Holy... fuck that's cool.I think I found my next greatsword skin.
Holy... fuck that's cool.I think I found my next greatsword skin.
There are a couple interesting things you can buy with dungeon tokens besides the sets and weapons-I think I'm done ranting. I'm sure, just like Blizzard, they know what they are doing (maybe a hint of sarcasm, just a touch, not much ... like when you don't notice an onion ring in your fries and eat it and think "hrm, that french fry tasted an awful lot like an onion ring" but aren't sure if the onion taste was just from your hamburger).
So, do you need dungeon tokens from certain dungeons if you don't plan on getting the set from there? I think all the sets I want are from 75-80 so I might ignore the dungeons until I get to 80 (unless people need help and I'm able).
I just wasn't sure if the tokens are good for anything else besides the armor sets and weapon skins.
Oh, pyrandes, hawkian and others, are you guys down for some more HOTW tonight? I need three runs exactly to get the pants. I've decided that's my next piece.
Definitely down for this and other runs (SE). Ill keep an eye out to see if the group gets together (sounded like Hawk was in, so need 2 more)
Let's do crazy speedy efficient runs starting as early as possible cause suddenly it turns out I will be occupied at midnight FUCK YOU GREEN MAN GAMING I WAS TRYING TO BE SO STRONG
dingLol
This can be one of two things:
(1) Dishonored (which is what ill be playing when it unlocks)
(2) XCom
Hmm. I wonder how retroactively awarding the tokens will work. Makes sense, though, that's how GW1 worked exactly: rewarding a decent weapons for each campaign.
Stupid GMG! I got both :-/Lol
This can be one of two things:
(1) Dishonored (which is what ill be playing when it unlocks)
(2) XCom
Can't wait for teh new graphical cardses
just teh ones replacing teh twosWhich ones?
Quick question, how are these items obtained? There's like a version with 3 other stats (Knight's Amulet for example).
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A abstract answer like Grind Dungeons to buy with it's currency will do. I don't think I saw something like this on the Trading Post.
The difficulty of this game is kind of broken sometimes. It's really not fun when something like Bathazar one hit KOs everyone. Soooo annoying!
Those are only available in sPvP (Heart of the Mists).
Thanks, looks like I need to get to working on this.
That's why you stand back and poke at it while other people die.
And if you're a melee character too bad because Anet hates melee characters.
Yeah, I reported every one. Weird watching them farm and sending an automated detachment back to the Yakkington vendor/trading post.Ton of Bots by Yakkingtons Toil in Frostgorge.
The difficulty of this game is kind of broken sometimes. It's really not fun when something like Bathazar one hit KOs everyone. Soooo annoying!
Relevant bits of code (download SweetFX yourself and then tweak the parameters):
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TONEMAP 0
#define USE_VIBRANCE 0 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 1 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
#define USE_DPX 1 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.5 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 2 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
//I have yet to find good default settings for this .. maybe you can?
float Red = 15.0; //[1.0 - 15.0]
float Green = 15.0; //[1.0 - 15.0]
float Blue = 15.0; //[1.0 - 15.0]
float ColorGamma = 1.0f; //[0.1 - 2.5]
float DPXSaturation = 1.0f; //[0.0 - 8.0]
float RedC = 0.3f; //[0.6 - 0.2]
float GreenC = 0.3f; //[0.6 - 0.2]
float BlueC = 0.3f; //[0.6 - 0.2]
float Blend = 0.5f; //[1.0 - 0.0] How strong the effect should be
Gorgeous. I might try this out as well with a little less vignetting. Thanks for posting thisI have a new SweetFX setup. Posting these in case someone's interested:
Relevant bits of code (download SweetFX yourself and then tweak the parameters):
Code:/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_TONEMAP 0 #define USE_VIBRANCE 0 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 0 #define USE_VIGNETTE 1 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette) #define USE_DPX 1 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define VignetteAmount -0.5 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 2 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of effect. /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ //I have yet to find good default settings for this .. maybe you can? float Red = 15.0; //[1.0 - 15.0] float Green = 15.0; //[1.0 - 15.0] float Blue = 15.0; //[1.0 - 15.0] float ColorGamma = 1.0f; //[0.1 - 2.5] float DPXSaturation = 1.0f; //[0.0 - 8.0] float RedC = 0.3f; //[0.6 - 0.2] float GreenC = 0.3f; //[0.6 - 0.2] float BlueC = 0.3f; //[0.6 - 0.2] float Blend = 0.5f; //[1.0 - 0.0] How strong the effect should be
He means it's free immediately from the sPvP vendor. Those amulets have inflated stats because you can't wear any other jewelry slot in sPvP.
I have a new SweetFX setup. Posting these in case someone's interested:
Relevant bits of code (download SweetFX yourself and then tweak the parameters):
Code:/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_TONEMAP 0 #define USE_VIBRANCE 0 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 0 #define USE_VIGNETTE 1 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette) #define USE_DPX 1 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define VignetteAmount -0.5 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 2 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of effect. /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ //I have yet to find good default settings for this .. maybe you can? float Red = 15.0; //[1.0 - 15.0] float Green = 15.0; //[1.0 - 15.0] float Blue = 15.0; //[1.0 - 15.0] float ColorGamma = 1.0f; //[0.1 - 2.5] float DPXSaturation = 1.0f; //[0.0 - 8.0] float RedC = 0.3f; //[0.6 - 0.2] float GreenC = 0.3f; //[0.6 - 0.2] float BlueC = 0.3f; //[0.6 - 0.2] float Blend = 0.5f; //[1.0 - 0.0] How strong the effect should be
Boss fights are kite them around with range weapon because the balance of this game is pure shit, I said a few weeks ago on this forum people lol at me, but when you don't have a trinity system in the game bosses shouldn't be 1 hit kill every damn time, the Risen Abomination Champion in cursed shore yesterday down me with one hit, I got hit for 35k, I am a guardian with 16k hp...Failnet said fuck the balance someone will res you, that's there motto...
Not really. Turning off FXAA in-game I get a (small but perceptible) boost in FPS.Oh this is awesome. I've never heard of this before. Does it take a really beefy rig to get your results?
Why are you expecting a Champion level event boss to solo?
So fellow Charr Engineers who are a part of the Iron Legion, how did you get past the Deadly Force quest?
Edit: And it fixed itself.
Also, what are everyone's favorite zones so far? My vote goes to Timberline Falls, such a pretty zone.
Also, what are everyone's favorite zones so far? My vote goes to Timberline Falls, such a pretty zone.
I'm looking to do some story mode dungeons on my elementalist now. Do people usually group up in Lion's Arch or the zone the dungeon is in for story mode.
For the colors? Nope! But I do use 2x SGSSAA and forced ambient occlusion in those shots, so yours probably won't look quite like mine (and both of those hit the framerate hard).Oh this is awesome. I've never heard of this before. Does it take a really beefy rig to get your results?