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I think limgrave might be the best starting area in a game ever

I hated it. A whole lot of nothing. My pick would be infiltrating the Shadow Clan Fortress in Ninja Gaiden.
Ninja_Gaiden_Sigma.Screenshots.1.jpg


A close second would be waking up in Krat Central Station, traversing the surrounding plaza, beating Parade Master, and lying to enter Hotel Krat in Lies of P.
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bender

What time is it?
The world feels handcrafted and painterly. I have a lot of issues with Elden Ring and how that used that open world, but not with the world itself.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
That's a bold statement man.

I think my vote would go to Starfox 64, Corneria never got boring even after a hundred times. Teaches you all the stuff, it's varied enough and it's easy to beat but tough to master, or at least as a kid it was for me.

ps: is it called Corneria because it's on the corner of the map? Might have just realized that after all those years. :goog_relieved:

Yeah Right Judging You GIF
 
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Hollywood Holocaust was unlike anything previously seen in a FPS at that time. That would be my pick.
Are you referring to first level of Duke Nukem 3D? I have never gotten around to any of the episodes after L.A. Meltdown but that was a great first experience. Are there any levels later in the game with similarly cool realized environments?
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Prefer some other Fromsoft starter areas personally, but Limgrave's horse rider is such a great tutorial that you don't need to fight everything you see in order, you can come back later.
 
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Buggy Loop

Member
Hard to imagine a better starting area yea. I think I honestly spent 30 hours in that zone

Witcher 3's White Orchard also comes to mind. An introduction to everything you'll need in the game, feels huge (yet so small after you open the other maps), has good introduction quests like slaying that Griffin.
 

intbal

Member
Are you referring to first level of Duke Nukem 3D? I have never gotten around to any of the episodes after L.A. Meltdown but that was a great first experience. Are there any levels later in the game with similarly cool realized environments?
I would say there's at least one great level per episode, but none of them have the impact of that first level.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
That's a bold statement man.

I think my vote would go to Starfox 64, Corneria never got boring even after a hundred times. Teaches you all the stuff, it's varied enough and it's easy to beat but tough to master, or at least as a kid it was for me.
Star Fox 64’s intro level design doesn’t get enough praise. Great pick.

I’d also nominate Mega Man X’s intro stage.
 

Gojiira

Member
Hmm Limgrave is a fantastic map regardless of what naysayers may claim.
All these people mentioning the Great Plateau,Krat etc, nobody mentioning the actual GOAT intro for a game :
MGS2 Tanker Mission.
Its absolute perfection, fantastic intro sequence, introduces you to all the new and old mechanics, its moody and atmospheric,doesnt overstay its welcome yet to this day many will say its the best sequence in the game. You have ample opportunity to explore and approach the Tanker however you want. Its great, just great.
And to top it all off it ends in a pretty surprising way seemingly killing off the main character. Either way its a intro you dont forget.
 

Fess

Member
Agreed.
Tbh even if I never beat Margit I would’ve still been satisfied with my purchase.
 

Skelterz

Member
It’s not technically the first area but Besaid island in FFX always stuck out to me as a nice place after all the bullshit that precedes it.
 

cireza

Member
If I had to pick a Souls game (having played all of them), Majula from Dark Souls II left the strongest impression.

I didn't like Limgrave much, because you could already feel the upcoming bloat.

Otherwise there are a ton of great examples of excellent starting areas in games.

For example the Shibuya Bus Terminal in Jet Set Radio is fantastic. It is small, yet teaches you all the core game-design and level-design elements of the game. Tag, grinding, the order in which you should do things as cops arrive and tagging on the ground is not safe anymore, hanging in the heights while mastering jumping etc...

The first Day Stage in Sonic Unleashed, Apotos, has all the core elements of level-design of the game while being very accessible and a blast to play through. Day stages are an absolute masterclass in this game anyway.

First level of Tomb Raider 1 is also excellent. Teaches you everything in a smooth way.
 
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GymWolf

Member
Meh, even between fromsoft games it would not be even my 2nd or even 3rd choice, let alone if we consider non-fromsoft games.
 
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The first time that door opened up and I got greeted with that landscape it blew my mind. And I had no idea how big that world beyond it was.

g57klb5opem81.png



Masterpiece of visual design.

You subconsciously process the entire golden path up until the first legacy dungeon just by how the landscape is layered.

Yes and they do this all the time. After you get over that hill it does it again with the landscape. You often stand on the edge of a bowl-shaped landscape where you can see the structures you can visit and the paths towards it.

Fantastic stuff really.
 

thefool

Member
DS2 Majala is so much comfier.

If we're talking fromsoft, Bloodborne is the best one. If you learn to play the first level, the rest of the game is kind of a breeze. It teaches you pretty much everything you need to move forward. I think that first encampment in limgrave is a terrible intro to the game mechanics, it's made as if users are experienced in souls games.
 
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GymWolf

Member
DS2 Majala is so much comfier.

If we're talking fromsoft, Bloodborne is the best one. If you do learn to play the first level, the rest of the game is kind of a breeze. It teaches you pretty much everything you need to move forward. I think that first encampment in limgrave is a terrible intro to the game mechanics, it's made as if users are experienced in souls game.
I think the first encampement teach you to use stealth because fighting 20 soldiers at once is a suicide.

At worse we can say that stealth against VERY large groups of enemies is not really used that much in the rest of the game and basically useless in the actual quality contents like the main dungeons unless my memory is tricking me.
 
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Toots

Gold Member

Best styarting area and "Punish the evil merchant" is the best objective i ever saw in a game :messenger_grinning_smiling:
Going from the village, up to the castle, to inside the castle with all the secret passages was mind blowing, it felt "open worldly" (even with the loadings) when at the time no game was open world.
 
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