So, when combined, Nintendo accounts for roughly 38.6% of all games sold in Japan in 2006. I'd say something about the perceived necessity of third-party support, but it still might be reaching too far to do so, either way.cvxfreak said:Top 5 by units:
1. Nintendo - 24,216,590
3. Pokemon - 5,584,691
2006 total sales: 77,160,000 across 1240 games
You even forget to add Pokemon sales with Nintendo, which makes it even more interesting (29.801.281 / 77.160.000).bmf said:These three stats combined could lead to some pretty interesting conclusions.
Neomoto said:You even forget to add Pokemon sales with Nintendo, which makes it even more interesting (29.801.281 / 77.160.000).
Kinda unbelievable that Nintendo had almost 40% of ALL software sales in the entire Japanese gameindustrie on every platform combined for an entire year. o_0 What will happen when there arn't Wii shortages anymore and it'll take off like the DS?! :O
cvxfreak said:2004 total sales: 56,090,000 across 1019 games
2005 total sales: 55,430,000 across 1077 games
2006 total sales: 77,160,000 across 1240 games
cvxfreak said:2004 total sales: 56,090,000 across 1019 games
2005 total sales: 55,430,000 across 1077 games
2006 total sales: 77,160,000 across 1240 games
Japan = LazarusFrankfurter said:Wow... the japanese software market (in units) grew nearly 40% in one year...
Moor-Angol said:BandaiNamco games in the top100 are 15, i just finished checking from here:
http://geimin.net/da/06/rank.php
Parl said:What's the GAF standard for non-games? Nintendogs a game or non-game? I know each individual one is a game, but grouped together, they're a non-game, so how can we decide?
Parl said:What's the GAF standard for non-games? Nintendogs a game or non-game? I know each individual one is a game, but grouped together, they're a non-game, so how can we decide?
mutsu said:Basically anything on the DS or Wii that sells tri-zillion copies.
cvxfreak said:Top 5 placement manufactuers:
1. Nintendo - 30/100
2. Bandai Namco Games - 15/100
3. Square Enix - 13/100
4. Konami - 8/100
5. Capcom - 7/100
5. Sega - 7/100
Top 5 by units:
1. Nintendo - 24,216,590
2. Square Enix - 6,847,891
3. Pokemon - 5,584,691
4. Bandai Namco Games - 4,228,898
5. Konami - 2,495,964
2004 total sales: 56,090,000 across 1019 games
2005 total sales: 55,430,000 across 1077 games
2006 total sales: 77,160,000 across 1240 games
Haunted_One said:'non-games' should be a bannable term if applied to games on purpose >_< - just say 'non-traditional game' and everybody's cool.![]()
justchris said:By my definition, Nintendogs is a game.
Brain Training is not a game in the same way that Wario Ware is not a game. They are collections that include games, but in and of themselves are not games. As differentiated from Mario Party, which is both a game, and a collection of games.
The difference is a matter of having a coherent, overarching goal, and different genre's have different goal archetypes.
With that definition, it's pretty easy to qualify what is a 'game' and what is a 'non-game'.
Diamond and Pearl sold enough to make up for having fewer games place in the top 100.apujanata said:Why there was no mention of Pokemon in the Top 5 Placement manufacturers, but there is Pokemon in the Top 5 by units ?
justchris said:By my definition, Nintendogs is a game.
Brain Training is not a game in the same way that Wario Ware is not a game. They are collections that include games, but in and of themselves are not games. As differentiated from Mario Party, which is both a game, and a collection of games.
The difference is a matter of having a coherent, overarching goal, and different genre's have different goal archetypes.
With that definition, it's pretty easy to qualify what is a 'game' and what is a 'non-game'.
GreenGlowingGoo said:It's also incorrect. Well in terms of Brain Training and wario ware. There is a coherent overarching goal in both. Wario Ware has the loose story of Wario's company, but really all the minigames are played in order to progress. You don't just play levels for no reason, you play to keep going, just like in tetris you keep making lines so you can make more lines. And just like tetris, it will eventually get so fast that you can't continue (until they wimpifed tetris that is...). In brain age the over arching goal is your total brain age, and trying to improve it.
Going by a top 100 makes the successful systems look even more successful and vice-versa.Mithos Yggdrasill said:Wii Software YTD > PSP Software YTD
GBA Software YTD > PSP Software YTD
Argh.
justchris said:No, no there isn't. In the case of Brain Training, your brain age is determined independently for each test. While the goal of lowering your brain age is there, it's not consistently rated from test to test. Wii Sports suffers from the same issue.
justchris said:While there is an overarching story to Wario Ware, and each game allows you to progress further in that set of games (the Tetris example you gave), the only valid reason to go from one group of games to another group is to unlock more games, which are again independently contained. You pick a character, and play through their various games, including boss battles. That is a game with a vaguely defined goal (ie, not to 'die'). Picking another character does not accomplish a different goal, it's the exact same thing over again, a separate, self contained game.
justchris said:I'm not saying they're any less valid an experience, but they are collections of games in the same way a book of crossword puzzles is a collection of games. You don't call the book a game, but each individual crossword inside it is a game on it's own. Each crossword you do allows you to then move on to a harder crossword (although in the case of a book you can cheat and skip ahead more easily than you could in WarioWare), but your success or failure in the previous crossword (or set of minigames) has no real bearing on your success or failure in the succeeding crossword (or set of minigames).
GreenGlowingGoo said:And success at a pinball game doesn't carry on from each individual game does it? So that means old games in which the whole purpose was getting a high score aren't games cause each individual session isn't related?
But by themselves each game, while funny, is pointless, the game aspect comes from the increase in speed. It is absolutely no different than tetris. The farther you get the faster the games go. Each mini-game is merely an action. and yes, the only reason to keep playing is to get farther, get a better score. The same for tetris! This explains just about every single atari game and original Arcade game! Are those all suddenly not games now?
See now you're invalidating puzzle games! Bust A Move and polarium aren't games now because each individual puzzle has no bearing on anything but going to the the next!
justchris said:No, you've gone beyond the scope of my argument.
Each of the individual games in Wario Ware (as well as each of the individual character stages) is a game. There is a progression there in each individual one.
It is a collection of games, but not in itself a game. The problem is the overarching metaphor these games take place within.
Puzzle games still fall under the game definition because each stage does have an effect on the succeeding stage, there is a progression there in each case.
justchris said:Pinball is a game because it maintains a single focused goal for it's entirety and maintains a progression from start until you fail (or tilt the machine).
A crossword puzzle is a game, as is Sudoku.
A book filled with crossword puzzles is not a game. It lacks an overall metaphor tying each puzzle to the previous one. By the same token, Clubhouse Games is not a game. It is a collection of games.
That is the only place where my definition places a distinction between game & non-game.
GreenGlowingGoo said:Let me answer that with what you said:
I'm not saying they're any less valid an experience, but they are collections of games in the same way a book of crossword puzzles is a collection of games. You don't call the book a game, but each individual crossword inside it is a game on it's own. Each crossword you do allows you to then move on to a harder crossword (although in the case of a book you can cheat and skip ahead more easily than you could in WarioWare), but your success or failure in the previous crossword (or set of minigames) has no real bearing on your success or failure in the succeeding crossword (or set of minigames).
In Polarium, beating a puzzle just rewards you with getting to a new one, just like your example above. Tell me how that is at all different.
GreenGlowingGoo said:How about games with different modes then? Are they all non games, since each mode isn't really related. Like a jet fighter that has an arcade mode, and a mission mode? Those two aren't related? Does that just make it a collection and therefore not a game?
And so you're also stating that any collection of games is a Non game? Like FF1+2 dawn of souls, any of the genesis collection, the boardgame games that come with multiple board games? Umm you get the idea.
Neomoto said:You even forget to add Pokemon sales with Nintendo, which makes it even more interesting (29.801.281 / 77.160.000).
Kinda unbelievable that Nintendo had almost 40% of ALL software sales in the entire Japanese gameindustrie on every platform combined for an entire year. o_0 What will happen when there arn't Wii shortages anymore and it'll take off like the DS?! :O
:lol :lol :lolPureauthor said:Guys, these Famitsu numbers are for January 1-7.
You know, the same numbers we've just spent a week discussing? In this very thread?
creamsugar said:Famitsu 1/1 ~ 1/7
PS2 53,299
PS3 67,620
GC 1,357
Wii 146,553
360 20,586
GBASP 3,833
GBM 3,439
PSP 118,479
DS 629
DSL 304,692
Wii Games
The Legend of Zelda: Twilight Princess - 48,567 (333,841)
WarioWare: Smooth Moves - 60,192 (256,958)
Wii Sports - 157,024 (710,238)
Play Wii - 126,486 (629,671)
Pokémon Battle Revolution - 35,004 (165,977)
Dragon Ball Z: Budokai Tenkaichi 2 - 42,501
This is absolute bullshit. Ignoring the way in which the microgames are placed and played out in WarioWare is ignoring the genius of the game. It's like saying that a film with multiple storylines (Magnolia perhaps) is a collection of films.justchris said:No. The entire point of Wario Ware is the collection of minigames. It's built as a group of games for that sole purpose. A game with different modes is built with the game in mind, and just happens to also contain other games.
oldie-newbie said:Any estimations news from shinobi site for the last week ?
Nice!!creamsugar said:Wii - 100,000 (1,250,000)
Wii Sports - 80,0000
Play Wii - 700,000
Zelda - 350,000
Wario - 300,000
creamsugar said:Wii - 100,000 (1,250,000)
Wii Sports - 80,0000
Play Wii - 700,000
Zelda - 350,000
Wario - 300,000
creamsugar said:and Famisu last Nintendo week
01. [Wii] Wii Sports
02. [Wii] Play Wii
03. [DS] Pokemon
04. [DS] DQMJ
05. [DS] Common Sense Training
06. [DS] New SMB
07. [DS] Brain Training 2
08. [DS] Animal Crossing WW
09. [DS] kirby
10. [DS] MKDS
wow!creamsugar said:and Famisu last Nintendo week
01. [Wii] Wii Sports
02. [Wii] Play Wii
03. [DS] Pokemon
04. [DS] DQMJ
05. [DS] Common Sense Training
06. [DS] New SMB
07. [DS] Brain Training 2
08. [DS] Animal Crossing WW
09. [DS] kirby
10. [DS] MKDS
LanceStern said:How is that AWESOME sales for Zelda TP?
It's good, but not awesome. Pick the game up Wii owners!