Lethal01
Member
It’s just poor textures. They fixed some in ps5 port.
Textures dont make the graphics
They literally do
Textures, Geometry and lighting are the core pillars.
It’s just poor textures. They fixed some in ps5 port.
Textures dont make the graphics
Not sure what you mean here. Textures literally make up the graphics. The lighting simply enhances them.It’s just poor textures. They fixed some in ps5 port.
Textures dont make the graphics
They literally do
Textures, Geometry and lighting are the core pillars.
They definitely do, depending on the art style, ff7 remakes rushed and soupy texture work are a very noticable blemish on what is otherwise a very pretty game. If they had gone for a flatter, anime cell shaded look, your right it wouldnt matter as much, but considering they took a realistic approach to the art style, and cheaped out on or rushed the auxiliary environmental texture work, then yes, it looks bad. Compare it to another “realistic” looking game like gears 5 or the last of us 2, and the difference is night and dayIt’s just poor textures. They fixed some in ps5 port.
Textures dont make the graphics
The textures aren't rushed. They were optimised down to fit on a disk/stream on PS4., ff7 remakes rushed and
idk. I finished the game on ps5 and I never noticed bad textures... Maybe I just dont focus on this stuff but overall pictureThey definitely do, depending on the art style, ff7 remakes rushed and soupy texture work are a very noticable blemish on what is otherwise a very pretty game. If they had gone for a flatter, anime cell shaded look, your right it wouldnt matter as much, but considering they took a realistic approach to the art style, and cheaped out on or rushed the auxiliary environmental texture work, then yes, it looks bad. Compare it to another “realistic” looking game like gears 5 or the last of us 2, and the difference is night and day
Textures dont make the graphics
Let it go man. Enough people have quoted me on this.LMFAO yes they do, in fact that's exactly where all the details are, go play any modern game on PC, turn the textures to the lowest possible setting, then look yourself in the mirror and say that the game looks good, I dare you.
Let it go man. Enough people have quoted me on this.
Few bad textures happen in every game. It still looks good....
I think realistic lighting is way more important for making the game look good. Textures don't really need to be crazy good. Just good enough.Let it go man. Enough people have quoted me on this.
Few bad textures happen in every game. It still looks good....
I used to think realistic lighting was a problem. Adobe exists because Photoshop helps photographers undo the damage done by realistic lighting to photos taken after the golden hour. Realistic lighting sucks most of the time for photographers.
I think the first time I hated realistic lighting was when I thought I found the perfect screenshot of an angel statue outside a safehouse in Division 2, but when I moved to a spot that captured the entire statue, the lighting changed because the sun moved to a position that made the statue look very dark and hid all the details. It reminded me of when I thought I had the perfect picture for a photography class of a statue of Einstein but had to wait until some girl scouts moved out of the way for their group photo and it looked like complete crap just a few minutes later. Another example is in an article about a Wolfenstein mod with more realistic lighting. In the original, they showed a typical yellowish/brownish dark dungeon room with a machine conducting a blueish electrical shock. In the "improved" version, the shock creates a blueish room with a blue/white shock. The scenario is now just shades of black and blue. The creepy, electrical shock that stood apart from the browns and yellows no longer stood out. But it was realistic. In Cyberpunk, areas look wildly different depending on time of day.What the fuck lol
You HAVE to explain this
Both have their pros and cons. The way I see it though, there's a limit to how good baked lighting can get and we're going to need ray tracing to take us to that next level going forward. If devs want to bake in some aspects on top of RT that's fine. There's a reason why RT is used in cgi.I think the first time I hated realistic lighting was when I thought I found the perfect screenshot of an angel statue outside a safehouse in Division 2, but when I moved to a spot that captured the entire statue, the lighting changed because the sun moved to a position that made the statue look very dark and hid all the details. It reminded me of when I thought I had the perfect picture for a photography class of a statue of Einstein but had to wait until some girl scouts moved out of the way for their group photo and it looked like complete crap just a few minutes later. Another example is in an article about a Wolfenstein mod with more realistic lighting. In the original, they showed a typical yellowish/brownish dark dungeon room with a machine conducting a blueish electrical shock. In the "improved" version, the shock creates a blueish room with a blue/white shock. The scenario is now just shades of black and blue. The creepy, electrical shock that stood apart from the browns and yellows no longer stood out. But it was realistic. In Cyberpunk, areas look wildly different depending on time of day.
Much of the te texture quality was fixed with the native ps5 versionThe textures aren't rushed. They were optimised down to fit on a disk/stream on PS4.
I'm sure a lot of the artists found their work being crushed to a few hundred pixels high frustrating.
I've been reading the comments and the people quoting you were telling you how wrong you are but ok ..Let it go man. Enough people have quoted me on this.
Few bad textures happen in every game. It still looks good....
As good as modern cameras are, they don’t capture exactly what our eyes are. That’s why the photos need to be edited to bring out the colors, contrast and dynamic range. A snapshot hardly ever looks like how the scene looked to your actual eyes.I used to think realistic lighting was a problem. Adobe exists because Photoshop helps photographers undo the damage done by realistic lighting to photos taken after the golden hour. Realistic lighting sucks most of the time for photographers. It seemed like a fun problem for programmers, but made games look worse most of time for players actually playing the game and who haven't taken a photography class. Cyberpunk seems to have solved the problem though with the ability to move time to whenever lighting is optimal for a given scenario.
Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered.
Yep, the PS4 limitations on the GPU budget and the RAM budget really hold back the PS5 version.Horizon was sooo close to being a convincing early current gen showpiece but it's awful streaming just kept reminding me that it was heavily designed around PS4. I could even forgive the inconsistent lighting but the LOD system needs so much work, to the point where it would be better if certain assets remained unloaded during traversal. It's still a beautiful game of course but I'd be lying if I said the pop-in doesn't break the immersion illusion.
What is this showing?
It still looks like TLOU2 lmao.TLOU Remake running on PS5 (Sarah Death Scene)
https://imgur.io/a/DJmxSZp
Still not convinced,SlimySnake ?
Im not the only one. Your other thread is full of people saying the same thing.Lol I'm going to bed.
This is footage from the PS5 remake. I apologize to everyone for not inserting Spoiler tag initially. Wasn't considering those who have not played original TLOU.
These videogames really need physics badly. The character and the world looks like detailed textured clay with color, there’s really nothing moving in the frames. Her bows look like one clay object with no physics, her bags notta (the bag getting contact from her forearm is nonexistent), and obvious clipping. This is what I’m still expecting to improve (these developers teased us with physics in the Samaritan and Agni Philosophy demo almost a decade ago) with the next wave of big budget videogames using software technology built for today’s/tomorrow hardware.
I was just playing in desert thinking how average it all looksThe lighting in horizon forbidden West is atrocious at times and absolutely gobsmacking gorgeous the rest of the time. Desert looks like shit. Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered. Indoor lighting is bland at best and looks ps3 quality in its lack of bounce lighting. That’s weird because the first game had some gorgeous visuals inside the cauldrons. It’s almost like they downgraded that aspect of the lighting to get the rest of the game to look good.
Cutscene lighting always looks good. Night time, some of the more bland areas without trees and foliage and rain makes the game looks just ugly. Maybe it’s the art style but i have to compare the desert levels to the ue5 valley of the ancient demo because that is proof that games in that drab brown yellow setting can look good. Gg is too artistically proficient to ship a game that has several sections that look that drab and ugly. Whenever its night time i just go to a shelter and skip yo day time. That’sa shame because HFW looked incredible in night time.
They must have had a different lighting engine at some point because the reveal trailer featured some of these areas and they looked stunning. The desert lighting was completely different. The underwater lighting was far better with more sunlight penetration and a bigger draw distance. So it has to be the lighting because they seem to be using that in real-time cutscenes which look like the reveal trailer in every environment under any lighting condition.
Dude you are not gonna convince anyone with 2 functional eyes that tlou1 remake is a big jump over tlou2, no matter how much you try.Lol I'm going to bed.
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Lol I'm going to bed.
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This game shows why this gen is far from its peak.
Both nostalgia and very bad quality of the leaked PS5 scene are clouding people's vision.
This is TLOU2, trust me it's not as grand as you remembered it to be. I would know, I just finished playing through it a third time.
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Even compared to subpar quality screens they are obviously inferior.
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I'm sure once DF explains why the remake is such a giant leap people will suddenly come to their senses.
lol cutscene vs gameplay? really?Both nostalgia and very bad quality of the leaked PS5 scene are clouding people's vision.
This is TLOU2, trust me it's not as grand as you remembered it to be. I would know, I just finished playing through it a third time.
Even compared to subpar quality screens they are obviously inferior.
I'm sure once DF explains why the remake is such a giant leap people will suddenly come to their senses.
You're comparing cutscene to a gameplay shot.
IF this is meant to showcase the remake being a huge upgrade over the original then you are honestly doing a terrible job.
I didn't even realize it was the PS5 version
Horizon FW is the most inconsistent looking game I've ever played. The indirect lighting and ambient shadowing, especially indoors looks awful and there's loads of textures and materials that look like they belong on ps3.The lighting in horizon forbidden West is atrocious at times and absolutely gobsmacking gorgeous the rest of the time. Desert looks like shit. Jungle looks like the best graphics ever approaching even avatar which is a next Gen only trailer that’s very likely prerendered. Indoor lighting is bland at best and looks ps3 quality in its lack of bounce lighting. That’s weird because the first game had some gorgeous visuals inside the cauldrons. It’s almost like they downgraded that aspect of the lighting to get the rest of the game to look good.
Cutscene lighting always looks good. Night time, some of the more bland areas without trees and foliage and rain makes the game looks just ugly. Maybe it’s the art style but i have to compare the desert levels to the ue5 valley of the ancient demo because that is proof that games in that drab brown yellow setting can look good. Gg is too artistically proficient to ship a game that has several sections that look that drab and ugly. Whenever its night time i just go to a shelter and skip yo day time. That’sa shame because HFW looked incredible in night time.
They must have had a different lighting engine at some point because the reveal trailer featured some of these areas and they looked stunning. The desert lighting was completely different. The underwater lighting was far better with more sunlight penetration and a bigger draw distance. So it has to be the lighting because they seem to be using that in real-time cutscenes which look like the reveal trailer in every environment under any lighting condition.
These are both taken from cutscenes in TLOU. Still the lighting isn't comparable. Nt in the same league
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You can't blame me for the awful video quality, but lol at the bolded.
Horizon FW is the most inconsistent looking game I've ever played. The indirect lighting and ambient shadowing, especially indoors looks awful and there's loads of textures and materials that look like they belong on ps3.
What huge jump are you seeing in the lighting compared to part 2?
Yeah whenever I look at videos of it I think the same. Some of it looks like the best graphics ever, and some looks worse than the original. The desert areas in particular looked better in the first game.
I'd been holding off buying it until they fixed the performance mode(s), but I'm really not sure I can be bothered with it at all now. The first game was pretty boring, really.
I think I might just get Deathloop instead, which looks more impressive graphically, from what I've seen, plus a much more interesting game.
Subsurface scattering, specular lighting, volumetric effects, shadows... it is a completely different lighting setup
I think that people are fooled by how fucking good the new tess model look...
Her being in that pic is what make the pic.