This game reminds me of StarFox Adventures:
Shitty voice acting
Crappy character design/modeling
Simplistic gameplay
beautiful environments and great graphics that didn't save it
UK developer
StarFox tried to imitate Zelda and made a laughable job.
Sudeki tries to imitate japanese RPGs and (appearently) did a laughable job.
But IGN gave SFA a 9 (which made me buy it).
Consider yourselves lucky to be able to skip a mediocre game.
Oh no wait, I'm wrong, Sudeki is an Action RPG.
Online/multiplayer can make it good, as seen in PSO, Secret of Mana.
Complicated developement trees and an immersive world (exploration) can make it good, like in Dark Cloud 2.
Good storyline and Good art can make it good, like Secret of Mana.
Puzzles and big emphasis on exploration can make it good, like Zelda.
If you can't play an Action RPG online or with your friends and if it doesn't have good character developement (upgrading your weapons, etc), then doesn't that just make a shitty run-down action game that wants to be an RPG but is too lazy? Am I the only one that thought Dark Alliance was crap? I mean, it did have pretty bad character art and a lousy story (especially compared with the other BG games) and redundant gameplay?
Does Sudeki have good exploration? What about side quests?
Are you telling me that the "Run up to the enemy and press A" gameplay saves it? What is good about the gameplay? Doesn't all gameplay in Action RPGs end up being redundant in the end? Imagine a PSO where you can't play with friends or a Dark Cloud 2 where you can't upgrade your weapons, build towns, etc., a Zelda game with no puzzles or secrets or even a Secret of Mana with shitty art/story. Where does that leave you?
If the gameplay is what "SAVES" this game, then what's good about it? Can someone explain? No one here has.