GymWolf
Member
Pretty sure it exist already but the ergonomics of a controller are much better than a keyboard for me.One day there will be a keyboard with an analogue stick build in it. But not today.
Pretty sure it exist already but the ergonomics of a controller are much better than a keyboard for me.One day there will be a keyboard with an analogue stick build in it. But not today.
I do, it increases immersion immensely if well implemented. No, not all controllers have the same vibration tech and it makes a difference in how realistic the effect is portrayed and where you feel it on the controller (down to how it is implemented, rotating mass based actuators vs linear resonant actuator, and DS is one of few controllers with the latter. I cannot see how it gets annoying, but then some people may also turn music and other sound effects down, some may disable HDR too, etc…Many modern controllers have good haptics, maybe they are not as precise as the ds5 but it's not like ds5 has an exclusive on vibration, you still feel the weaker rumble working on suble effects and the stronger one working on explosions and big weapons and shit, i really don't need to feel every bit of drop rain or slight terrain deformation, it's kinda cool but i just forget about it 5 min inside the game (and sometimes i just tone it down because it gets annoying)
It is not a gimmick, it is a feature that enhances gameplay (especially coupled with the dynamic triggers). That some people, who are in a hyper competitive edge case that disable some stuff in order to try and get an edge on other players, does not make for a feedback less gameplay better gameplay or better gunplay feeling either.And you were saying that the dual sense improve the gameplay, and i explained to you that in gameplay centric games where you need max precision, people are gonna turn off both vibration and special triggers, so at best it helps immersion if you are the type of guy that care about super precise vibration in your hand, me and many others tone down that because it's downright disturbing at times, it's not a panacea that solve any problem, it's still a gimmick.
I honestly can't tell, but If I were to guess it's medium.What difficulty are you playing?
I'm level 4.Maps feel a little vacant in terms of enemy density and objectives before level 5+.
If only there was the means to have fun beyond just walking and running around huge maps. I've seen stuff you can activate like artillery which you need to arm with ammo and stuff, but there's almost always no one around to help and bugs are swarming the place. I like the co-op shit you can do which reminds me of Army of Two and it's amazing, but there must be more people on the ground, there must be various vehicles or exoskeletons to travel faster and survive longer. I've been through huge firefights and no matter how good we're playing, everyone will eventually die and you're losing stuff constantly which you've gathered along the way like resources and stuff, which should be permanent pickups.Game becomes much more interesting and dynamic at the higher levels too
I think it is and I love the concept, but it's missing a lot of stuff to make it truly fun and not frustrating af at times. We'll see what they'll do with it in a few months.I think that maybe this game just isn’t for you.
Well agree to disagree in some things that i already explained but i don't care enough about the ds5 to prolong the discussion more than we already did, i'm about to jump inside the game since i don't have to work today, join my game so we can discuss how much i like having a dildo in my hands all you wantI do, it increases immersion immensely if well implemented. No, not all controllers have the same vibration tech and it makes a difference in how realistic the effect is portrayed and where you feel it on the controller (down to how it is implemented, rotating mass based actuators vs linear resonant actuator, and DS is one of few controllers with the latter. I cannot see how it gets annoying, but then some people may also turn music and other sound effects down, some may disable HDR too, etc…
It is not a gimmick, it is a feature that enhances gameplay (especially coupled with the dynamic triggers). That some people, who are in a hyper competitive edge case that disable some stuff in order to try and get an edge on other players, does not make for a feedback less gameplay better gameplay or better gunplay feeling either.
Immersion is helped by many factor coming together. Having more varied, precise, and dynamic feedback as a direct reaction of what to do, coupled with visual and auditory feedback improves the gameplay experience and you can also and should also build games around it.
I can't believe I didn't realize that Arrowhead Studios made Magicka. I friggin' loved Magicka and would beg my friends to play it with me when it came out.
What time is it for you? I'd be down to play here in a few minutes after my daughter goes to bed.
Most of your complaints are solved by unlocking things and playing higher levels of difficulty. Vehicles and Mechs are coming very soon, probably in two weeks with the next war bondI honestly can't tell, but If I were to guess it's medium.
I'm level 4.
I've checked what's available and there's like 1-2 people are playing on various planets and you just can't do the main objectives with just two people. I also can't connect to a group of 3 people for some reason - the game just won't connect and gives an error.
I mean, there's missions you can do alone, but others simply require 4 people or else it's pointless - I've nothing against that and as it it rignt now, the game idealy should be played with 4 people, but even then all of the problems are still there. I don't even mind the friendly fire cuz it's cool and more realistic.
If only there was the means to have fun beyond just walking and running around huge maps. I've seen stuff you can activate like artillery which you need to arm with ammo and stuff, but there's almost always no one around to help and bugs are swarming the place. I like the co-op shit you can do which reminds me of Army of Two and it's amazing, but there must be more people on the ground, there must be various vehicles or exoskeletons to travel faster and survive longer. I've been through huge firefights and no matter how good we're playing, everyone will eventually die and you're losing stuff constantly which you've gathered along the way like resources and stuff, which should be permanent pickups.
I haven't played the original game so Idk if it was like that before, but Heldivers II is not an isometric top down shooter anymore, it's a more realistic 3rd person game and there must be more options on the battlefield for you to survive longer. You basically can't do shit to protect yourself from melee, there's no shields and stuff which can give you cover from at least smaller bugs to block their attacks. I mean, yeah, you've all these various orbital strikes, turrets you can deploy but you're losing time activating all this shit with input commands. You also can't even hold the ground in various structures cuz bugs are swarming the place and destroying it. What I'd like to see here is what the last Starship Troopers game did, but there's no huge structures on the map at all, it's all just a few small buildings with pos fences and nothing else.
I guess what I'm saying here is that you just can't have a level of fun you get like in various co-op and PVE activities you can see in Destiny 2 for example and you can survive way longer in that game and not even die at all during long firefights with lots of enemies. Now that was fun. I also don't understand what's so funny about what I've said. It's not a super hard game to understand and I know how it works, I just don't thinks it's as fun and as rewarding as it should be, not to mention the stuff it's missing and which could've made the game a lot better. It's not a top down isometric shooter anymore.
I think it is and I love the concept, but it's missing a lot of stuff to make it truly fun and not frustrating af at times. We'll see what they'll do with it in a few months.
Level 4 playing on medium complaining to die a lot ....I'm level 4.
The gunplay is incredible even without using the dildo sense, not because of it![]()
Me using a Dualsense Edge on PCAt best It's a cool gimmick that doesn't turn bad gunplay in good gunplay and viceversa, having a vibration always come third after visual and audio feedback.
Also i hate symmetric sticks so thank god i can use any other controller on pc with far better specs like hall effect sticks and triggers and back buttons and good battery life, i take that over gimmicks.
Normal people have that issue, so it's nothing out of the ordinary.Me using a Dualsense Edge on PC
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In all fairness, my Series controller has an issue where I can’t walk forward when dialling in a strategem. No idea why.
Weirdo? I prefer the word “talented.”Normal people have that issue, so it's nothing out of the ordinary.
Unless you're one of those weirdos that uses his right hand to dial in strategems.
It's not a bug, you can run in any direction but not forward when you input a stratagem, just turn the camera 180 and start running toward yourself.Me using a Dualsense Edge on PC
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In all fairness, my Series controller has an issue where I can’t walk forward when dialling in a strategem. No idea why.
I'm available, cebri_ on steam
0659-3948Player ID/friend code please brother
(I'm on PS5)
Cheers
Normal people have that issue, so it's nothing out of the ordinary.
Unless you're one of those weirdos that uses his right hand to dial in strategems.
I keep my left thumb on the left stick and my right thumb on the right stick ... and still call in stratagems on the d-pad.Weirdo? I prefer the word “talented.”
I move my right finger over to hold the left stick while my left thimb does the strats.
0659-3948
edit: I was forced into a mission. Are u on discord?
I keep my left thumb on the left stick and my right thumb on the right stick ... and still call in stratagems on the d-pad.
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It's called the D-pad for a reason, you know.
I’m doing it right nowIt's not a bug, you can run in any direction but not forward when you input a stratagem, just turn the camera 180 and start running toward yourself.
I don't think that's right. IIRC, you can run forward and call stratagems at the same time.It's not a bug, you can run in any direction but not forward when you input a stratagem, just turn the camera 180 and start running toward yourself.
This game got legs! It will surely blowout whatever the CCU record is when the new war bond drops in 10 days. Arrowhead is sitting on mechs, vehicles, and a completely new enemy faction. Hilarious that they didn't even mention these core additions to reviewers. Where the one common complaint was that content/road map was thinwtf new player peak inc tomorrow? Kinda crazy tbh. Game is almost a months old and we yet to get new content, cool mechs and stuff. Im taking a break because ff is out, but still keeping my eyes on the impressive performance of this game
Arrowhead is sitting on mechs, vehicles, and a completely new enemy faction.
Are you ready for 500k on steam today peak?
LETS GO!
FixedHow’s the servers these days? I’ve been waiting to join in (matchmake with randoms) but was waiting for the issues to resolve.
Is the Super Citizen Edition worth a purchase?
Right there with you - just got through my first helldive. I was stuck on medium / challenging for ages, finding them so overwhelming that I was hesitant to go up in difficulty. Then, once I hit hard, the game started making sense, the further up I want the more sense the game seemed to make. The low-level chumps dropped away (mostly) and the game became much more manageable than I expected. More fun, too, I’ll occasionally jump back into easy/medim games just to help out, and… Jesus, people are fucking morons.I can't believe it, I just finished my first mission on Helldive. After having so many problems at the beginning on medium, I didn't even want to try the difficult missions.
People actively watch YouTube?The game is barebones,.but it will get filled out with stuff like mechs, assault vehicles etc. give it time.
Its a jump in/jump out kinda game. I usually play three games then switch off and watch YouTube.
Why not?People actively watch YouTube?
I thought this game was all about dieingLevel 4 playing on medium complaining to die a lot ....
Wut? You have barely played the tutorial, haven't unlocked 95% of the tools and you already complain that you die constantly on "walk in the park" difficulty....
Uuuuhm this game might not be for you.
Should I be watching something else?People actively watch YouTube?
Make sure to upgrade the ship module that allows you to carry 2 500kg bombs!Just unlocked the 500kg bomb. Fuckin giga chad everytime I use it.