SlimySnake
Flashless at the Golden Globes
I said this in a different thread but I think whats going to happen is that devs will simply switch to more urban areas and ditch the foliage heavy open worlds we saw this gen. And TBH, the main reason for this foliage heavy open world trend for because of the VRAM and GPU got a massive upgrade while the CPU did not. We had a distinct lack of urban open world games this gen. Spiderman and Watch Dogs are the only ones i can think of. We didnt even get a GTA game this gen.All made out of rigid nanite Meshes which are unusable for a lot of very common objects in game worlds like Foliage or Hair f.e.
And as previously mentioned, Lumen`s costs rise exponentially the moment you`re not strictly using Nanite. The UE Demos are marketing material trying to show off the strengths of the tech, not the issues, that should never be forgotten.
Next gen with the CPU finally getting a big upgrade, and nanite offering near photorealistic visuals, I think devs will simply ditch these medieval wilderness settings and opt for more sci-fi games with big populated cities.