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Marvel vs Capcom Infinite Gameplay/Pre-Launch Discussion Thread

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rackham

Banned
I'm wondering if I should buy this game. It seems it's going to be DLC heavy. Are there going to be unlockable costumes or will it all be paid DLC. I don't think I can support a game like that. At least with something like Overwatch there is in game currency and loot boxes are easy to get.

I do want to play as X and Zero but it's just giving me a bad feeling.

And then I'd have to decide if I want the steelbook or to go digital. eugh.
 
I'm wondering if I should buy this game. It seems it's going to be DLC heavy. Are there going to be unlockable costumes or will it all be paid DLC. I don't think I can support a game like that. At least with something like Overwatch there is in game currency and loot boxes are easy to get.

I do want to play as X and Zero but it's just giving me a bad feeling.

And then I'd have to decide if I want the steelbook or to go digital. eugh.

It's 2017, it's the norm. Everything is paid dlc.. outside some colors.

The good old days are gone.
 

J-Tier

Member
Bad excuse. Will it be unlockable in game with in game currency? If it is, I don't mind.
No in-game currency. Just good old "traditional" paid dlc. Nothing like the unethical loot box system or crappy and time consuming fight money system.
 

PSqueak

Banned
I'm wondering if I should buy this game. It seems it's going to be DLC heavy. Are there going to be unlockable costumes or will it all be paid DLC. I don't think I can support a game like that. At least with something like Overwatch there is in game currency and loot boxes are easy to get.

I do want to play as X and Zero but it's just giving me a bad feeling.

And then I'd have to decide if I want the steelbook or to go digital. eugh.

Costumes is something you can live without and non day one DLC fighters in fighting games is not a bad thing, sure it's not like ARMS where all the fighters will be free, but it's new content for one of my fave genres.

It's 2017, it's the norm. Everything is paid dlc.. outside some colors.

The good old days are gone.


Yeah, but in the context of the fighting game genre, "the good old days" was buying the entire game again with a slightly updated roster, i say this move is maginally better.
 

rackham

Banned
No in-game currency. Just good old "traditional" paid dlc. Nothing like the unethical loot box system or crappy and time consuming fight money system.

/s?
Costumes is something you can live without and non day one DLC fighters in fighting games is not a bad thing, sure it's not like ARMS where all the fighters will be free, but it's new content for one of my fave genres.

Oh stop. With a playerbase like this I can already tell I won't like the game.
 

BadWolf

Member
Bad excuse. Will it be unlockable in game with in game currency? If it is, I don't mind.

No in game currency, Capcom is betting this game on DLC big time. You can even see that the base roster was influenced heavily by who they can sell more easily as DLC.

If you are against crappy DLC practices then this game would be the one to vote against with your wallet.
 

rackham

Banned
Yes. If only all characters were free and costumes were relegated to loot boxes for this game. It'd be a win-win.

Tons of costumes since they'd be incentivized to make them, and everyone has access to all characters.

Blizzard manages to do with it and make massive amounts of money from lootboxes.

Don't think I can support a full priced game with no unlockables and the company looking to gouge the consumer for every piece of content.
Loot boxes are trash.

Ok. In what way are lootboxes from something like Overwatch bad or are you just parroting what you have no knowledge of
 

IntelliHeath

As in "Heathcliff"
Yes. If only all characters were free and costumes were relegated to loot boxes for this game. It'd be a win-win.

Tons of costumes since they'd be incentivized to make them, and everyone has access to all characters.

win (for us) -lose (for Capcom) if there are so many people not giving a crap about costumes
 

JayEH

Junior Member
If the costumes aren't expensive (they will be) and the initial roster wasn't holding back (it clearly is) then there's nothing wrong with paid dlc in a game like this in theory.
 
Loot boxes are real cute until necessary things like characters and stages are being rng shit. Costumes are whatever but even then you have to hit a good medium of percentages on drops. Blizzards economy isn't even that good so I don't know why people are listing it
 

rackham

Banned
If the costumes aren't expensive (they will be) and the initial roster wasn't holding back (it clearly is) then there's nothing wrong with paid dlc in a game like this in theory.

So tell us why Loot boxes from something like Overwatch is bad and paid DLC is the way to go
 

PSqueak

Banned
That's not something we would know the result of. If people don't give a crap about costumes, I don't see how making them standard paid DLC is any more of a win.

It's similar to the system League of legends uses, everything can be unlocked with in game currency with the sole exception of costumes, it's the only thing that can only be bought with real money, and believe me, LoL makes a lot of money.

It's similar to what SFV tried, but with more reasonable ways to earn the in game currency.

So tell us why Loot boxes from something like Overwatch is bad and paid DLC is the way to go

There are advantages and disadvantages to both systems, Loot boxes are awesome because you can randomly get free stuff, but they suck when timed event content comes out and you're at the mercy of the RNG gods because there is no direct real money purchase option and (in overwatch for example) the acquisition of in game currency is a kick in the nuts, in systems like this it means you might spend a lot of real money on loot boxes and still not get what you want, just check OW threads and how prevalent the complains about lootboxes are, tho at least Blizzard claims theyre changing the system.

Traditional DLC has the advantage that you can buy it exactly what you want any time, but sucks that there is no unlock option for free.
 

Neoxon

Junior Member
So tell us why Loot boxes from something like Overwatch is bad and paid DLC is the way to go
At least you can pick & choose what to buy. With loot boxes, there's no certainty that you'll even get the credits needed for the costume you want. I say this as someone who loves Overwatch, but the 2017 Summer Games grind was real.
 

rackham

Banned
Loot boxes are real cute until necessary things like characters and stages are being rng shit. Costumes are whatever but even then you have to hit a good medium of percentages on drops. Blizzards economy isn't even that good so I don't know why people are listing it

Yeah honestly if you want to post stuff like this do you mind backing it up. What do you mean characters and stages are rng shit and their economy isn't good
At least you can pick & choose what to buy. With loot boxes, there's no certainty that you'll even get the credits needed for the costume you want.

That's really uninformed. You get currency from lootboxes and can then purchase what you want. And if you really want to go down that route, you can still buy lootboxes
 
I'm not sure what answer you're looking for. The game is being treated as a "service", where there'll be DLC released over time.

So no, those costumes and characters aren't unlockables.
 

Skab

Member
People don't like loot boxes because they're not guaranteed the item they're spending the money for, but they also don't want to have to wait and/or grind in game currency to get the tings they want RIGHT NOW.

People don't like paid dlc because it's usually more expensive than they're okay with, and they'd rather the company just release a "complete game."

People don't like re-buying games for super/hyper/ultra edition upgrades because they don't want to be forced into buying the "same game" multiple times.
 

J-Tier

Member
There are advantages and disadvantages to both systems, Loot boxes are awesome because you can randomly get free stuff, but they suck when timed event content comes out and you're at the mercy of the RNG gods because there is no direct real money purchase option and (in overwatch for example)
Timed event contents are not a disadvantage of the system. It just so happens Overwatch makes use of it that way, doesn't mean another game employing the same system would have to have timed events.
 

IntelliHeath

As in "Heathcliff"
http://www.gamesindustry.biz/articl...games-why-they-dont-make-em-like-they-used-to

Marvel vs. Capcom Infinite is one such project that looks to apply the lessons of games-as-a-service to the console side. But it's a particularly unusual one as it gives Ong the chance to see things almost from the other side of the licensor-licensee equation. Just as Marvel has to worry about how Spider-Man or Captain America is portrayed in the game, so too will Capcom be protective about its own stable of characters like Street Fighter's Ryu or Mega Man. As one might expect, the two companies' priorities are not entirely aligned on every last issue.

One challenge might be in choosing which characters will go in the game. While the full roster for Marvel vs. Capcom Infinite has not been confirmed as yet, the series' fanbase has been vocal about the initial absence of staple characters from the X-Men and Fantastic Four universes. To hear fan forums tell it, Marvel is withholding Wolverine, Dr. Doom, and the like as part of a dispute over the movie rights to those franchises with 20th Century Fox.

"It's something I really can't comment on right now," Ong said. "We haven't officially released the roster. Let's just say we think our fans will be pleased with what's being announced. And what we talked about earlier with games-as-a-service, we certainly expect Marvel vs. Capcom to be that. There's going to be content released over time. We're not seeing this as a one-off that ships this fall; it's a service that goes on for years. Therefore, if you look at it, content and new characters are going to be dropped over time, and I think fans will be happy with what's going to be dropped, not just in September but going on from there."

In that sense, Marvel vs. Capcom Infinite encapsulates much of the new approach for Marvel Games. The series began as a one-off X-Men arcade game with a port for consoles, but has grown broader over time, first crossing over with Street Fighter and then broadening each brand into its respective owner's larger portfolio. By the time Marvel vs. Capcom 3 launched in 2011, Capcom had begun experimenting with downloadable content in the form of two characters and an assortment of costumes. These days, much as the new game's name implies, the possibilities for expansion of the roster, for fans to keep playing, and for both the developer and licensor to benefit, are Infinite.

There are more interesting information in the article, and they already came forward more than Capcom could have lately.
 
I'm wondering if I should buy this game. It seems it's going to be DLC heavy. Are there going to be unlockable costumes or will it all be paid DLC. I don't think I can support a game like that. At least with something like Overwatch there is in game currency and loot boxes are easy to get.

I do want to play as X and Zero but it's just giving me a bad feeling.

And then I'd have to decide if I want the steelbook or to go digital. eugh.

Stay away for now.

Wait until it's dirt cheap to get it.
 

PSqueak

Banned
Timed event contents are not a disadvantage of the system. It just so happens Overwatch makes use of it that way, doesn't mean another game employing the same system would have to have timed events.

I know, was just listing an example of how lootboxes can be inconvenient. Also, because timed event loot is added in order to drive up loot box sales.

Edit: As much as i mentioned positively LoL, even they have lootbox shenanigans with skins that can only be acquired either by getting the skin itself in a lootbox or by collecting several "shard" items that are an incredibly rare drop ratio that also only appear in loot boxes, so if you want those skins you have to sink real money into loot boxes rather than directly buying like EVERY OTHER SKIN in the game.
 

TreIII

Member
It's either SC or DMC.

SFV isn't going to have a ton of free shit like that.
And DBF might be supported but longer than GG? I dunno about that.

Dragonball is big business for all parties involved. For Bamco's sake, it's started to give Gundam a run for its yen, and we know how long Gundam Vs. games can stay in the race (among others).

For that reason alone, I could see Fighterz being supported for the long haul. It'd also fit in fine with the ideal that Xenoverse 3 likely isn't going to be a thing for several more years and so would give Fighterz the breathing room it needs.
 

Zero-ELEC

Banned
I've always been down with Super/Hyper/Ultra editions of games. I'm real sad that they've stopped with those.

Timed event contents are not a disadvantage of the system. It just so happens Overwatch makes use of it that way, doesn't mean another game employing the same system would have to have timed events.

If they want to maximise profits, it absolutely is inherent of the lootbox/gatcha system to have timed events. Limited time specials encourage spending if you want one particular thing.
 

Lulubop

Member
I just want characters free, I don't care what kinda loot box bullshit, or in-game currency system you have to put in to achieve that.
 

J-Tier

Member
Here's my vision of a loot box system that'd I'd like to see:

- Characters and Stages are Free
- Costumes are gained via loot box or purchased through in-game currency
- Loot boxes are purchasable or gained through reaching in-game milestones, every TBD# of opened loot boxes guarantees one rare costume
- Percent chance of item rarity displayed before purchasing any loot boxes
- In-game currency gained from continued play online, multiplayer, and story mode
- "Less rare" costumes gained through continued play of said character
- No timed event costumes, stages or any other content
- All characters have two or three costumes available to play by default

Alas. We already know what we're getting.
I've always been down with Super/Hyper/Ultra editions of games. I'm real sad that they've stopped with those.
These weren't received well. BUT almost any monetization method isn't received well by one person or another.

If they want to maximise profits, it absolutely is inherent of the lootbox/gatcha system to have timed events. Limited time specials encourage spending if you want one particular thing.
Perhaps. Though I'd argue they only need to turn a good profit, vs maximizing.

Also continued content release is not enough of an incentive to buy?
 

DrArchon

Member
- No timed event costumes, stages or any other content

What if it's like what Overwatch did for Summer Games 2 where the stuff from the first summer games came back for a second go around? So stuff was still timed, but not "one time only" limited.

Because loot boxes need some timed stuff. Otherwise only whales would buy them.
 

mas8705

Member
Probably because xmen, and other movie studios would get free merch boost before the new Deadpool 2 film which just wrapped up filming.

Besides right now their big project is trying to copy the Harley Quinn craze of sexy crazy chick by shoveling Gwenpool into as much shit as possible.

I get the whole "Because X-men" argument, but if we have supposed teases of Wolverine and Doom getting added later on, then why would Deadpool be left out? If it were the case to make "Gwenpool" playable, then you'd think the leaks would have mentioned her instead...

Not going to question the leaks though since (like most other things besides the file names,) they should be taken with an extra grain of salt.

...

That and I'm concerned as well if they will actually charge for UMvC3 characters. If that were to happen...
 

PSqueak

Banned
What if it's like what Overwatch did for Summer Games 2 where the stuff from the first summer games came back for a second go around? So stuff was still timed, but not "one time only" limited.

Because loot boxes need some timed stuff. Otherwise only whales would buy them.

You say this as if it was a bad thing [for the consumer].
 
Yeah honestly if you want to post stuff like this do you mind backing it up. What do you mean characters and stages are rng shit and their economy isn't good


That's really uninformed. You get currency from lootboxes and can then purchase what you want. And if you really want to go down that route, you can still buy lootboxes

In terms of characters and stages, I'm saying earning any of that stuff through RNG is asking for trouble for fighting games. That shit is wack, and is a headache for tournament play or otherwise. I'd rather a system like FM be in place, where you can spend time with the game and earn it that way OR just buy'em.

Blizzard's new loot system is booty garbage. Less dupes is nice, but I get less cash on the regular because of it. And because I'm getting less cash, I'm getting more non-costume type items, or effectively, less ways for me to acquire in-game currency. Loot box systems are a fine line that's difficult to balance. You either make things so easy to obtain there's no real reason to have the loot box system, or you make it so difficult people just get pissy they aren't earning things fast enough.

Having options kinda solves this issue, by way of in-game currency or whatever. But even that has its own economy. Personally, FM was decent in and of itself, it just needs more content to gain (like costumes and such) and earn things in so people can earn things a little faster than what they have now. And if you don't have a steady supply of content to deliver to the consumer, it's hard to keep that shit balanced.
- Characters and Stages are Free
- Costumes are gained via loot box or purchased through in-game currency
- Loot boxes are purchasable or gained through reaching in-game milestones, every TBD# of opened loot boxes guarantees one rare costume
- Percent chance of item rarity displayed before purchasing any loot boxes
- In-game currency gained from continued play online, multiplayer, and story mode
- "Less rare" costumes gained through continued play of said character
- No timed event costumes, stages or any other content
- All characters have two or three costumes available to play by default

This would work. But Capcom would have to continously produce those costumes to justify such a system.
 

Sesha

Member
Of course they're charging for returning MVC3 characters as DLC.

Although unlikely, there are ways for them to be clever about it.

Depending on the number of DLC characters, they could either charge less for MvC3 characters or make them free, and set the price for the new characters so that the total price for the season pass adds up to whatever amount they feel they need to charge. That way they could harvest some good PR while in principle charging the same price.

But I'm sure they have numbers that tell them that they have to charge the same amount for each character for some reason.
 

DrArchon

Member
You say this as if it was a bad thing [for the consumer].

Well, it might be. Probably not for Blizzard, who's big enough to support their games no matter what, but if someone like Capcom implemented loot boxes and no one spent money on them, I wouldn't expect them to keep supporting that game with any kind of meaningful extra content for much longer.
 

J-Tier

Member
Well, it might be. Probably not for Blizzard, who's big enough to support their games no matter what, but if someone like Capcom implemented loot boxes and no one spent money on them, I wouldn't expect them to keep supporting that game with any kind of meaningful extra content for much longer.
I see no difference between that, and the way they're currently doing it. If no one pays for the character DLC, the same conclusion will be reached.
 

DrArchon

Member
Loot boxes require a larger playerbase than FGs have.

Oh for sure. Loot box success is predicated on having enough whales to subsidize all of the other players that don't buy any of them because they either don't care about what's in them or are fine with unlocking that stuff a lot more slowly.

You might be able to get away with them in a WB fighter or a Smash game (were Nintendo the kind of company to do that), but not a Capcom fighter, and certainly not a modern Capcom one.
 

PSqueak

Banned
Oh for sure. Loot box success is predicated on having enough whales to subsidize all of the other players that don't buy any of them because they either don't care about what's in them or are fine with unlocking that stuff a lot more slowly.

You might be able to get away with them in a WB fighter or a Smash game (were Nintendo the kind of company to do that), but not a Capcom fighter, and certainly not a modern Capcom one.

Coming soon: Amiibo blind boxes!
 

enzo_gt

tagged by Blackace
Loot boxes require a larger playerbase than FGs have.
They could work in MK, maaaybe SF but this particular iteration sold like shit.

But FGs need to figure out how to increase player retention and creating those reward feedback loops first. NRS is putting the most work into trying to do that by far.
 
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