darrylgorn
Member
I expect it will be very marginal.
Like the same polygonal complexity as last gen with a shiny coat of RTX.
Like the same polygonal complexity as last gen with a shiny coat of RTX.
lol I am tired of everyone blaming covid. The game was originally slated to be released in mid 2021 then delayed six months just like every other Sony game last gen. This game is no different.This heinous 5 year development time is almost certainly significantly due to covid and having to make significant changes for cross gen development. Covid will have been a thing for almost 2 years by the time the game ships. I'd be amazed if it hadn't added at least 6 months to development and the same for developing for 2 different generations. It could well be more than that.
calling bullshit on that. you're complaining about very advanced motion capture and thinking what? that it looks fake?Cringe Engine 5... Seriously, looking at Metahuman tech and what Unity bought yesterday, this might be the worst generation when it comes to uncanny valley, the graphics are there but the animations still have a loooong way to go.
calling bullshit on that. you're complaining about very advanced motion capture and thinking what? that it looks fake?
I expect it will be very marginal.
Like the same polygonal complexity as last gen with a shiny coat of RTX.
Unreal Engine 5 demos use infinite geometry already.I expect it will be very marginal.
Like the same polygonal complexity as last gen with a shiny coat of RTX.
The Matrix demo and TLOU II have the best facial animation I’ve seen…You literally have a side-by-side comparison, what more do you need? The footage on the right looks great but only in static screens, when you pause the video, but in motion it's not that good anymore, the animations don't keep up with the visuals. It's the opposite of LA Noire, where it has arguably still the best facial mo-cap but it's the graphics that immediately gives away it's not real.
This is the only scene in that matrix demo that is prerecorded apparently.I think you've got it wrong, "Metahuman tech" isn't something you plug into your Unreal game and it makes metahumans for you on the spot. Metahuman is an figure creator; you design your characters, then when you have one you like, you kind of export it (or rather cloud-process it) for use in your game. No Metahuman you use inside a game is "stock", they're all characters a designer customized and exported. I'm sure there are some applications for creating NPCs and other characters as needed (and there should even be ways to modify Metahumans with costumes, accessories, or other cosmetic changes,) but that's not the purpose of the Metahuman Creator tool. It's a "before" tool, not a "during" tool.
So, for example, this scene in Matrix Awakens, that's not just a ton of Metahumans generated in realtime. Those characters would all be made and exported (this segment of the sequence was actually video rather than realtime) to be in the scene. Same with the characters that wander around the city in the realtime exploration, they were customized by hand and added into the game even though they're regular nobodies in the world. Also, once a Metahuman is created, it still has to be optimized so that a version of each Metahuman can fits within the constraints of the entire game that is being built. (Also of note is that Keanu and Moss were apparently not built using Metahuman Creator, but that's for a different thread.)
Metahuman Creator makes it easier to create those characters to be in the world, but it doesn't automatically make them for the player or even for the designer. And it doesn't affect the graphic fidelity of what you would expect this gen; it just should help the character modelers of game development get to a high level more consistently.
Same polygonal complexity? Highly unlikely, geometry is precisely one aspect where the leap from GCN to RDNA has been HUGE. I'm talking like x8 more polys in tessellation benchmarks.
Haven't you seen any of Unreal Engine 5 demos?
Well go look at them…Nope.
Nope.
Could we get an installment that looks like this, this generation? I think yes if guerilla upgrades their engine to be on par with UE5, the matrix
demo looks as good as this in real time.
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Could we get an installment that looks like this, this generation? I think yes if guerilla upgrades their engine to be on par with UE5, the matrix
demo looks as good as this in real time.
Yes. Matrix proves this. At least in cutscenes, on rails sequences and close ups.
Its a travesty that the most talented dev at PlayStation was forced to slave away on a 1.8 tflops 1.6 ghz machine 9 years after launch. This is the kind of shit that makes people quit this hobby.
Yes. Matrix proves this. At least in cutscenes, on rails sequences and close ups.
Its a travesty that the most talented dev at PlayStation was forced to slave away on a 1.8 tflops 1.6 ghz machine 9 years after launch. This is the kind of shit that makes people quit this hobby.
Quitting the hobby over graphics!? Are you serious!?This is the kind of shit that makes people quit this hobby.
If you think this is just about graphics then thats on you.Quitting the hobby over graphics!? Are you serious!?
I'm sorry if I misunderstood your comment it sounded like it was graphics.If you think this is just about graphics then thats on you.
I hate the business reality excuse. This is a first party game. Business reality doesnt apply to them because they need to justify their new $500 consoles. Third parties wont do it so the onus is always on first party. And now Sony is turning into EA and Activision?The business reality is that with a game like Horizon selling 20M+....you can't have an early gen blockbuster be next-gen exclusive.
I hate the business reality excuse. This is a first party game. Business reality doesnt apply to them because they need to justify their new $500 consoles. Third parties wont do it so the onus is always on first party. And now Sony is turning into EA and Activision?
Whatever happened to legs? Look at Miles. Everyone thinks its a PS5 game and only buy it whenever they get a PS5. It is the third best selling sony game ever. Sony can and SHOULD take the loss. Besides, up until last quarter, the PS5 was the best selling console of all time with an install base larger than when MGS2 and MGS4 launched. All of those are just excuses for greed.
They held back an entire generation to make money faster.
9 years after launch…Huh?
The PS4 was very nice hardware wise. It provided a great next gen leap, all things considered it will go down in history being a good leap.
9 years after launch…
This is the thing that's been pissing me off so much about Sony since releasing PS5! They're doing very little to justify the $500 we spent. Instead, they're actively slitting in our faces with things like: raising the price of games, barely improving ps4>ps5 "upgrades" like Uncharted 4 remaster and Ghost of tsushima directors cut, being slow as fuck to bring features like vrr to ps5, and focusing on PC while simultaneously not upgrading ps5 versions of God of War when they release the far superior PC versions.I hate the business reality excuse. This is a first party game. Business reality doesnt apply to them because they need to justify their new $500 consoles. Third parties wont do it so the onus is always on first party. And now Sony is turning into EA and Activision?
Whatever happened to legs? Look at Miles. Everyone thinks its a PS5 game and only buy it whenever they get a PS5. It is the third best selling sony game ever. Sony can and SHOULD take the loss. Besides, up until last quarter, the PS5 was the best selling console of all time with an install base larger than when MGS2 and MGS4 launched. All of those are just excuses for greed.
They held back an entire generation to make money faster.
To be fair it's not like 2-3 years ago someone like sony didn't had the equivalent of the ps5 hardware or very close to it...Miles is also selling tons on PS4. Horizon FW was started before PS5 dev kits were ready. These games are huge productions right now I just don't think it's realistic to have the biggest titles going exclusively next gen for the first 2 years.
2023 is looking to be next-gen only though. I really feel God of War is the last major cross gen game.
Could we get an installment that looks like this, this generation? I think yes if guerilla upgrades their engine to be on par with UE5, the matrix
demo looks as good as this in real time.
I agree with this. How they released games at the start of this gen is how I thought they should have done. Release a couple of first party exclusives for next gen like maybe one or 2 each year for the first 2 years and have the rest be crossgen and if the crossgen games are still selling like crazy on the older console then continue to support the last gen until sales finally die down.Miles is also selling tons on PS4. Horizon FW was started before PS5 dev kits were ready. These games are huge productions right now I just don't think it's realistic to have the biggest titles going exclusively next gen for the first 2 years.
2023 is looking to be next-gen only though. I really feel God of War is the last major cross gen game.
They had 10 tflops AMD GPUs in 2016. Nvidia's 1080 Ti which is basically the equivalent of a PS5 was also available. THey had SSDs and 8 core 16 thread CPUs available too.Miles is also selling tons on PS4. Horizon FW was started before PS5 dev kits were ready. These games are huge productions right now I just don't think it's realistic to have the biggest titles going exclusively next gen for the first 2 years.
2023 is looking to be next-gen only though. I really feel God of War is the last major cross gen game.
I dont want this to become a Sony bashing thread since MS, Nintendo, EA and Activision are all equally at fault here, but man MLB The Show 2022 trailer just shows how far behind the curve Sony has been. Fifa, NBA 2k, and even Madden got next gen visual upgrades at launch a year and a half ago. Fifa had frostbite hair that looked like Aloy's CG hair in that trailer available just a couple of weeks after launch of next gen consoles.This is the thing that's been pissing me off so much about Sony since releasing PS5! They're doing very little to justify the $500 we spent. Instead, they're actively slitting in our faces with things like: raising the price of games, barely improving ps4>ps5 "upgrades" like Uncharted 4 remaster and Ghost of tsushima directors cut, being slow as fuck to bring features like vrr to ps5, and focusing on PC while simultaneously not upgrading ps5 versions of God of War when they release the far superior PC versions.
Clearly.we are clearly several gens away from even joking about being close to photorealism.
yep. I dont know how anyone can say that after we have already seen the matrix.Clearly.
Clearly.
lol In 15 years, We would all get banned after having meltdowns over Sony and MS refusing to release the PS6 due to the 2020 covid pandemic. Cross gen for eternity.but I think in 15~25 years we can get there, hope some of the people in this thread get to live to see it.
Sure. We already have a completely real-time and not baked photorealistic (read the definition of this term) city and near photorealistic characters superior to many, even recent, pre-rendered ones.. but it will take us another 25 years, the same time it took real-time graphics to go from this:Yes, these also make it obvious we still have a long way to go, but I think in 15~25 years we can get there, hope some of the people in this thread get to live to see it.
This is a confusing thread. Graphics in applications such as games is developing at a breathtaking speed. Are we complaining about that?
Or are we having a discussion about the fact that hardware matters less at this point and the mathematical side of graphics matters more? That fact seems to confuse those that have been used to measure graphics in TFLOPs.
My point is that in a graphics engine you have a virtual 3D environment and a view point that at a certain frequency results in a 2D image being projected to a screen (TV/ monitor).Can you explain further, specifically bolded portion? I thought TFLOPS = mathematical aspect of GPU performance.
This is just a continuation of the era thread which was created years ago with the expectation we would have next gen graphics at the start of the gen. Nothing too technical. We didnt have a good idea back then so I remember people used to post UE4 engine demos like the Rebirth demo to predict what graphics would look like next gen.This is a confusing thread. Graphics in applications such as games is developing at a breathtaking speed. Are we complaining about that?
Or are we having a discussion about the fact that hardware matters less at this point and the mathematical side of graphics matters more? That fact seems to confuse those that have been used to measure graphics in TFLOPs.
And this is last, last gen because it is a Wii U TitleNot for visuals but for world interaction it's definitely up there.
This is a great example of how we are clearly several gens away from even joking about being close to photorealism.
here's some fun tech though
Sure. We already have a completely real-time and not baked photorealistic (read the definition of this term) city and near photorealistic characters superior to many, even recent, pre-rendered ones.. but it will take us another 25 years, the same time it took real-time graphics to go from this
To this
They had 10 tflops AMD GPUs in 2016. Nvidia's 1080 Ti which is basically the equivalent of a PS5 was also available. THey had SSDs and 8 core 16 thread CPUs available too.
Not to mention the fact that the first Gonzalo leaks showed they had a working SoC in 2018. I think late 2017 (3 years before launch) is the PERFECT time to start development on next gen games that are now taking 5 years to make. Thats when Todd Howard started dev on Starfield. Thats when Bluepoint started dev on Demon Souls. Console devs have been doing this throughout history. Kojima made the first MGS4 reveal when the PS3 didnt even have a GPU listed in the spec so he just used a PC GPU.
This is just greed man. 2023 is next gen only but we are only a year away and we have only seen Spiderman which doesnt even look as good as the Matrix. I am guessing they are once again making the game native 4k for some bizarre fucking reason which is leaving them very little GPU power to push the visual fidelity. I wouldnt be surprised if Greedy Jim Ryan is forcing them to make it cross gen. Otherwise blowing your entire GPU budget rendering native 4k is just too dumb of an idea from a technically accomplished studio like Insomniac.
We are in the graphical fidelity thread two years into the gen and Sony hasnt even shown us what the future looks like. By this time last gen, The Order had already been released. Bloodborne was a month away. DriveClub had set a new bar in rain simulation. Infamous had set a new bar in open world games. KZSF had melted eyes two years earlier. And Naughty Dog had set the standard for what the PS4 was capable of a year earlier with that infamous Uncharted 4 teaser they ended up matching in TLOU2.
Only Epic has done that so far and maybe Ubisoft with Avatar, but they still havent shown any gameplay either. At this point, people in this thread would just like to see whats coming because 2023 looks pretty barren right now.
Lmaooolol In 15 years, We would all get banned after having meltdowns over Sony and MS refusing to release the PS6 due to the 2020 covid pandemic. Cross gen for eternity.
This is a great example of how we are clearly several gens away from even joking about being close to photorealism.
here's some fun tech though
Clearly.
The "photorealistic"-goal isn`t about best case 99% static scenarios and still images, you know.yep. I dont know how anyone can say that after we have already seen the matrix.
We haven't at all.Several gens? We already reached it with the matrix demo in certain parts
2 is what I was thinking, so ps7, which would be atleast 13 years away at the rate we are going.Try maybe 1 or 2.
It's just not. it's just on another level from the gameplay.the horizon trailer is perfect doable IMHO on PS5..The fluid and fire simulation has some ways to go but yes that trailer is doable now…the hair tech is here (check FIFA 22) the geometric density is here.
1. Yes certain parts are indistinguishable from reality…few parts buts its there…We haven't at all.
2 is what I was thinking, so ps7, which would be atleast 13 years away at the rate we are going.
It's just not. it's just on another level from the gameplay.