They can’t get people to support upgrading the servers on a 24/7 shift?
Kind of shitty no DLSS, DLSS3, or FSR.
Huge red flag here.Just had the longest, most productive match so far. None of the progress saved. Think I’m done until they fix this shit
Shooting anything with the anti-material rifle is satisfying.Shooting automatons with the anti-material rifle is so satisfying.
I don't see myself leaving this game anytime soon. It has one best multiplayer gameplay loops I have ever played. Even if I didn't have anything to upgrade, the unpredictable chaotic nature of the game is addicting as fuck. Also, the high difficulty rating(for most gamers) will keep them coming back for the challenge. It is one of the best PvE shooters on the market to screw around with friends to boot. It definitely gonna have legsHuge red flag here.
Players are going to leave in droves once the gear grind ends for them.
The game is build on Darktide’s engine (Sringray) which kinda explains a lot about the backend mess.
Hopefully they patch that in but I'll have to check it out later on my rig that should run it well. I tried the tutorial last night on deck and ran very well at high settings.Kind of shitty no DLSS, DLSS3, or FSR.
Darktide is good now, you and your friends should give it another chance, that game has peak first person gunplay and melee feedback.I hope its all fixed by tonight.
I adore this game.
That's a shame to hear, me and the buds at work were so hyped for that game and the launch issues killed it.
I managed to salesman pitch this game to like 6 people over the weekend and I was getting bombarded with messages it didn't work last night...now I just hope they get to see its brilliance or I'm gonna be getting it in the neck.
Shooting anything with anything is satisfying in this game.Shooting anything with the anti-material rifle is satisfying.
* been calling it the anti-tank sniper all this time. Lol
Well unless you do what I did on my first Robot mission and take nothing but Kinetic weapons that did no damage to the bigger robotsShooting anything with anything is satisfying in this game.
The game is build on Darktide’s engine (Sringray) which kinda explains a lot about the backend mess.
The free railgun was a godsend against them.Well unless you do what I did on my first Robot mission and take nothing but Kinetic weapons that did no damage to the bigger robots
The free railgun was a godsend against them.
Shooting feels so good that i even like the effect of the bullets bouncing on the armours![]()
It's always funny to hear when developers were surprised it was a hit. I guess when you are so close to something you can blind your perception(good or bad). I still feel like Sony, with their experience, should have realized the potential for this being big. But their last mass appeal multiplayer was probably Socom, which is crazy to think how long ago that wasSeems to me they're just overwhelmed by the amount of players, their backend wasn't built to support that many at once.
Typical growing pains of a surprisingly successful online game.
Man SOCOM was done so dirty by the PSN hacks, I'm surprised that SOCOM and Killzone have not had new entries for a while nowIt's always funny to hear when developers were surprised it was a hit. I guess when you are so close to something you can blind your perception(good or bad). I still feel like Sony, with their experience, should have realized the potential for this being big. But their last mass appeal multiplayer was probably Socom, which is crazy to think how long ago that was
Well, Zipper managed to screw up Socom 4 and got closed.Man SOCOM was done so dirty by the PSN hacks, I'm surprised that SOCOM and Killzone have not had new entries for a while now
I suspect the game will run out of steam once you've unlocked most of the gadgets but for its price this is amazing value.
Huge red flag here.
Players are going to leave in droves once the gear grind ends for them.
Also true, that didn't help eitherWell, Zipper managed to screw up Socom 4 and got closed.
I don't think Sony has a studio to replace them.
Its a server issue, sometimes it will work and sometimes not, it only really happens when theres a lot of players, for example over this weekend, its Monday morning so it'll be quietWorked well this morning lads, rewards and everything
for sure and there is a big hype so more people might jump in this week but I think the worst is behind usIts a server issue, sometimes it will work and sometimes not, it only really happens when theres a lot of players, for example over this weekend, its Monday morning so it'll be quiet
Worked well this morning lads, rewards and everything
380 is obv bigger but has a much longer time to call down - risk is your target may have moved, then it becomes a timing thing.Game is so good ! I can't even believe it lived up to the hype !
Aside from the technical issue Sunday afternoon (Europe time, we were able to play the full evening), the game is pure fire.
Working as a team is key, shooting any living forms feels really good, making hell rain down on the planet is exhilarating.
I love trying different setting. On a 3 man squad, I tried a "lone wolf" build with mortar sentinel to assault enemy places, an orbital strike, a cerberus for defense and EAT for sniping nest or big threat. Also used the armor that give a scan on the map and reduces detection from enemy. I was running, mostly on stealth, on my own on small objective/nest/minor site while the 2 others were doing bigger stuff. And I was joining them whem needed. Very satisfying.
I was confused by the Orbital strikes 120 and 380 mm. Both send several shells on a huuuuuge radius but not really on the target you marked. But nonetheless I love using them now for preventive strikes on objective or to cover a retreat. Pure chaos !
Love this game !
I think I read/saw somewhere that this is tied to the skill level you play at. Higher skill=lower accuracy the support targeting is. I could be wrong though.Game is so good ! I can't even believe it lived up to the hype !
Aside from the technical issue Sunday afternoon (Europe time, we were able to play the full evening), the game is pure fire.
Working as a team is key, shooting any living forms feels really good, making hell rain down on the planet is exhilarating.
I love trying different setting. On a 3 man squad, I tried a "lone wolf" build with mortar sentinel to assault enemy places, an orbital strike, a cerberus for defense and EAT for sniping nest or big threat. Also used the armor that give a scan on the map and reduces detection from enemy. I was running, mostly on stealth, on my own on small objective/nest/minor site while the 2 others were doing bigger stuff. And I was joining them whem needed. Very satisfying.
I was confused by the Orbital strikes 120 and 380 mm. Both send several shells on a huuuuuge radius but not really on the target you marked. But nonetheless I love using them now for preventive strikes on objective or to cover a retreat. Pure chaos !
Love this game !
It's not really the time to come down the problem but more the "inaccuracy" of the 2 strikes. It just shoot around the target (but not on it) on a very big radius.380 is obv bigger but has a much longer time to call down - risk is your target may have moved, then it becomes a timing thing.
You mean the difficulty ? It would be weird to do that.I think I read/saw somewhere that this is tied to the skill level you play at. Higher skill=lower accuracy the support targeting is. I could be wrong though.
How good is this solo / with rando's?
Solo can be fun, but playing as a team, even Randos is fantasticHow good is this solo / with rando's?
You can only play solo up until like difficulty 5 max, because it gets really hard. Randoms are great so far
Solo can be fun, but playing as a team, even Randos is fantastic
Man SOCOM was done so dirty by the PSN hacks, I'm surprised that SOCOM and Killzone have not had new entries for a while now
I see names playing this from the SOCOM days. A lot. They were all split up among different games and mist of them are on this already. People were starved for a TPS that calls for a tactical approachWell, Zipper managed to screw up Socom 4 and got closed.
I don't think Sony has a studio to replace them.