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List of PS5 Pro enhanced games

Yeah I guess as still at the beginning the vegetation hasn’t cropped up yet.

My poor experience with hogwarts ps5 pro led to me flat uninstalling and just writing that £20 off as a loss.
Going back to comparing with the Xbox series version, that version has an optional HD texture pack which together with the main install still doesn’t come to the 83GB that the ps5 version does..
Maybe the series S has worked to Xbox favour in some few cases as developers have had to optimise and cram the same game into lesser hardware, that left the series x version with ray tracing mode that is way better than the ps5 pro version with ray tracing. The lighting model and fluidity on series x is just on a different level to the ps5 implementation.
Great game, thoroughly enjoyed myself with it on launch and was looking forward to another playthrough with prettier graphics and a different house, if portkey ever patch it further I will reinstall on ps5, but PlayStation and pro are not the platforms to play it on if you have a choice now that the exclusive level is on all other versions now
Hogwarts is disappointing on the Pro for sure. It basically effectively changes nothing about the game one way or another. Like Diablo 4, Fifa 25, NBA2k25 and Black Ops 6 (in campaign), it might as well just be using Boost mode as the improvements fall more in line with slight drs gains and a few added FPS. Black Ops 6 though has white specs of light shimmer which can and does look awful ..heard it was fixed in Zombies but not campaign ..sucks ..everything is a half measure with some of these devs
 

Markio128

Gold Member
So Black Ops 6 really sucks on the Pro and should be in the "bad patch" category. The flickering white specs of light is really bad. Wasn't expecting that to be constant and omnipresent but it is. Combined with aliasing on edges of buildings the game has just as bad IQ as the previous 3 games did on PS5. It's all very distracting in the campaign.

What are the chances they ever fix this? Slim I'd say. Totally unacceptable as far as I'm concerned. This is now the 3rd Cod in a row to have ugly shimmering, the difference is this is on the Pro! What gives? There's no excuse for Black Ops 6 to look worse on the PS5 Pro than Modern Warfare 2019 looked on the Xbox One X..

That's the 6th game now that has the same problems on Pro that they have on base PS5. This is why the Pro is such a disappointing console tp me, its about how it handles demanding games that were problematic in the past. If the Pro fixes the issues and improves the graphics, which it should be doing, the console would be a success in my mind. It hasn't fixed or solved any of the games that needed it most.

Also tested Hogwarts Legacy and this one's a dud of an update. You have Fidelity and Fidelity w/ RT and they seem the same as before. I know its supposed to have added or improved RT? The problem is while the Performance mode is a really smooth 60 fps now (maybe this game would shine on a 120 hz tv?) but the Performance mode is majorly downgraded visually compared to the other modes so no significant benefit unless maybe you have 120hz TV and you can now run RT Fidelity within the VRR windows..

If Sony had given the Pro a better GPU I think almost every issue would be solved except for the PSSR problems with Ray tracing.. why? Because we would've been able to run games like Alan Wake 2 and SH2 at 1200-1440p native prior to upscaling.

I don't think this is a case of bad PSSR patches in these games but rather the Pro is not good enough hardware to run them well...that's the hard truth people don't want to believe. Even if PSSR improves over time I don't think we're going to get great versions of those 6 or 7 problem games.
Nah, I’m not having that. The game developers should NOT release a patch that doesn’t improve the experience. The PS5 Pro is obviously capable of better than some of these devs are providing, and to think otherwise is madness.

Game devs don’t need to use PSSR, especially if their game doesn’t benefit from it. Even 1st party devs have provided improvements without using PSSR, so it obviously isn’t a necessity from Sony’s perspective.

But I’ll say it again, because this is the key issue - game developers should NOT release a shoddy patch. Test the fucking thing first, then maybe try other options, and if they don’t improve the experience, just let the boost mode do its thing, like it has done with quite a few big games, like The Witcher 3.
 
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ManaByte

Gold Member
Hogwarts is disappointing on the Pro for sure. It basically effectively changes nothing about the game one way or another. Like Diablo 4, Fifa 25, NBA2k25 and Black Ops 6 (in campaign), it might as well just be using Boost mode as the improvements fall more in line with slight drs gains and a few added FPS. Black Ops 6 though has white specs of light shimmer which can and does look awful ..heard it was fixed in Zombies but not campaign ..sucks ..everything is a half measure with some of these devs

BLOPS6 Pro MP is the best looking MP version at 120fps.
 
Nah, I’m not having that. The game developers should NOT release a patch that doesn’t improve the experience. The PS5 Pro is obviously capable of better than some of these devs are providing, and to think otherwise is madness.

Game devs don’t need to use PSSR, especially if their game doesn’t benefit from it. Even 1st party devs have provided improvements without using PSSR, so it obviously isn’t a necessity from Sony’s perspective.

But I’ll say it again, because this is the key issue - game developers should NOT release a shoddy patch. Test the fucking thing first, then maybe try other options, and if they don’t improve the experience, just let the boost mode do its thing, like it has done with quite a few big games, like The Witcher 3.
I agree with you but both things can still be true. Devs should NOT release a game in a worse state than PS5 but that doesn't preclude the possibility that the Pro just may not be up to the task (on a hardware level) of being able to run these problematic games well. And by "well" I mean significantly improved over the base PS5 ...so in the case of AW2/sh2/outlaws/and avatar that would mean solving the shimmering/aliasing mess and improving some aspect of the visuals on top of that! It has improved AW2 and Jedi Survivors visuals i will concede that (hasn't improved SW Outlaws or Avatar). However, its not running these games well enough to give us good IQ still (though I think Jedis IQ is good at 30 fps).

There's a very good chance though that if the Pro had a better GPU and could start adding PSSR to a higher base resolution, that alone would've been enough to solve the IQ issues ...then the question becomes why didn't Sony do it and is it even reasonable to expect a better GPU at the pricepoint it has? I think it is reasonable given how expensive it is. I think Sony has handled this console terribly on multiple levels and one area is hardware itself. Their cost cutting measures and stinginess can be seen all over this console, like not including the disc drive, not offering 4:4:4 Chroma, they didn't expand the VRR window ...all of these things were in Sony's power to do. Oh and the CPU being a measly 10% clock boost.

At what point can we say it's the hardware and Sony's fault instead of blaming devs for not producing better looking updates? We're not swing the 45% faster target being met, we're not seeing the 2-3x ray tracing target being met, yes PSSR will improve with time but how long will it take and by how much? The argument of "bad patches/bad devs" seems like a red herring from people holding onto the hope that the Pro is as good as Sony said it would be, when the evidence leans more towards the alternative ..that it it's worse than we thought.

Believe me I'm not happy to be saying any of this shit and would love nothing more than to be proven wrong. I have all my eggs in the Pro basket which is probably why I'm more outspoken and negative than 95% of people who bought the thing, but I'm not going to pretend things are OK, because for me they're not and this is among the biggest disappointments I've ever had with the hobby.
 
I agree with you but both things can still be true. Devs should NOT release a game in a worse state than PS5 but that doesn't preclude the possibility that the Pro just may not be up to the task (on a hardware level) of being able to run these problematic games well. And by "well" I mean significantly improved over the base PS5 ...so in the case of AW2/sh2/outlaws/and avatar that would mean solving the shimmering/aliasing mess and improving some aspect of the visuals on top of that! It has improved AW2 and Jedi Survivors visuals i will concede that (hasn't improved SW Outlaws or Avatar). However, its not running these games well enough to give us good IQ still (though I think Jedis IQ is good at 30 fps).

There's a very good chance though that if the Pro had a better GPU and could start adding PSSR to a higher base resolution, that alone would've been enough to solve the IQ issues ...then the question becomes why didn't Sony do it and is it even reasonable to expect a better GPU at the pricepoint it has? I think it is reasonable given how expensive it is. I think Sony has handled this console terribly on multiple levels and one area is hardware itself. Their cost cutting measures and stinginess can be seen all over this console, like not including the disc drive, not offering 4:4:4 Chroma, they didn't expand the VRR window ...all of these things were in Sony's power to do. Oh and the CPU being a measly 10% clock boost.

At what point can we say it's the hardware and Sony's fault instead of blaming devs for not producing better looking updates? We're not swing the 45% faster target being met, we're not seeing the 2-3x ray tracing target being met, yes PSSR will improve with time but how long will it take and by how much? The argument of "bad patches/bad devs" seems like a red herring from people holding onto the hope that the Pro is as good as Sony said it would be, when the evidence leans more towards the alternative ..that it it's worse than we thought.

Believe me I'm not happy to be saying any of this shit and would love nothing more than to be proven wrong. I have all my eggs in the Pro basket which is probably why I'm more outspoken and negative than 95% of people who bought the thing, but I'm not going to pretend things are OK, because for me they're not and this is among the biggest disappointments I've ever had with the hobby.

Seems the old adage of waiting to buy games until they've had sufficient time to receive critical updates/patches(which is why I rarely buy any game on launch now, usually 3 to 6 months in or longer) now applies to a console whose asking price was a bit on the high side to begin with.

I'd been toying with the idea of an upgrade, but I believe I'll wait a few more months.
 

JaksGhost

Member
If they are using PSSR I really doubt this is 4k native.
They make no mention of PSSR in the article. They used 2 out of the 3 upgrades to gain the Enhanced badge (GPU and Ray Tracing tech).
With the PS5 Pro’s upgraded GPU and support for High Frequency mode, we’ve achieved native 4K resolution and 60 FPS simultaneously with the average frame rate increasing by nearly ten frames.

To deliver stunning visuals, version 1.4 of Zenless Zone Zero introduces exciting engine features, particularly ray tracing, newly optimized specifically for the PS5 Pro. The PS5 Pro version resolves reflection issues for off-screen objects and enhances indirect highlights for significant improvements in reflections on mirrors, water surfaces, puddles, and other metallic or glossy materials. We’ve also improved the rendering of strong light in darker areas, the real-time response to indirect diffuse lighting, and added occlusion effects between objects. Along with support for HDR and VRR, the graphics now offer higher rendering precision and enhanced tessellation, making your journey through New Eridu even more immersive.
 
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Kangx

Member from Brazile
Yup, PSSR in POE2 is preferable here. Character movements is important in this game and PSSR is clear winner here especially in performance and ultra performance modes.

I also think motion clarity is also sharper here too with PSSR and especially at lower resolution.

If you want absolute performance in 120hz mode, then stick to PSSR performance with GI turn off. You get mostly 90 to 100 fps. In action, it could go down to the 80. With high frame rate, you also get more motion clarity.

If you want the best graphics plus image clarity then PSSR quality with GI turn on. The game stay most from 60 to 65 when there is no action. When there is action, it could drop to the 50 and stay mostly between 50 and 60. With VRR on, this play pretty snooth.

Ultra performance also looks sharp. Like no blurry at all. If you sit 6 feet away, this mode could look pretty good.

Overall, it is a superb PSSR implementation. Image quality really clean on all modes even the 720p one.
 
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vkbest

Member
They make no mention of PSSR in the article. They used 2 out of the 3 upgrades to gain the Enhanced badge (GPU and Ray Tracing tech).
I’m pretty sure they changed the text, because I remember a PSSR mention in the text. I wonder how this update will run, because the boost mode was not 10fps over PS5 one (have multiple drops) and was not 4k or RT
 
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Markio128

Gold Member
I agree with you but both things can still be true. Devs should NOT release a game in a worse state than PS5 but that doesn't preclude the possibility that the Pro just may not be up to the task (on a hardware level) of being able to run these problematic games well. And by "well" I mean significantly improved over the base PS5 ...so in the case of AW2/sh2/outlaws/and avatar that would mean solving the shimmering/aliasing mess and improving some aspect of the visuals on top of that! It has improved AW2 and Jedi Survivors visuals i will concede that (hasn't improved SW Outlaws or Avatar). However, its not running these games well enough to give us good IQ still (though I think Jedis IQ is good at 30 fps).

There's a very good chance though that if the Pro had a better GPU and could start adding PSSR to a higher base resolution, that alone would've been enough to solve the IQ issues ...then the question becomes why didn't Sony do it and is it even reasonable to expect a better GPU at the pricepoint it has? I think it is reasonable given how expensive it is. I think Sony has handled this console terribly on multiple levels and one area is hardware itself. Their cost cutting measures and stinginess can be seen all over this console, like not including the disc drive, not offering 4:4:4 Chroma, they didn't expand the VRR window ...all of these things were in Sony's power to do. Oh and the CPU being a measly 10% clock boost.

At what point can we say it's the hardware and Sony's fault instead of blaming devs for not producing better looking updates? We're not swing the 45% faster target being met, we're not seeing the 2-3x ray tracing target being met, yes PSSR will improve with time but how long will it take and by how much? The argument of "bad patches/bad devs" seems like a red herring from people holding onto the hope that the Pro is as good as Sony said it would be, when the evidence leans more towards the alternative ..that it it's worse than we thought.

Believe me I'm not happy to be saying any of this shit and would love nothing more than to be proven wrong. I have all my eggs in the Pro basket which is probably why I'm more outspoken and negative than 95% of people who bought the thing, but I'm not going to pretend things are OK, because for me they're not and this is among the biggest disappointments I've ever had with the hobby.
Most of the games that have poor patches don’t look/perform that well on base PS5, so that will always be a ball and chain. It’s like having the same shoddy workmen arriving to site in a faster car. I suspect that if we haven’t got a well optimised base version, then a Pro upgrade isn’t going to fix the issues - and in some cases will just amplify them, at least without some genuine effort.

You can complain about the console all you like, but when there are genuinely great examples of Pro improved games (Horizon, TLOU, GT7, The Crew Motorfest, Formula 1 24, Callisto Protocol, FF7: R, Stellar Blade - games from 1st, 2nd and 3rd party devs - using different engines, then that argument is null and void. And these are early examples too.

And because of the above, I believe the poor patches are due to incompetent game devs, and not the console itself.
 
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King Dazzar

Member
Some great news for Kingdom Come Deliverance II - 4k 60fps on Pro.
Kingdom Come: Deliverance II Runs At Upscaled-4K At 60 FPS On PS5 Pro Thanks To PSSR
Z6ZlLhu.jpeg
 
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welshrat

Member
Fine but I've been talking about CAMPAIGN
Yeah its not great, however if you turn off world motion blur it does lessen it a bit, it has the same sparkles on my PC in exactly the same place but they are tiny so they don't show up. This is defo a bug in COD as it was a problem on MW3 on PC. Just a bit piss poor they haven't fixed it yet.

Other than that I am enjoying my pro.
 

Kangx

Member from Brazile
Can't believe some people say NIS look the best in POE2. It is easily the worst upscaler in this game. All it does is oversharpening everything to shit, to the point of creating artifacts and flickering. Don't believe me, go to the forest section, there are a lot of flickering on the trees compare to PSSR and FSR. Also NIS biggest flaw is jaggies. It everywhere on the characters and some objects. It is very distracting.

The only win here for NIS is the frame rate. 10 to 12 fps better which is alot on consoles. If you don't mind all the flaws I listed here for NIS and prefer a sharper image due to oversharpening and a substantial frame rate gain, then NIS is the best for you.

But yea, from an objective standpoint and subjective to me, NIS is the worst upscaler in this game.

In the end I am glad the devs included every possible options here. People can pick and choose what they like.
 
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Can't believe some people say NIS look the best in POE2. It is easily the worst upscaler in this game. All it does is oversharpening everything to shit, to the point of creating artifacts and flickering. Don't believe me, go to the forest section, there are a lot of flickering on the trees compare to PSSR and FSR. Also NIS biggest flaw is jaggies. It everywhere on the characters and some objects. It is very distracting.

The only win here for NIS is the frame rate. 10 to 12 fps better which is alot on consoles. If you don't mind all the flaws I listed here for NIS and prefer a sharper image due to oversharpening and a substantial frame rate gain, then NIS is the best for you.

But yea, from an objective standpoint and subjective to me, NIS is the worst upscaler in this game.

In the end I am glad the devs included every possible options here. People can pick and choose what they like.
What is NIS?
 
Yeah its not great, however if you turn off world motion blur it does lessen it a bit, it has the same sparkles on my PC in exactly the same place but they are tiny so they don't show up. This is defo a bug in COD as it was a problem on MW3 on PC. Just a bit piss poor they haven't fixed it yet.

Other than that I am enjoying my pro.
I tried turning world motion blur off as well and it is lessened slightly ...not an acceptable work around at all. Very interesting to hear this issue is present on PC as well. I assumed it was Pro specific

I'm so disappointed with the developers of Call of Duty for the garbage image quality as it's been present in the last 4 games now! MW2, Vanguard, MW3, and now Black Ops 6 ...i hadn't noticed the flickering white lights in those games though just nasty aliasing and some shimmer...

I don't understand the decision making with the devs. Get this- MW2019 came out 5 years ago on a previous generations of hardware and has PRISTINE image quality. The graphics of the game were close to the same level of visuals as recent games and they weren't even using upscaling AFAIK...correct me if I'm wrong. So I played on One X and it ran fairly well too close to 60 fps. How is it that these recent games need to rely on upscaling from like 1080p on much better hardware? Cold War looks better on PS5 than Black Ops 6 looks on the Pro and uses RT whereas BO6 has none.

Can I be misremembering how good the visuals of those two games were compared to BO6? I really don't think i am they're all similar looking just now with worse IQ ...Treyarch should be embarrassed but I don't think they care. They probably think nobody cares about the campaigns too apparently because fixes only seem to go towards Multiplayer and Zombies. I say Treyarch but I'm sure Activision is behind all the bad decision making and lack of care for their customers to fix these issues.

PS- MW2019 got ruined when the Series X came out. For some reason the game performs worse with constant stutter ..they never bothered to fix it.
 
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Yeah its not great, however if you turn off world motion blur it does lessen it a bit, it has the same sparkles on my PC in exactly the same place but they are tiny so they don't show up. This is defo a bug in COD as it was a problem on MW3 on PC. Just a bit piss poor they haven't fixed it yet.

Other than that I am enjoying my pro.
I tried turning world motion blur off as well and it is lessened slightly ...not an acceptable work around at all. Very interesting to hear this issue is present on PC as well. I assumed it was Pro specific

I'm so disappointed with the developers of Call of Duty for the garbage image quality as it's been present in the last 4 games now! MW2, Vanguard, MW3, and now Black Ops 6 ...i hadn't noticed the flickering white lights in those games though just nasty aliasing and some shimmer...

I don't understand the decision making with the devs. Get this- MW2019 came out 5 years ago on a previous generations of hardware and has PRISTINE image quality. The graphics of the game were close to the same level of visuals as recent games and they weren't even using upscaling AFAIK...correct me if I'm wrong. So I played on One X and it ran fairly well too close to 60 fps. How is it that these recent games need to rely on upscaling from like 1080p on much better hardware? Cold War looks better on PS5 than Black Ops 6 looks on the Pro and uses RT whereas BO6 has none.

Can I be misremembering how good the visuals of those two games were compared to BO6? I really don't think i am they're all similar looking just now with worse IQ ...Treyarch should be embarrassed but I don't they care. They think nobody cares about the campaigns too apparently because fixes only seem to go towards Multiplayer and Zonbies.

PS- MW2019 got ruined when the Series X came out. For some reason the game performs worse with constant stutter ..they never bothered to fix it.
 

Kangx

Member from Brazile
OK. Got to hunting ground on POE2. This further prove that I am correct. PSSR is by far the best upscaler in this game on the pro. It looks significantly sharper than FSR here on the grass and NIS is a freaking a mess here. grass dithering to the max because of oversharpening.

Also, For the best image quality and smoothness, stick to dynamic 60hz PSSR quality or dynamic 60hz PSSR Native AA, can't tell the difference between these 2.

I have to choose this mode instead of 120hz with fixed PSSR quality or balanced because effects and enemies ram up from this section on, frame rate dip really bad here.

I think I'll stick to dynamic 60hz PSSR with Native AA for the rest of the play through with the best image quality and smoothness.

Edit: I also turned HDR off manually in the ps5 pro setting. I think it looks better on the Oled without it. The HDR in this game kinda washed out.
 
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OK but I was talking about image quality which is awful in the 60 fps mode ..with the white specs of flashing light literally everywhere....is that gone in campaign when played at 120hz?
I don't have any white specs in the 60 or 120hz modes. Do you get it on the curtains on Nuketown too? I know people were getting it there a lot. I don't have any.
 

King Dazzar

Member
Edit: I also turned HDR off manually in the ps5 pro setting. I think it looks better on the Oled without it. The HDR in this game kinda washed out.
I haven't touched the game. But I had heard the HDR is meant to be really good. It does hit up to 7k+ nit though and isn't adjustable. So I guess that could cause problems for some TV's tone mapping. I'd be inclined to revisit your TV settings. Perhaps try different tone mapping settings. It seems a shame to miss out on all the specular highlights etc.
 

S0ULZB0URNE

Member
That is true, but it's also part of a released product so criticism is justified.

I'm sure they'll be in a better state by PS6, this is probably a learning period for them.
Yup issues need to be stated but so does praise when it's warranted.

They are in a better state right now with certain games and most issues should be resolved by next year/future 2025 releases.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Your post has got zero to do with constructive critique. You're an Xbox warrior posting another warriors video. Simple as.

?

The guy in the video calls himself a playstation player more than once.

Also, I'm a PS5 owner.

Are we only allowed to sing praises now? Did you even watch the video?

Yup issues need to be stated but so does praise when it's warranted.

They are in a better state right now with certain games and most issues should be resolved by next year/future 2025 releases.

Yeah, its being praised when good results come out, DF has done their share of fawning videos like Stellar Blade etc. It's not a one sided coverage at all.
 
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King Dazzar

Member
?

The guy in the video calls himself a playstation player more than once.

Also, I'm a PS5 owner.

Are we only allowed to sing praises now?
And where did Sir get his tag from? It certainly wasn't from your balanced platform takes. You're an Xbox fan. Everyone knows what you're about. And its fine. I love you man. But you're trolling clear as day here.
 

adamsapple

Or is it just one of Phil's balls in my throat?
And where did Sir get his tag from? It certainly wasn't from your balanced platform takes. You're an Xbox fan. Everyone knows what you're about. And its fine. I love you man. But you're trolling clear as day here.

austin-powers-ouch.gif


my preference for the Xbox ecosystem is kinda not even a hidden secret, but a spade is a spade. Regardless of if you think the video is from a biased source (I don't know enough about the person making it), it did raise some valid criticisms.
 

King Dazzar

Member
austin-powers-ouch.gif


my preference for the Xbox ecosystem is kinda not even a hidden secret, but a spade is a spade. Regardless of if you think the video is from a biased source (I don't know enough about the person making it), it did raise some valid criticisms.
Hey man, I did say I loved ya. ❤ Yeah, there are definitely some kinks needing ironed out. And of course we're aware of those. Its also great they get called out for devs to fix. But the vid did come across as a console warrior piece. For me at least.
 
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