Mook1e
Member
Nu uh, Sony said they would double their installed base. PSP is about 1.7 million ahead in the US. :lolAniHawk said:DS is ahead by a couple hundred thousand.
Nu uh, Sony said they would double their installed base. PSP is about 1.7 million ahead in the US. :lolAniHawk said:DS is ahead by a couple hundred thousand.
back in nov i thought 4.5 million was a possibilty but seeing over 5 million sold before the end of the year is just crazy!neo2046 said:ok
Famitsu reports that 5.44M is the shippment numbers, and 5 millions has been sold
http://www.famitsu.com/game/news/2005/12/26/103,1135580291,47155,0,0.html
AniHawk said:I knew I was right.
And you all doubted me.
TOKYO (Reuters) - Domestic sales of Nintendo Co. Ltd.'s DS portable game machine reached 5 million units in less than 13 months after its launch in early December 2004, the fastest-ever pace in Japan's video game market, Nintendo said on Monday.
Nintendo's Game Boy Advance took 14 months to hit the 5 million mark in Japan, and Sony Corp.'s PlayStation 2 took 17 months, the Kyoto-based company said.
"Selling 5 million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level," Nintendo President Satoru Iwata told a news conference.
"To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all."
Besides advanced video games with sophisticated graphics and realistic actions, Nintendo focuses on games for women, adults and seniors -- traditionally non-core segments for game makers -- in a bid to expand the overall game-playing population.
Domestic shipments of one such game, nintendogs, which lets players interact with virtual pets in the console, have so far totaled 1.08 million units, clearing the 1 million benchmark for a hit game.
Shares in Nintendo, known for software titles featuring characters such as Mario, Donkey Kong and Pokemon, rose 0.9 percent to close at 13,890 yen on Monday, while the Nikkei average gained 1.0 percent.
Jonnyram said:Wow... further shipment info:
Nintendogs: 1.08 million
Brain Training: 1.38 million
Gentle brain flexing: 1.08 million
Animal Crossing: 1.27 million
Four million sellers in a year!
CVXFREAK said:And we got the Famicom Mini Super Mario Brothers which recently broke a million as well.
TOKYO (Reuters) - Domestic sales of Nintendo Co. Ltd.'s DS portable game machine reached 5 million units in less than 13 months after its launch in early December 2004, the fastest-ever pace in Japan's video game market, Nintendo said on Monday.
Nintendo's Game Boy Advance took 14 months to hit the 5 million mark in Japan, and Sony Corp.'s PlayStation 2 took 17 months, the Kyoto-based company said.
"Selling 5 million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level," Nintendo President Satoru Iwata told a news conference.
"To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all."
Besides advanced video games with sophisticated graphics and realistic actions, Nintendo focuses on games for women, adults and seniors -- traditionally non-core segments for game makers -- in a bid to expand the overall game-playing population.
Domestic shipments of one such game, nintendogs, which lets players interact with virtual pets in the console, have so far totaled 1.08 million units, clearing the 1 million benchmark for a hit game.
Shares in Nintendo, known for software titles featuring characters such as Mario, Donkey Kong and Pokemon, rose 0.9 percent to close at 13,890 yen on Monday, while the Nikkei average gained 1.0 percent.
Jonnyram said:Wow... further shipment info:
Nintendogs: 1.08 million
Brain Training: 1.38 million
Gentle brain flexing: 1.08 million
Animal Crossing: 1.27 million
Four million sellers in a year!
ioi said:Well this shows what I've been saying for a long time now that Media Create / Famitsu numbers when you come to Nintendo are WAY too low.
Those numbers are amazing, and they haven't stopped yet- all four games are in the weekly top 10 still and still some big sales over next few weeks of the holiday period.
Nintendo "shipped" numbers tend to be very close to the actual numbers- they obviously have regular shipments each week or whatever, so these numbers are probably as of the 25th Dec, with a couple of big weeks of sales left yet.
AniHawk said:The only sell-through numbers I've seen from Nintendo have been used in their US PR stuff. Everything else is always shipped.
Kurosaki Ichigo said:Brain Training 911.441 x 1.1 = 1.002.585
378k copies disagree with you, sold 56k last week
Gentle Brain Training 772.847 x 1.1 = 850.131
230k copies disagree with you, sold 47k last week
DS number is short(age) but not the games ones :/
ioi said:Here's my point and I have to go since it's xmas and all that.
If by the end of next year, Nintendo say they shipped 1.65m copies of Brain Training and Famitsu only say that they sold 1,275,459 copies then who is / was right?
Are we seriously suggesting that there will be 375k copies sitting on shelves?
That Nintendo mis-judged demand that badly (even though the game is a long-term seller and so very easy to judge how many copies to keep making) or that Famitsu are tracking way too low, ~80% of what is actually being sold for that game?
AniHawk said:What it means is that that's how many have been shipped, and may eventually be bought up (Nintendo may end up buying a couple copies back, but with a popular title like that, I seriously doubt it). Famitsu isn't counting too low, and neither is MC (though MC is more accurate. Higher number doesn't = more accurate by the way. I've seen people use this logic when Famitsu > MC in something. Famitsu approximates for more stores than MC, which gives them a higher margin of error than MC).
Anyway, it's late and I'm tired.
PeachSmasher said:whats the overall software sold on the ds compaired to the software sold on the PSP
ioi said:Well it's early and I have turkey to eat but I'm not saying higher means it's more accurate.
I'm saying that numbers from Nintendo (the company who is actually making the game and presumably have a pretty good grasp of how many copies they have made and shipped and how many of them have been sold through and what the demand for them is and how many to keep making etc) are more accurate than numbers from a tracking service who poll ~50% of all retailers and extrapolate their numbers up from that.
I'm trying to use a bit of simple logic- if you're Nintendo are you seriously gonna have 400,000 copies extra of a game sitting in stores that has been out about 7-8 months, that is just about to have a sequel come out and is just about to drop off back to ~15-20k a week after the holidays?
Now I'm sure Nintendo are experienced, but how do they know that they will sell another 400k copies of the game? It's a hell of a risk to take.
Also, why is there a 300k difference between Nintendo's shipped numbers for Brain Training and Gentle Brain Training, and only ~130k difference according to Media Create and Famitsu when it's likely that if anything, Gentle will sell more into the new year as Brain Training 2 will eat into the originals sales?
Also Nintendo annouced 1m copies of Brain Training sold about mid November, when Famitsu and MC had it on about 700k. Again, you really think they had 300k sitting in shops? It kind of suggests that Famitsu and MC are too low for Brain Training.
It's just a bit of simple logic really... I don't know why people are arguing, same goes for lots of other games. Media Create and Famitsu had RE4 on GC at ~230k, capcom only shipped 210k. Are you saying that the shops themselves made an extra 20k copies?
Famitsu and Media Create had GT4 at about 980k, Sony shipped 1.09 million, are 110k sitting in shops now? (the game is only selling less than a thousand a week)?
I'm just highlighting the point that Famitsu and Media Create are not as accurate as people sometimes think.
Nintendo knows exactly how many they've shipped, but for true sales, they only have the same data we have, i.e. Media Create, Enterbrain, MediaWorks, Oricon and other research companies. They don't do their own sales tracking.ioi said:I'm saying that numbers from Nintendo (the company who is actually making the game and presumably have a pretty good grasp of how many copies they have made and shipped and how many of them have been sold through and what the demand for them is and how many to keep making etc) are more accurate than numbers from a tracking service who poll ~50% of all retailers and extrapolate their numbers up from that.
Here's some food for thought. I can walk into nearly any game shop in Japan and buy a new copy of Super Mario Advance. Some of the shops have more than one copy in stock. Do you seriously think the shipment numbers are closer to the sales numbers than a game like Shadow of the Colossus, which is out of stock in many stores already?I'm trying to use a bit of simple logic- if you're Nintendo are you seriously gonna have 400,000 copies extra of a game sitting in stores that has been out about 7-8 months, that is just about to have a sequel come out and is just about to drop off back to ~15-20k a week after the holidays?
They don't actually ship games unless retailers order them, so the risk is with the retailer, not Nintendo. Part of the thinking behind DS's new cart format, though, is to make orders quicker to turnaround, so if retailers are bearish and order few copies, but the game turns out to be ultra-popular, a new batch can be up and running quickly.Now I'm sure Nintendo are experienced, but how do they know that they will sell another 400k copies of the game? It's a hell of a risk to take.
Because Gentle Brain Flexing sold less than Brain Training perhaps? Also, Brain Training 2 has been misappropriately labelled a sequel by you and others. It's a separate title and is unlikely to eat into sales of the original title. The training is more kanji-based.Also, why is there a 300k difference between Nintendo's shipped numbers for Brain Training and Gentle Brain Training, and only ~130k difference according to Media Create and Famitsu when it's likely that if anything, Gentle will sell more into the new year as Brain Training 2 will eat into the originals sales?
Researchers don't have perfect numbers, but it is also true that Brain Training is a well-stocked game, nationwide, because of its long legs. It's also sold in non-game stores because of its massive appeal. It's not totally unfeasible that there may be a couple hundred thousand copies in stores right now, esp. considering the game sells 50k a week.Also Nintendo annouced 1m copies of Brain Training sold about mid November, when Famitsu and MC had it on about 700k. Again, you really think they had 300k sitting in shops? It kind of suggests that Famitsu and MC are too low for Brain Training.
There's something wrong there, but I don't know if it's with the sales researchers or Capcom's figures.It's just a bit of simple logic really... I don't know why people are arguing, same goes for lots of other games. Media Create and Famitsu had RE4 on GC at ~230k, capcom only shipped 210k. Are you saying that the shops themselves made an extra 20k copies?
Perhaps the PStwo bundle doesn't count towards software sales for Media Create and co., but Sony counts the production numbers at their side?Famitsu and Media Create had GT4 at about 980k, Sony shipped 1.09 million, are 110k sitting in shops now? (the game is only selling less than a thousand a week)?
They're the best we have in terms of actual sales, though, and your crusade to prove otherwise is generally overzealous and underachieving.I'm just highlighting the point that Famitsu and Media Create are not as accurate as people sometimes think.
SantaCruZer said:bah why make such a big deal out of shipped vs sold, everybody knows that DS has done amazing in Japan anyway.
SantaCruZer said:bah why make such a big deal out of shipped vs sold, everybody knows that DS has done amazing in Japan anyway.
Aha! I've said this before, and thought I might have just been damage controlling, but it's right. Sales trackers have a percent error built-in that I don't think has ever been nailed down. They show relative performance, but not exact performance. Good for tracking how sw/hw are doing, but not exactly ideal for tallies. I wonder, then, why some of the regular sales fiends on here consistently quote MC/MCV/NPD figures whenever discussing sales. I assume shipping figures are more reliable since shipments only increase with demand. That and shipments aren't extrapolated. The drawback is that a good number of months needs to be reserved to make sure shipments are actually selling through instead of a stagnant situation like we saw with the DC. Yeah...I'm rambling. PEACE.sonycowboy said:Bookmarks this next time Sony announces numbers
Seriously though, I hope people do realize that ALL of the tracking services are estimate/projections. And they all apply essentially the same extrapolation to ALL games, despite the fact that different genre and different systems sell at different rates at various retailers.
The numbers give us a very good idea of what sales are and certainly relative to other games, but they aren't "true" numbers.
_PsiFire_ said:I really thought Nintendo was going to have a tougher battle than this. I thought they were going have to rely on Pokemon to get/remain ahead of the PSP.
Well, I was wrong.. Nintendo can now milk it and when they DO release a real pair of Pokemon RPG's Sony will never catch up (in Japan at least).
Not only that, if they put it online NWC is going to blow up!GhaleonEB said:It's almost scary to think what the DS could do when Pokemon hits. If they land on top of the current flow of system-selling software from Nintendo, it's going to be crazy.
you know sometime it's good if you just shut up and stay out of some threads...Ponn01 said:The hypocrisy in this thread is hilarious :lol Oh well. Hopefully we will no longer see these idiotic shipped/=sales posts anymore.
monkeyrun said:By the time Sony's difference between Shipped and sales number is less than 10% then we'll talk.