Balducci30
Member
Yeah this has gotta be it - at points they look so close to full on offline render quality that when it doesn’t look like that it stands out like a sore thumbAs Gymwolf already said, the highs have just become much higher this gen.
When good RT lighting, volumetrics and assets come together we can almost taste "offline render CGI quality" in some scenes. Then you turn around to where your lighting model may have too few rays or bounces to propery light the scene or your upscaler or denoiser decides to explode into artifacts or your budget wasn`t high enough so you had to recycle some low poly assets... and the illusion shatters like rofifs mental stability when someone badmouthes Forsaken.
It´s really become a rollercoaster where ambitions and technological and budgetary limitations collide very frequently and very..very visibly.