GreenGlowingGoo said:
What about Bust a Move? Each level has absolutely no bearing on the next puzzle. The whole board resets. Or Tetris? Is Tetris at all a game? Even the first tetris had two different games with different gameplay. And Tetris DS has all sorts of different games.
I've actually never played a single Bust-A-Move games, so I couldn't say.
And I've already stated having different game modes, variations on a theme, doesn't invalidate the game. Tetris as a game is progressive. Sure, you can start at level 5 instead of level 1, but it's very different from working up to level 5 from level 1. It has a very definite progression as well as a goal.
GreenGlowingGoo said:
I will just say I dislike your definition of a non game because it's counter productive and well, incorrect. Somehow, according to you, collections of games are now non-games too, which to me, pretty much proves it wrong. Not just collections, but some puzzle games too, which is one of the oldest game genres. And to you, a collection of sudo ku is a non game, but if somebody released a DS cart with a single sudo ku puzzle, you'd say it was a game.
Yes, that is exactly what I said. It is a collection of games, but not in itself, a game. Contrast that with, for instance, a book of crossword puzzles, where the clues for the second puzzle were incomplete, and you needed words from the first puzzle to complete the clues for the second puzzle, so that you could then complete that puzzle, which would provide you with the clues for the third puzzle and so on. That would be a game, not just a book filled with games.
GreenGlowingGoo said:
But then again... maybe I should embrace it, if such an old genre like puzzle games become nongames, that means non-games predate many game genres. Non games were around since the beginning of the industry so can't possibly be destroying it!
I never claimed non-games are destroying the industry, although I know that's a common perception. The term 'non-game' is specious anyway. I'm just providing a consistent definition from my own observations. Because so far in my experience, every so called 'non-game' while it may not be a game in its entirety, contains things which have been recognized as games for
centuries. Most just lack a definite progression. I don't see how a collection of things can somehow damage the validity of the things it is collecting.
GreenGlowingGoo said:
And what's really funny, Brain Age and BBA STILL fits your silly little definition of a game.
Brain Age has a goal, but not definite progression. I haven't actually played Big Brain Academy, so I'm not qualified to comment.