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Iwata: 5.44 millions NDS sold in japan

Yamauchi

Banned
sonycowboy said:
But, Iwata said 5.44M right? Although, if thye've only shipped 5.44M, the shelves would be bare, as you've got to have ~some units in transit (from production facilities and/or distributors/retailers warehouses). In any case, the DS is doing spectacularly.

I'd have absolutely little problem believing this number and ABSOLUTELY NO REASON to argue about it as it's so close to reality and DS is so far ahead of the competition in Japan, what's the point??
I think you mistook me for someone arguing that Nintendo was talking about sold-to-consumers numbers rather than shipped. I wasn't. I said the DS has already sold 5 million pieces of hardware, and that it is the fastest gaming hardware unit to do so in Japan.
 

DCharlie

And even i am moderately surprised
i went to aki today and noticed :

1) the major sofmap has decided that the best place to hide all the DS stuff to slowdown sales is on the 3rd floor, whilst giving the PSP a big chunk of the 1st floor! cunning way to try and reduce stocks! ;)

2) there simply aren't many DS's available.

3) Ouendan was bargin bucketted everywhere on saturday - and now they are all gone.
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
DCharlie said:
i went to aki today and noticed :

1) the major sofmap has decided that the best place to hide all the DS stuff to slowdown sales is on the 3rd floor, whilst giving the PSP a big chunk of the 1st floor! cunning way to try and reduce stocks! ;)

2) there simply aren't many DS's available.

3) Ouendan was bargin bucketted everywhere on saturday - and now they are all gone.

Wait, you mean that a store is going out of their way to thwart DS sales? :lol :lol
 

jj984jj

He's a pretty swell guy in my books anyway.
Agent Icebeezy said:
Wait, you mean that a store is going out of their way to thwart DS sales? :lol :lol
Yet it's still selling at a pace to outsell the PSP 2:1.
 

Jonnyram

Member
DCharlie said:
1) the major sofmap has decided that the best place to hide all the DS stuff to slowdown sales is on the 3rd floor, whilst giving the PSP a big chunk of the 1st floor! cunning way to try and reduce stocks! ;)
I think Sony is essentially buying the best shelf space though. It's the same at Bic, Tsutaya, Sakuraya etc. DS games are always tucked away in the corner while PSP games are the first things you see.
 

Culex

Banned
Jonnyram said:
I think Sony is essentially buying the best shelf space though. It's the same at Bic, Tsutaya, Sakuraya etc. DS games are always tucked away in the corner while PSP games are the first things you see.

Wouldn't that be criminal? Or is it standard operating procedure?
 

sprsk

force push the doodoo rock
Culex said:
Wouldn't that be criminal? Or is it standard operating procedure?


nah, they do it here too. Those "top 10" lists you see when you walk into gamestop, those spots are paid for by publishers.
 

GhaleonEB

Member
malek4980 said:
That means there's only 200 to 300 thousand DS's in the stores. How will they meet demand?

I assume by continuing to produce units. That 200-300k is a snapshot, I'm sure in order to do the volumes they are Nintendo is cranking them out and refreshing the supply chain often.
 

malek4980

Rosa Parks hater
GhaleonEB said:
I assume by continuing to produce units. That 200-300k is a snapshot, I'm sure in order to do the volumes they are Nintendo is cranking them out and refreshing the supply chain often.

To be honest I am shocked they were able to meet demand up to this point. How did they forsee having the fastest selling system in Japanese history.
 

ioi

Banned
Hmmmm... there seem to be a whole mess of different issues here!!

1) Nintendo shipped numbers are always a lot closer to actual numbers sold than Sony numbers. Sony tend to overship, or seem to ship in large chunks, Nintendo tend to ship in more regular, smaller chunks. A simple example is that Sony will ship enough PSPs in October to last through Nov and most of December, Nintendo seem to ship enough to last a couple of weeks.

I'm not saying this has any major implications one way or another, but that from past experience this is what I've observed over the years (if people want evidence I will try to support this).


2) Media Create and Famitsu while being good indicators, are a fair way off in their sales estimations (upto 15-20% I'd say), sometimes being too high but often too low and this seems to be especially true of Nintendo and SCE games (maybe they sell a lot more online or through specialist shops, maybe they tend to sell over a period of time- have legs and this is harder to accurately track than a huge first week). Again I can try and show some supporting evidence if people are still doubting that.


3) Neither of these really make any difference to the fact that the DS has likely sold around 5.1-5.2m this week in Japan, and is the fastest selling system ever to do so (GBA 2nd, PS2 3rd as stated- PS2 had a pretty horrible first christmas in Japan).


4) The performance of the DS this winter in Japan has surpassed any performance of any other piece of hardware ever in Japan, and 4 (maybe 5-6) million sellers in 13 months is far more than any other system has ever managed, so yay for the DS.
 

ioi

Banned
malek4980 said:
To be honest I am shocked they were able to meet demand up to this point. How did they forsee having the fastest selling system in Japanese history.

Well I think that is my main point- Nintendo seem to be very good at regularly replenishing stock levels, probably on a weekly basis if not even more regularly than that.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Maybe they are just a bit more flexible than their competitors ^^.
 

ioi

Banned
I like you Jonnyram and I don't want to argue with you, but you do seem to be a bit blinkered when it comes to Media Create numbers (do you work for them or something? :p)

Jonnyram said:
Nintendo knows exactly how many they've shipped, but for true sales, they only have the same data we have, i.e. Media Create, Enterbrain, MediaWorks, Oricon and other research companies. They don't do their own sales tracking.

Agreed, but they do get feedback from retailers about how many more orders they want to take and so forth, and again if you're a retailer (or a good one anyway who is aiming to make a profit) you won't be wanting to order 1000 copies of a game you only sold 6 of last week, are you?

Jonnyram said:
Here's some food for thought. I can walk into nearly any game shop in Japan and buy a new copy of Super Mario Advance. Some of the shops have more than one copy in stock. Do you seriously think the shipment numbers are closer to the sales numbers than a game like Shadow of the Colossus, which is out of stock in many stores already?

Agreed again. Games that have dropped away and aren't likely to sell any more are finished. Like Resident Evil 4 and GT4 as I said above, so do we believe that because famitsu have only tracked about 1,000,000 copies of GT4 and Sony say they have shipped 1.09m that 90,000 copies are still in shops? That's a hell of a lot for a game that is only selling a couple of hundred a week tops. Would it not make more sense given that Famitsu had first week sales at 663,543 and Media Create at 634,739 that maybe neither were actually right, and the game sold more like 690k in it's first week and constantly tracked a little bit higher (or a bit higher some weeks, a bit lower others) and has sold about 1.08m now in Japan with a surplus of about 10k sitting on shelves still?

Jonnyram said:
They don't actually ship games unless retailers order them, so the risk is with the retailer, not Nintendo. Part of the thinking behind DS's new cart format, though, is to make orders quicker to turnaround, so if retailers are bearish and order few copies, but the game turns out to be ultra-popular, a new batch can be up and running quickly.

I agree. This is why I think the shipped number for Brain Training is likely to be very close to the sell-through number as I don't think anyone could accurately predict far enough into the future to make a good business decision to make 400,000 more copies of the game than have been sold at the moment, especially when sales of the game are likely to be on the decline.

Jonnyram said:
Because Gentle Brain Flexing sold less than Brain Training perhaps? Also, Brain Training 2 has been misappropriately labelled a sequel by you and others. It's a separate title and is unlikely to eat into sales of the original title. The training is more kanji-based.

Thanks for the info on BT2, I am the first to admit I'm not totally up on what the new game is about, and to be honest I'm happy about the fact it's gonna be quote different as I want to see BT continue to sell well.

My point about GBT and BT is that IF Media Create / Famitsu sales are FACT (although how can they both be when they differ from one another so much) then why are there a lot more copies of BT than GBT on the shelves (3 times as many) when both games are selling at roughly the same rate?

If I am wrong and BT has in fact sold about 980k by the 25th and GBT has sold about 850k, then why isn't GBT's shipment number about 850k+400k stock - 1.25m?

Jonnyram said:
Researchers don't have perfect numbers, but it is also true that Brain Training is a well-stocked game, nationwide, because of its long legs. It's also sold in non-game stores because of its massive appeal. It's not totally unfeasible that there may be a couple hundred thousand copies in stores right now, esp. considering the game sells 50k a week.

Well it's doing 50k at the moment, but you and I both know that it'll drop back down to ~15k in a couple of weeks.

Also, related to the above point- is GBT not as well stocked then (maybe this is the case I don't know).

Jonnyram said:
There's something wrong there, but I don't know if it's with the sales researchers or Capcom's figures.

Well it's likely to be the sales researchers isn't it- again I'm pretty sure Capcom know exactly how many they shipped. And similarly when Media Create tracked the original Mario Tennis 64 at 1.34m+ sold in Japan and Nintendo have only shipped 1.1m as of Dec 31st 2004 then it's unlikely to be Nintendo who are wrong. Banpresto only shipped 250k copies of Super Robot Wars R in Japan, Famitsu tracked it on over 340k. Etc etc.

Jonnyram said:
Perhaps the PStwo bundle doesn't count towards software sales for Media Create and co., but Sony counts the production numbers at their side?
They're the best we have in terms of actual sales, though, and your crusade to prove otherwise is generally overzealous and underachieving.

I know they are the best we have, which is why I use them and look forward to them as much as anybody else.

However, I'm saying that looking at previous trends (and I have whole spreadsheets of them) that for Nintendo games they tend to track around 15% lower than the games actually sell (this is an average of course, the Mario Tennis point above shows that this differs per game) and about 7% lower for a typical SCE game. Most other games are pretty spot on apart from Capcom funnily enough who nearly always have their games reported about 5% higher by Famitsu / Media Create.


One more point, the whole shipped and sold thing. These points are related to SOFTWARE IN JAPAN. Most software in Japan sells about 50% in it's first week and drops away fast. As Jonnyram said with Shadow of the Colossus, the shipped numbers are pretty much the same as the sold numbers since no more copies of the game are going to be sold and retailers are likely to either return any excess or just order enough to start with.

HARDWARE is a different story as it will always sell and continue to sell, so it's not a crazy concept to have half a million GBAs or PSPs or whatever sitting in stores, whereas for me anyway, it's a pretty crazy one to have half a million copies of a game that has already been out for 7 months and is unlikely to sell another half a million.
 

ioi

Banned
Here's a good site for people to look at and make up your own minds if you care:

http://www.kyoto.zaq.ne.jp/dkbkq103/maintitle5.htm

It lists by publisher (all in Japanese I'm afraid) major franchises and their FAMITSU sales in Japan (Famitsu is the only tracker that readily releases numbers in this kind of detail).

Top left is Nintendo, top Right SCE etc.

One column before the end lists the total sales according to Famitsu for that game (it goes week 1, week 2, week 3, total, % sold in week 1).

POkemon stadium for example, we have:

Pokemon Stadium 98.08.01 N64 159,967 113,013 1,094,765 14.61 %
Pokemon Stadium 2 99.04.30 N64 190,913 128,236 34,024 710,765 26.86 %
Pokemon Stadium 3 00.12.14 N64 226,185 115,548 39,242 780,017 29.00 %
Pokemon Colosseum 03.11.21 GC 166,105 49,639 32,752 656,270 25.31 %
Pokemon XD 05.08.04 GC 100,970 32,678 22,429 197,676
Pokemon Trading Card 98.12.18 GB 164,329 109,082 94,865 931,614 17.64 %
Pokemon Pinball 99.04.14 GB 247,298 150,667 796,693 31.07 %

I have the CESA white paper 2003 here, which lists shipments upto Dec 31st 2003.

It gives for Japan (can find all this at http://www.everythingandnothing.org.uk/vg/worldtotals.php ):

Pokemon Stadium- 1.37m (vs 1.10m)
Pokemon Stadium 2- 0.95m (vs 0.71m)
Pokemon Stadium 3- 1.14m (vs 0.78m)
Pokemon Colosseum- ??
Pokemon XD- ??
Pokemon Trading Card- 1.39m (vs 0.93m)
Pokemon Pinball 1.02m (vs 0.80m)

Can continue the same for Mario Karts, Kirbys, Donkey Kongs, Everybody's Golfs, Gran Turismos?

Again, are people suggesting that there are 270,000 copies of the original Pokemon Stadium are sitting on shelves in Japan? 240,000 copies of the sequel? 360,000 copies of Stadium 3? 420,000 copies of Pokemon Trading Card (notice the higher the game sells, the larger the discrepancy... interesting)?

Who'd bet that Colosseum hasn't done 800k+? XD shipped 240k according to Nintendo.

Nobody else see a pattern here?


Resident Evil games:

RE1- 1,194,799 (shipped 1.11m)
RE2- 2,154,975 (shipped 2.03m)
RE3- 1,383,282 (shipped 1.55m)
RE4- 220,704 (shipped 210k)

A hell of a lot closer (with the exception of RE3??) and generally higher.


Final Fantasy:

FF VII- 3,277,766 (shipped 3.28m)
FF VIII- 3,501,588 (shipped 3.69m)
FF IX- 2,707,301 (shipped 2.79m)
FF X- 2,325,215 (shipped 2.48m)

Accuracy varies, but generally within ~5% percent.
 
This may be a little of topic. But does anybody know how well animal crossing is doing in the u.s? I swear that at least around here (Milwaukee,WI..metro area), every single copy of this game is sold out. i've been trying my hardest to buy it for my gf and i cant find it. I went all the way to madison and still couldnt find it. That begs me to ask, how well is it doing here?
 
D

Deleted member 284

Unconfirmed Member
malek4980 said:
To be honest I am shocked they were able to meet demand up to this point. How did they forsee having the fastest selling system in Japanese history.
They didn't. They just ramped up production as demand increased.
 

donny2112

Member
ChronoMagnus said:
This may be a little of topic. But does anybody know how well animal crossing is doing in the u.s?

We'll (probably) find out January 12th, when the NPD for December 2005 is released, unless Nintendo puts out a press release before hand. I hope it doesn't turn into a Nintendogs situation (in September) where it sells "a lot," but since it was out of stock for much of the month, a ton of potential sales were lost. :(
 

ioi

Banned
Well apparently Animal Crossing is selling like hotcakes in the US as well, but we're gonna have to wait and see for actual numbers tho.

From what we've been hearing so far though, I don't think 500k in December is an impossibility...
 

ioi

Banned
YEP

HOLY MOTHER OF GOD

Those numbers are INSANE

1. NEU Kingdom Hearts II Square Enix PlayStation2 727.591 727.591
2. 2. Animal Crossing: Wild World Nintendo Nintendo DS 416.132 1.177.108
3. 3. Mario Kart DS Nintendo Nintendo DS 302.742 667.799
4. NEU Naruto: Narutimate Hero 3 Bandai PlayStation2 216.966 216.966
5. 7. Pokemon Mysterious Dungeon: Blue Rescue Force Game Boy Advance Nintendo 157.786 511.704
6. 6. Pokemon Mysterious Dungeon: Red Rescue Force Game Boy Advance Nintendo 156.430 512.054
7. 5. Tamagotchi no PuchiPuchi Omisecchi Nintendo DS Bandai 156.181 721.104
8. NEU Metal Gear Solid 3 Subsistence PlayStation2 Konami 103.894 103.894
9. - Mario Party 7 Gamecube Nintendo 100.130 319.650
10. 8. Kahashima Ryuuta Kyouju no Nou o Kitaeru Otona DS Training Nintendo DS Nintendo 93.240 1.004.681
 
If those are true numbers those are crazy for the DS. 400k for Animal Crossing? 300k for Mario Kart? Still all the big games that came out last week are in that top 10. So it might be right.
 
I remember last year there was some joke leak on the Revolution or something on a Spanish Magazine on the 28th. So these could be fake.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
As I'm German, I can garantue you, that it's not fool day. It's April, 1st.
 
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