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Graphical Fidelity I Expect This Gen

As Gymwolf already said, the highs have just become much higher this gen.
When good RT lighting, volumetrics and assets come together we can almost taste "offline render CGI quality" in some scenes. Then you turn around to where your lighting model may have too few rays or bounces to propery light the scene or your upscaler or denoiser decides to explode into artifacts or your budget wasn`t high enough so you had to recycle some low poly assets... and the illusion shatters like rofifs mental stability when someone badmouthes Forsaken.

It´s really become a rollercoaster where ambitions and technological and budgetary limitations collide very frequently and very..very visibly.
Yeah this has gotta be it - at points they look so close to full on offline render quality that when it doesn’t look like that it stands out like a sore thumb
 
SM2 is a "Stunner" the same way as Elden Ring (visually talking)
Either you really let the art and the atmosphere gobble you up, or you look at the naked and very much objectively unimpressive technological side of things and go "meh".
Not even Elden Ring's art direction (which is great but nothing extraordinary honestly) couldn't save the crusty ass dated ass looking visuals. The public just gives FromSoftware a pass because "it's FromSoftware", just hella dickriding going on. For me it's nothing more than a glorified PS4/XBO game.
 
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BlownUpRich

Neo Member
Not even Elden Ring's art direction (which is great but nothing extraordinary honestly) couldn't save the crusty ass dated ass looking visuals. The public just gives FromSoftware a pass because "it's FromSoftware", just hella dickriding going on. For me it's nothing more than a glorified PS4/XBO game.
I don’t fully agree, yes technologically Elden Ring isn’t even in the same level as a high-end PS4 game, even though you do get some cool graphical features of current-gen for PS5/XSX & a capable PC like RT shadows & RTAO & general quality increases to volumetrics and stuff.

But its art direction is simply the best IMO, especially the Shadow of the Erdtree expansion, my God that looks phenomenal!
 

BlownUpRich

Neo Member
Just saw this comparison shot of Indians Jones PT VS RT from Beyond3D forums, the Path Tracing shot looks absolutely stunning, I can’t believe we reached such a milestone in real-time graphics, talking about lighting/shadowing/reflections of the objects that’s it, even though I know the game lacks a bit in terms of effects, models & scene geometry.


I cannot wait for Doom The Dark Ages because we all know they will have a Path Tracing mode since this is idTech engine.
 
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DanielG165

Member
Some shots of Indiana Jones on Series X from Saturday:

iVrft8t.png
uRGOGm1.png


Z8GCU6G.png

qBNy1tK.png



For $500, and it’s outputting this? Thing is still very much a monster.
 

SlimySnake

Flashless at the Golden Globes
Space marine was way too uneven.

To me, to qualify as fully nextgen you have to be impressive most of the times, not only during some moments.

Sh2 remake may not have the same highs (arguable) but it looks costantly great.

I only played like 2-3 hours of it before getting bored and the only moment where i was impressed was when you reach the spaceship, the whole forest\outdoor level before was super unimpressive except for the horde, but horde tech hasn't being really impreasive since past gen when we already had games with hundreds or thousands of enemies on screen, days gone had 500 enemies on screen on a fucking jaguar.


There is a reason why hb2 is considered the king right now, it's the game with the most even level of detail through the whole game.
Did you get to this level? It looks insane. Yes, its mostly a skybox like Schmedrik said but it feels like a part of the level thanks to extremely detailed assets.

WYKhDwF.gif


I think one thing these games lack are setpieces that take you through these levels like ND and SSM levels do. You cant just create your basic linear levels with this kind of tech. It needs to be a bit more involved than that. thats why ive always wanted flying segments in games, they make these levels feel bigger in scope.
 

SlimySnake

Flashless at the Golden Globes
Not mine, but goddayum





xu5iuxV.jpg


XaUjzA9.jpg
I still dont like the wooden materials here. They still look gamey and feel like they just absorb light instead of bouncing it.

that said, holy shit, that first scene is amazing. wonderful color correction to make it look virtually identical to the movie. It also helps that they copied it shot by shot so having spielberg essentially direct a video game cutscene also helps.

EesiQDJ.gif
 

Buggy Loop

Member
I still dont like the wooden materials here. They still look gamey and feel like they just absorb light instead of bouncing it.

that said, holy shit, that first scene is amazing. wonderful color correction to make it look virtually identical to the movie. It also helps that they copied it shot by shot so having spielberg essentially direct a video game cutscene also helps.

EesiQDJ.gif

Have you managed to make PT work SlimySnake SlimySnake ?

I have a bunch of screenshots I took throughout my adventure in vatican, just need to find time to upload.
 

Jack Howitzer

Neo Member
With the ray tracing upadate patch the lighting surely looks mighty impressive at times.Just finished couple of opening levels,gotta say the poor lod range tends to hurt the overall presentation quite a bit,and this is playing with the max out lod range via console command folks mentioned. Considering the fact deep down this is just another "corridors-focused" first person linear game with very limited environment scales,I mean do they really think it's appropriate to not get rid of these jarring compromises,at least for max out pc settings?:messenger_downcast_sweat:It's 2024 not 2014 ffs
vhnvu9D.jpeg


And the opening college level when you reach to the broken window to look the outside environment, for a large part the ao and shadows are completely non-existent,just looks awful.Let alone the poor asset streaming distance.You can say all of these are just the usual nitpicking,but again for a linear game with limited visible environment scale,expecting better should never be a pipe dream,it's not like I'm asking you to present players a fully explorable small city with hunderds buildings here.
JQwVzGK.jpeg
 

GymWolf

Member
I'm not gonna stand
Did you get to this level? It looks insane. Yes, its mostly a skybox like Schmedrik said but it feels like a part of the level thanks to extremely detailed assets.

WYKhDwF.gif


I think one thing these games lack are setpieces that take you through these levels like ND and SSM levels do. You cant just create your basic linear levels with this kind of tech. It needs to be a bit more involved than that. thats why ive always wanted flying segments in games, they make these levels feel bigger in scope.
You know i don't give a fuck about setpieces, they are usually spectacle with barely any gameplay value, same for setpieces boss fights.

But no i didn't reached that zone, i bailed out at the beginning of the mission after visiting the spaceship for the first time.
 

Jack Howitzer

Neo Member
I'm not gonna stand

You know i don't give a fuck about setpieces, they are usually spectacle with barely any gameplay value, same for setpieces boss fights.

But no i didn't reached that zone, i bailed out at the beginning of the mission after visiting the spaceship for the first time.
Yeah agree the first levels are just too rough lookin from a visual pov,this is with 4k texture pack installed,same old story with various lod issues here and there,and lighting feels kinda outdated:messenger_neutral:

aWxZwhA.jpeg


kt7vGLq.jpeg


W3d4NIf.jpeg


These huge amounts of flying rats have extremely low detail lod models occupying too much space on screen
ZLxJkea.jpeg


The skyhat looks decent tho
0rCCVTz.jpeg
 

rofif

Can’t Git Gud
Found the croissant video



It's not as bad without PT as that screenshot. Has a couple of points of failures though even with RT by default, the floating cup, etc.

Could artists make equivalent scene with raster? Absolutely. Would have broken down somewhere else though. These devs embraced using RT/PT to not have artists spend a ton of time lighting scenes and that's the whole purpose of the tech. When I have problems with RT is when performances are completely unacceptable for the hardware requirements. But here it performs well. This is in the lines of Metro Exodus EE level of optimization. Sadly not many devs manages RTGI as default on consoles, let alone 60 fps.

it's not as bad without PT indeed. That screenshot was overexaggerated.
Some scenes don't change almost at all. The difference is not transformative and without side by side, I bet many people would not be able to say which is which
 

Hugare

Member
Some shots of Indiana Jones on Series X from Saturday:

iVrft8t.png
uRGOGm1.png


Z8GCU6G.png

qBNy1tK.png



For $500, and it’s outputting this? Thing is still very much a monster.
Uncharted 2 sure looked pretty, uh?

I'm joking. But seriously, these arent impressive at all. 1 and 2 lookg good, but 3 and 4 lack shadow. It's all very flat.

Overall I'm really not impressed by Indy. I'll give it a go sometime in the future tho, game looks fun.

Joseph Faris (It takes Two, Brothers) is set to reveal a new game at the VGAs. It Takes Two was phenomenal and a UE4 game. Really hoping this is a UE5 title. The studio is extremely talented from a game design perspective and i think they could blow us away with some insane UE5 visuals.


Such a cool dude

I loved It Takes Two but it was hardly a UE 4 showpiece. They are a talented studio, but not one known to push tech.

Their next game won't blow minds, I bet. It will probably look nice from an artistic pov tho.
 
Mafia 4 and Borderlands 4 are both on UE5. Both getting revealed at the VGAs. This thread is about to pop in two days.

The Joseph Faris game. Maybe 1943. Halo Remake. All UE5 games.

Death Stranding 2 should be interesting as a comparison to these UE5 games. Maybe ND will show us the light too.
Oh, I'd love some true next-gen Halo.

Don't care about what 343 do with the gameplay, they don't get it anyway: so just remake Reach, or 3, with all their feature set, in some glorious next-gen paint.

Make it 30fps on consoles, kill the Series S, and make it sing on pc.

Who am I kidding, right?
 

SlimySnake

Flashless at the Golden Globes
Oh, I'd love some true next-gen Halo.

Don't care about what 343 do with the gameplay, they don't get it anyway: so just remake Reach, or 3, with all their feature set, in some glorious next-gen paint.

Make it 30fps on consoles, kill the Series S, and make it sing on pc.

Who am I kidding, right?
Good thing with ue5 is that it’s so expensive series s can’t hold it back.

And i don’t think they need to make it 30 fps either. Especially if it’s built on ue5.4 or above. Most ue5 games are stunning on consoles and already hit 60 fps despite the cpu issues in 5.1.
 

SlimySnake

Flashless at the Golden Globes
Jason Schirier said that there are TWO Holy Shit Game reveals at the TGA this year. Slated for 2026 so something we haven't seen or heard about. ND game? What else could it be? Tomb Raider? Witcher 4?
I loved It Takes Two but it was hardly a UE 4 showpiece. They are a talented studio, but not one known to push tech.

Their next game won't blow minds, I bet. It will probably look nice from an artistic pov tho.
Yeah, but UE5 is allowing smaller devs to go above and beyond what they could achieve in UE4.

Also, The Way Out was kinda ambitious on the graphics front. I was surprised that they went for a cartoony smaller scale game for It Takes Two, but I wouldnt be surprised if they change up the art style and go for something a bit more ambitious even if it goes for a Pixar cartoony look.

BTW, I love the Brothers remake on UE5. A different much smaller studio did it and it really impressed me earlier this year.

zfU5lWl.gif


DfyWHU3.gif
 

BlownUpRich

Neo Member
Mafia 4 and Borderlands 4 are both on UE5. Both getting revealed at the VGAs. This thread is about to pop in two days.

The Joseph Faris game. Maybe 1943. Halo Remake. All UE5 games.

Death Stranding 2 should be interesting as a comparison to these UE5 games. Maybe ND will show us the light too.
I really wanna see Marvel 1943 & Wolverine.

Based on Wolverine’s leaks, it’ll have RTGI & some destruction stuff in it, very delicious ngl lol.
 

SlimySnake

Flashless at the Golden Globes
I really wanna see Marvel 1943 & Wolverine.

Based on Wolverine’s leaks, it’ll have RTGI & some destruction stuff in it, very delicious ngl lol.
Yeah, and Indiana Jones also has RTGI. Still looks last gen. I think the 60 fps target and lack of a Nanite quality system will hold back wolverine.

It will still look good like Indy, but nothing truly next gen like 1943.
 

Msamy

Member
Yeah, and Indiana Jones also has RTGI. Still looks last gen. I think the 60 fps target and lack of a Nanite quality system will hold back wolverine.

It will still look good like Indy, but nothing truly next gen like 1943.
I trust that wolverine will be amazing and will be on few top best looking games by the time of it's release but sure it won't be catch 1943 trailer that game may even released in next gen consoles i currently don't see anything that can catch it graphically or even close to it, but hope that ND next game,gta vi, cory game, big studios ue5 titles (ex :tomb raider) and upcoming decima titles can give close graphics to 1943 trailer in pro
 

rofif

Can’t Git Gud
Yeah, and Indiana Jones also has RTGI. Still looks last gen. I think the 60 fps target and lack of a Nanite quality system will hold back wolverine.

It will still look good like Indy, but nothing truly next gen like 1943.
we sure it has rtgi? Because it doesn't look like it honestly. I am maxed out on my 3080 and it's kinda flat in shaded places unlike rtgi games.
I know true PT is locked behind 12gb vram but maybe they have some custom GI solution?
 
They certainly did with Infinite. Just take that formula, trim the fat/throw out what didn’t work, and put that gameplay into a true graphical showcase title that we haven’t seen from Halo since H4.
Yeah, I tend to be hypercritical because of 4 and 5, Infinite actually plays really well. It still doesn't fully realize what the franchise could offer: Bungie has shown that there's a lot of different elements that can coexist (like the big open battles of 3 and ODST, the pseudo-stealth gameplay of the main hub of ODST, the exploration element of the first Halo, etc.).

Halo doesn't need to be supercharged Avengers-style (see Halo 5 intro) or something like that. Either way, I'm actually in the hype camp for Halo on UE5. It also means VR support, because of mods, sooner or later.
 

Jack Howitzer

Neo Member
we sure it has rtgi? Because it doesn't look like it honestly. I am maxed out on my 3080 and it's kinda flat in shaded places unlike rtgi games.
I know true PT is locked behind 12gb vram but maybe they have some custom GI solution?
It does,just the overall quality is nothing to write home about hence its tend to be “performance friendly” comparing to other rtgi games. You can say it's almost kinda like for the sake of have it in some way
 

BlownUpRich

Neo Member
Yeah, and Indiana Jones also has RTGI. Still looks last gen. I think the 60 fps target and lack of a Nanite quality system will hold back wolverine.

It will still look good like Indy, but nothing truly next gen like 1943.
Oh yeah that’s rather unfortunate, I do have hope for Wolverine more than other studios since it’s likely to be more of a linear game so it’ll have condensed graphical quality, but we’ll see, Spider Man 2 was more of an iterative effort even though it looks drop-dead gorgeous at times in certain times of day, sometimes when there are so many vehicles on streets, in the right place & when everything comes together, it looks genuinely stunning, really has that next-gen feel, but it’s very inconsistent though.

And yeah no way it’ll reach Unreal 5 quality like Marvel 1943 if it’s running at 60 FPS & doesn’t have a Nanite-like geometry system.
 
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SlimySnake

Flashless at the Golden Globes
It does,just the overall quality is nothing to write home about hence its tend to be “performance friendly” comparing to other rtgi games. You can say it's almost kinda like for the sake of have it in some way
yep. im running it at native 4k 60 fps with DLAA. Was running at DLSS Quality and realized i still had only 60% gpu utilization and was able to switch to native with DLAA.

Looks extremely underwhelming still but i suppose i see some benefits in indirectly lit areas. It's like running a ps3 era game with RTGI lol
 

RavionUHD

Member
After playing Indiana Jones and the Great Circle and testing some settings I can certainly say that Path Tracing in this games makes the difference between an average looking game and a fantastic looking game.

Path Tracing makes a huge difference, the lightning and shadowing is on another level, assets and almost all details look so much better with Path Tracing, it just seems "right" and realistic.

All screenshots are on PC in 4857*1920P with DLDSR, Path Tracing an Reshade:

KDH0qDt.jpeg

1yw1Lo5.jpeg

pd8beGL.jpeg

tJSw1Qu.jpeg

4aUooy0.png

j2JztHq.jpeg

JWxFLM6.jpeg

qphFMaS.jpeg

HWKnbZ5.jpeg
 

Buggy Loop

Member
I notice 12 hours in Indiana Jones that this is the least noisy path tracing game I have ever played. You know, always fizzling, etc.
What witchcraft have they done?
 

SlimySnake

Flashless at the Golden Globes
After playing Indiana Jones and the Great Circle and testing some settings I can certainly say that Path Tracing in this games makes the difference between an average looking game and a fantastic looking game.

Path Tracing makes a huge difference, the lightning and shadowing is on another level, assets and almost all details look so much better with Path Tracing, it just seems "right" and realistic.

All screenshots are on PC in 4857*1920P with DLDSR, Path Tracing an Reshade:

KDH0qDt.jpeg

1yw1Lo5.jpeg

pd8beGL.jpeg

tJSw1Qu.jpeg

4aUooy0.png

j2JztHq.jpeg

JWxFLM6.jpeg

qphFMaS.jpeg

HWKnbZ5.jpeg
That looks way better than what i played tonight which looked like a ps3 game and played like one too. Though i consider the latter to be a good thing.

What reshade is this again?

Unfortunately i can’t enable path tracing on my 3080 so i have to settle for ps3 graphics with rtgi.
 

SimTourist

Member
Mafia 4 and Borderlands 4 are both on UE5. Both getting revealed at the VGAs. This thread is about to pop in two days.

The Joseph Faris game. Maybe 1943. Halo Remake. All UE5 games.

Death Stranding 2 should be interesting as a comparison to these UE5 games. Maybe ND will show us the light too.
Are you sure about Mafia? I believe it uses Hangar 13's inhouse engine same as Mafia 3 and DE.
 
That looks way better than what i played tonight which looked like a ps3 game and played like one too. Though i consider the latter to be a good thing.

What reshade is this again?

Unfortunately i can’t enable path tracing on my 3080 so i have to settle for ps3 graphics with rtgi.
Idk I don’t think it looks THAT bad - kinda reminds me of FF16 visuals, some parts look like shit and then in some moments has that offline render ish vibe, particularly certain levels. Which part are you on?
 

GymWolf

Member
I swear on my fucking life, a thunder is gonna strike me on the spot if i lie, cyberpunk path-tracing looks NOTHING like the cherry picked pics i saw in this topic, no matter how many times i try.

I just can't wrap my head around the generational difference between the pics i see in here and how it actually look on my C1.


And i know it's active because the perfomance hit is all there and the img look way darker so it is doing something.

I swear,if i have to chose, no rtx except the reflection and the sun shadows, dlaa for maximum iq quality and much higher framerate trump any fancy light that path-tracing can produce and that my brain can't even notice.


One day i'm gonna appreacciate rtx like many of you, but this is not the day.
 
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