Puzzle & Dragons has now hit 36 million downloads in Japan and 7 million in the US: https://twitter.com/serkantoto/status/600922501892419584
Ugh.
How long are we going to talk about how the Japanese non-mobile game industry is dead until it actually happens?
Did I forget to read that if those sales were first week or LTD?
Puzzle & Dragons has now hit 36 million downloads in Japan and 7 million in the US: https://twitter.com/serkantoto/status/600922501892419584
hey Nirolak, self-promotion isn't allowed here ( ͝° ͜ʖ͡°)
may as well skip media create threads until FE, depressing.
Splatoon is much sooner than that, though!
Does anyone expect Splatoon to do well? Especially in Japan?
Does anyone expect Splatoon to do well? Especially in Japan?
.Japan was a mistake
Japan was a mistake
For the heck of it, here's what Week 20 looked like in 2008: http://www.neogaf.com/forum/showthread.php?t=299210
Code:Hardware - This Week | Last Week | YTD | LTD 1. PSP - 70,536 | 89,884 | 1,754,623 | 9,356,217 2. WII - 41,572 | 67,308 | 1,419,792 | 6,035,952 3. NDS - 34,905 | 51,228 | 1,378,157 | 22,551,208 4. PS3 - 7,701 | 8,054 | 408,602 | 2,050,278 5. PS2 - 7,022 | 7,464 | 221,294 | 21,148,331 6. 360 - 1,474 | 1,298 | 56,501 | 563,842
Deserves it3 more weeks for MK8 to reach 1 million in Japan, that attach rate is amazing.
I feel like the mobile revolution is a classic example of the old concept of "first they came for X, and I did nothing. Then they came for Y, and I said nothing. Then they came for what I liked, and it was too late."
The mobile revolution didn't happen overnight; it has gradually been siphoning away customers for more than half a decade now, and people didn't really care when it was just the casual gamers (and casual games) leaving. But then, over time, it started siphoning away things like Breath of Fire or causing industry stalwarts to leave the console industry entirely, and suddenly it was a big deal.
I feel like Sony and Nintendo -- along with their fans -- seemed to shrug it off as long as their core audience still seemed engaged. If there was ever a hope of stopping this migration, that opportunity has long since passed. They would have had to fight for those "casual" consumers much more aggressively, because they are the future.
I feel like the mobile revolution is a classic example of the old concept of "first they came for X, and I did nothing. Then they came for Y, and I said nothing. Then they came for what I liked, and it was too late."
The mobile revolution didn't happen overnight; it has gradually been siphoning away customers for more than half a decade now, and people didn't really care when it was just the casual gamers (and casual games) leaving. But then, over time, it started siphoning away things like Breath of Fire or causing industry stalwarts to leave the console industry entirely, and suddenly it was a big deal.
I feel like Sony and Nintendo -- along with their fans -- seemed to shrug it off as long as their core audience still seemed engaged. If there was ever a hope of stopping this migration, that opportunity has long since passed. They would have had to fight for those "casual" consumers much more aggressively, because they are the future.
How do you define well?
I expect over 100K/FW sales and around 350K lifetime in Japan
After the at best mediocre performance of both Final Fantasy remasters Type0 and FFX/X2, I wouldn´t be too surpised if SQEX isn´t in a hurry to launch FF15.
PS4 declining even with a Final Fantasy release.
PSV towards sub 10k units, despite system-seller Minecraft pushing systems.
Steam, its aesthetics simply aren´t too appealing, kind of surprised they went through with it, with no resistence, too bad since I´ve heard good things about the game.
Puzzle & Dragons has now hit 36 million downloads in Japan and 7 million in the US: https://twitter.com/serkantoto/status/600922501892419584
I feel like Sony and Nintendo -- along with their fans -- seemed to shrug it off as long as their core audience still seemed engaged. If there was ever a hope of stopping this migration, that opportunity has long since passed. They would have had to fight for those "casual" consumers much more aggressively, because they are the future.
They're in a rather hard place.
For their flagship titles like FFXV and KH3, they really want them as PS4 games for the larger Western audience, but it does harm the Japanese audience.
For titles like Star Ocean, there isn't really a great fit anywhere, so they're sitting on what looks like the best option.
Japan was a mistake
Do you have an idea of how P&D compares to Clash of Clans? Interested in seeing how the mobile market differs in Japan vs the US/world. If it differs at all.
I've often said this but I don't know why Square Enix have not embraced console/PC F2P titles more. I assume they've seen success in their mobile efforts and A Realm Reborn is doing well. Now F2P isn't inherently a jail free card, but a line of quality F2P titles could do very well for them and more so they have the IP and legacy brand awareness to probably pull it off. Larger F2P/Digital Games = Console/PC preferred markets, 'Mobile' Games = Phones/Tablets/Portables with the occasional crossover titles that can be suited to both. Instead of developing expensive, graphically intensive games with front loaded sales, develop 'less expensive' games and build your portfolio around long term money makers with less risk and larger access to more gamers. I believe that a mainline Final Fantasy F2P game could be quite fruitful in the long run alongside their mobile and MMO output.
To tie that in to Japan specifically, SE should focus on servicing them with mobile games as that's where the big money seems to be for now and the immediate future and satisfying what's left of their home console market with smartly budgeted console F2P and digital games. Japan ain't really checking for blockbuster home console games anymore and larger Japanese Gaming Companies like SE (and others) should be adapting to that reality.
I feel like the mobile revolution is a classic example of the old concept of "first they came for X, and I did nothing. Then they came for Y, and I said nothing. Then they came for what I liked, and it was too late."
The mobile revolution didn't happen overnight; it has gradually been siphoning away customers for more than half a decade now, and people didn't really care when it was just the casual gamers (and casual games) leaving. But then, over time, it started siphoning away things like Breath of Fire or causing industry stalwarts to leave the console industry entirely, and suddenly it was a big deal.
I feel like Sony and Nintendo -- along with their fans -- seemed to shrug it off as long as their core audience still seemed engaged. If there was ever a hope of stopping this migration, that opportunity has long since passed. They would have had to fight for those "casual" consumers much more aggressively, because they are the future.
I feel like the mobile revolution is a classic example of the old concept of "first they came for X, and I did nothing. Then they came for Y, and I said nothing. Then they came for what I liked, and it was too late."
First they came for the Socialists, and I did not speak out—
Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out—
Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out—
Because I was not a Jew.
Then they came for me—and there was no one left to speak for me
How exactly would you propose they would have stopped said migration? Many mobile users won't touch a gaming console. That's the inherent issue. Cell phones are a part of everyday life for everyone. Consoles are not. No software or hardware can change that.
Nintendo's casual software offerings on Wii U fell flat on their face. Those games were a mistake. I do think that Nintendo didn't quite try hard enough with their casual software though, mostly from a marketing perspective (although not creating a new Wii Sports was mind boggling imo).
Going all in on fickle casual consumer doesn't seem like the best strategy, even some mobile companies that were very successful tried to build a base and failed.
Mobile is definitely the future, but mobile devices will also evolve over time. There is no reason why premium experiences can't eventually be had as the hardware improves rapidly. Gunning for bottom of the barrel F2P schemes is not the only future for mobile (in my opinion).
I feel like the mobile revolution is a classic example of the old concept of "first they came for X, and I did nothing. Then they came for Y, and I said nothing. Then they came for what I liked, and it was too late."
The mobile revolution didn't happen overnight; it has gradually been siphoning away customers for more than half a decade now, and people didn't really care when it was just the casual gamers (and casual games) leaving. But then, over time, it started siphoning away things like Breath of Fire or causing industry stalwarts to leave the console industry entirely, and suddenly it was a big deal.
I feel like Sony and Nintendo -- along with their fans -- seemed to shrug it off as long as their core audience still seemed engaged. If there was ever a hope of stopping this migration, that opportunity has long since passed. They would have had to fight for those "casual" consumers much more aggressively, because they are the future.
How exactly would you propose they would have stopped said migration? Many mobile users won't touch a gaming console. That's the inherent issue. Cell phones are a part of everyday life for everyone. Consoles are not. No software or hardware can change that.
Pastor Martin Niemöller:
So it would be something like that :
First they came for the casuals, and I did not speak out
Because I was not a casuals.
Then they came for the mid tier developers, and I did not speak out
Because I was not a mid tier gamer.
Then they came for the Japanes market, and I did not speak out
Because I was not a Japanese gamer.
Then they came for meand there was no one left to speak for me
Are we good... win ? :]
They are trying somewhat, but it's a slow rolling process.
From the West they have Nosgoth and Heroes & Generals, and from Japan they have Spelunker Z and the Lord of Vermillion MOBA.
Yeah, this is it, not some salty notion of consumers not fighting back hard enough about mobilization of gaming.But Nintendo did fight for the casuals, the problem was the rest of the market didn't. These consoles aren't doing well because they don't have healthy development. A lot of the move to mobile was a way to fix chronic management problems by providing investors with new revenue streams. Japanese publishers got destroyed last gen trying to keep up with the west and not having the type of development strategies to make it workable. Rather than expand on the existing platforms to new audiences they doubled down on the core market (and the western core at that), failed, and then went limping to "the new promised land" with expectations of lowered dev costs and the occasional jackpot payout. What was left was that each had one or two properties that they could make money with on consoles and all mid-tier and experimental development was shuttered and all their talent got fed up and went independent. And because they never bothered to foster indies a lot of those never came back to the rigid console development structure (only now are we starting to see it at the appeal of western audiences, publishers and kickstarters).
I think the biggest difference between Japan and the US was that Japanese publishers killed their own market. Trains and phone games have been around since the PS2 days, it hasn't changed that much. People seem to be leaving consoles because there's not enough to stick around for and it's created a toxic cycle where the device barrier has become too high for the rest because the synergy broke down.
This is exactly it. And it's not something that just affects gaming either. The digital music / streaming uptake in recent years can largely be credited to people having iPhones and receiving iTunes as a bonus.I tried telling Opiate this, but said mod is firmly entrenched in the idea that this massive gigantic wave of smartphone users was born out of people who are rebels against consoles.
Obviously not the case though. Smartphones exist as multi-use devices and everyone has one for convenience. Thus, people will try to maximize their gaming convenience with the device since it's always on them, simple as that. No console software or lack thereof can alter the path that smartphones created.
No past grudges against Kinect. No past rebellion. Just a trend shift combined with convenience when everyone owns capable hardware that they carry with them all the time.
Ah, so you get these expansions for free. I really didn't know how it worked.