, the ones that say it looks like a PS2 game are absolutely delusional & should go seek mental help immediately. I get being disappointed, but let's not get crazy...

FH games ran at 30fps on Xbox One, at 1080p
Well, I guess the sticky point is that a Series S runs Forza Horizon 5 at 1440p/30 fps. Half the frames of Mario Kart World, yes, but with significantly more detail and things going on throughout the world.

John was simply being too lenient on MKW.
 

rofif

Can’t Git Gud
Ok, i may only just be 50 minutes in, but i am already triggered by TLOU part 2 and its not because of the cringe dialogue, but because of the graphics.
It could use another remaster or a remake because oh boy, the game doesnt hold up at all. How did DF not rip this game to shreds is completely beyond me, i guess they really are soft.

I thought the release was bugged, but i guess not because it looks the same on youtube, except that pc version has awful forced oversharpening applied on top.
Whats immediately striking is the dated lighting, so bad its dragging every other aspect of the game down with it.
Same for ambient occlusion, its apparently there, couldve fooled me because its like there wasnt any with how lightweight the solution is.

Tons of low polygon meshes or models with low level of detail, anything from the radio, lamp, water bottles/containers, vending machines, shelves, 2d plants, you name it, the car models are full gen behind Tom Clancys The Division 1. IDK if some of these things get unintentionally exposed by the better antialiasing or resolution, but theres no way the game is intended to look this way. I am not even going to get into the enviromental backgrounds, this is depressing enough.

The textures are good, but the only stuff thats actually deserving of any praise are mostly unrelated to graphics: the animations, characters and cutscenes, all of which are excellent. Technically impressive everywhere, but graphics, the presentation is carried hard by the camera work and map designers. To those who have fooled themselves and still think that this game is an example of good graphics, please get better standards by playing more games, even AA nowadays will do.

Sorry for the rant, but this re-release looks completely out of place compared to even UE4 games like Callisto, Dead Island 2 or Jedi Survivor, it makes anyone who downplays ray tracing or claims that games havent improved to a ridiculous degree this gen instantly lose all credibility in my eyes.
Well it is a 2020 last gen game before any of this RT stuff was common.
The remaster is cheap upscaling and few small changes
 

DanielG165

Gold Member
One thing I've noticed about DF is that everyone other than Alex is extremely lenient and he doesn't care about much outside of PC gaming(note how he wasn't in the switch 2 reveal direct).
Alex doesn’t really like Nintendo, and after the Switch 2 direct, I can’t blame him lol. I would say that he and Richard are the two most cutthroat of the DF team when it comes to calling problems out in games.
 

T4keD0wN

Member
Well it is a 2020 last gen game before any of this RT stuff was common.
The remaster is cheap upscaling and few small changes
Yes, thats true, but its still being constantly brought up as one of the best looking games in a lot of threads. While i dont want to deny its technically great when it comes to the other aspects like sound and animations, the graphics imo greatly stand out and are not up to par to the rest of the package. Rift Apart and Forbidden West visuals for example are far better and more praise worthy.

I think even one simple change (implementing RTGI) would do wonders for it. My biggest complaint is the clear lack of visual upgrades from PS4(Pro) to PS5(Pro) and PC, i find it baffling that it has the word "Remastered" in the title, id be more lenient if it wasnt for that, but as of right now its wholly undeserving of having it in the name.
 
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rofif

Can’t Git Gud
Yes, thats true, but its still being constantly brought up as one of the best looking games in a lot of threads. While i dont want to deny its technically great when it comes to the other aspects like sound and animations, the graphics imo greatly stand out and are not up to par to the rest of the package. Rift Apart and Forbidden West visuals for example are far better and more praise worthy.

I think even one simple change (implementing RTGI) would do wonders for it. My biggest complaint is the clear lack of visual upgrades from PS4(Pro) to PS5(Pro) and PC, i find it baffling that it has the word "Remastered" in the title, id be more lenient if it wasnt for that, but as of right now its wholly undeserving of having it in the name.
It's not the new tech and rt that makes it one of best looking games.
It's the crafstmanship of animations, details, faces, all of it coming together. It feels all hand made.
As I've said - done the old way. There is no cure for aging games.. maybe rt
 

SlimySnake

Flashless at the Golden Globes
Ok, i may only just be 50 minutes in, but i am already triggered by TLOU part 2 and its not because of the cringe dialogue, but because of the graphics.
It could use another remaster or a remake because oh boy, the game doesnt hold up at all. How did DF not rip this game to shreds is completely beyond me, i guess they really are soft.

I thought the release was bugged, but i guess not because it looks the same on youtube, except that pc version has awful forced oversharpening applied on top.
Whats immediately striking is the dated lighting, so bad its dragging every other aspect of the game down with it.
Same for ambient occlusion, its apparently there, couldve fooled me because its like there wasnt any with how lightweight the solution is.

Tons of low polygon meshes or models with low level of detail, anything from the radio, lamp, water bottles/containers, vending machines, shelves, 2d plants, you name it, the car models are full gen behind Tom Clancys The Division 1. IDK if some of these things get unintentionally exposed by the better antialiasing or resolution, but theres no way the game is intended to look this way. I am not even going to get into the enviromental backgrounds, this is depressing enough.

The textures are good, but the only stuff thats actually deserving of any praise are mostly unrelated to graphics: the animations, characters and cutscenes, all of which are excellent. Technically impressive everywhere, but graphics, the presentation is carried hard by the camera work and map designers. To those who have fooled themselves and still think that this game is an example of good graphics, please get better standards by playing more games, even AA nowadays will do.

Sorry for the rant, but this re-release looks completely out of place compared to even UE4 games like Callisto, Dead Island 2 or Jedi Survivor, it makes anyone who downplays ray tracing or claims that games havent improved to a ridiculous degree this gen instantly lose all credibility in my eyes.
??? It's literally a 5 year old last gen game.

The game has some strong points, and some not so strong points. I have been arguing that in this thread since its inception 3 and a half years ago. Check the very first page. Of course, it looks worse than Callisto. it was designed around the limitations of a 1.8 tflops console. Callisto literally doesnt load textures on PS4 and has no shadows whatsoever because PS5 and XSX use RT Shadows.

Now you could argue that ND shouldve added ray tracing in the remaster, but these lazy fucks didnt even add ray tracing in a $70 remake of the first game and literally copied pasted the assets from the sequel into the remake. DF sung its praises for 50 minutes. Literally 50. Jerking off to fans casting shadows.
 

Myuni

Member
Yes, thats true, but its still being constantly brought up as one of the best looking games in a lot of threads. While i dont want to deny its technically great when it comes to the other aspects like sound and animations, the graphics imo greatly stand out and are not up to par to the rest of the package. Rift Apart and Forbidden West visuals for example are far better and more praise worthy.

I think even one simple change (implementing RTGI) would do wonders for it. My biggest complaint is the clear lack of visual upgrades from PS4(Pro) to PS5(Pro) and PC, i find it baffling that it has the word "Remastered" in the title, id be more lenient if it wasnt for that, but as of right now its wholly undeserving of having it in the name.

I also think that calling it a 'Remaster' is hyperbole. But I guess it depends on how one defines 'Remaster'.
TLOU2 has a couple of (almost perfectly) backed sequences that still look amazing today.
Here are my favorite PS4Pro (fidelity mode) pics of my 2020 play-through. I don't think the PC Remaster version looks substantially better in comparison (aside from the fps bump, naturally):
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SlimySnake

Flashless at the Golden Globes
Yeah, TLOU2 has some amazing graphics that still hold up well today. Especially outdoors. Most evident in the native 4k resolution in the remaster which fixes a lot of the issues I had with the game's textures at 1440p. The issues with low poly assets and poor baked lighting in interiors still exist, but outdoors did get a big boost in visual fidelity.

Thinking back on the Callisto comparisons, it's a very linear game set almost entirely indoors whereas ND went wide linear to the point where they had entire neighborhoods with multiple fully explorable buildings in one level. They probably ran into the same constraints most last gen open world games run into with the vram. Hence, the low poly assets we see in the interiors. Survivor's PS4 port actually has loading screens every time you transition from outdoor to interiors.

Outdoors, the building textures and foliage were top tier and still holds up.


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They should've definitely used RTGI in TLOU1 though. I cant excuse that game. Poor lighting. Even outdoors. same low poly assets. Fuck that game.
 
Well, I guess the sticky point is that a Series S runs Forza Horizon 5 at 1440p/30 fps. Half the frames of Mario Kart World, yes, but with significantly more detail and things going on throughout the world.

John was simply being too lenient on MKW.
Understandable, also Series S is way more powerful than Switch 2, and running at half framerates.
 
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I dont put much stock into resolutions. I can run most pS3 era games at 8k. Emulated PS3 exclusives that didnt get a PC release can run at 4k. Means nothing really. No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.

The fact of the matter is that we have played racers on the PS3 that look far better than what we see in Mario Kart. Games like Motorstorm, Burnout Paradise, NFS Hot Pursuit, Split Second, Blur and of course Forzas and GT5 and 6. It does not come close to PS3 era games. Not at 1440p, not at 720p 30 fps. The visual fidelity is way behind PS3 hence the PS2 comparisons. I suppose it looks better than a PS2 game, but i honestly couldnt care less about PS2 era games.

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I can’t believe you cited those games as “looking far better” than MK Worlds…

MK Worlds looks much better than those games you put in GIFs & you know it, it pushes much higher levels of graphical fidelity, I’d really like you to play Burnout Paradise again, play the PC version at 8K, it looks extremely outdated compared to MK World, MK World literally beats it in every conceivable way, geometry, textures, variety of textures, effects, overall scene complexity, particle effects, lighting, post-process effects, water rendering, everything except crash physics since MK doesn’t revolve around that so it’s only natural. The audacity my guy!!

That Motorstorm game (1st GIF) looks horrendous too, with flagrant outdated explosion effects lol.

“No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.”

Well and no one put a gun to their head to run these games at 720p 30fps like what I assume you want them to, it’s simply the developer’s decision.
 

SlimySnake

Flashless at the Golden Globes
Ran into this slide again when looking up some wolverine info, and notice a complete lack of mesh shader/primitive shader/virtualized geometry upgrades to the engine.

Otherwise, lots of really good stuff like realtime GI, Dynamic weather, film quality facial animations and cloth sim, and destruction, but the lack of virtualized geometry makes me wonder if it will still have the same geometry limitations as spiderman 2. Especially since a lot of the levels from the leak seem wide linear and semi-open world.

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One of my favorite things about AC Shadows is that the buildings look very detailed. Not sure if its due to virtualized geometry but some of these cities are massive and yet each roof is impeccably detailed.

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SlimySnake

Flashless at the Golden Globes
I can’t believe you cited those games as “looking far better” than MK Worlds…

MK Worlds looks much better than those games you put in GIFs & you know it, it pushes much higher levels of graphical fidelity, I’d really like you to play Burnout Paradise again, play the PC version at 8K, it looks extremely outdated compared to MK World, MK World literally beats it in every conceivable way, geometry, textures, variety of textures, effects, overall scene complexity, particle effects, lighting, post-process effects, water rendering, everything except crash physics since MK doesn’t revolve around that so it’s only natural. The audacity my guy!!

That Motorstorm game (1st GIF) looks horrendous too, with flagrant outdated explosion effects lol.

“No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.”

Well and no one put a gun to their head to run these games at 720p 30fps like what I assume you want them to, it’s simply the developer’s decision.
Not sure what you are seeing in Mario Kart World. I see awful draw distance. Low res textures. Virtually no geometry. At least those games above tried to add some detail in their environments. nintendo hasnt even bothered.

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I can’t believe you cited those games as “looking far better” than MK Worlds…

MK Worlds looks much better than those games you put in GIFs & you know it, it pushes much higher levels of graphical fidelity, I’d really like you to play Burnout Paradise again, play the PC version at 8K, it looks extremely outdated compared to MK World, MK World literally beats it in every conceivable way, geometry, textures, variety of textures, effects, overall scene complexity, particle effects, lighting, post-process effects, water rendering, everything except crash physics since MK doesn’t revolve around that so it’s only natural. The audacity my guy!!

That Motorstorm game (1st GIF) looks horrendous too, with flagrant outdated explosion effects lol.

“No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.”

Well and no one put a gun to their head to run these games at 720p 30fps like what I assume you want them to, it’s simply the developer’s decision.
Another thing about MK Worlds I have noticed after yesterday is that it seems to exhibit "Spiderman 2-litis", depending on the level's time of day it can look worse or better. Today's footage really exposed the leap in PBR materials.
 
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SlimySnake SlimySnake Are you trolling with some of those gif choices? :messenger_tears_of_joy:

Also why not just post a gif of CTR or Sonic All Stars Racing since Switch 2 is supposed to be around PS4/XBO level (and since MK isn't a realistic game)?

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SlimySnake

Flashless at the Golden Globes
Jesus Christ. I just looked at the Treehouse Donkey Kong footage. I cant believe this is a game made by a triple AAA developer in 2025.

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SlimySnake SlimySnake Are you trolling with some of those gif choices? :messenger_tears_of_joy:

Also why not just post a gif of CTR or Sonic All Stars Racing since Switch 2 is supposed to be around PS4/XBO level (and since MK isn't a realistic game)?

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the only one trolling is nintendo charging $80 for a game that looks like it was made by two people in a basement.
 
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Another thing about MK Worlds I have noticed after yesterday is that it seems to exhibit "Spiderman 2-litis", depending on the level's time of day it can look worse or better. Today's footage really exposed the leap in PBR materials.
Exactly! It is inconsistent but you can really see & appreciate its graphics when things come together well, it really looks impressive all things considered, plus 24 car racers on screen. Really good stuff.
 
Exactly! It is inconsistent but you can really see & appreciate its graphics when things come together well, it really looks impressive all things considered, plus 24 car racers on screen. Really good stuff.
It definitely isn't representative of the hardware but we also gotta remember none of these games are using DLSS or raytracing. Nintendo seem to be just getting started for some reason, and I hope that's the case.
 

Alex11

Member
I dont put much stock into resolutions. I can run most pS3 era games at 8k. Emulated PS3 exclusives that didnt get a PC release can run at 4k. Means nothing really. No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.

The fact of the matter is that we have played racers on the PS3 that look far better than what we see in Mario Kart. Games like Motorstorm, Burnout Paradise, NFS Hot Pursuit, Split Second, Blur and of course Forzas and GT5 and 6. It does not come close to PS3 era games. Not at 1440p, not at 720p 30 fps. The visual fidelity is way behind PS3 hence the PS2 comparisons. I suppose it looks better than a PS2 game, but i honestly couldnt care less about PS2 era games.

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Damn, is that Motorstorm in the first gif? Looks awesome.

Remembered how cool Split Second was with those destructions and how dynamic it was, also Burnout Paradise, I was impressed by that damage system and though how much more amazing and complex the physics were going to be.
 

nkill20

Neo Member
Metroid Prime 4:

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Credit goes to @pulicat
This is the first Switch game to impress me,
Ran into this slide again when looking up some wolverine info, and notice a complete lack of mesh shader/primitive shader/virtualized geometry upgrades to the engine.

Otherwise, lots of really good stuff like realtime GI, Dynamic weather, film quality facial animations and cloth sim, and destruction, but the lack of virtualized geometry makes me wonder if it will still have the same geometry limitations as spiderman 2. Especially since a lot of the levels from the leak seem wide linear and semi-open world.

omhl7omm9y9c1.png


One of my favorite things about AC Shadows is that the buildings look very detailed. Not sure if its due to virtualized geometry but some of these cities are massive and yet each roof is impeccably detailed.

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Looks like Black Myth here
 
Not sure what you are seeing in Mario Kart World. I see awful draw distance. Low res textures. Virtually no geometry. At least those games above tried to add some detail in their environments. nintendo hasnt even bothered.

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It can look inconsistent just like any other game, it has that same Spider Man 2-litis effect (like our friend RodriGames40 RodriGames40 said) to it where it won’t look its best without the correct lighting, there are many examples I can give where it really looks pretty good for a Switch 2 game running at native 1440p/60fps, but alas, I can’t share images & IDK why, areas that far exceed PS3 games especially when everything gel together, its PBR materials alone are a huge leap over MK8 & PS3 games, not to mention there are levels that feel freaking alive & more involved than many PS5 games, like the small snippet that Nintendo showed where they were driving on the grass, it looked impressive I’d say.
 

SlimySnake

Flashless at the Golden Globes
Damn, is that Motorstorm in the first gif? Looks awesome.

Remembered how cool Split Second was with those destructions and how dynamic it was, also Burnout Paradise, I was impressed by that damage system and though how much more amazing and complex the physics were going to be.
yep. Split Second, Blur and Motorstorm Apocalypse back to back to back pushed so much destruction, physics and weather effects. We were so spoiled that gen.

its a shame that literally all three games flopped and two of those studios didnt get to make another game, while Evo Studios lasted just one more game.
 
Jesus Christ. I just looked at the Treehouse Donkey Kong footage. I cant believe this is a game made by a triple AAA developer in 2025.

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the only one trolling is nintendo charging $80 for a game that looks like it was made by two people in a basement.
I take it you saw the storage demands of this game? Only 10 GB... This game would look 3x better with proper texturing, they are using 32 gb cartridges. Makes no sense.
 
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No amount of sharp textures can fix that atrocity that visually looks like a cheap AA game made on a budget of packet of crisps.
At least it'd look faithful to its artstyle, this is just... Goddamn, must be the worst team at Nintendo from a tech perspective. Potentially D-tier EPD Tokyo? Just terrible.
 
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Edder1

Member
I think we'll see some nice looking games from Nintendo on Switch 2, they'll have to show up especially when third party are already ahead of them on the system. Metroid Prime 4 already looks nice, but it could have been pushed further if it wasn't for Switch 1 version. Overall Nintendo is just doing what Sony did this gen, build games on previous gen tech to maximise profit.
 
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SlimySnake

Flashless at the Golden Globes
I think we'll see some nice looking games from Nintendo on Switch 2, they'll have to show up especially when third party are already ahead of them on the system. Metroid Prime 4 already looks nice, but it could have been pushed further if it wasn't for Switch 1 version. Overall Nintendo is just doing what Sony did with this gen, build games on previous gen tech to maximise profit.
Sony never put out a slop like DK Bananza or Mario Kart world. They launched with Demon Souls, followed it up with Ratchet then HFW. Then released 3 cross gen looking games back to back to back with Gt7, tlou1, and gow. But they started the gen off strong.

This is simply inexcusable.

P.S Metroid Prime 4 looks nice. I will give them that.
 
Lol at these dudes now saying that you need a perfect lighting conditions for MK World to look good. That's just next level excuse and cherry picking.
This is also true for virtually every game out there that doesn’t use a robust GI solution and/or RTGI or some hardcore pre-baking, TLOU 2 (the last-gen graphics king) can look like crap without the proper lighting & there are so many examples I can give where it literally looks like a PS3 game and that is due to lighting, I thought this is very common knowledge especially in this graphics thread, heck even Ratchet & Clank Rift Apart can look pretty bad in some lighting conditions too because it doesn’t use any form of Ray Traced lighting.

Again, I am not saying MK World is a graphical showcase, it looks like a 60 FPS PS4 game with some next-gen (in Switch 2’s case) niceties, that’s it, visually it doesn’t come close to RDR 2 or Horizon Zero Dawn or TLOU 2 or Detroit Become Human or Forza Horizon 5, but it damn sure isn’t a PS2 or even a PS3 looking game, it far exceeds PS3 titles, PBR rendering alone is a huge leap.
 
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Edder1

Member
This is also true for virtually every game out there that doesn’t use a robust GI solution and/or RTGI or some hardcore pre-baking, TLOU 2 (the last-gen graphics king) can look like crap without the proper lighting & there are so many examples I can give where it literally looks like a PS3 game and that is due to lighting, I thought this is very common knowledge especially in this graphics thread, heck even Ratchet & Clank Rift Apart can look pretty bad in some lighting conditions too because it doesn’t use any form of Ray Traced lighting.
Dude, stop. MK World looks like MK8 with 10-15% visual improvement, nothing more than that. Comparing MK World to a game like Rift Apart is just shameless stuff.
 
What I do see here is that somehow, only the materials are the better looking thing here. The geometry is similar, the environment detail is similar... It's the materials that got the biggest boost but then again, I have no idea why they'd prioritize them only for a next gen offering. Must be the easiest to set up but that's about the only real leap you can even see, just extremely disappointing overall.
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Dude, stop. MK World looks like MK8 with 10-15% visual improvement, nothing more than that. Comparing MK World to a game like Rift Apart is just shameless stuff.
I didn’t compare it to Rift Apart, I think Rift Apart looks a full generation above it, graphically it’s so far beyond MK World it’s not even funny, I only mentioned that games can look inconsistent and that is natural due to a multitude of reasons, some places get more care than others, or lighting imperfections, or engine limitations in some places, it’s natural.

MK World also focuses on the open-world esque races, maps are much bigger & require much more geometry & care than previous MK8 while boasting 24 players on screen, that’s a great upgrade, not a generational one though.
 
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Edder1

Member
I didn’t compare it to Rift Apart, I think Rift Apart looks a full generation above it, graphically it’s so far beyond MK World it’s not even funny, I only mentioned that games can look inconsistent and that is natural use to a multitude of reasons, some places get more care than others, or lighting imperfections, or engine limitations in some places, it’s natural.

MK World also focuses on the open-world esque races, maps are much bigger & require much more geometry & care than previous MK8 while boasting 24 players on screen, that’s a great upgrade, not a generational one though.
Being an open world racer isn't as much of an upgrade as it is just different approach to the same genre. Yes, open world games are more demanding than linear ones, but you should still see generational jump on new hardware. Open world racing games have coexisted with track racers on the same hardware for a very long time now, but here Nintendo isn't even on the same hardware and they still didn't push the visuals forward.

Forza Horizon games look almost identical to Forza Motorsport games even though Horizon games are open world. Remember, these games are on the same hardware, but here Nintendo jumped to new hardware and their new game looks almost identical to a game released originally on Wii U. The fact that you're making excuses for this along with everybody else is just insane.
 
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SimTourist

Member
SlimySnake SlimySnake Are you trolling with some of those gif choices? :messenger_tears_of_joy:

Also why not just post a gif of CTR or Sonic All Stars Racing since Switch 2 is supposed to be around PS4/XBO level (and since MK isn't a realistic game)?

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Crash is like a full generation ahead of MK World, look at the smoothness of the kart geometry, wheels and exhaust pipes, the normal maps are not a smudgy ps3 era mess, the PBR materials have much better lighting response, the track surface textures are high res, lots of detailed foliage, etc. It's not really close
 
Crash is like a full generation ahead of MK World, look at the smoothness of the kart geometry, wheels and exhaust pipes, the normal maps are not a smudgy ps3 era mess, the PBR materials have much better lighting response, the track surface textures are high res, lots of detailed foliage, etc. It's not really close
At least that's more fair to point out than using gifs of games like Project Gotham Racing or Gran Turismo.

Here's footage of CTR in action on console for comparison:



Edit: Here is MKW for comparison

 
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Gonzito

Gold Member
The graphics in AC Shadows are amazing but in contrast ,the world feels empty and lifeless. I wish there were more events and random stuff happening. Even Valhalla had more things going on in the open world
 
Not sure what you are seeing in Mario Kart World. I see awful draw distance. Low res textures. Virtually no geometry. At least those games above tried to add some detail in their environments. nintendo hasnt even bothered.

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It's so weird ...and this is the $80 game their launching with. You'd think they'd want to have one game showcase the graphics of Switch 2.
 

GymWolf

Gold Member
Jesus Christ. I just looked at the Treehouse Donkey Kong footage. I cant believe this is a game made by a triple AAA developer in 2025.

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the only one trolling is nintendo charging $80 for a game that looks like it was made by two people in a basement.have
Only way they can have the massive destruction is to have shit fidelity.
 
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