NintendosBooger
Member
That's f'd up, Nintendo! How you gonna release a pink DS lite right after Loco Roco??? Man, cut the PSP some slack. Give it some breathing room, sh**!
Stopsign said:Really, the week that I'm waiting for is the week that Tamagotchi 2 and Mushiking 2 come out. If those two games sell well, it will probably set a trend for the rest of the year for DS 3rd Parties. I'm expecting both to be 100-125,000. I also believe Mario Hoops comes out. So I think it will continue, with about the same sales as the this week.
cvxfreak said:Those should at the very least ease the third party arguments against the DS.
Bo130 said:July 27th - Atsumare! Power Pro Kun Pocket no DS Koshien - Online![]()
Juice said:Not unless they break 300k!
Seriously, who set up that arbitrary threshold for 3rd party success? Tabris?
koam said:It's funny because at the beginning of the year, i remember nintendo saying something to the extent of them expecting the DS to sell 6 million units in all of japan by end of year. People laughed cause that would mean the DS would have to sell over 80000K+ or so per week to make that. It looks like they will far surpass that number now.
cvxfreak said:Those should at the very least ease the third party arguments against the DS.
donny2112 said:There is no way in the world for the DS to sell that many per week, ever.
Juice said:Not unless they break 300k!
Seriously, who set up that arbitrary threshold for 3rd party success? Tabris?
Wasn't the DS version a port with almost no extra content?LanceStern said:Mushikings did Over 600,000 on GBA yet less than 200,000 for the DS
The DS Mushiking was a port of the GBA game.LanceStern said:Mushikings did Over 600,000 on GBA yet less than 200,000 for the DS.
What the hell did I just read? As with any market the volume of sales is driven by many factors. Thus it's pointless to judge one game's sales against another just by numbers. A game can be made on a small budget and sell 100,000 copies delivering a large profit to the company. equally a 300,000 selling game can be judged a financial failure if it has been made with a large budget. You have to look at every game in context and on it's own merits.LanceStern said:Mushikings did Over 600,000 on GBA yet less than 200,000 for the DS
Tamagotchi did 1 million on the DS,
Doing 100 - 125,000 is crap, and that's one of the few things I can agree with Mono on. I've been bothering LInk to the Past and Donny with it for about 2 weeks now, but 300k is what 3rd party games should be shooting for, not some crap-*** less than 200k.
Less than 100k is horrible, that's like being a loser in gaming. Until that trend starts breaking, 3rd party titles won't be considered well off in Japan (profit yes, but not for bragging rights). Then again they wouldn't be well off on either handheld, just less not-well-off on the DS
Very good sales for the DS though. Nintendo truly is God's company. Love those ANimal Crossing and Mario sales as well.
What the hell did I just read? As with any market the volume of sales is driven by many factors. Thus it's pointless to judge one game's sales against another just by numbers. A game can be made on a small budget and sell 100,000 copies delivering a large profit to the company. equally a 300,000 selling game can be judged a financial failure if it has been made with a large budget. You have to look at every game in context and on it's own merits.
Soul4ger said:God, these threads are starting to get on my nerves. I hate when people who really don't follow the numbers or know what the hell's going on just start saying things that make no sense. Rargh.
I can see D.O.N. doing those numbers. It'll probably be >400k PS2 and >200k GCN lifetime.Kurosaki Ichigo said:I'm not very sure but...first day...
PS2 Battle Stadium D.O.N - 180.000
GCN Battle Stadium D.O.N - 60.000? (better digestibility)
PSP Bleach 3 - (best of the series) (beats locoroco largely)
LanceStern said:Doing 100 - 125,000 is crap, and that's one of the few things I can agree with Mono on. I've been bothering LInk to the Past and Donny with it for about 2 weeks now, but 300k is what 3rd party games should be shooting for, not some crap-*** less than 200k.
LanceStern said:But games like Children of Mana selling less than 150k EVEN WHEN LAUNCHED WITH THE OUTSTANDINGLY NEW AND PHENOMENON-INDUCING DSLITE is CRAP. So much work put in, so little return, it's still less than 300k
They gotta get past this crappy less than 200k benchmark. It's ugly, it's small, it's good for low-budget, un-advertised, unhyped titles... but for the big guns, selling less than 300k just won't cut it.
http://ds.ign.com/articles/720/720122p1.htmlThe Pokemon Daisuki Fan Club, the official Pokemon fan club designed and run by the Pokemon Company, has announced a special summer capaign which will see 150 members walk away with a limited edition DS Lite. The DS Lite up for offer is a Crystal White unit with four Pikachu faces painted on its top, and is called the "DS Lite Pikachu Daisuki! Version" (I Love Pikachu Version). A picture can be seen at Japanese site Impress Watch.
Sadly, as this product won't be sold in stores, we're going to have to wait to find out how many people would line up for a Pokemon themed DS Lite.
http://ds.ign.com/articles/720/720146p1.htmlNintendo will be releasing a special bundle to coincide with the 9/21 Japanese release of World Soccer Winning Eleven DS. The copmany will bundle the game and a specially crafted Jet Black DS Lite unit in one for a price of 19,800 yen (excluding tax). This will follow the 9/2 Japanese release of the standard Jet Black DS Lite.
Like the Pikachu DS Lite unit, the system included with Winning Eleven will have a special graphic printed on the top. Konami has yet to give a hint as to what's been chosen to represent the game, but we'll be sure and let you know once we've seen something.
LanceStern said:And so what if Mushikings was a port? It was still sold on the more popular DS. Pokemon Mysterious Dungeon on DS sold more, not a port but still a GBA game.
Final Fantasy III will be a good judge. Most posters seem to think it's going to set Japan on fire with blazing sales, but look at that same hype for Children of Mana, Megaman etc. Most people will call it la bomba just because they set ridiculously high expectations for it. . Mark my topic, which I have to find and rebump.
You're setting up a false dichotomy here. For all we know, every last person who bought Mario Kart, New Super Mario Bros., etc. is interested in the non-traditional stuff in addition to the standard games, in which case making a statement about what the majority of DS owners care about may not apply.borghe said:But the games that have "typically" sold buttloads on the DS are non-games. Nintendogs, Brain Training, Animal Crossing, Tamagotchi, etc. Even "traditional games" by nintendo, outside of NSMB, have sold merely "ok" by comparison as well. [...] The majority of people who are buying the DS don't typically care about traditional type games
heidern said:You don't get it at all. Every single DS game that's been released so far is a budget release when compared to stuff you'd find on the ps2, and even moreso when compared to what will be hitting the ps3. You're arbritary sales measures don't change a thing with regards to that.
As long as an arbitrary number is being chosen for "success", it doesn't make sense for it to be the same regardless of platform. A DS games that sells 300K has probably done a lot better for the publisher than a PS2 or PS3 game that sells 300K.Chris Michael said:Wait... what?
IIRC Mario Kart has sold well less than half of the biggest brain training and aniaml crossing titles. so, even assuming cross polination (but we know there are many people on gaf alone as well as other places where the two are exlcusive), if everyone who picked up mario kart also picked up brain training, there are still more who picked up mario kart and NOT brain training taking the remainder.Jiggy37 said:You're setting up a false dichotomy here. For all we know, every last person who bought Mario Kart, New Super Mario Bros., etc. is interested in the non-traditional stuff in addition to the standard games, in which case making a statement about what the majority of DS owners care about may not apply.
borghe said:there is no other real way to slice it. non-games (for lack of a better term) are way more popular than every other "genre" on the ds (save NSMB). third parties inability to captialize on the DS success falls sqaurely on their inability to capture what the majority of the DS market wants. there is simply no other explanation for the ds software landscape. like I've pointed out, even first party titles outside of NSMB (and MKDS) have performed merel "ok" compared to the non-games.
I'm telling you, if capcom released the spiritual successor (in quality and content) to nintendogs for the DS, capcom would see their first DS million seller. it's as simple as that.
Dragona Akehi said:Tabris, I thought you'd learned already. Apparently not.
Tabris said:Yeah, yeah, I know. I can't help it though
and regarding Tamagochi? it's a shop simulator? huh?
But the DS game by NanaOn-Sha is a shop game. You run various shops doing things for costumers.Tabris said:Yeah, yeah, I know. I can't help it thoughI picked up VP today though, at least we have a shared love for VP in common.
and regarding Tamagochi? it's a shop simulator? huh?
I remember Tamagochi from like 8 years ago or whatever where it was that little black and white tigers electronic like game where you raised an animal.
borghe said:IIRC Mario Kart has sold well less than half of the biggest brain training and aniaml crossing titles. so, even assuming cross polination (but we know there are many people on gaf alone as well as other places where the two are exlcusive), if everyone who picked up mario kart also picked up brain training, there are still more who picked up mario kart and NOT brain training taking the remainder.
there is no other real way to slice it. non-games (for lack of a better term) are way more popular than every other "genre" on the ds (save NSMB). third parties inability to captialize on the DS success falls sqaurely on their inability to capture what the majority of the DS market wants. there is simply no other explanation for the ds software landscape. like I've pointed out, even first party titles outside of NSMB (and MKDS) have performed merel "ok" compared to the non-games.
I'm telling you, if capcom released the spiritual successor (in quality and content) to nintendogs for the DS, capcom would see their first DS million seller. it's as simple as that.
now what I'm saying is exactly what most gaffers don't want to hear. down with non-games and all that.. but what we are in fact seeing is the EXACT REASON I predict the Wii will end up being "number one" this coming cycle. there are more people out there who don't want to play GTA/FF/MGS/Castlevania/Tekken/etc than do. And nintendo has figured out how to slice directly into that market and literally cut out their own piece as much as they see fit. Kudos to them.... they solved the question that Sony first discovered with the original PlayStation.
NintendosBooger said::lol
Sony practically hijacked Sega's audience of "jock gamers" (the Madden lovers, etc.), while boasting established and popular franchises like Final Fantasy, Dragon Quest, and Metal Gear to grab older gamers that Nintendo had cultivated (using those same games, coincidentally). They didn't grab a fresh, new market like Nintendo is doing with the DS.
ccbfan said:Sony definitely did get a new market. While Sega's jock gamers are radically different from Sony's Jock gamers. Sony's etched out a market of super casuals. People that have a game system just to occasionally play their friends in sport games on. At least the Sega Jock gamers had other games and actually played video games a decent amount.
NintendosBooger said:People credit Nintendogs and Brain Training, two new franchies, for Nintendo's success with the DS. Those two games practically attracted a new breed of gamers or "non-gamers" as folks here would like to refer to them as. Sony used Final Fantasy, Dragon Quest, Madden, and Metal Gear, established franchises, to acquire a cluster of pre-existing fanbases. It wasn't a new market.
LanceStern said:Tabris you and I almost think alike... Don't know if that's a good thing or not.
Problem is these popular non-games aren't as high quality as the real games, and yet the real games only sell "Ok" compared to them. The Japanese market has to wake up and do something about this, figure out a way to get those non-gamers who are picking up the Brain games to at least try and pick up some of the real games.
IIRC, it also lets you wirelessly unlock stuff in Tamagotchi V3s. This explains a lot of why it's selling >1 million.Dragona Akehi said:It's kinda like a weird mix of Wario Wareish minigames and stuff.
It's an actual LEGITIMATE GAME.
OH
TEH
NOS!
This is complete and utter opinion. You see them as low quality. you think the market has to wake up.LanceStern said:Tabris you and I almost think alike... Don't know if that's a good thing or not.
Problem is these popular non-games aren't as high quality as the real games, and yet the real games only sell "Ok" compared to them. The Japanese market has to wake up and do something about this, figure out a way to get those non-gamers who are picking up the Brain games to at least try and pick up some of the real games.
Nintendo got over 2million to buy NSMB, 1.5million to buy Mario-Kart, unless of course your saying that whoever buys those games, didnt buy Brain Training, Animal Crossing e.t.c., or even vice-versa
Like the 1 million+ selling GBA Zelda and the 3 million+ selling GBA Marios?Tabris said:Both the Mario and Pokemon game will sell 3 million+. The Zelda game will sell 1 million+. It's the games outside this formula is which we're talking about.