Dirk Benedict
Member
He would have been my pickWish Yosh would have had a chance to lead PS. I wonder if he is considered "too nice" for that though.
He would have been my pickWish Yosh would have had a chance to lead PS. I wonder if he is considered "too nice" for that though.
It's silly to be talking about retail store promos when talking about indie games like REPO, Vampire Survivors, Miside, Crow Country, etc. We're not talking about games that got a physical release. He's talking about small indie games that "nobody has ever heard of" being able to make it big.I'm talking store promos as in retail which is a very console thing, since PC games on disc died probably 10+ years ago.
Though console games have gone digital a lot, there's still physical buyers and gamers trading in old games for new games which is also a console boost since PC gamers cant do that.
Ironic isn't it. This reflect how out of touch they are this generation with their obsession for live service games.
I hope they wake up soon and start making games as they used to, to have a healthy lineup of games for PS6. The PS4 had huge hyped that leaked into the PS5 (and Sony wasted it, even though it sold well, they perception is not good anymore) but that definitely won't happen with the PS6.
that's irrelevant to the discussion. We're talking about OUTPUT. It doesn't matter which platforms is released for, the fact of the matter is PlayStation studios produced those games in that time frame.Crossed out remakes and cross-gen games you could have played on PS4.
Let's leave it at first 4 years.
PS4: 2013-2017
PS5: 2020-2024
I'm not saying better necessarily. But was it really that much 1st party output from Sony for PS4 those years? Was it better?
PS4: Infamous, Killzone SF, Knack, The Order 1886, Driveclub, Ratchet & Clank remake, GT Sport, Uncharted 4, Horizon FW, The Last Guardian
PS5: Demon's Souls remake, Spider-Man Miles Morales, Ratchet & Clank RA, Returnal, Horizon FW, GT7, God of War Ragnarok, Spider-Man 2, Helldivers 2,Concord, Astro Bot.
Did I miss anything? Did I make a mistake? You tell me what's so different between those two or why Sony's output for PS4 those years is definitely superior.
This year PS Studios is releasing Ghost of Yotei and Death Standing 2, so those should make up for those 2018 games you're so eager to include in there, just because releases don't usually fall on the same months in a calendar year...You're also including a fair bunch of games that although exclusives were not from Playstation Studios like all those from Housemarque you listed, you also included Bloodborne, again not a PS Studio game and you know that very well. PlayStation 5 has also had many 3rd party/2nd party collaborations, and games that to this day are still console exclusive to PS5, I didn't count any of those because that's irrelevant to the discussion here. Yeah, it always comes down to preference, but facts are facts, and Sony Studios have had just as strong output this generation as they had last gen.By April 25, 2018, PS4 had released Sony exclusives such as Killzone: Shadow Fall, Knack, Infamous Second Son, Gravity Rush Remastered, The Order: 1886, Bloodborne, Until Dawn, Uncharted 4: A Thief’s End, The Last Guardian, Gravity Rush 2, Horizon Zero Dawn, Everybody’s Golf, Gran Turismo Sport, Shadow of the Colossus (Remake), and God of War (2018). There were also some smaller titles like resogun, aliennation, helldivers 1 and matterfall.
Sick lineup and almost all of them exclusive to ps4. No pc release no crossgen. It had quality and quantity. I dont know maybe it's just my preference tho. Ps3 had a stupid architecture if you add their lineup from 2013 on top for that than that timefrime is even better. If Sony already had x86 with ps3 all those 2013 ps3 would have been crossgen. So its not even a contest.
This year PS Studios is releasing Ghost of Yotei and Death Standing 2, so those should make up for those 2018 games you're so eager to include in there, just because releases don't usually fall on the same months in a calendar year...You're also including a fair bunch of games that although exclusives were not from Playstation Studios like all those from Housemarque you listed, you also included Bloodborne, again not a PS Studio game and you know that very well. PlayStation 5 has also had many 3rd party/2nd party collaborations, and games that to this day are still console exclusive to PS5, I didn't count any of those because that's irrelevant to the discussion here. Yeah, it always comes down to preference, but facts are facts, and Sony Studios have had just as strong output this generation as they had last gen.
and yet the output of PS Studios (the matter at hand in this conversation) has been pretty much the same as last gen launch-aligned. I don't care about what you feel worse, sucks for you.Bro you mentioned helldivers 2 and demons souls as well. Let's do it further show us all those collaborations which are fully owned by Sony.
There are two key differences between these generations. First, cross-gen wasn’t really a thing back then. Games that are cross-gen now would have been last-gen exclusives in the past. God of War 2 was released exclusively on PS2 well after the PS3 launched. Gran Turismo 6 came out on PS3 after the PS4 was already available.
Second, what really makes the PS5 generation feel worse is how many games have been cancelled. Their lack of a clear strategy—especially around live service games—has made this generation feel directionless and disappointing.
and yet the output of PS Studios (the matter at hand in this conversation) has been pretty much the same as last gen launch-aligned. I don't care about what you feel worse, sucks for you.
That's only good Japan studio game since PS2.Thats ONLY game liked from Sony for the entire PS5 generation.
That's only good Japan studio game since PS2.
But the thing for gaming is once you go big, you dont really look back. Ya, EA has some indie games and cheap mobile stuff division, but most of the time big gaming corps go big or go home.
You'd think they could carve out some small teams and make some $20 games like indie devs can, but I guess when it comes to costs and business strategy they'd rather roll the dice on big budgets going after 10M+ copies sold at $70 each or a giant F2P game hoping for the next Fortnite or COD.
Great strategy if it's a smash hit. Bad results can lead to studio closure though at the beginning years back they had a shit ton of budget in the bank. All gone.
No they don't.
The biggest piece of evidence of what I'm saying is people citing AAAs like Astrobot or Space Marine 2 as examples of successful AAs that the industry needs to follow.
What's actually giving you this perception is AAAs are more covered by the press and Youtubers, so when one fails you hear everywhere about it, but no one covers AAs, so 10 or 20 of them can fail in a given year and you don't hear a peep.
But this is Japan Studio and their line of work was well known, all these people (allegedly) outraged by their closure shouldn't have been expecting anything that different.
They did other kinds of games besides cute character games, they made Gravity Rush 2 for PS4, an 80 metacritic game and follow-up to an (allegedly) beloved game. Did anybody buy that one? No. So it gets shuttered.
Probably because Puppeteer is too weird of a game, and Knack 1 and 2 both got awful reviews with an odd looking mascot.
When people want AA games, they want something more like these in terms of production values or gameplay. Not AAA 7 years to make budget busters, but not indie-ish low budget stuff. I quickly did a google search.
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10 AA Games With AAA Appeal
Would you believe it if I told you there are 10 AA games with AAA appeal?www.dualshockers.com
This. Don't forget the others failures soon to happen. Most of their big AAA games will flop (or half-flop), including from their biggest studios. Besides some people still buy PS5 to play those cheap AA games and invest into PS ecosystem. This is why people bought PS4s and invested into their digital library after PS3 great exclusive AAs games (and a few non-woke AAA games like GoW3 and TLOU). This is why people are buying Switches right now and why they are going to buy Switches 2 in droves.They burned 400 000 000 dollars on the biggest fucking flop of all time (Concord) + dozens (hundreds?) of millions on other GaaS projects that were cancelled. But they didn't want to fund many smaller scale AA games?
I still don't understand why they didn't make a PS4 version of Puppeteer, it would have certainly helped it and strengthen the PS4 launch lineup a bit as well. Puppeteer is still locked to the PS3 to this day, that's disgraceful.It's a stupid and unsustainable long-term bet. If you have a massive flop, it can tank the entire publisher. It's a way better option to have a good spread of the big & small, especially when it comes to having a consistent release cadence of exclusives, a requirement for platform holders IMO.
If SIE don't want the "stigma" (can't believe anyone would view it like that) of AA games on their premier label...just make a spinoff label! They've done this for film and music, why can't they for gaming? A smaller label for AA releases while the premier one handles the AAA blockbusters. That shouldn't be so hard to do.
I don't think Astro Bot is a AAA game by the metrics of budget, people involved, or time of development. To me it's a very high-quality & polished AA game that has the impression of AAA production values, but that's down to the talents of Team Asobi and SIE.
The game was developed in 3 years, much less than a typical modern AAA, and with a relatively small team size. It also has a much lower budget than something like Horizon Forbidden West, TLOU2 or especially Spiderman 3, even if it's higher-budget than most AA and especially indie titles. That's my impression on Astro Bot, anyhow.
Space Marine 2? Well I don't know the development history on that one, so maybe it more cleanly falls into the AAA territory when it comes to aspects of budget, manpower, dev time etc.
There are many reasons why a game that's good may bomb in sales. Sometimes, it's on the publisher's end; maybe they did very little or poor marketing for the game, or released it ini a bad time frame where it got easily overshadowed by other releases. SIE have made that mistake quite a few times in the past, even more recently with, say, HFW releasing just a couple weeks before Elden Ring. So it's not impossible to imagine they made a similar mistake with games like Gravity Rush 2.
Like, did GR2 even have an anime crossover? That should've been an obvious tie-in, and I'm looking it up now there was a super-short 2-episode promotional thing but they were only like 10 minutes each. So, it never got a full length series, even as half a season? That's wild to me considering the first game was only on Vita so the IP wouldn't have had much exposure to begin with prior to the sequel.
How is Puppetteer too weird in a world where there are games you can play as a drug dealer or guy in a pot using a pickaxe to climb a mountain? Puppeteer was a victim of bad timing and not being enough of a game for a system that needed bigger exclusives to help it rebound against competition of the time.
It also released just months before the PS4's launch, so it ran into the same issues as GT6: too late for PS3, too soon so overshadowed by PS4.
Well, it's true. There's lots of Steam games that sold a ton (big or small indie games) with hardly any marketing except YT videos.It's silly to be talking about retail store promos when talking about indie games like REPO, Vampire Survivors, Miside, Crow Country, etc. We're not talking about games that got a physical release. He's talking about small indie games that "nobody has ever heard of" being able to make it big.
No, that supposed $400M budget was a lie. Concord was greenlighted by Yoshida btw.They burned 400 000 000 dollars on the biggest fucking flop
Probably because only 4 people bought it for PS3, me being one of them. So they think its sales potential in PS4/PS5 is so small that a wouldn't be profitable to port it.I still don't understand why they didn't make a PS4 version of Puppeteer
Don't worry Shuhei, SCE/SIE Japan Studios AA IPs are now coming to Nintendo consoles.
It's not hard to do because most companies out in there in any industry have their share of lower end brands, mid tier, and high end product lines. The more mainstream the company is, the more tiers they have to try covering all the bases.It's a stupid and unsustainable long-term bet. If you have a massive flop, it can tank the entire publisher. It's a way better option to have a good spread of the big & small, especially when it comes to having a consistent release cadence of exclusives, a requirement for platform holders IMO.
If SIE don't want the "stigma" (can't believe anyone would view it like that) of AA games on their premier label...just make a spinoff label! They've done this for film and music, why can't they for gaming? A smaller label for AA releases while the premier one handles the AAA blockbusters. That shouldn't be so hard to do.
I would gladly trade Team Asobi for the return of Japan Studio.Also Sony:
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Probably because only 4 people bought it for PS3, me being one of them. So they think its sales potential in PS4/PS5 is so small that a wouldn't be profitable to port it.
I've bought over 85% of Japan Studio's games... And I'd love to buy White Knight Chronicles.Ask them if they bought Puppeteer day1, they'll say no and bought GTAV. And if I'm not mistaken Puppeteer was only $40... Also, people won't stop asking for Bloodborne remake/remaster/sequel but go ask them if they bought Demon's Souls remake. Yeah, didn't think so. That's why Japan Studio closed.
I bought it three times, even on its release day. And it's still the best game of my life.But this is Japan Studio and their line of work was well known, all these people (allegedly) outraged by their closure shouldn't have been expecting anything that different.
They did other kinds of games besides cute character games, they made Gravity Rush 2 for PS4, an 80 metacritic game and follow-up to an (allegedly) beloved game. Did anybody buy that one? No. So it gets shuttered.
I guess back then it was a sign of the times to come. The PS4 was already dominant and hitting homeruns left and right, but it still had its duds, some on the AAA side like The Order and Driveclub (sales-wise, the game was fine), but then the non-mainstream games like Gravity Rush 2 and The Last Guardian failed to entice enough people to secure a place for Japan Studio in the mix. I guess those two were painful failures (again, only sales-wise), and then Demon's remake was the final nail in the coffin.I bought it three times, even on its release day. And it's still the best game of my life
What would it change compared to the very late Japan Studio era? You wouldn't be getting Gravity Rush either way, as Toyama left SIE in August 2020.I would gladly trade Team Asobi for the return of Japan Studio.
I had WKC International edition. Solid game, good timesI've bought over 85% of Japan Studio's games... And I'd love to buy White Knight Chronicles.
Of course my first ps5 game was Demon souls
Yup. I think was since the PS4 that they told they wanted to focus on AAA games, so the closure of Japan Studio and some other AA dev studios was not surprizing, They still salvaged alot of ppl from Japan Studio since they formed Asobi Studio that is an AA studio. Ang guess what? They AA game won GOTY, but these games for better or worse, just dont pump the numbers Sony wants with they AAA games targeted to a more broad audience.This is actually a very smart move since they don't want to manage any studios making AA projects, better to just farm it out to a third party publisher and take a small IP ownership cut and let that third party create and distribute the game.
I still don't understand why they didn't make a PS4 version of Puppeteer, it would have certainly helped it and strengthen the PS4 launch lineup a bit as well. Puppeteer is still locked to the PS3 to this day, that's disgraceful.
Well, it's true. There's lots of Steam games that sold a ton (big or small indie games) with hardly any marketing except YT videos.
How many games like Vampire Survivors (which console e-stores have their share of random cheap indie games too) make it big? Hardly any. But somehow these kinds of games can explode on PC.
It's not hard to do because most companies out in there in any industry have their share of lower end brands, mid tier, and high end product lines. The more mainstream the company is, the more tiers they have to try covering all the bases.
But as you said, maybe game studios are afraid of the stigma thing where gamers will know Bargain Studio X comes from Company Y, so every gamer avoids games from Bargain X?
I dont a feeling Lexus buyers care the bottom brand is Toyota, or Porchse buyers care about lower tiers Audi and VW. Does a guy buying an $80,000 Lexus care that some people buy a $25,000 Corolla? Doubt it. But in gaming, maybe gamers care? Who knows.
I think a lot of it has to do with ego and simply if you got big bucks, you go big. If indie guys or small studios can make boomer shooters or Undertale or Terraria etc... I'm sure a big company can make them too with their shit loads of people and latest PC tools. But if they do, it looks bad.... a big techie gaming company should not be making 16-bit retro looking games or a fun run and gun Quake II kind kind of games for $19.99. And even $50 AA games are too low brow for them.
I guess back then it was a sign of the times to come. The PS4 was already dominant and hitting homeruns left and right, but it still had its duds, some on the AAA side like The Order and Driveclub (sales-wise, the game was fine), but then the non-mainstream games like Gravity Rush 2 and The Last Guardian failed to entice enough people to secure a place for Japan Studio in the mix. I guess those two were painful failures (again, only sales-wise), and then Demon's remake was the final nail in the coffin.
Yes, it is very smart to release a new game in a franchise that was among PS first-party most popular games in Japan on PS1, PS2, PSP and PS3 on Nintendo consoles, that sure gives a reassuring message.This is actually a very smart move since they don't want to manage any studios making AA projects, better to just farm it out to a third party publisher and take a small IP ownership cut and let that third party create and distribute the game.
By the way PlayStation has directly published Lego Horizon on Switch thus I wouldn't be so sure SIE "don't want to manage any studios making AA projects".