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List of PS5 Pro enhanced games

Tqaulity

Member
Astro Bot PS5 Pro patch seems totally unnecessary. The game already runs at a dynamic 4K/60. This patch says that it will run at the max res at a constant 60…which sounds like what boost mode should already be doing 🤔. Pretty sure most would not notice a difference unless there is something else here.

The only meaningful additions would have been either a 120fps mode or added ray tracing effects (not easy to do). Otherwise, performance was already good
 

Lysandros

Member
Does anyone have any idea about what this stuff is about?


Is it really exposing when it's in plain sight? There indeed was a massive misinformation campaing about PS5 hardware backed by western gaming outlets and DF/the great dictator were at the very center of it. Sony's machine overcame it mostly at this point though mainly by its own technical merits/performance and outselling XSX pretty massively. It doesn't make sense for Microsoft fuel it anymore of course, but for some, old habits die hard.
 

XXL

Member
Astro Bot PS5 Pro patch seems totally unnecessary. The game already runs at a dynamic 4K/60. This patch says that it will run at the max res at a constant 60…which sounds like what boost mode should already be doing 🤔. Pretty sure most would not notice a difference unless there is something else here.

The only meaningful additions would have been either a 120fps mode or added ray tracing effects (not easy to do). Otherwise, performance was already good
Is there details of what the patch is yet?
 

jm89

Member
I started silent 2 remake, and even though the first area is disgusting with the puddles it isn't as bad as you progress after that. I'm still early so not seen every area.
 

Mibu no ookami

Demoted Member® Pro™
Astro Bot PS5 Pro patch seems totally unnecessary. The game already runs at a dynamic 4K/60. This patch says that it will run at the max res at a constant 60…which sounds like what boost mode should already be doing 🤔. Pretty sure most would not notice a difference unless there is something else here.

The only meaningful additions would have been either a 120fps mode or added ray tracing effects (not easy to do). Otherwise, performance was already good

They probably disabled dynamic res altogether for the Pro version.

We were never getting a 120 fps mode. At best they could have done an uncapped framerate mode, but it's probable that the game wasn't built around uncapped frames.
 
Well it's a bit annoying hearing constant negativity about every single thing, though, especially when it's really not rooted in any sort of objective basis. I don't have any issue with him as a poster, but his arguments do not make logical sense and it seems like he just has a bone to pick. There's no nuance here, everything is bad/disaster.
Dude ...i understand my posts being 75% complaining along with the tone I use might be unpalatable to most people but to say my arguments don't make logical sense is BS. I always try to support my points with good reasons. Lacking nuance? Maybe I'll have to try to be aware of whether that's true or not.

Do I have a bone to pick with Sony right now? Yes, absolutely. The Pro isn't doing what was promised and Sony isn't taking steps to improve the situation. Was the Pro even mentioned in the State of Play two days ago? A simple comment such as "and for ps5 pro we have big improvements on the way (such as denoising solution for pssr) or maybe announcement of another Sony game getting a patch wouldve gone a long way towards people feeling like the Pro was a good purchase.

Nvidia is constantly working with devs to bring the latest tech to games, so that people buying their graphics cards get taken care of. Why do people on console just accept and defend Sony when they do so little for us? "Well your expectations were too high ...we already had a precedent with ps4 pro of how mid gen upgrades would be ...those 9 PS exclusives that didn't get patched don't NEED patches" ....it's always the same defense. Was the ps4 pro and One X $800? What about THAT precedent?

I do lack nuance your right but the reason is I think is im just SO tired of my fellow console people not realizing that we deserve way better than this. If an $800 console can't bring about a new set of standards amongst the people who bought it then we're screwed. It kills me to then see all the defending, excuses, and gaslighting that is done on behalf of the multibillion dollar company.

where we fundamentally disagree on is that you think Sony has done an acceptable job with the console and I don't
 

viveks86

Member
I started silent 2 remake, and even though the first area is disgusting with the puddles it isn't as bad as you progress after that. I'm still early so not seen every area.
If you got through the first part, you will be fine till you hit the lakeview hotel. And you will scratch your eyes for may be 5 minutes total there. The rest of it never gets worse than those 2 areas, if you notice it at all.
 
I've heard this before.
Moose GIF by Sony Pictures
 
Dude ...i understand my posts being 75% complaining along with the tone I use might be unpalatable to most people but to say my arguments don't make logical sense is BS. I always try to support my points with good reasons. Lacking nuance? Maybe I'll have to try to be aware of whether that's true or not.

Do I have a bone to pick with Sony right now? Yes, absolutely. The Pro isn't doing what was promised and Sony isn't taking steps to improve the situation. Was the Pro even mentioned in the State of Play two days ago? A simple comment such as "and for ps5 pro we have big improvements on the way (such as denoising solution for pssr) or maybe announcement of another Sony game getting a patch wouldve gone a long way towards people feeling like the Pro was a good purchase.

Nvidia is constantly working with devs to bring the latest tech to games, so that people buying their graphics cards get taken care of. Why do people on console just accept and defend Sony when they do so little for us? "Well your expectations were too high ...we already had a precedent with ps4 pro of how mid gen upgrades would be ...those 9 PS exclusives that didn't get patched don't NEED patches" ....it's always the same defense. Was the ps4 pro and One X $800? What about THAT precedent?

I do lack nuance your right but the reason is I think is im just SO tired of my fellow console people not realizing that we deserve way better than this. If an $800 console can't bring about a new set of standards amongst the people who bought it then we're screwed. It kills me to then see all the defending, excuses, and gaslighting that is done on behalf of the multibillion dollar company.

where we fundamentally disagree on is that you think Sony has done an acceptable job with the console and I don't

Weekly reminder that a Silent Hill 2 patch is STILL M.I.A.

Bloober team still remains to this day technically incompetent

Ok trying a different approach. What are you trying to accomplish with these post? What is your desired outcome?
 
So according to several guys on the 'Graphical Fidelity', apparently AC Shadows no longer has RTgi on consoles and that probably applies to ps5 pro as well.

This is the type of thing I'm talking about when it comes to the Pro. Once the initial batch of games dries up Pro patches for new games will come in slow ...that's the nature of AAA games they don't release all the time. Which is why games like MH Wilds and AC Shadows are so important to get good Pro patches for ...Sony should be working with these devs to insure games like this are getting features! There shouldn't be anything controversial about me saying that!

We don't have any killer app game on the Pro...AC Shadows, with its delays and TRAILERS shown running on the Playstation 5 store which featured RTGI for christ sakes could've been that game! To hear not only the console versions have RT removed and EVEN THE PRO is another low point and further evidence the console is not being taken seriously.
 

The Pweep

Member
Welp, I simply pushed through Silent Hill 2 and completed the game. (Drowning ending) and I quickly deleted off the Pro. Felt good, as we are unlikely to get anything. Sad.
 

This is a forum, people in forums discuss things whether you agree with them or not.

If you get triggered or annoyed by...whatever, it means 2 things : A) You should take some days off of it and B) You may be emotionally investing yourself way too much which would bring you again at looking at point (A).

This is no dig and/or a "gotcha" towards you btw, I'm dead serious.

These kind of discussions should not make someone's blood boil, if it does, well...it means there's some other, underlaying problems with said individual, video games should not be a "serious business" where people see boogie men or "agendas" around the corner each and every time.
 

yogaflame

Member
Weekly reminder that a Silent Hill 2 patch is STILL M.I.A.

Bloober team still remains to this day technically incompetent
It is still impressive on base ps5. I'm enjoying the game in quality mode with its beautiful graphics, even at 30 fps only, it was for me, stable and playable. But I agree that it has to have a proper Ps5 pro update and I'm sure it will happen this year especially Pssr ml is evolving and learning at a fast pace and new sku kits being provided. There are allot of games , with big improvement in ps5 pro and upcoming games fully taking advantage of ps5 pro capability.
 

viveks86

Member
So according to several guys on the 'Graphical Fidelity', apparently AC Shadows no longer has RTgi on consoles and that probably applies to ps5 pro as well.
This doesn’t make sense though. PlayStation officially posted a modified version of the PC features trailer just 2 days ago



EDIT: whoa. The ray tracing mentions are actually not in their version of the trailer :messenger_face_screaming:
 
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This doesn’t make sense though. PlayStation officially posted a modified version of the PC features trailer just 2 days ago



EDIT: whoa. The ray tracing mentions are actually not in their version of the trailer :messenger_face_screaming:

Yeah man ...this sucks so bad. Im honestly crushed by this. Theres a chance Monster Hunter wont even be getting a Pro patch too.
 

Zathalus

Member
Pretty sure the Pro will have RTGI for Shadows. The system requirements lists a 7800XT for standard RT at 1440p60fps. The Pro is a slightly slower GPU overall, but has better RT, so that should be something it could do.

It might have been dropped from the trailer because it lists both RTGI and reflections, it might only have the one.
 
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viveks86

Member
Pretty sure the Pro will have RTGI for Shadows. The system requirements lists a 7800XT for standard RT at 1440p60fps. The Pro is a slightly slower GPU overall, but has better RT, so that should be something it could do.

It might have been dropped from the trailer because it lists both RTGI and reflections, it might only have the one.
They have officially removed it for the base. Pro remains to be seen.

Danghunk on Reddit "Given the game is using heavily resource demanding features like RTGI and with current-gen console hardware being what it is, what is being done to ensure that the console versions won't be too heavily compromised with regard to image quality in order to accommodate these features? "

Pierre F: That is really a good question from Danghunk! Reaching 60 FPS on a game like Assassin's Creed Shadows while using RTGI would mean sacrificing quite a lot to accommodate for its relatively high cost. Thus, the direction we took for Shadows was to use a hybrid approach.


https://www.ubisoft.com/en-gb/game/...EtIMWrA9xVDmZ/assassins-creed-shadows-tech-qa
 
I looked up a couple videos of Astro Bot on Pro, and was pleasantly surprised even with the Youtube compression. The game already looks so damn good I didn't think I'd be able to tell a difference but you definitely can.
 

JaksGhost

Member
Source? Didn’t they just confirm it with comparison footage a week ago? They even said it won’t be available for the beta but patched day 1
Confirmed with resolution and frame rate targets on the official site. If you click the PS5 Pro Enhanced icon it takes you to the screen with info.
EEcUeiT.png
 

krumble

Member
wow, FSR1 still around
I was about the say this, mark cerney was all about the fact that using other upscale solutions involved licensing costs and so they decided to create pssr so that they could focus and fine tune specifically for Sony architecture rather than a broader solution (like the latest fsr versions I assume
I didn’t contemplate prior to this that using modern fsr for example involved different licensing and fees payable to amd.. I just assumed this was driver level stuff at the o/s level or (like windows) a common DLL or two dropped into a game folder, anyone know anything about this?
Similarly I had assumed pssr was like a driver feature set that the game would plug-in and use once selected, perhaps I’m being too literal due to how modern pc games seem to handle the versions of fsr, diss etc and there is a lot more complexity to this?
 
I was about the say this, mark cerney was all about the fact that using other upscale solutions involved licensing costs and so they decided to create pssr so that they could focus and fine tune specifically for Sony architecture rather than a broader solution (like the latest fsr versions I assume
I didn’t contemplate prior to this that using modern fsr for example involved different licensing and fees payable to amd.. I just assumed this was driver level stuff at the o/s level or (like windows) a common DLL or two dropped into a game folder, anyone know anything about this?
Similarly I had assumed pssr was like a driver feature set that the game would plug-in and use once selected, perhaps I’m being too literal due to how modern pc games seem to handle the versions of fsr, diss etc and there is a lot more complexity to this?
I am pretty sure Cerny was talking about ML upscaling software that would need a license, like DLSS or possibly FSR4. Because those upscaling solutions need plenty of compute to brute force the learning part or the machine learning upscaling.
 

omegasc

Member
I was about the say this, mark cerney was all about the fact that using other upscale solutions involved licensing costs and so they decided to create pssr so that they could focus and fine tune specifically for Sony architecture rather than a broader solution (like the latest fsr versions I assume
I didn’t contemplate prior to this that using modern fsr for example involved different licensing and fees payable to amd.. I just assumed this was driver level stuff at the o/s level or (like windows) a common DLL or two dropped into a game folder, anyone know anything about this?
Similarly I had assumed pssr was like a driver feature set that the game would plug-in and use once selected, perhaps I’m being too literal due to how modern pc games seem to handle the versions of fsr, diss etc and there is a lot more complexity to this?
FSR1 is for PS5, not the Pro. PSSR is not available for the base console.
 

omegasc

Member
Decided to play through FF XVI again just to see how it is after the initial chapter - in Easy mode - and it's either a lot better, or I recall it being a lot worse. Framerate is much more consistent and IQ less blurry overall in Perf Mode. Not saying it does not need some Pro optimization, but it's better than I expected without a patch.
 
Lol it's typical DF.

" If you zoom in x16 you can see the grass shimmering just a bit more". Their content has really steadily declined in recent years.

Just seems overtly negative and cherry picks things rather than looking at the bigger picture

I saw an immediate difference with how crisp Astro looked after the patch, I didn’t notice any of the temporal issues he relentlessly nags on about
 

Mibu no ookami

Demoted Member® Pro™
DF analyzed the Astro bot update. They think PSSR is being used.



I think that's my GENERAL criticism about DF beyond what I perceive to be general bias, especially as we usher into the age of upscaling. I couldn't give a shit about 4x zoom in the background that you're never going to notice during real gameplay at normal viewing distances. Nor do I care about still images.

How does the overall image quality look and how is the performance/framerate.

I think Sony's team here probably has a good understanding of what gamers actually want versus what DF is looking for.

It would be like criticizing foveated rendering because the areas outside of focus render in lower resolution... yeah, that's kind of the point...

I wonder about the future viability of DF post-console wars if they keep this up, but I won't be sad to see them go.
 
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