Same I've only crashed maybe 3x total and that was only after the second update never happened before then.Ive got 35 hours on ps5 (just checked)
I think I've crashed 2x, maybe 3x since launch.
Same I've only crashed maybe 3x total and that was only after the second update never happened before then.Ive got 35 hours on ps5 (just checked)
I think I've crashed 2x, maybe 3x since launch.
Is it worth buying in its current state on PC?
Yeah, ~45 hours in. The game crashed 5-6 times in total.Ive got 35 hours on ps5 (just checked)
I think I've crashed 3x, maybe 4x since launch.
In that case, yeah, the PS5 CCU would be even higher.Hmm. I dont know about that. Maybe they mean helldivers online. I waited over 1h yesterday to get in on pc so I was in the Concurrent players on steam without counting into the online Concurrent players.
There are Twitch drops going on right now.
It is amazing how much of a pass this game is getting with the press.Game is good but the crashes and server issues are doodoo. Other devs would be getting roasted for this.
Which stream?
nvm restarted and instantly got inCrashed and now i cant get in. Oh well thats it for today i guess![]()
P.M.A. Positive Mental Attitude. You won't get in with a negative attitude.nvm restarted and instantly got in
When you find credits or samples are these shared with everyone or no? What’s to stop someone from just murdering you by the drop ship and taking your stuff? I saw someone do that yesterday, just TK someone as the ship was landing but idk what the motivation was. So I shot him and extracted alone.
Yet they decided to have a double xp and free PS+ weekend right when they are coping the worst.I was refuting a stupid comment with the reality of the situation. Go back a page or two and you can see my gripes with the servers.
Also, they HAVE been ramping up since launch. That's why they are now able to cap the servers at ~450k capacity as opposed to their launch of ~200k (if I remember correctly from their Discord). Unfortunately, they simply can't keep up with the rising numbers. I wish I could have played earlier but sometimes we, as adults, have to be realistic about the situation. Either wait until the servers aren't being overloaded (just finished a 3 hour session with friends btw) or do something more productive with your Saturday night... or spend all of it crying on a gaming forum, I suppose.
Not surprised you can't figure out the significance of an AA indie game surpassing the highest CCU of one of the biggest AAA GaaS game to date. Surely, indie dev Arrowhead should have foreseen they'd reach those numbers.
Surely.
$3.6 billion spent on Bungie and they couldn't tell Arrowhead to have servers that could support more than 450K players.Yet they decided to have a double xp and free PS+ weekend right when they are coping the worst.
$3.6 billion spent on Bungie and they couldn't tell Arrowhead to have servers that could support more than 450K players.
It's not like Bungie are masters of server issues though.
This weekend has been a shit show, why some are defending this is beyond me. Its not even launch weekend.$3.6 billion spent on Bungie and they couldn't tell Arrowhead to have servers that could support more than 450K players.
Didn't they have like a top ~7K CCU with HD1?They were bought to help Sony's other studios with their GAAS games. And Destiny never had server caps like this.
Probably would have been a good idea to have a beta.Didn't they have like a top ~7K CCU with HD1?
Can't imagine they would ever have imagined getting to a point where they had to increase server capacity to 450K.
Doubt it would've made much difference.Probably would have been a good idea to have a beta.
A beta would have let them iron out the matchmaking and quick play issues at the very least. Probably not with the server cap's though as it would have made the game even more popular lol.Doubt it would've made much difference.
Even Destiny didn't get right, that's with both an alpha and a beta.
While the servers issues suck, I think people should cut em some slack. It's clearly totally unexpected.
I don't exactly know how that works. Just going to assume it's all tied together and would still create the same situation, but someone can correct me on that. LolA beta would have let them iron out the matchmaking and quick play issues at the very least. Probably not with the server cap's though as it would have made the game even more popular lol.
$3.6 billion spent on Bungie and they couldn't tell Arrowhead to have servers that could support more than 450K players.
It’s been for what seems forever, but D1 suffered some major server growing pains as well because nobody new what the game was until you played it and it wasn’t on pc. The alpha and beta didn’t cure their issues. The same thing is happening with H2. Word of mouth is driving sales and engagement beyond what anybody at the studio or Sony thought to expect. My guess is preorders were soft, because let’s be honest the cheeky ads did nothing to sell the game at launch but they make sense now. I’m at 31 hours on ps5 with like 5 crashes. I haven’t engaged with a game like this since destiny and I can tell already that I’m forgoing FOMO the Show, and possibly final shape.Probably would have been a good idea to have a beta.
Don't be silly. No-one intentionally borks their own product and pisses of their customers. Well not unless your MS.Does no one think this is possibly by design?
"Helldivers 2 is so fun they can't keep the servers up!"
That story being in the headlines for one full week POSSIBLY leads to more sales than if the servers are flawless.
Don't be silly. No-one intentionally borks their own product and pisses of their customers. Well not unless your MS.
D1 is ten years old, that game was hyped beyond belief, and P2P. They bought Bungie, are you saying nothing has been learned in ten years??It’s been for what seems forever, but D1 suffered some major server growing pains as well because nobody new what the game was until you played it and it wasn’t on pc. The alpha and beta didn’t cure their issues. The same thing is happening with H2. Word of mouth is driving sales and engagement beyond what anybody at the studio or Sony thought to expect. My guess is preorders were soft, because let’s be honest the cheeky ads did nothing to sell the game at launch but they make sense now. I’m at 31 hours on ps5 with like 5 crashes. I haven’t engaged with a game like this since destiny and I can tell already that I’m forgoing FOMO the Show, and possibly final shape.
8000 negative vs12000 positive steam reviews over the last 48 hours say otherwise.If you look at the buzz online, the customers don't seem to be pissed. The talk is overwhelmingly positive.
I haven’t engaged with a game like this since destiny and I can tell already that I’m forgoing FOMO the Show, and possibly final shape.
First game sitting on a strong 7k CCU on steam too lolAnyone saying they should have predicted these server needs - please point me to your posts from two months ago saying that Helldiver's 2 will be bigger than Starfield. I would very much like to read them.
Nobody (well not me) is saying that.Anyone saying they should have predicted these server needs - please point me to your posts from two months ago saying that Helldiver's 2 will be bigger than Starfield. I would very much like to read them.
Most of the budget Sony had left for acquisitions during this fiscal year was saved to use it instead in servers for SIE games.$3.6 billion spent on Bungie and they couldn't tell Arrowhead to have servers that could support more than 450K players.
Matchmaking was working, but they got an userbase 50x bigger than the peak they got in Helldivers one so it got saturated.Nobody (well not me) is saying that.
What im saying is the online features such as matchmaking and quickplay should be working from day one.
And its not a great idea to remove PS+ requirements and hold a double xp weekend right when your servers are already on fire.
Not really...A beta would have let them iron out the matchmaking and quick play issues at the very least. Probably not with the server cap's though as it would have made the game even more popular lol.
well done for ignoring my post completely.Not really...
They are a rather small company, the old game did not that well and there was no real hype before launch. I guess they just did not expect that many players as we see now.
If you expect X number of players and you now have 5*X players, you will most likely have not enough reserves in server power and such run into problems.
They always write that they invest and increase the maximum number of players their servers can survive, but it seems this increase is too small. They can solve the problems by doing putting more money in server power and fix the problem that way. I doubt a beta would have helped in this situation