What an absolutely ignorant statement. They always had exceptional, out of the ordinary suble tech in their games ever since the first Uncharted. Their GI lighting tech for instance:
Started on PS3 with The Last of Us, unparalleled until ray tracing came along.
The first Uncharted had the best water ever seen at the time, along with first wet shaders and most insanely high resolution textures on the platform. Uncharted 2 the best per object motion blur, SSS and AO. Uncharted 3 the best cloth physics, volumetric lighting, the most technically complex level ever made at the time (sinking ship in real time on a fully procedural ocean), best fire and sand tech. Uncharted 4 the very best IQ seen on a console when it came out, some of the best physics display.. etc.
All ND games were behind crysis games in tech and graphics in the 7th generation even DF approve that with facts, crytek games were far superior saying uncharted 2007 had the best water or better water than crysis 2007 is just .. i don't even
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Did you see the water and physics in crysis 2007 at max settings ? no game on console can compete with first crysis and warhead in physics/destruction/world
environmental interactions in that time.
even cutscenes in all ND games were pre rendering video files , while crysis games even though they got a way more open levels and a bigger world yet the characters models in real time in game has better graphics etc than ND games
this is console version of crysis 3 with Uncharted 3 ,one is a pre render scene the other in real time you can move the camera also in that image of crysis
digital foundry
Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware "
The fact that Crysis 3 runs on console at all is a remarkable achievement, with Crytek deploying a wide range of advanced rendering techniques"
Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles".
2018 DF
It's been ten years since Crysis first released on PC. In 2007
it pushed real time rendering to new heights and spawned the memetic phrase, "but can it run Crysis?". Never had a game released that pushed hardware and engine technology so much, and never has one since."
- There's a level of simulation here you just don't see any more in modern games". "Some rendering effects we saw in Crysis do still persist into present day titles.
From there on out, the game continues to throw high-end effects at you - like the impact on the ocean itself after your parachute fails, the water caustics based upon the surface normal and with a partially volumetric effect in the water volume itself and you also see the refraction above the water surface. As you swim around you can see your own feet and arms moving about you to communicate presence. And then there's the beach, where you get your first interactions with objects
And then there was the character rendering - and bam, it's right in your face. At this point in time, Crytek knew that its character technology was way ahead of its contemporaries
Some rendering effects we saw in Crysis do still persist into present day titles. There's the debut of screen-space ambient occlusion (SSAO), along with a glorious showcase in parallax occlusion mapping, an effect that only really came into its own on the current-gen consoles. Essentially a way to fake geometric depth on a surface, the game also supports shadows being cast from the parallax maps back on to themselves. POM only really gained momentum in the current-gen era and most games either just have parallax occlusion maps with no shadows, or just with shadows from one light source. It illustrates just how far ahead of the curve Crysis was
Crysis games had real time GI did ND uncharted games had it on ps3 ?
Richard Leadbetter
Crysis 2
Central to the game's look and feel is the implementation of real-time global illumination."
"games like Uncharted 2 Among Thieves use offline processing to "bake in" GI.
Crytek the only ones who released a game on ps4 pro with real time ray tracing
even switch ver has SVOGI ,Now let's wait and see how Crysis 4 will be and if they can do it again.