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Insomniac confirms no DLC for Spider Man 2

Panajev2001a

GAF's Pleasant Genius
What's going on with Venom BTW? Is that spinoff game dead?

It's listed here ...

all-future-insomniac-projects-leaked-slide-v0-DJkS04m9T9Vkv5XediRCXyhKS1hV4dkD7Psw4zntwek.jpg


... but missing in this roadmap ...

csm_Insomniac-roadmap-extended_423a70de31.jpg


It's curious that Insomniac is excited to talk about Wolverine, but there's nothing said about Venom. Has Venom been scrapped so Wolverine could get released as early as next year?
I think that the games like Mile Morales, these spinoffs, do not sell enough and they may hurt the sales of the big sequels (you spend more money to make them too).

One thing is DLCs if the content is cheap enough to produce and/or just finalise. Maybe they can save the Venom spin-off content for Spider-man 3 and ensure the other titles in the pipelines do not suffer. Likely they will want to revamp Wolverine a bit more to push it beyond what the leaks portrayed.
 
Insomniac probably would've been shut down if not for getting bought up by Sony and signing on for Spider-Man. Sunset Overdrive was a flop after a successive number of flops. There's a reason most of their library is infinity Ratchet and Clank.

Not really. They could've continued to make Spiderman games with Sony but also sought funding & investment from other companies to continue making games like Rachet & Clank, or a new IP like Sunset Overdrive, through retaining independence.

I thought they'd get those opportunities with SIE but it's clear now SIE only see them as a Marvel games studio. So now it's less about what's needed for Insomniac to keep their lights on versus what's needed for SIE high-suit executives and shareholders to fatten their pockets.

Not the fate I imagined or wanted for Insomniac TBH.

Just because Venom isn't probably going anymore?
Your reasoning is off here; this is their only new game left for the rest of the year, developed in less than 2 frickin' years.
lNHl7v8.jpeg

I really don't wanna talk about LEGO Horizon (in relation to this topic), because that's just an entire other can of worms for me with SIE as far as I'm concerned :/

Right, but it's still a PS5 game that hasn't been ported to PC. Sony owns the publishing rights of Stellar Blade, it's basically up to them if the game gets released on PC.

A PC version for Stellar Blade has basically already been confirmed, so it's a game in-transit for a port and should probably be seen as such.

And, it's ultimately still a 3P game; Sony published FFVII back in the day in Europe IIRC, doesn't mean it was a Sony game. Squaresoft still held the IP rights and they were the game's developer.
 

BennyBlanco

aka IMurRIVAL69
Sony owns the publishing rights of Stellar Blade, it's basically up to them if the game gets released on PC.

"To continue the excitement of the ‘Stellar Blade’ IP, we are preparing for its release on PC in the near future, and we expect better results on PC than on consoles," the studio said in its Q2 2024 financial report

 

nial

Member
I really don't wanna talk about LEGO Horizon (in relation to this topic), because that's just an entire other can of worms for me with SIE as far as I'm concerned :/
Nothing relevant about the fact that Sony is not done producing AA games.
And, it's ultimately still a 3P game; Sony published FFVII back in the day in Europe IIRC, doesn't mean it was a Sony game. Squaresoft still held the IP rights and they were the game's developer.
Come on, man, don't be THAT disingenuous. FFVII was just Sony localizing the game for the Western market (something Square was pretty fine with considering the scale of the title), completely different from Sony being involved in the production of Stellar Blade and ultimately owning the WORLDWIDE publishing rights of it; USA, Europe, Japan, Korea, etc. Everywhere.
 
What's going on with Venom BTW? Is that spinoff game dead?

It's listed here ...

all-future-insomniac-projects-leaked-slide-v0-DJkS04m9T9Vkv5XediRCXyhKS1hV4dkD7Psw4zntwek.jpg


... but missing in this roadmap ...

csm_Insomniac-roadmap-extended_423a70de31.jpg


It's curious that Insomniac is excited to talk about Wolverine, but there's nothing said about Venom. Has Venom been scrapped so Wolverine could get released as early as next year?
hey, never mind venom, what in the hell happened to x-men 2?...
 
Not really. They could've continued to make Spiderman games with Sony but also sought funding & investment from other companies to continue making games like Rachet & Clank, or a new IP like Sunset Overdrive, through retaining independence.

I was thinking about it... and if Sony cared about R&C, it might be best to give it to some other internal studio. Probally only an AAish budget would make sense.
 

ProtoByte

Weeb Underling
Not really. They could've continued to make Spiderman games with Sony but also sought funding & investment from other companies to continue making games like Rachet & Clank, or a new IP like Sunset Overdrive, through retaining independence.
If Ted Price thought that they could go forward being independent, they'd have stayed independent. The industry cannot tolerate independent studios the size and cost of Insomniac going forward.

And good news, they are producing a new IP once they've finished with X-Men. Why is it so hard to believe that a bunch of game devs actually want to break ground with genuine AAA Marvel games?
 

EN250

Member
Venom game is missing from the new roadmap?

good-great.gif


I hope so, screw Venom. Use those resources elsewhere.
Elsewhere, like what, another Marvel crap? You'll get your wokeverine + Karen Grey game next, you want Rivet & Clank? That's coming in 2030 by the leaks

Insomniac became the equivalent of COD developers, minus the guaranteed yearly hit
 

RoadHazard

Gold Member
So...

PC version 14 months after PS5 one...

And no DLC or expansion? It worked for Miles Morales, why not one for a different character?

Day 1 Steam seems like an inevitability at this point for them. Then we'll start seeing some downturns console-side.

Also in terms of 1P games, that just leaves GT7, Astro Bot, and Demon's Souls the only remaining exclusives. Add DAS in there too if you wanna count dead games.

Miles Morales is not DLC (nor an expansion), it's a standalone smaller game.
 

Hugare

Member
Venom spin off doesnt count as DLC, just like Miles Morales didnt for the original.

Spider-Man DLC was kinda ass, so nothing of value was lost

They are 100% making a 2.5 like Miles Morales, be it with Venom or not. Spider-Man sells like crazy and they will make something to sell while making 3.
 
The last Marvel movie I watched was Avengers Endgame, the last Marvel game I played was Spiderman (2018), I plan to keep it this way.
 

Gambit2483

Member
All this means is Venom might be a bigger game then they expected. Maybe to them, it was never "DLC" as even with the leaks, I don't recall them calling it that anyway

I guess this is one way to look at it if you want to be more optimistic about this news. Idk...I'm not holding my breath but I hope you're right
 

ArtHands

Thinks buying more servers can fix a bad patch

There are some fans of Marvel’s Spider-Man 2 who are absolutely irate the game is not getting any DLC expansions. Insomniac Games never explicitly announced any additional content for the game, but without getting into the weeds of stolen information, the big hack that impacted the developer did mention plans for post-release support. Those plans have obviously changed, as it’s since announced it’s moving on from the game.


We’ve seen some claims on social media that the sequel feels unfinished as a result, as there are plot threads teed up which will now no longer be resolved until the inevitable Marvel’s Spider-Man 3 – or a Marvel’s Spider-Man: Miles Morales-style spin-off, like the oft-touted Marvel’s Spider-Man: Venom.

To be honest, the reaction has surprised us somewhat. While the original Marvel’s Spider-Man did receive post-release DLC as part of the trilogy of City That Never Sleeps episodes, we didn’t rate them particularly highly here at Push Square, as we felt they did very little to meaningfully advance the story or established gameplay formula.

While we felt the core Marvel’s Spider-Man 2 experience was familiar, we never felt short-changed by the experience, and rated it a sturdy 8/10 as a result. Personally, with resources limited and development cycles bloated, we’d much rather Insomniac Games focused its attention on Marvel’s Wolverine and whatever’s next for Spider-Man et al.



 

Lunarorbit

Member
Haven't played it but a really weird decision. After the amount of dlc that was in the 1st this is startling in contrast
 

graywolf323

Member
Haven't played it but a really weird decision. After the amount of dlc that was in the 1st this is startling in contrast
what large amount of DLC did the first game get besides The City That Never Sleeps DLC?

Miles Morales doesn’t count as DLC, and we know there’s likely a Venom game similarly coming
 

Doom85

Member
I think that the games like Mile Morales, these spinoffs, do not sell enough and they may hurt the sales of the big sequels (you spend more money to make them too).

The Insomniac leaks revealed they were projecting for roughly 10 million sales for Miles, but up to June 2023 the game has sold 14.4 million which made them a rough $270 million profit so it definitely isn’t a sales element.
 

Panajev2001a

GAF's Pleasant Genius
The Insomniac leaks revealed they were projecting for roughly 10 million sales for Miles, but up to June 2023 the game has sold 14.4 million which made them a rough $270 million profit so it definitely isn’t a sales element.
I did not say it did not sell, but if it stole more thunder from Spider-man 2 (at a lower price) than the profits it gained overall.
 

mdkirby

Gold Member
No shit, we already knew this, literally all their plans for the next decade were leaked all over the internet 🤣
 
If Ted Price thought that they could go forward being independent, they'd have stayed independent. The industry cannot tolerate independent studios the size and cost of Insomniac going forward.

And good news, they are producing a new IP once they've finished with X-Men. Why is it so hard to believe that a bunch of game devs actually want to break ground with genuine AAA Marvel games?

It's not that devs don't want to make great AAA Marvel games. It's that I personally don't care too much for it. Of all the big superhero games coming in the next 6-8 years, only X-Men genuinely interests me and that's due to that being my favorite Marvel property. Plus even if the MCU X-Men films end up being trash, they at least have the animated series where even the new one did well (and was a critical hit).

As an example a Blade game would be interesting to me as well but I don't have much confidence in it going by who the developers are (not that Arkane Lyon don't make good games; I just don't know if their style is a good fit for a game like Blade) and the Blade MCU film being stuck in development hell to where it'll probably end up cancelled. And I wouldn't expect a modern Blade game to have much connection with the Wesley Snipes films, which is where most of my nostalgia & appreciation for the character come from.

Miles Morales is not DLC (nor an expansion), it's a standalone smaller game.

I know. But where is this guarantee we're going to get a standalone smaller game with Venom? The leaked roadmap?

Venom spin off doesnt count as DLC, just like Miles Morales didnt for the original.

Spider-Man DLC was kinda ass, so nothing of value was lost

They are 100% making a 2.5 like Miles Morales, be it with Venom or not. Spider-Man sells like crazy and they will make something to sell while making 3.

How do we know this? Nothing's been officially confirmed yet.

I agree so. definitely a venom side game incoming

I think if that were a lock, this would have been a great time to at least tease such was in the works. Again, messaging with SIE this gen is just so ass; they really don't know how to communicate with their core customer base. They should know that many are expecting a new standalone entry, even if there is no DLC. It wouldn't hurt them to have these studios at least throw a bone to the community and show they know what people are looking forward to.

This whole strategy of pretending games don't exist until they're one year out from release is just dampening a good amount of enthusiasm in pockets of the community. People shouldn't have to feel they're acting entitled just to get word on new content & games they bought a $500 console to enjoy. That's why the PC port announcement in no way makes up for bad messaging: Sony knows their core audience didn't buy a PlayStation just to be told to buy the game on a PC instead. What's new coming to PS5 owners who bought the game within the past year, Sony?

Well apparently, nothing. Or nothing substantial. They better get a handle on knowing how to dole out these types of announcements going forward; every miss is just chipping away at the community.

what large amount of DLC did the first game get besides The City That Never Sleeps DLC?

Miles Morales doesn’t count as DLC, and we know there’s likely a Venom game similarly coming

Again, until it gets officially confirmed, any standalone expansion like a Venom is 50/50 at best. We've seen other games from that roadmap that looked like a lock, only to end up cancelled.

I did not say it did not sell, but if it stole more thunder from Spider-man 2 (at a lower price) than the profits it gained overall.

Eh, IMO the only way that could maybe happen is if the game following up the expansion did not live up to expectations, or the expansion itself dampened excitement around the IP. To my knowledge, the MM expansion was generally well-received; many even say it's better than the original game.

I don't buy into the "(insert) fatigue" concept unless there is something, usually around the question of quality, that causes the fatigue. A good thing will, generally, keep people excited for the next version or increase hype for the next version. The inverse only happens if there's a drop in the perceived quality or the formula is getting too stale in a short period of time. And to the latter point, release frequency that's too frequent can have a negative impact.

But even supposing that it's a frequency issue, then people are just gonna ask why the formula isn't freshened up to excite again?
 

Panajev2001a

GAF's Pleasant Genius
It's not that devs don't want to make great AAA Marvel games. It's that I personally don't care too much for it. Of all the big superhero games coming in the next 6-8 years, only X-Men genuinely interests me and that's due to that being my favorite Marvel property. Plus even if the MCU X-Men films end up being trash, they at least have the animated series where even the new one did well (and was a critical hit).

As an example a Blade game would be interesting to me as well but I don't have much confidence in it going by who the developers are (not that Arkane Lyon don't make good games; I just don't know if their style is a good fit for a game like Blade) and the Blade MCU film being stuck in development hell to where it'll probably end up cancelled. And I wouldn't expect a modern Blade game to have much connection with the Wesley Snipes films, which is where most of my nostalgia & appreciation for the character come from.



I know. But where is this guarantee we're going to get a standalone smaller game with Venom? The leaked roadmap?



How do we know this? Nothing's been officially confirmed yet.



I think if that were a lock, this would have been a great time to at least tease such was in the works. Again, messaging with SIE this gen is just so ass; they really don't know how to communicate with their core customer base. They should know that many are expecting a new standalone entry, even if there is no DLC. It wouldn't hurt them to have these studios at least throw a bone to the community and show they know what people are looking forward to.

This whole strategy of pretending games don't exist until they're one year out from release is just dampening a good amount of enthusiasm in pockets of the community. People shouldn't have to feel they're acting entitled just to get word on new content & games they bought a $500 console to enjoy. That's why the PC port announcement in no way makes up for bad messaging: Sony knows their core audience didn't buy a PlayStation just to be told to buy the game on a PC instead. What's new coming to PS5 owners who bought the game within the past year, Sony?

Well apparently, nothing. Or nothing substantial. They better get a handle on knowing how to dole out these types of announcements going forward; every miss is just chipping away at the community.



Again, until it gets officially confirmed, any standalone expansion like a Venom is 50/50 at best. We've seen other games from that roadmap that looked like a lock, only to end up cancelled.



Eh, IMO the only way that could maybe happen is if the game following up the expansion did not live up to expectations, or the expansion itself dampened excitement around the IP. To my knowledge, the MM expansion was generally well-received; many even say it's better than the original game.

I don't buy into the "(insert) fatigue" concept unless there is something, usually around the question of quality, that causes the fatigue. A good thing will, generally, keep people excited for the next version or increase hype for the next version. The inverse only happens if there's a drop in the perceived quality or the formula is getting too stale in a short period of time. And to the latter point, release frequency that's too frequent can have a negative impact.

But even supposing that it's a frequency issue, then people are just gonna ask why the formula isn't freshened up to excite again?
I am not saying it was poorly received or there was fatigue, but the full priced title could have met ever hungrier fans and the cost to develop Spider-man 2 could have been lowered and the game felt more varied if good parts of the storyline and settings they developed for MM had been folded in the higher priced title.
 

ArtHands

Thinks buying more servers can fix a bad patch
Spider-Man 2 has almost the same play length as Miles Morales so I can see the similarity in terms of that
 

Denton

Member
Wait so Spiderman 2 sucks or something? I quite enjoyed SM1 and Miles. Is SM2 even worth playing/getting on PC?
 

DonF

Member
Playing as a black mute woman painting stuff, hooking up two black gay dudes and saving a black history museum from a white guy was more important than making an interesting side-quest from start to finish with Carnage.
I havent played 2 cause I was really bored with 1, but ...i dont know if this is true or satire...
 
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