I stopped playing there as well. I would play the rest of the level perfectly and then i'd screw that part up every single time.Shurs said:There is nothing as frustrating as the Wheel Of Death, which, coincidentally, is where I gave up on the original LittleBigPlanet.
I think it took me a good 20 tries just to beat the Wheel of Death. :lolSpotless Mind said:I stopped playing there as well. I would play the rest of the level perfectly and then i'd screw that part up every single time.
GeoramA said:Jim Sterling gave it a 7.5, same score as Splatterhouse :lol
GeoramA said:Jim Sterling gave it a 7.5, same score as Splatterhouse :lol
"concept that was brilliant two years ago"Cheech said:His review was pretty fair, honestly. What didn't you agree with?
get2sammyb said:Does Jim Sterling even like video games?
GeoramA said:"concept that was brilliant two years ago"
You think that's fair? Seems like he wanted LBP2 to re-invent the wheel all over again.
Lagspike_exe said:Who?
Cheech said:What he's saying is that MM didn't bring enough new stuff to the table to warrant more than a 7.5.
Which is a problem I have with a lot of huge releases, honestly. They turn into 9.0+ circle jerks, with zero respect paid to the amount of innovation or "new stuff" a game in that genre or franchise brings to the table. In this case, the review is specific to how LBP2 compared to LBP1, since it is a bit of a unique genre unto itself.
Whether or not it's an accurate criticism in respect to LBP2 I can't comment on since I haven't played it, but some of you are acting like he trashed the game. He didn't. The review still had plenty of good things to say, and the score wasn't absurdly low or anything.
MiamiWesker said:I am the opposite, the amount of innovation should not be the most important aspect of a game, its one factor and one that varies wildly depending on what the game is trying to accomplish.
Cheech said:It's not THE most important aspect, but it is certainly an important aspect.
If it were up to me, the last CoD to get over a 6.0 should have been MW1, since that's the last one that sufficiently re-invented the franchise (perks, leveling, etc.).
Hope that shows you where I'm coming from. There is nothing that I hate more in gaming than the way the pro game review racket is set up. It is engineered to reward mediocrity.
That is not to say that LBP2 is mediocre, far from it. However, the original game was hailed for its creative approach to user managed and designed content on a console. It is refreshing to see it lightly knocked for not departing enough from the original game, given that it did not meet the reviewers' expectation of innovation given the accolades heaped on LBP1 for that very reason.
donkey show said:jump_button, you should make the banners for the OT in LBP2.
http://www.ps3trophies.org/game/littlebigplanet-2/trophies/jayb said:do we have a trophy list for this game yet?
Same here and when I beat it I didnt really "beat it" at all. I just kind of fumbled to the end. I was jumping around like a mad man and suddenly fell out of that god forsaken contraption.Dug said:I think it took me a good 20 tries just to beat the Wheel of Death. :lol
GeoramA said:Jim Sterling gave it a 7.5, same score as Splatterhouse :lol
RedRedSuit said:Sterling writes:
"The "Create" mode remains as unchanged as the Play mode."
(where the Play mode is described as basically unchanged).
Isn't that false?
Shurs said:I guess it depends on your interpretation.
I'd say the game feels more polished and cohesive than the first. For better or worse, the feeling that a level could fall apart at any moment is gone in LBP2.
I'm not reading any reviews until I finish mine, so I don't know what to say about Sterling's take, but I guess I could understand that take.
As I said earlier, this is a love letter to the fans of the first game rather than a desperate attempt to pull in new players by scrapping their vision of what they want LBP to be.
I think it's great that Mm listened to their fans rather than their detractors.
RedRedSuit said:I get that Play is basically unchanged (seemed that way from the demo too). I read that Create is quite different, however.
Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.RedRedSuit said:I get that Play is basically unchanged (seemed that way from the demo too). I read that Create is quite different, however.
MiamiWesker said:Your entitled to your view and as long as you are consistent with it I respect that. The way I see it, as long as CoD remains the game with the highest quality online play it deserves the high scores its getting. Now I wouldn't score any of the CoD games higher than CoD4 because that was the trend setter but most are near the same level of quality, why punish them for continuing to do what works well.
Cheech said:His review was pretty fair, honestly. What didn't you agree with?
donkey show said:Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.
The quote that Sterling says about Create being unchanged is proof dude is talking out of his ass. Ask any creator here who took place in the beta and they'll tell you Create mode has the most obvious improvements from LBP1.
DMPrince said:
Pancho said:Err...not sure what to think about this trophy set. Then again, not much of a trophy hunter.
Ranger X said:At least it's way fucking better trophies than LBP1...
Pancho said:True that, at least these trophies won't encourage that whole H4H crap :/
Though it will still probably happen
GeoramA said:Jim Sterling gave it a 7.5, same score as Splatterhouse :lol
jayb said:I don't think you'll see those (or quite as many). the hardest trophy related to publishing a level is getting 50 people to play your level ... which is fairly easy to get.
Also, the trophies related to getting score multipliers is limited to the story levels now. so that should prevent the "OMG GET UR TROPHIES!!!111!!" types of levels.
That could open up some possibilities.gundamkyoukai said:Well people can add gravity to sack boy , so the jumping is going to be how you want it .
I expect to see people using this option allot.
check it out http://www.youtube.com/watch?v=ddjlQ2Q7L6Y
Something like http://www.youtube.com/watch?v=Ju3SPzVXu74 perhaps?Grayman said:In LBP2 can sackboy carry an inventory of items or effects? Such as, could Symphony of the Night be made? Swap between grapple and paint without putting them all over levels, add effects to sackboy mid level? carry a key without dragging a block?
That could open up some possibilities.
wow. I had seen the video of the RPG attacks in the demo but not the inventory. It definitely seems like LPB2 can do some stuff.r1chard said:Something like http://www.youtube.com/watch?v=Ju3SPzVXu74 perhaps?![]()
Absolutely agreed. The difference between the create modes of LBP1 and LBP2 is staggering. The tools in LBP2 are so much more deep and different, that there is no way the guy really spent any time with it. The controlinator alone is an absolute game changer. Not counting movers, rotators, logic, sackbots, the microchip, the material tweaker, etc. Then there are the other changes like the grabbing/cloning of switches/sensors, the advanced glue system, and the layer hiding system, all of which make huge difference when creating. I haven't played the full play mode, but the create mode is such a huge leap over 1 I don't see how someone could say it is unchanged compared to LBP1.donkey show said:Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.
The quote that Sterling says about Create being unchanged is proof dude is talking out of his ass. Ask any creator here who took place in the beta and they'll tell you Create mode has the most obvious improvements from LBP1.
Or media in general as some just play it for hits.PepsimanVsJoe said:I have yet to see a reason why I should take Jim Sterling seriously.
LiquidMetal14 said:Or media in general as some just play it for hits.
Make sure theyknow if you go pick it up next week. But I would lol if the game was pushed back a week for some iditoic reasonSnuggler said:For some reason my local Gamestop store had this on the board as a release for 1/25/2011 when I went in to preorder it a couple days back. Hopefully they made a mistake.
DMPrince said:Make sure theyknow if you go pick it up next week. But I would lol if the game was pushed back a week for some iditoic reason
It could become an LBP tradition!DMPrince said:Make sure theyknow if you go pick it up next week. But I would lol if the game was pushed back a week for some iditoic reason
netguy503 said:Especially because MM would be sharing a release day with Dead Space 2 (even though I'm getting both day 1). That would be VERY unwise for them in first week sales.
Awesome to hear. I like the banner you did with the animated sackboy. You have quite a talent. Can't wait to see what the OT is going to look like.jump_button said:Im just about done the OT just need to do some headers and and trying to think of FAQ I can only think of joke ones