It's a CPU issue, nothing to do with the GPU. Many reviewers have reported fiddling with graphical settings and seeing no change in performance.It dips with 4090, its the engine
Drops to 32fps on an 5800x3D and RTX 4090. Gotta love it!
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The problem is, its such a mess. I very much doubt a PS6 would run this well. And by the time you do have hardware to overcome the shit optimization. It'll look so old, would you even want to touch it. For those who can look beyond the shit performance, then great. But for me, I dont see myself ever touching this. The number of reviews ignoring these problems too. You have to be so careful these days.The only good thing about all this is the fact it has an unlocked framerate (although they should of also had a 30fps mode when the framerate is this bad) so next gen consoles will be able to get 60fps in this (PS5 Pro wont with it using basically the same cpu as PS5).
Although needing next gen consoles to hit 60fps on this game is downright diabolical lol.
There is quite a big difference this time (biggest this gen?) and is very noticeable notably the vegetation in motion is quite blurrier on Xbox. I would say it's caused by difference of reconstruction methods. Looks way more robust on PS5.
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Lol no they won’t. A 4090 with a 5800X3D still drops to the 30s. The next-gen consoles won’t be twice that performance. They need to fix this trash or else you’ll need a PS8 to power through it.The only good thing about all this is the fact it has an unlocked framerate (although they should of also had a 30fps mode when the framerate is this bad) so next gen consoles will be able to get 60fps in this (PS5 Pro wont with it using basically the same cpu as PS5).
Although needing next gen consoles to hit 60fps on this game is downright diabolical lol.
But PC Master Race fanboys told me that the PC will push trough the shitty coding no matter what.Drops to 32fps on an 5800x3D and RTX 4090. Gotta love it!
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Is the iq trade off worth getting it $15 cheaper on XSX? I have a ton of rewards points lol.
There is quite a big difference this time (biggest this gen?) and is very noticeable notably the vegetation in motion is quite blurrier on Xbox. I would say it's caused by difference of reconstruction methods. Looks way more robust on PS5.
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I agree that if you have a 120hz screen with VRR it's probably better to play the XSX version. But beware that you'll still feel the big frame-time spikes in cities and that the game is shockingly more blurry on Xbox. There is a similar perceptible resolution gap between XSS, XSX and PS5.The ray-tracing is used to add global illumination to this game, which, in my opinion, significantly improves the depth of the image and gets rid of that last-gen 'glowy' light leakage look indoors and on character faces. I guess this is why the developers have used it on consoles with no option to turn it off because without it the game would look more like the 2011 original (at least it does in the YouTube comparison of RT on and off for the PC version).
I get that not everyone will agree with that and many would prefer the choice of a worst looking game in terms of lighting versus better performance. However, I suspect that even with ray-tracing disabled that the game would still not achieve a locked 60 fps on consoles due to the CPU bandwidth limitations. Perhaps a 30 fps cap would be better overall rather than leaving it uncapped?
On the PS5, VRR will not work properly as in the 60 Hz mode it only supports 48-60 Hz and this game rarely goes above 48 fps unless you stare at the sky or ground. Also, LFC (low framerate compensation) does not work in the 60 Hz mode, only 120 Hz I believe so unless the developers support 120 Hz on the PS5 then anyone playing it on that platform will be stuck with a game that constantly stutters. On the Xbox Series X, you can force 120 Hz globally and LFC is supported natively at a system level unlike the PS5 so the console can double the framerate to use LFC in conjunction with VRR for smoother performance albeit at very low framerates. This is the reason I bought Elden Ring on Xbox Series X rather than PS5, although that game generally ran better than this one (above 40 fps most of the time).
Best format to play this game on is obviously the PC where you can brute force your way through any performance issues with the right hardware and have more flexibility over resolutions, framerate targets and graphical settings.
Holy shit, every day there’s always a tweet of misinformation and twisted information from these paid shillsso, if capcom drops the resolution to 1080 and turn off RT we may have room to hit 60fps ?
geez, 23fps on XSX...
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Overall the Xbox version has a better framerate than the PS5 currently.Holy shit, every day there’s always a tweet of misinformation and twisted information from these paid shills
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Remember that PS5 has dedicated hardware and likely APIs for reconstruction. Capcom may not feel the need to spend time optimizing the Xbox versions.I suspect the Xbox Series X issue will quickly be fixed by Capcom post-release. They is no reason for it to look more blurry than the PS5 version so it is probably a bug.
Remember that PS5 has dedicated hardware and likely APIs for reconstruction. Capcom may not feel the need to spend time optimizing the Xbox versions.
I suspect the Xbox Series X issue will quickly be fixed by Capcom post-release. They is no reason for it to look more blurry than the PS5 version so it is probably a bug.
4% on average, that's not even 2 frames of advantage overall, don't forget to mention that Xbox has inferior image quality.Overall the Xbox version has a better framerate than the PS5 currently.
Holy shit, every day there’s always a tweet of misinformation and twisted information from these paid shills
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If the engine is bad and not optimised that will affect how it stresses the CPU. The game does nothing special so why does it stress the CPU so much.It's a CPU issue, nothing to do with the GPU. Many reviewers have reported fiddling with graphical settings and seeing no change in performance.
As I said, my bet is on poorly coded NPCs, which has nothing to do with the engine itself.The game does nothing special so why does it stress the CPU so much.
On the PS5, VRR will not work properly as in the 60 Hz mode it only supports 48-60 Hz and this game rarely goes above 48 fps unless you stare at the sky or ground. Also, LFC (low framerate compensation) does not work in the 60 Hz mode, only 120 Hz I believe so unless the developers support 120 Hz on the PS5 then anyone playing it on that platform will be stuck with a game that constantly stutters. On the Xbox Series X, you can force 120 Hz globally and LFC is supported natively at a system level unlike the PS5 so the console can double the framerate to use LFC in conjunction with VRR for smoother performance albeit at very low framerates. This is the reason I bought Elden Ring on Xbox Series X rather than PS5, although that game generally ran better than this one (above 40 fps most of the time).
Game is ugly as hell, did they forgot to add color towards it?
Basically the RE engine isnt capable of making a freeroam game the size of DD2, i like how they made the game bigger but they could of just went with 3x bigger then the first game instead of 4
This is one of those games where I wonder how they managed to stress the systems this hard, because nothing in the footage looks "current-gen" enough to warrant it.
Even on the 4090 it doesn't look all that great to me.
I might have said this before but we need to merge Japanese and Western studios. Send western engineers to japan and japanese designers and character artists to the west. Send western character artists to the moon. then nuke the moon.Japanese devs battling for who is the more inept with graphic and performances, you love to see it![]()
Nah, western art designer are good aswell, they are just infected by the mind virus.I might have said this before but we need to merge Japanese and Western studios. Send western engineers to japan and japanese designers and character artists to the west. Send western character artists to the moon. then nuke the moon.
I know people really like that fighting cowboy dude reviews, but him talking about how good looking the game is had me in stitches.Game is ugly as hell, did they forgot to add color towards it?
I’m only renting it and will buy the remaster on sale for the PS6 in 8 years.![]()
Looks horrible.
I guess it will be fun on Ps6....maybe.
I just want to say, I love your avatar pic. It always plays tricks on my eyes and looks like a 3D image. Something about the red popping off the black background.I'll wait until they fix it, or just not buy it.
Don't support shit like this.
But PC Master Race fanboys told me that the PC will push trough the shitty coding no matter what.
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Guess someone was wrong.![]()
Not 6 fps average higher. Colt is a lying twat as usual.Overall the Xbox version has a better framerate than the PS5 currently.
It loads faster on Series X, they aren't using dedicated hardware very well.Remember that PS5 has dedicated hardware and likely APIs for reconstruction. Capcom may not feel the need to spend time optimizing the Xbox versions.
Why does it look like it's on RGB limited instead of full
If you're a PC gamer then don't worry, someone out there will do an ENB mod, rip out all of the game's color grading, turn up the saturation, make the skies extremely blue, and crank up the sharpness.Game is ugly as hell, did they forgot to add color towards it?
Well... given that software dev's have been piggy backing on the work of hardware engineers for decades now, I would say its time for them to stop copy/pasting code and start to write optimized code for once XDIt's 2024 and we still have CPU constraints hamstringing performance. We need a software or API based solution for this because the hardware isn't going to radically improve any time soon.
CPUs need their own DLSS moment or you'll never see sustainable 60 fps in open world games.