Yeah, or Starfield, Hellblade 2, Hifi Rush.
Then again, for some reason you didn't mention games like COD, Apex Legends, Palworld, Fortnite or Helldivers 2.
It's also not like Sony replaced all non-gaas with gaas.
They're doing both.
You keep mentioning Xbox titles as if it's a contest .Yeah Xbox games do poor in sales,we know that already because gamepass is the main drive of that thing so it's a moot point to compare sales of games that are available on a subscription versus ones that are supposed to be live service.
And again I thought this was about Sony and their view of the market,what's Microsoft got to do with anything. Unless you're really gonna tell me you were looking at Starfield to be a big seller when it was announced to be available on gamepass day 1 as did the other games you mentioned. I would hope devs are smarter than that as an example of a "big" release,especially when it was riddled with bugs at launch and probably even now knowing Bethesda though I haven't played it so can't judge its current state.
As for your actual live service argument.
The reason I didn't mention Apex,COD or Fortnite is because those have been the poster childs for successful GAAS since a decade, it's literally the reason so many live service games fail. Because they try to copy those 3 games and we've seen failure after failure after failure in search of that lightning in a bottle.
Ofc there's gonna be 1 success in 100 tries like Palworld or Helldivers 2 which had a great start but from what I remember seeing it isn't doing so well lately,Its numbers have gone down significantly.
But if you think 1 success in 10 or 50 or 100 tries is good vision of the market as a developer then I don't know what to tell you except go ahead and gamble some big money since that's might as well what they'll be doing if that's the case.
And Sony hasnt abandoned sp experiences ofc not, we've just got Astrobot recently but that doesn't mean we're getting the same amount of them as we would've had they not started this gaas initiative so don't be naive.
Hell it's just recently we've heard about the Bend and Bluepoint gaas project cancelations that sent them back years. Or do you think Bend's been working on a simple Days Gone remaster for 6 years?!
ALL the cancelations are proof that this
Teams look at the market and adapt.
Didn't work out at all when it came to their vision of the market. That's IF you trully believe that's the case and it wasn't actually publisher forcing them to "adapt" to it.
Anyway, we're running in circles apparently so how about we end it here. Let's agree to disagree.