I did not say they don't benefit from stable 60 FPS, I'm pointing out the fact that this is the 1st thing that came to DF's minds, which is the technological shortcomings of From Software's games (even though Sekiro & Armored Core 6 run buttery-smooth), also, Elden Ring on PS5/XSX at performance mode is actually great, the game sticks very close to 60 FPS most of the time and with VRR, it's a pretty smooth experience, if you're not content with that, then get a PS5 Pro or get a good PC which can run it at stable 60 FPS or even higher (with mods).
My whole point is I don't get this fetishization of needing to hit stable 60 FPS on all games or else "it sucks & it's bad", there are far more important things that games have to achieve before this superficial need, which is what will happen to From Software under SIE, because it won't be nice, I was only mentioning it to point out how the framerate obsession has become THE main focal point & is currently holding gaming & innovation back in terms of pushing new next-gen tech or coming up with new technological feats like much more advanced worlds, animations, physics NPCs etc...
You know damn well that GTA VI will run at 30 FPS on current-gen consoles, if not even lower than that in some circumstances, and most won't have qualms with it, because the game will truly be a "next-gen" showcase.
Games like RDR 2, Days Gone, TLOU 2, Spider Man 2018, Horizon Zero Dawn, God of War 2018 & many others 30 FPS games would've never be like what they are had they been developed with 60 FPS in mind on PS4, you'd see massive reductions in their world complexities, animations, physics, AI, number of things on screen etc. Imagine if Zelda TOTK had to run at 60 FPS on Switch 1, it would never be the same ambitious game that we have now.