LittleBigPlanet 2 Review thread

Shurs said:
There is nothing as frustrating as the Wheel Of Death, which, coincidentally, is where I gave up on the original LittleBigPlanet.
I stopped playing there as well. I would play the rest of the level perfectly and then i'd screw that part up every single time.
 
Spotless Mind said:
I stopped playing there as well. I would play the rest of the level perfectly and then i'd screw that part up every single time.
I think it took me a good 20 tries just to beat the Wheel of Death. :lol
 
Cheech said:
His review was pretty fair, honestly. What didn't you agree with?
"concept that was brilliant two years ago"

You think that's fair? Seems like he wanted LBP2 to re-invent the wheel all over again.
 
GeoramA said:
"concept that was brilliant two years ago"

You think that's fair? Seems like he wanted LBP2 to re-invent the wheel all over again.

What he's saying is that MM didn't bring enough new stuff to the table to warrant more than a 7.5.

Which is a problem I have with a lot of huge releases, honestly. They turn into 9.0+ circle jerks, with zero respect paid to the amount of innovation or "new stuff" a game in that genre or franchise brings to the table. In this case, the review is specific to how LBP2 compared to LBP1, since it is a bit of a unique genre unto itself.

Whether or not it's an accurate criticism in respect to LBP2 I can't comment on since I haven't played it, but some of you are acting like he trashed the game. He didn't. The review still had plenty of good things to say, and the score wasn't absurdly low or anything.
 
Lagspike_exe said:

A writer for Destructoid that's well known for going out of his way to get attention from people. Basically he's a shining example of why some people don't take game journalists seriously.
 
Cheech said:
What he's saying is that MM didn't bring enough new stuff to the table to warrant more than a 7.5.

Which is a problem I have with a lot of huge releases, honestly. They turn into 9.0+ circle jerks, with zero respect paid to the amount of innovation or "new stuff" a game in that genre or franchise brings to the table. In this case, the review is specific to how LBP2 compared to LBP1, since it is a bit of a unique genre unto itself.

Whether or not it's an accurate criticism in respect to LBP2 I can't comment on since I haven't played it, but some of you are acting like he trashed the game. He didn't. The review still had plenty of good things to say, and the score wasn't absurdly low or anything.

I am the opposite, the amount of innovation should not be the most important aspect of a game, its one factor and one that varies wildly depending on what the game is trying to accomplish. For me the bottomline is if the game is fun to play and how much I enjoy the game. If a formula is so damn good that its still more fun than most games even if its the 3rd time its been used so be it, it still deserves the high score. I rather play a game with fantastic gameplay even if its tired and true than a game that is just innovative but not as fun to play. Of course the dream game is always the one that excels at both.
 
I guess it all comes down to how much time you actually spent with the original game. I spent A LOT of time with LBP1, and in just a few hours with the Beta, I've already seen a ridiculous amount of new additions. The power ups like the grappling hook and the new create tools like the Sackbots are already a big thing, but so much more is possible this time and we've already seen fuckin FPS's, top down RPG's and fighting games. Those may just be novelty levels, but we've also seen a lot that can make standard platforming levels much more exciting. I haven't played the full product, but I can't see how anyone would end up feeling underwhelmed by what MM has done with the sequel.

I guess if you were expecting it to be a different game or something, you may be let down, but if you want a refinement of LBP1 that takes it to the next level, it should meet your expectations.

Oh well, it's just one dude's opinion.
 
MiamiWesker said:
I am the opposite, the amount of innovation should not be the most important aspect of a game, its one factor and one that varies wildly depending on what the game is trying to accomplish.

It's not THE most important aspect, but it is certainly an important aspect.

If it were up to me, the last CoD to get over a 6.0 should have been MW1, since that's the last one that sufficiently re-invented the franchise (perks, leveling, etc.).

Hope that shows you where I'm coming from. There is nothing that I hate more in gaming than the way the pro game review racket is set up. It is engineered to reward mediocrity.

That is not to say that LBP2 is mediocre, far from it. However, the original game was hailed for its creative approach to user managed and designed content on a console. It is refreshing to see it lightly knocked for not departing enough from the original game, given that it did not meet the reviewers' expectation of innovation given the accolades heaped on LBP1 for that very reason.
 
Cheech said:
It's not THE most important aspect, but it is certainly an important aspect.

If it were up to me, the last CoD to get over a 6.0 should have been MW1, since that's the last one that sufficiently re-invented the franchise (perks, leveling, etc.).

Hope that shows you where I'm coming from. There is nothing that I hate more in gaming than the way the pro game review racket is set up. It is engineered to reward mediocrity.

That is not to say that LBP2 is mediocre, far from it. However, the original game was hailed for its creative approach to user managed and designed content on a console. It is refreshing to see it lightly knocked for not departing enough from the original game, given that it did not meet the reviewers' expectation of innovation given the accolades heaped on LBP1 for that very reason.

Your entitled to your view and as long as you are consistent with it I respect that. The way I see it, as long as CoD remains the game with the highest quality online play it deserves the high scores its getting. Now I wouldn't score any of the CoD games higher than CoD4 because that was the trend setter but most are near the same level of quality, why punish them for continuing to do what works well.
 
Dug said:
I think it took me a good 20 tries just to beat the Wheel of Death. :lol
Same here and when I beat it I didnt really "beat it" at all. I just kind of fumbled to the end. I was jumping around like a mad man and suddenly fell out of that god forsaken contraption.
 
GeoramA said:
Jim Sterling gave it a 7.5, same score as Splatterhouse :lol

I can confirm that Jim Sterling actually played through the entire Story Mode, which is more than I can say for some of the reviewers who scored the game 9 or higher.
 
Sterling writes:

"The "Create" mode remains as unchanged as the Play mode."

(where the Play mode is described as basically unchanged).

Isn't that false?
 
RedRedSuit said:
Sterling writes:

"The "Create" mode remains as unchanged as the Play mode."

(where the Play mode is described as basically unchanged).

Isn't that false?

I guess it depends on your interpretation.

I'd say the game feels more polished and cohesive than the first. For better or worse, the feeling that a level could fall apart at any moment is gone in LBP2.

I'm not reading any reviews until I finish mine, so I don't know what to say about Sterling's take, but I guess I could understand that take.

As I said earlier, this is a love letter to the fans of the first game rather than a desperate attempt to pull in new players by scrapping their vision of what they want LBP to be.

I think it's great that Mm listened to their fans rather than their detractors.
 
Shurs said:
I guess it depends on your interpretation.

I'd say the game feels more polished and cohesive than the first. For better or worse, the feeling that a level could fall apart at any moment is gone in LBP2.

I'm not reading any reviews until I finish mine, so I don't know what to say about Sterling's take, but I guess I could understand that take.

As I said earlier, this is a love letter to the fans of the first game rather than a desperate attempt to pull in new players by scrapping their vision of what they want LBP to be.

I think it's great that Mm listened to their fans rather than their detractors.

I get that Play is basically unchanged (seemed that way from the demo too). I read that Create is quite different, however.
 
RedRedSuit said:
I get that Play is basically unchanged (seemed that way from the demo too). I read that Create is quite different, however.
Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.

The quote that Sterling says about Create being unchanged is proof dude is talking out of his ass. Ask any creator here who took place in the beta and they'll tell you Create mode has the most obvious improvements from LBP1.
 
MiamiWesker said:
Your entitled to your view and as long as you are consistent with it I respect that. The way I see it, as long as CoD remains the game with the highest quality online play it deserves the high scores its getting. Now I wouldn't score any of the CoD games higher than CoD4 because that was the trend setter but most are near the same level of quality, why punish them for continuing to do what works well.

The PC version of Black Ops was broken in multiple ways at launch.

The console versions were ugly as sin, especially the PS3 version. Graphically, it was a clear step backward from MW2.

That game in no way deserved the high scores heaped upon it. I feel the same way about New Vegas, which was clearly broken at launch. I have a hard time believing the pre-release versions of that game were even playable enough for review, FFS.

Pro game reviews are largely about ad money, timed exclusives, prerelease access and little else. Honest scores are very far down the list in importance to game web/mag publishers.

There have been enough anecdotes going back years to know that today's game review racket isn't much different than how the music industry treated radio in the 1950s. Look it up, it's a good read; you'll see a lot of parallels.
 
Cheech said:
His review was pretty fair, honestly. What didn't you agree with?


fair ? he simply said that he didn't like the physics, that

The loose physics and the fact that, by its very nature, levels are cobbled together as opposed to fully developed and polished, meant that even the best LittleBigPlanet level was rather poor compared to the average "real" videogame level.

the levels of lbp aren't even in the same plane as average real videogame level in his opinion.

and that the game is not original anymore. Duh.

(he even thinks that the first game got away with "the bad controls" because of the novelty. It was the exact opposite: many players loved the atmosphere of lbp but hated the controls).
 
donkey show said:
Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.

The quote that Sterling says about Create being unchanged is proof dude is talking out of his ass. Ask any creator here who took place in the beta and they'll tell you Create mode has the most obvious improvements from LBP1.


Indeed I can understand the guy's stance about the "play" side being the same even if I think he expectations were totally offset from reality. The game doesn't become an RTS about simulating like on Mars, it's a fucking plaformer just like LBP1 and Sackboy remains the same and same controls. Anyways, since it the same "base feel", I can understand him about the play side but to thing the create side of things is the same? This is crazyness.
 
Ranger X said:
At least it's way fucking better trophies than LBP1...

True that, at least these trophies won't encourage that whole H4H crap :/

Though it will still probably happen
 
Pancho said:
True that, at least these trophies won't encourage that whole H4H crap :/

Though it will still probably happen

I don't think you'll see those (or quite as many). the hardest trophy related to publishing a level is getting 50 people to play your level ... which is fairly easy to get.

Also, the trophies related to getting score multipliers is limited to the story levels now. so that should prevent the "OMG GET UR TROPHIES!!!111!!" types of levels.
 
jayb said:
I don't think you'll see those (or quite as many). the hardest trophy related to publishing a level is getting 50 people to play your level ... which is fairly easy to get.

Also, the trophies related to getting score multipliers is limited to the story levels now. so that should prevent the "OMG GET UR TROPHIES!!!111!!" types of levels.


Indeed. But the badges however...
 
In LBP2 can sackboy carry an inventory of items or effects? Such as, could Symphony of the Night be made? Swap between grapple and paint without putting them all over levels, add effects to sackboy mid level? carry a key without dragging a block?

gundamkyoukai said:
Well people can add gravity to sack boy , so the jumping is going to be how you want it .
I expect to see people using this option allot.
check it out http://www.youtube.com/watch?v=ddjlQ2Q7L6Y
That could open up some possibilities.
 
donkey show said:
Create mode is totally revamped in LBP2 vs 1. Sure you can continue creating stuff the way you did in LBP1, but that would be a huge disservice to the effort made by Mm to create a plethora of new tools that allow you to go above and beyond anything in LBP1 as evidenced by a lot of beta vids. You wouldn't be able to replicate a majority of stuff in the beta in LBP1. From space management to the streamlining/improvement of useability of pretty much every tool, on top of the logic tools and mover tools that provide a huge leap in creating ability, create mode is a different monster in itself... yet ultimately easier to get into over LBP1.

The quote that Sterling says about Create being unchanged is proof dude is talking out of his ass. Ask any creator here who took place in the beta and they'll tell you Create mode has the most obvious improvements from LBP1.
Absolutely agreed. The difference between the create modes of LBP1 and LBP2 is staggering. The tools in LBP2 are so much more deep and different, that there is no way the guy really spent any time with it. The controlinator alone is an absolute game changer. Not counting movers, rotators, logic, sackbots, the microchip, the material tweaker, etc. Then there are the other changes like the grabbing/cloning of switches/sensors, the advanced glue system, and the layer hiding system, all of which make huge difference when creating. I haven't played the full play mode, but the create mode is such a huge leap over 1 I don't see how someone could say it is unchanged compared to LBP1.
 
For some reason my local Gamestop store had this on the board as a release for 1/25/2011 when I went in to preorder it a couple days back. Hopefully they made a mistake.
 
Snuggler said:
For some reason my local Gamestop store had this on the board as a release for 1/25/2011 when I went in to preorder it a couple days back. Hopefully they made a mistake.
Make sure theyknow if you go pick it up next week. But I would lol if the game was pushed back a week for some iditoic reason
 
DMPrince said:
Make sure theyknow if you go pick it up next week. But I would lol if the game was pushed back a week for some iditoic reason

Especially because MM would be sharing a release day with Dead Space 2 (even though I'm getting both day 1). That would be VERY unwise for them in first week sales.
 
netguy503 said:
Especially because MM would be sharing a release day with Dead Space 2 (even though I'm getting both day 1). That would be VERY unwise for them in first week sales.

I doubt that.
 
jump_button said:
Im just about done the OT just need to do some headers and and trying to think of FAQ I can only think of joke ones
Awesome to hear. I like the banner you did with the animated sackboy. You have quite a talent. Can't wait to see what the OT is going to look like.
 
The destructioid review seems to be based on the story mode...and it makes sense as there are currently no community levels up in LBP2. At this point it's pretty premature to give the game a review in the first place, the community levels are where this games heart is.
 
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