All this tribe talk makes me realise that I really want a new fully tribal block a la Onslaught or Lorwyn. I really love tribal decks.
you'll never get tribal again and like it
Lorwyn and Kamigawa were a mistake according to WotC
D&D Dwarves are R/W, you talked about Vikings as red but Dwarves have basically a variation of valhalla as their afterlife. They tend to go into a frenzy in combat and are short tempered and stubborn.D&D dwarves are thoroughly white. Tradition and honor, live for hundreds of years doing what your father did and his father before him, mine ore to make weapons.
Humans by themselves are universal but humans as a tribe are solidly in white and once again humans are already not equally distributed. White is favoured considerably. So whatever they are not supposed to do they already did.Humans have nothing at all tying them to white philosophically the way all the characteristic races do and are supposed to. Humans don't fit one mold, certainly the "living in an uptight society" one, as the huge range of cards concepted as human in all five colors should attest. Humans are also, y'know, the species making the game so making them specific to only one of the colors goes against the whole concept of the color pie as five colors with their own unique and legitimate place.
Vikings? People who go around raiding everyone and stealing their stuff?
Humans by themselves are universal but humans as a tribe are solidly in white and once again humans are already not equally distributed. White is favoured considerably. So whatever they are not supposed to do they already did.
Then you gotta remind them again since it's the same distribution even just looking at standard. Or maybe it's just intended for Humans to be predominately while also being in all colours.Yes, which they've specifically said was (as a general thing, not a specific conscious choice like in Innistrad) a bad and problematic idea that they want to avoid in the future, thus the whole discussion.
But there's a lot more in white than otherwise. "The Empire" comes into play where Human tribal would be.Humans don't seem even vaguely centered in white. Sure, whatever the equivalent of "the Empire" is will usually be white, but not as a general proposition - there's lots of humans of all colors.
Then you gotta remind them again since it's the same distribution even just looking at standard. Or maybe it's just intended for Humans to be predominately while also being in all colours.
But there's a lot more in white than otherwise. "The Empire" comes into play where Human tribal would be.
There are white elves already.There should be high elves in white. Every elf we have is green for some reason. Not all elves give a shit about nature.
I almost feel bad when I see people running playsets of Yahenni's Expertise and Fatal Push.
These have to be the most overrated cards in Standard in a while.
You can't reliably cash Revolt and to the extent you're paying mana to do it, you could just run a better removal spell because you aren't likely hitting very many of the valuable targets in the format with a 2 CMC restriction.
Yahenni's Expertise doesn't reliably wipe boards of threats unless your opponent is on an all-aggro plan. When I explained this to a guy at my shop, he argued that you could then cast Murder with your remaining card. Spending 2 removal spells on a board wipe. Sounds great.
One of the things I need to get better at is not overcommitting to the board. I often tend to drop my biggest threats and then try to push for the game win without thinking about board wipe (a rookie mistake).
I've been getting better at it though, just not enough. I need to play my threats, then push with those until I get wiped and drop more threats after they run out of removal.
I always consider the possibility of a board wipe, but not playing cards because the opponent might be holding one can be just as much of a mistake as playing into their radiant flames or whatever. I die a little inside whenever I'm up against red or black control with some weenie or token deck, just gotta hope for the best
One of the things I need to get better at is not overcommitting to the board. I often tend to drop my biggest threats and then try to push for the game win without thinking about board wipe (a rookie mistake).
I've been getting better at it though, just not enough. I need to play my threats, then push with those until I get wiped and drop more threats after they run out of removal.
I just feel like -3/-3 is not the spot where you want your sweeper to be. The most common aggro deck features a recurrent artifact threat and vehicles that don't get hit by sweepers to begin with. The more midrangey decks almost literally don't care if you play a -3/-3 because it doesn't kill anything because they often have threats bigger than that.
The bigger problem I'm seeing is that the extra value generated off the rider isn't actually that high and casting a removal spell with it should probably feel very bad.
The bigger problem I'm seeing is that the extra value generated off the rider isn't actually that high and casting a removal spell with it should probably feel very bad.
It's not a 4 mana wrath which is why it's just okay.Wiping the board at the cost of 2 cards is usually at least card parity and often better. If there's only one big threat that the -3/-3 doesn't kill then just use the cheaper removal spell instead.
If there were a 4 mana Wrath with additional cost "Discard a card," that would be playable. This is slightly worse at that function, but makes up some ground by being more versatile. It's a good card.
Hey guys, so I am going to my first FNM Friday after what was a very fun pre-release. Now at my LGS they only do draft and though I have been reading about it and know the basics, I was wondering if there are any "must watch" videos I should watch to become a bit more familiar with the format before I actually go there and play.
I already know about the mana curve, number of creatures and BREAD guidelines, I am just looking for something that goes more in-depth and demonstrates signaling, first/second/third picks etc... I have studied the Aether Revolt cards (watched every video and listened to every podcast I could find), I am just looking for the format specific stuff mentioned above.
Last but not least, I am a lore guy. I've read the books of almost every game I played and I am looking to do the same here. I'd like to start from the very beginning in the MTG time-line and go through all the events that took place in chronological order to eventually get to where the story is now. Any advice on where should I start?
Listen to the Limited Resources podcast.
A problem with earlier Magic lore is that it isn't very cohesive, and contradicts itself a lot. Plus, over the years, there's been a lot of it. There's a very good site I can link that goes over everything in order, but that will have to be after work.Last but not least, I am a lore guy. I've read the books of almost every game I played and I am looking to do the same here. I'd like to start from the very beginning in the MTG time-line and go through all the events that took place in chronological order to eventually get to where the story is now. Any advice on where should I start?
I'm very curious about the source of this quote you have me saying.This is a case against using humans as a white tribal race, not for it.
Those are known as classes. They did try to push soldiers as white's characteristic type for a long time (see Onslaught), but people just didn't get it.Is there a specific name for "occupational" sub-type tribals? Druids (Green), Rebels (Red), etc.?
Knights and Clerics have gone through the entire color wheel, but they lean a bit White, especially in recent years. You could maybe just make the White "tribal" a secondary identifier instead of a "race"? (Technically, I suppose this is already the case for Vampires, since you can have Dwarf Vampires or Cat Vampires.)
I'm very curious about the source of this quote you have me saying.
I like both UB and UR Zombies quite a bit. It would be a lot nicer if Grixis was an actual thing you could do. As is, I don't think three color is very good if you can't reliably play both Aether Hub and Spire of Invention.
I rather like Sinister Concoction as a thing you put down Turn 1 to stop the Cat for a while while you can continue to build up a board through shenanigans.
I'm trying to do a UB version and I'm getting somewhere, but not quite over the hump.
The reason I was trying was the sheer number of counterspells people are playing.I feel UB really needed the copter to be a thing. With red you have more consistency in dropping things to the yard and to bring them back.
New Magic Story: "BREAKING POINTS"
Abzan Company can be a thing on MODO now, New update allows easier use of infinite sac loops (among other things) - a loop is still five clicks, but that's much much quicker and should allow the deck to exist-.
Question is why would you make the deck worse by playing Dovin Baan?
Dovin Baan is my challenge card. I want to make a deck that's good with him in it. And he wants a deck that really slows down and/or stops the opponent cold, so he can ult.
He's the comically bad version of Jace, Architect of Thought. He's also the comical example of WOTC's design team having no fucking clue what the character was supposed to be when they designed the card. Because nothing screams "perfectionist artificer" like "guy who gives people -3/-0 and draws you cards." Hell, Dovin is one of the rare examples of a Planeswalker that is just okay even if you open it in limited in your colors. I'm not sure I'd actively want Dovin over a random Cloudblazer.
He's the comically bad version of Jace, Architect of Thought. He's also the comical example of WOTC's design team having no fucking clue what the character was supposed to be when they designed the card. Because nothing screams "perfectionist artificer" like "guy who gives people -3/-0 and draws you cards." Hell, Dovin is one of the rare examples of a Planeswalker that is just okay even if you open it in limited in your colors. I'm not sure I'd actively want Dovin over a random Cloudblazer.
This fits his character so much better. He learns information, works to disable individual pieces, and then shuts down all abilities of your opponents.
Honestly, Dovan needed to be something like this to fit how he's been portrayed in the story:
Dovan Baan, Arbiter of Order 2UW
+1: Look at target player's hand. You may draw a card.
-2: Name a non-land card. Until your next turn, cards with this name can not be cast and their activated abilities can not be used.
-8: You get an emblem with " Activated abilities of permanents your opponents control can't be activated unless they are Mana abilities"
5
This fits his character so much better. He learns information, works to disable individual pieces, and then shuts down all abilities of your opponents.
Narset has a +2 that draws conditionally. Maybe I'd change it to "Chose Target opponent. They may reveal their hand to you. If they don't, you may draw a card" or something less strong.I don't think there are any 4 mana walkers that straight up draw cards. The plus and the minus should be switched because the minus isn't actually strong at all, whereas the plus being Gitaxian Probe is really powerful in reality.
I mean, the minus isn't terribly powerful at all. Pithing Needle is a persistent 1-mana spell and the Meddling Mage text hardly makes it worth downticking a Planeswalker.Narset has a +2 that draws conditionally. Maybe I'd change it to "Chose Target opponent. They may reveal their hand to you. If they don't, you may draw a card" or something less strong.
I do think Baan having a peek ability gives him a thematic identity that works well as a UW Walker.
picture gallery of the Duels Aether Revolt story screens, first pic is out of order but w/e
do you think Gideon and Chandra will become lovers and why do you even care?
http://imgur.com/a/CgpNC