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List of PS5 Pro enhanced games

FUBARx89

Member
Even after all these thesises, I STILL don't know which graphics option is better for RE4Re 😁

Quality mode + RT, without HFR enabled gives the best possible image quality since it DOESN'T use PSSR, would that be correct ?
Truth be told, I don't see that much of a difference between the modes...

Also : I asked this before but, can anyone tell me about Lies of P ? What's the difference between the two modes ? The quality + HFR option looks to be - pretty much - 60fps, I don't see the reason to use the performance one.

Personally. The more I'm playing it in HFR mode, despite how clean it looks at times, I wouldn't recommend it unless you're a slave to the framerate. I'd say resolution & RT.

I've just discovered this lovely image quality issue with HFR on. The PSSR having issues with resolving the fine lines on the scope makes the wall aimed at looks almost like Quake 2 model warbling.

 
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Vick

Member
According to El Analista De Bits, the RE4 Remake on the base PS5 runs at dynamic 4K with temporal reconstruction (resolution mode).


The area that most noticeably drops from 60fps in the entire game is this exact place in the village square at night:

Resident-Evil-4-20241121215328.png


And this frame, while harder to tell due to all the post processing, using internal aliasing is still clearly 3840 x 2160 across the entire image.

evx1yRG.png


Wouldn't make any sense for a dynamic resolution implementation to not activate when the game needs it, no?

I'm not excluding it, but I haven't noticed a single instance of IQ appearing softer than usual in the entire game and DLC (+300 hours) and all the screenshots I've tested show the same exact 3840 x 2160 resolution. Not 1800p and surely not "from 1800p to 1620p" as it would mean the 2160 examples posted wouldn't exist.

And while I'm not necessarily saying this is the case here, El Analista de Bits is banned source here on GAF as was proven incorrect in many different occasions.

The PS5Pro version runs at a near-locked 60 fps (43% relative difference in this particular comparison, close to the 45% marketing claims), but there's no no power left for resolution increase.

Screenshot-20241201-212911-You-Tube.jpg



Nice that they used the maze, as I've said it's one of those places where I could feel the drops.

The resolution table provided by MisterXDTV is more realistic (dynamic 4K - between 1800p and 1620p). Your screenshots prove that RE4R looks amazing on the PS5Pro, but it seems that the game does not run at 4K native like you want people to believe.
Maybe I'm wrong, but that last sentence seems to heavily imply I'm being disingenuous..

NQ5FTWM.png



9JH8xiE.png


Which would be very offensive especially coming from one user I always liked such as yourself.
Perhaps you could search my previous posts in this Thread (when I unknowingly had a glitch that prevented me from using Resolution mode) and how hard I've been shitting on Capcom and how this game looked on Pro.

Not sure if this was posted yet, but Resident Evil 4 Remake Pro patch is broken. You select Resolution mode but it is in fact Framerate Mode, so if you recently played RE4 Remake on Pro, you played with base PS5 Framerate settings (meaning much lower resolution textures and many more very noticeable differences).

This is why framerate reports indicated identical performance between Resolution and Framerate mode on Pro, they are the same.

The most ridiculous thing is that the original Resolution Mode finally runs at stable 60fps on Pro, but the only way to access this much better presentation is from unpatched disk version (thank God for the Gold version).*

Hopefully they'll fix this shit as soon as possible, would be awesome if someone could contact John on X or someone from DF and let them know, so they can spread awareness.

*Unfortunately even the Gold Edition is the launch code, so while it has the higher graphical settings it suffers from some original IQ issues like sporadic moire and some aliasing.
To play the ideal version? Unless you installed RE4 on the Pro before the official Patch and never updated, no.
The ideal version was the one right before the latest patch.

Resolution/IQ matter on the game is a little complicated.. even if the patched game on Pro runs at Framerate settings when you select Resolution Mode (much lower res textures etc.), the IQ is better still on Pro than disc 1.00 version* because PSSR (or whatever they're doing) is way ahead at resolving some of the raw aspects affecting the original base PS5 Resolution Mode (aliasing, moire, etc). So even if it is perceived as a little softer, it looks both better and cleaner.

Those unpleasant IQ issues* were later solved with a patch, so if you own a disc version, you're going to get the higher graphics settings and sharper picture, but with those IQ issues the game originally shipped with.


I've played the Chainsaw Demo right after two playthoughs on Pro, and immediately noticed the much higher resolution textures and higher resolution/sharper IQ.
This Demo never received the Pro patch, but did receive the IQ improvements over 1.00.


Here. This is the Demo and those much higher assets/textures are everywhere, texture difference is night and day in so many spots a proper comparison would take forever:

fODG0TB.gif


Fd5OI9C.gif


k7boZlh.gif


qCwZfFx.gif


Just confirmed the higher settings are present on 1.00.


Unfortunately, you're right. I naively believed Gold Version shipped with updates (due to save file working), but no, it is indeed 1.00.

Capcom needs to fix this shit immediately. We have to do something.

Edit:

*That being said, IQ "issues" are greatly reduced by simply disabling Lens Distortion and CA, maybe on 1.00 they don't work as good as patched version.
I apologize for the many posts on the matter, but base PS5 version of Resident Evil 4 has also been massively affected by patch 1.400.
It runs at much more stable 60fps now, but those higher settings graphics are simply gone.

Basically on PlayStation platforms there's no longer high resolution textures/assets, and there's no way/graphic mode to bring them back.

Sarcastic Oc GIF


Great job Capcom, please stay the fuck away from RE2/RE3 now that the physical versions are coming.

Edit:

Thanks to the amazing FUBARx89 FUBARx89 , we discovered it's actually a stupid 1.400 glitch preventing those graphics to activate, on both base PS5 and Pro.
Likely caused by selecting Resolution when first booting the game. To fix this issue you have to switch between modes until you see the background (post first run) changing in real time.

Game is looking SPECTACULAR! And I did two whole playthroughs with the awful textures..

I would never in a million years be interested in making people believe something I know being false. I just provided what I could with my limited means and shared my experience with the game.

DF said base PS5 uses checkerboard, is there a way to easily spot checkerboard?

Edit:

Dragon's Dogma 2 uses Checkerboard on base PS5, and this is the kind of disgusting mess it produces:

n3zq8ey.jpeg


GdvH_9LW4AE-zXj


There's obviously nothing even remotely close to any of this on RE4.
Only IQ "issues" that I could notice in the game in Resolution HFR Off are of AA nature, as a raw native image would have, and it's the same for every version of the game due to way TAA has been implemented. It is undoubtedly free from this kind of reconstruction artifacts.
 
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Yeah. Unfortunately, Sucker Punch was lazy as hell IMO.

Resolution mode is just 4K Checkerboard, like original God of War. It's especially noticeable on the grass and particles in the distance, game still looks awesome but could look just a bit better with native res or now PSSR.
Framerate mode is 1800p Checkerboard, like the old PS4 Pro version. Both run at 60 locked.
Lazy PS5 update and now lazy Pro update as in no Pro update
 
The area that most noticeably drops from 60fps in the entire game is this exact place in the village square at night:

Resident-Evil-4-20241121215328.png


And this frame, while harder to tell due to all the post processing, is still clearly 3840 x 2160 across the entire image.

evx1yRG.png


Wouldn't make any sense for a dynamic resolution implementation to not activate when the game needs it, no?

I'm not excluding it, but I haven't noticed a single instance of IQ appearing softer than usual in the entire game and DLC (+300 hours) and all the screenshots I've tested show the same exact resolution.

And while I'm not necessarily saying this is the case here, El Analista de Bits is banned source here on GAF as was proven incorrect in many different occasions.


Nice that they used the maze, as I've said it's one of those places where I could feel the drops.


Maybe I'm wrong, but that last sentence seems to heavily imply I'm being disingenuous..

NQ5FTWM.png



9JH8xiE.png


Which would be very offensive especially coming from one user I always liked such as yourself.
Perhaps you could search my previous posts in this Thread (when I unknowingly had a glitch that prevented me from using Resolution mode) and how hard I've been shitting on Capcom and how this game looked on Pro.





I would never in a million years be interested in making people believe something I know being false. I just provided what I could with my limited means and shared my experience with the game.

DF said base PS5 uses checkerboard, is there a way to easily spot checkerboard?

Edit:

Dragon's Dogma 2 uses Checkerboard on base PS5, and this is kind of disgusting mess it produces:

n3zq8ey.jpeg


GdvH_9LW4AE-zXj


Which is obviously entirely absent on RE4.
Only IQ "issues" the game has in Resolution HFR Off are of AA nature, not one single reconstruction artifact.
The last sentence simply means that your claims were not true. You probably really believed that the PS5Pro version was running at 4K native (and I believed you too at first because your screenshots could have passed for 4K), but it seems the game wasnt running at 4K native like you thought.

I often see elanalistadebits videos here on neagaf and I think his pixel counts in RE4R are legit. NXgamer also confirmed the game wasnt running at 4K native (in resolution RT mode).

eSarM1G.jpeg


It makes perfect sense to me why the PS5Pro is 43-45% faster in this game compared to the base PS5, because it corresponds to 45% improvement in GPU power, but to run this game at native 4K on top of that would require even faster GPU.
 
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Df did a video a month ago. It probably would give you a better look than any of us.

Thanks ...still hoping to hear some impressions as I havn't seen any here, surprisingly, since this games features were so hyped pre-release of Pro ....I'm thinking it's a situation where without playing both games side by side it's hard to tell ....Hopefully I'm wrong

I've tried the trial but don't know if that had Pro enhancements and I can't find confirmation online if the demo has them or not...anyway
 

rofif

Can’t Git Gud
Resident Evil 4 in the mode I'm using, High Framerate OFF, Resolution and RT, definitely doesn't use PSSR.
I've pixel counted two frames, one from the outdoor village and one from indoor castle and both have shown full native 3840 x 2160 Corporal.Hicks Corporal.Hicks .

FUBARx89 FUBARx89 suspected PSSR is only used when in HFR mode:



I imagine the same could happen with RE8, which I haven't started yet @King Dazzar as I'm still on Separate Ways.
Still feel the urge to play and replay the game and unlock everything and complete every challenge after hundreds of hours, nobody does games like Capcom.
Same here. I can’t stop worth re4. It’s great.
And dead rising after this!
 

Vick

Member
The last sentence simply means that your claims were not true. You probably really believed that the PS5Pro version was running at 4K native (and I believed you too at first because your screenshots could have passed for 4K), but it seems the game wasnt running at 4K native like you thought.
I'm sorry, but "it seems" based on what?

I'm playing the game right now, just took screenshots (that you're completely free to pixel count yourself) while running and moving the camera, not one reconstruction artifact of any kind that I could see, same exact IQ as staying still.

Gameplay screenshots running (with Striker Charm 8% faster movement) AND rotating the camera (DoF, Motion Blur, CA and Lens Distortion OFF):

Resident-Evil-4-20241202005446.png


Resident-Evil-4-20241202005451.png


Gameplay screenshot while staying still, even though Ada never really stays still in idle (DoF, Motion Blur, CA and Lens Distortion OFF):

Resident-Evil-4-20241202005620.png


1:1

UaZfRKV.png


Full 4K detail on clothes and stiches, no dithering whatsoever on hair in any cutscene nor instance whatsoever that I could notice (replaced instead by native res aliasing), single strands on Luis facial hair always precisely resolved, every single aliased edge always coming as 3840 x 2160..

If this is not native 4K, then what are we are looking at?

It's a genuine question, reconstructed using what? I don't know of a single reconstruction technique that doesn't produce artifacts with fast movements while turning the camera, and that also presents native 4K aliased edges and fully preserved texture detail..
And this ain't an hallway, there's a lot of stuff like explosions and fire and destruction and enemies happening in this place, if there was a dynamic resolution in place this is the exact kind of situation it would intervene. Does this look like 1800p or "a more realistic 1620p" to you?

So all I can say, once again, is that I'm sorry you don't believe what I take time posting, but I'm not willing in the slightest to take as proof what a suspicious source banned on GAF is claiming when my own eyes and tests are telling me otherwise.

And since this is my direct experience with the software for more than 300 hours, I'll keep saying RE4R is native 4K when running in Resolution Mode with HFR Off because this is what evidence is telling me.
Evidence anyone here could easily corroborate in seconds by pixel counting or testing themselves.

Edit:

A couple more screenshots took shortly after the others, mostly because the previous ones look like ass graphically and don't really do the game justice.

DoF, Motion Blur, CA and Lens Distortion OFF:

Resident-Evil-4-20241202031721.png


DoF, Motion Blur, CA and Lens Distortion ON:

Resident-Evil-4-20241202031820.png


Resident-Evil-4-20241202033125.png


Resident-Evil-4-20241202033454.png


Resident-Evil-4-20241202033719.png


And one from a previous run:

Resident-Evil-4-20241128044705.png


I'm honestly interested in other people opinions on this matter because I'd obviously like to know if I'm wrong about something, but game keeps looking native 4K to me. As a matter of fact, more native 4K than countless proven native 4K games with heavier TAA implementations.
Corporal.Hicks Corporal.Hicks what does "Interlaced" mean exactly? Is there an easy way to distinguish between a native resolution and an "interlaced" one?
 
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Kangx

Member from Brazile
The Witcher 3 looks pretty sharp on the pro. Like 4k sharp. Most likely running in the upper bound of DRS.

This is why I like game with DRS and unlock frame rates. It's kinda future proof.

The graphics overall looks good, but the animation during cutscene still look janky like games 10 years ago which it is but man the combat kinda clunky also.

I don't enjoy the fighting, but the scenery could look really beautiful for a 10 years old game With 4k like image.

Is the combat gona get better later on? I am still early. Just traveled to the first big region look for Ciri.
 
I'm sorry, but "it seems" based on what?

I'm playing the game right now, just took screenshots (that you're completely free to pixel count yourself) while running and moving the camera, not one reconstruction artifact of any kind that I could see, same exact IQ as staying still.

Gameplay screenshots running (with Striker Charm 8% faster movement) AND rotating the camera (DoF, Motion Blur, CA and Lens Distortion OFF):

Resident-Evil-4-20241202005446.png


Resident-Evil-4-20241202005451.png


Gameplay screenshot while staying still, even though Ada never really stays still in idle (DoF, Motion Blur, CA and Lens Distortion OFF):

Resident-Evil-4-20241202005620.png


1:1

UaZfRKV.png


Full 4K detail on clothes and stiches, no dithering whatsoever on hair in any cutscene nor instance whatsoever that I could notice (replaced instead by native res aliasing), single strands on Luis facial hair always precisely resolved, every single aliased edge always coming as 3840 x 2160..

If this is not native 4K, then what are we are looking at?

It's a genuine question, reconstructed using what? I don't know of a single reconstruction technique that doesn't produce artifacts with fast movements while turning the camera, and that also presents native 4K aliased edges and fully preserved texture detail..
And this ain't an hallway, there's a lot of stuff like explosions and fire and destruction and enemies happening in this place, if there was a dynamic resolution in place this is the exact kind of situation it would intervene. Does this look like 1800p or "a more realistic 1620p" to you?

So all I can say, once again, is that I'm sorry you don't believe what I take time posting, but I'm not willing in the slightest to take as proof what a suspicious source banned on GAF is claiming when my own eyes and tests are telling me otherwise.

And since this is my direct experience with the software for more than 300 hours, I'll keep saying RE4R is native 4K when running in Resolution Mode with HFR Off because this is what evidence is telling me.
Evidence anyone here could easily corroborate in seconds by pixel counting or testing themselves.
Based on common sense. You need RTX4070ti, or 6950XT to play this game at 4K native with RT and hair strands at around 60fps, and the PS5Pro has much slower GPU.

It's not just El Analista De Bits who said that the RE4R isnt running at 4K native on the base PS5. Nxgamer and Digital Foundry (two of the most credible sources you can ask) also said the game does not run at native 4K, but at interlaced / checkerboard 4K. The RE4R received an update for PS5Pro and it's probably using PSSR in all it's modes instead of checkerboard 4K (your screenshots look a lot better than the original PS5 screenshots.). As for the lack of image reconstruction artifacts, with such a high base resolution you will not see them as easily, even in motion, so you have no proof that the game runs at 4K native.

If you want to believe that the game runs at 4K native, please do, but the chart linked by MisterXDTV with 1800p-1620p pixel counts is definitely more believable to me. At the end of the day, I dont care about your PS5Pro, because I can run both RE4K and Village at native 4K with maxed out settings.

RE4-Remake.jpg


re4-2024-12-02-03-32-48-217.jpg


re4-2024-12-02-03-37-35-506.jpg


re4-2024-12-02-00-56-36-989.jpg

re4-2024-12-02-00-57-09-774.jpg


re8-2024-12-02-03-22-32-825.jpg


re8-2024-12-02-03-26-00-910.jpg


re8-2024-12-02-03-28-33-691.jpg


re8-2024-12-02-03-21-50-995.jpg

re8-2024-12-02-03-27-54-884.jpg
 

Vick

Member
It's not just El Analista De Bits who said that the RE4R isnt running at 4K native on the base PS5. Nxgamer and Digital Foundry (two of the most credible sources you can ask) also said the game does not run at native 4K, but at interlaced / checkerboard 4K. The RE4R received an update for PS5Pro and it's probably using PSSR in all it's modes instead of checkerboard 4K (your screenshots look a lot better than the original PS5 screenshots.).
But you already had people in this Thread, people actually playing the game on the console like me or FUBARx89 FUBARx89 , who don't believe at all PSSR is being used in Resolution mode with HFR Off..
Not only since IQ is noticeably different from HFR On that apparently does use it instead, but because PSSR would never leave aliased edges to pixel count so easily like what's shown in the images I posted.

PSSRvs-DLSS-A.gif


PSSRvs-DLSS-5.gif


Getting rid of aliasing virtually the main thing PSSR does, and aliasing in particular is the only noticeable IQ "issue" in RE4. Usual PSSR artifacts, instead, are nowhere to be seen in RE4 and only seem to appear when enabling HFR Mode.

Also, if common sense is telling you that a 45% increase in Performance would leave no room for a resolution boost, how could PSSR, which is considerably more demanding than checkboard, fit into the picture?

As for the lack of image reconstruction artifacts, with such a high base resolution you will not see them as easily, even in motion, so you have no proof that the game runs at 4K native.
True, but I also believe I've posted enough material to support my claims.
Material that could also easily disprove what I'm saying in case more well-versed users would want to join the discussion.

If you want to believe that the game runs at 4K native, please do, but the chart linked by MisterXDTV with 1800p-1620p pixel counts is definitely more believable to me.
But doesn't that chart indicate a dynamic 2160, meaning actual native 4K dropping to 1800p at minimum in Resolution Mode HFR Off, and dropping to 1620p with HFR On?
This scenario I've already said I'm not excluding, just based on the areas suffering from frame drops the most resolution doesn't appear to scale down from what's my experience (and I've shared pictures of such instances), so if dynamic resolution is in place it's not working as it should.

Edit:

That chart is from Resetera, and it indicates 2160m, meaning machine learning upscale.

0JEi5YHv_o.png



4EIvxXl.png


So at ERA they believe Resolution Mode HFR Off is using PSSR from 1800p, despite the game being full of easily countable aliasing not matching 1800p, and showing complete absence of every known PSSR artifact. The chart also says this mode is "Locked 60fps", which isn't technically true.

Wouldn't exactly bet on what they provided being correct..

At the end of the day, I dont care about your PS5Pro, because I can run both RE4K and Village at native 4K with maxed out settings.

RE4-Remake.jpg


re4-2024-12-02-03-32-48-217.jpg


re4-2024-12-02-03-37-35-506.jpg


re4-2024-12-02-00-56-36-989.jpg

re4-2024-12-02-00-57-09-774.jpg


re8-2024-12-02-03-22-32-825.jpg


re8-2024-12-02-03-26-00-910.jpg


re8-2024-12-02-03-28-33-691.jpg


re8-2024-12-02-03-21-50-995.jpg

re8-2024-12-02-03-27-54-884.jpg
f0a44825fc5594ea2fb316d10c3a65a5.gif


It's not "my Pro", you're in a Thread about a console most participants here bought and would be interested in these kind of info.
Your screens look great, whatever AA + Sharpen combo you're using provides an exceptionally sharp image.
 
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The Witcher 3 looks pretty sharp on the pro. Like 4k sharp. Most likely running in the upper bound of DRS.

This is why I like game with DRS and unlock frame rates. It's kinda future proof.

The graphics overall looks good, but the animation during cutscene still look janky like games 10 years ago which it is but man the combat kinda clunky also.

I don't enjoy the fighting, but the scenery could look really beautiful for a 10 years old game With 4k like image.

Is the combat gona get better later on? I am still early. Just traveled to the first big region look for Ciri.
You get more combat moves but can't say the fundamentals change the further you play ...it's still worth playing just try not to get hung up on the combat not being great. Its an amazing game and experience over all.
 

rofif

Can’t Git Gud
Personally. The more I'm playing it in HFR mode, despite how clean it looks at times, I wouldn't recommend it unless you're a slave to the framerate. I'd say resolution & RT.

I've just discovered this lovely image quality issue with HFR on. The PSSR having issues with resolving the fine lines on the scope makes the wall aimed at looks almost like Quake 2 model warbling.


It’s similar on pc. This game does some weird stuff to scopes.
 
But you already had people in this Thread, people actually playing the game on the console like me or FUBARx89 FUBARx89 , who don't believe at all PSSR is being used in Resolution mode with HFR Off..
Not only since IQ is noticeably different from HFR On that apparently does use it instead, but because PSSR would never leave aliased edges to pixel count so easily like what's shown in the images I posted.

PSSRvs-DLSS-A.gif


PSSRvs-DLSS-5.gif


Getting rid of aliasing virtually the main thing PSSR does, and aliasing in particular is the only noticeable IQ "issue" in RE4. Usual PSSR artifacts, instead, are nowhere to be seen in RE4 and only seem to appear when enabling HFR Mode.

Also, if common sense is telling you that a 45% increase in Performance would leave no room for a resolution boost, how could PSSR, which is considerably more demanding than checkboard, fit into the picture?


True, but I also believe I've posted enough material to support my claims.
Material that could also easily disprove what I'm saying in case more well-versed users would want to join the discussion.


But doesn't that chart indicate a dynamic 2160, meaning actual native 4K dropping to 1800p at minimum in Resolution Mode HFR Off, and dropping to 1620p with HFR On?
This scenario I've already said I'm not excluding, just based on the areas suffering from frame drops the most resolution doesn't appear to scale down from what's my experience (and I've shared pictures of such instances), so if dynamic resolution is in place it's not working as it should.

Edit:

That chart is from Resetera, and it indicates 2160m, meaning machine learning upscale.

0JEi5YHv_o.png



4EIvxXl.png


So at ERA they believe Resolution Mode HFR Off is using PSSR from 1800p, despite the game being full of easily countable aliasing not matching 1800p, and showing complete absence of every known PSSR artifact. The chart also says this mode is "Locked 60fps", which isn't technically true.

Wouldn't exactly bet on what they provided being correct..


f0a44825fc5594ea2fb316d10c3a65a5.gif


It's not "my Pro", you're in a Thread about a console most participants here bought and would be interested in these kind of info.
Your screens look great, whatever AA + Sharpen combo you're using provides an exceptionally sharp image.
My previous screenshots show 4K TAA native image quality, I wasnt using downsampling, or reshade sharpening, so PS5Pro screenshots should look exactly the same if the game was really running at 4K TAA native. I looked at your screenshots and I think the image on the PS5Pro looks cleaner, especially around hair and fences.

4K TAA native without downscaling, no reshade sharpening. Note how individual hairs show aliasing on PC. The hair looked cleaner in your PS5Pro screenshots.

4-K-TAA-native-2.jpg


4-K-TAA-native-1.jpg


re4-2024-12-02-00-56-36-989.jpg


I also included ultra-high quality screenshots in the spoiler to show you how this game looks with downsampling+reshade.

5120x2880p + reshade sharpening

2880p-reshade-11.jpg


2880p-reshade-2.jpg


2880p-reshade-3.jpg


4K TAA + 150% resolution scale + reshade sharpening

2160p-ingame-150-resolution-scale-2.jpg


2160p-ingame-150-resolution-scale.jpg


4-K-reshade-150-resolution-scale.jpg
 
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Vick

Member
My previous screenshots show 4K TAA native image quality, I wasnt using downsampling, or reshade sharpening
This is either proof PS5 version is indeed interlaced then, whatever that means, or the game renders the images differently between platforms like RE2R did, maybe due to the internal work they did on the PS5 code in order to solve the IQ launch issues. But there's an additional DoF layer impossible to disable on PS5 along with heavier haze, TAA coverage is noticeably different, and so is the CA appearance.

It's interesting to see trees LOD being noticeably lower on PC:

JzOCvov.gif


Hp9vIiw.gif


Tew7Zwo.gif


Also noticeable the different Hair Strands settings compared to PC, as I've said multiple times, meaning the performance impact they have on each platform is surely different.

QnokNPz.gif


You can also more easily notice Leon's stubble and skin detail on PC.

2m0bcqD.gif
 
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