Devilgunman
Member
Hopefully VR and hentai simulator could bring Japan back on gaming market.
I tried telling Opiate this, but said mod is firmly entrenched in the idea that this massive gigantic wave of smartphone users was born out of people who are rebels against consoles.
Obviously not the case though. Smartphones exist as multi-use devices and everyone has one for convenience. Thus, people will try to maximize their gaming convenience with the device since it's always on them, simple as that. No console software or lack thereof can alter the path that smartphones created.
No past grudges against Kinect. No past rebellion. Just a trend shift combined with convenience when everyone owns capable hardware that they carry with them all the time.
The last console game Atlus developed was released in 2011. The next one doesn't have a date yet. Wow, what a console powerhouse.
I really love this idea that absolutely nothing could possibly have stopped the mobile revolution.
Things could have been done, but admittedly those things would have been very unappealing to "core" consumers.
SMTxFE at least has a December date. Interesting after years of no HD games there now have two coming out so close together.
I'd say 100k-150k first week would be pretty good. I don't actually expect it to reach that, but of course I'd be glad if it did.
Don't see anything there indicating such a confirmation?
Comgnet preorders are already higher than 3D World 8 days before launch and the game's been advertised like crazy in Japan. 100k shouldn't be too hard to reach.
Hopefully VR and hentai simulator could bring Japan back on gaming market.
Then whether it's fundamentally transforming the traditional dedicated video game system market so that it becomes unappealing for the enthusiasts, or the seemingly current transition of the video game market as a whole for mobile platforms, what does that change?
Isn't Shinjiro Takada saying explicitly that Atlus is developing the game, expressing the hope that it conforms to what Intelligent Systems would have wanted?
All the consoles/handheld are just racing to do Xbone numbersWorst week of the year so far? Worst week in a while, too.
Well at least Sony didnt made a $600 console again this time...I really love this idea that absolutely nothing could possibly have stopped the mobile revolution.
Things could have been done, but admittedly those things would have been very unappealing to "core" consumers.
Mobile games just really aren't giving me the same experience as handheld/console games. So it'll be sad when the majority of Japanese devs migrate to mobile. Seems inevitable though.
What we might have gotten would have been significantly compromised, no question. A $100 console (just as a very simple example here) would have been far lower tech, just for starters.
But the alternative appears to be that consoles won't really exist at all anymore (at least in Japan).
It reminds me of the discussions when Nintendo was entering mobile; many gamers bemoaned the choice and stated that if Nintendo went all mobile, they would just stop buying Nintendo products. It suggests a disposition that is unwilling to compromise. If they don't get exactly what they want (Not just Nintendo games, and not just classic Nintendo franchises, but specifically have those classic Nintendo franchises on home consoles), then they'd rather not have anything at all.
And that may be what they end up getting.
Worsed week ever in Japan?
Just wondering, how much did you expect Minecraft to push Vita hardware sales?After the at best mediocre performance of both Final Fantasy remasters Type0 and FFX/X2, I wouldn´t be too surpised if SQEX isn´t in a hurry to launch FF15.
PS4 declining even with a Final Fantasy release.
PSV towards sub 10k units, despite system-seller Minecraft pushing systems.
Steam, its aesthetics simply aren´t too appealing, kind of surprised they went through with it, with no resistence, too bad since I´ve heard good things about the game.
I'm also wondering about this.Are retail stores cutting back on space reserved for video games?
This week, hardware 75k
Last year same week, hardware 60k
It seems last year was worse
This week, hardware 75k
Last year same week, hardware 60k
It seems last year was worse
What we might have gotten would have been significantly compromised, no question. A $100 console (just as a very simple example here) would have been far lower tech, just for starters.
But the alternative appears to be that consoles won't really exist at all anymore (at least in Japan).
It reminds me of the discussions when Nintendo was entering mobile; many gamers bemoaned the choice and stated that if Nintendo went all mobile, they would just stop buying Nintendo products. It suggests a disposition that is unwilling to compromise. If they don't get exactly what they want (Not just Nintendo games, and not just classic Nintendo franchises, but specifically have those classic Nintendo franchises on home consoles), then they'd rather not have anything at all.
And that may be what they end up getting.
Worst weekly hardware number since 2005 definitely:HARDWARE
Code:+-------+------------+------------+------------+------------+------------+-------------+ | ALL | 48.508 +-------+------------+------------+------------+------------+------------+-------------+
+------------+------------+--------------+
| Year | Min | Max |
+------------+------------+--------------+
| 2005 | 89,853 | 954,827 |
+------------+------------+--------------+
| 2006 | 70,469 | 1,049,703 |
+------------+------------+--------------+
| 2007 | 150,666 | 805,676 |
+------------+------------+--------------+
| 2008 | 99,171 | 798,555 |
+------------+------------+--------------+
| 2009 | 101,697 | 706,749 |
+------------+------------+--------------+
| 2010 | 87,656 | 578,545 |
+------------+------------+--------------+
| 2011 | 80,559 | 897,089 |
+------------+------------+--------------+
| 2012 | 83,832 | 685,277 |
+------------+------------+--------------+
| 2013 | 72,897 | 506,608 |
+------------+------------+--------------+
| 2014 | 58,668 | 381,347 |
+------------+------------+--------------+
| 2015 | 48,508 | 301,922 |
+------------+------------+--------------+
Just wondering, how much did you expect Minecraft to push Vita hardware sales?
3DS is also declining even with a brand new game (Code Name S.T.E.A.M) from Nintendo themself :/
I'm also wondering about this.
I really love this idea that absolutely nothing could possibly have stopped the mobile revolution.
Things could have been done, but admittedly those things would have been very unappealing to "core" consumers. "Hardcore" consumers have by definition been highly inflexible to change or compromise with other groups' interests or needs.
Does the PAD number include rerolls? Most of these mobile games do -- among the mobage ones I've touched, Rage of Bahamut is "4 million users!" with active user rates that are around 50k according to user research in events. Knights of Glory reached 1 mil users! and you have a hell of a time trying to get some of the multiplayer battles to work. Granblue Fantasy which I'm actively playing is about to reach "4mil users," a friend that started was acct# 39xxxxx. Definitely includes rerolls, and judging from ranking data in the major end-of-month GvG event you got max 100K users that are playing w/ some regularity.
Isn't the issue with mobile games exactly the compromise though? We can still get games from various genres on mobile, they just are compromised technically or have inferior input methods due to being touch screen based.
A mobile only future isn't really different from one where videogames basically became incompatible with classic inputs and hardware development.
There's also the issue of catching lightning in a bottle. Nintendo mishandled their launches, but, even a cheap "Wii 2" with "Wii Sports 2" wouldn't explode in the same way if they didn't have a new feature that caught people's interest like the Wiimote did originally, but they can't create something like that just because they need it either.
I also love the idea where there's some sort of future where no one universally buys or owns a smartphone because Wii Cheap n' Easy Gaming Deluxe was created in some alternate universe.
Unless that future could be changed, nothing could be done. There is no dedicated console, much less software locked to a dedicated console, that can alter that whatsoever. Consoles cannot compete with a gaming-capable device that is on a consumer at all times no matter what software they could have made.
It probably does include rerolls. GungHo occasionally talks about active user numbers and last I remember the retention rate was pretty good all things considered.Does the PAD number include rerolls? Most of these mobile games do -- among the mobage ones I've touched, Rage of Bahamut is "4 million users!" with active user rates that are around 50k according to user research in events. Knights of Glory reached 1 mil users! and you have a hell of a time trying to get some of the multiplayer battles to work. Granblue Fantasy which I'm actively playing is about to reach "4mil users," a friend that started was acct# 39xxxxx. Definitely includes rerolls, and judging from ranking data in the major end-of-month GvG event you got max 100K users that are playing w/ some regularity.
It probably does include rerolls. GungHo occasionally talks about active user numbers and last I remember the retention rate was pretty good all things considered.
I also love the idea where there's some sort of future where no one universally buys or owns a smartphone because Wii Cheap n' Easy Gaming Deluxe was created in some alternate universe.
Unless that future could be changed, nothing could be done. There is no dedicated console, much less software locked to a dedicated console, that can alter that whatsoever. Consoles cannot compete with a gaming-capable device that is on a consumer at all times no matter what software they could have made.
The answer can be both. The fact that everyone owns a smartphone does not mean everyone plays games on them, or abandons other gaming platforms for them, as has happened worldwide and particularly in Japan.
I really think it's odd to suggest that literally nothing could have stopped this transition.
Sure, not everyone. But is what remains large enough to support the industry?
The same thing could be said for print magazines and buggy whip makers.
This argument hinges on the idea all games are equal and that people don't have preferences.
The answer can be both. The fact that everyone owns a smartphone does not mean everyone plays games on them, or abandons other gaming platforms for them, as has happened worldwide and particularly in Japan.
I really think it's odd to suggest that literally nothing could have stopped this transition.
Actually that is kinda true i guess. Reroll is going to deceive tons of the DL number.
Chain Chronicle Global had 1 million Download and during Tower Event, it is found that active member is more or less only 40k? I mean DL number is not really important if u ask me. It is the revenue it brought and how many active player it had.
I'm not sure what you're arguing but what I'm saying in response to the first opinion is that the transition from consoles to smartphones had nothing to do with what casual console software didn't offer, but everything to do with the fact that from a casual standpoint smartphones will always be the superior option because you always have your phone and you already owned your phone because you need a phone.
There is no stopping this whatsoever unless you can outline an idea where a console can imitate a phone's convenience right down to the last feature, and at that point it's no longer a console.