"Shaky" isn't anything objective I can work with.
Stop crying over this and provide actual information that makes any sense in terms of a measurement to support your point.
You had layoffs in all times during gaming, no time in the entire industry has been free from layoffs....that isn't some wild thing. Layoffs are happening all over the tech industry and even outside of it.
A game taking um "longer then ever to release" is based on the state of how complex it is to actually put AAA games out. Rockstar has suffered one of the biggest blows to this too, its so fucking shaky for them, it took RDR2 over 8 years to be made and the sadly paid dearly for this with 40 million plus sales, how they are going to recover is beyond me and we could see them close down and this be the end of the gaming industry as we know it......
(series of Tic Tok noises) lol How did I do? Was that sappy teary enough or? lol
If I want to objectively see how the industry is doing, with no actual bias, I need actual data.
Grand Theft Auto 5 remains static at the 200 million units sold mark, though Rockstar's 2018 open world Wild West epic sees a decent bump.
gamingbolt.com
(lolz, LMFAO even, it did even better, the fucking game sold 65 million units, but shucks, if they made it faster and rushed that development, we would all be better off) /s
Newzoo has updated its 2023 forecast for the global games market, also analyzing the top 10 game publishers by revenue. Tencent, Sony, and Apple remain the leaders, but big shifts are expected in the second half of the year due to the completion of Microsoft’s acquisition of Activision Blizzard.
gameworldobserver.com
At a glance: Chinese megacorp Tencent has released its full-year financial results, showing total revenues from its gam…
www.gamesindustry.biz
PlayStation 5 has outsold PS4 in its first fiscal year, meeting a major sales target Sony had set for it.
www.ign.com
" It's a major success, and contributes to Sony's Game & Network Services Division having its biggest ever year, bringing in approximately $25 billion in revenue"
https://www.cnbc.com/2020/08/06/nin...-428percent-animal-crossing-sales-double.html
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2022.
www.ea.com
So the last 4 years has seen some of the highest growth and profit across the industry then in almost any time in the entire history of the medium, who the fuck is telling you otherwise is beyond me, but I need some actual data.
I don't see even a shred of any evidence to suggest otherwise