Not really. FF13 sold over a million copies in America in the first month. FF14 currently has over 4 million subscribers worldwide (many of whom aren't in Japan). Yeah, the spin-offs didn't sell as well, but the spin-offs never sell as well.
I think the biggest problem with TW101 sales is that the game looks like a silly kid game but plays more like a very technical Devil May Cry title. There's a huge disconnect between the visual style & the type of game it is.
Marketing is a splendid tool; however, if it ain't marketable, the product will fall flat.
Splatoon had a great reveal, an intriguing concept from the get-go, and Nintendo-like characters (charming artstyle).
Wonderful 101 or Codename S.T.E.A.M. had nothing of the above.
For Wii U sales. Comparison how many Wii U consoles sold during the launch of Mario Kart 8 (Week 22, 2014) and the launch of Splatoon (Week 22, 2015)
Week 22 2014: 19 312 units sold;
Week 22, 2015: 17 713 units sold.
The fact Splatoon came that close.
Splatoon will be a solid 350k seller. With impressive word of mouth and if it also has the Nintenlegs, probably a 500k selling title.
For Wii U sales. Comparison how many Wii U consoles sold during the launch of Mario Kart 8 (Week 22, 2014) and the launch of Splatoon (Week 22, 2015)
Week 22 2014: 19 312 units sold;
Week 22, 2015: 17 713 units sold.
The fact Splatoon came that close.
Pretty sure he meant sold-through copies. Not current active subscribers.550k
Holy crap I wasn't aware. It sold sub 2k numbers in Japan, WTF. Why? It's my GOTY so far...
The Mario Kart series is a different beast. We know nothing about Splatoon's potential legs quite yet.In case you didn't see above your post:
MK8 is over 1M right now...
Splatoon will be a solid 350k seller. With impressive word of mouth and if it also has the Nintenlegs, probably a 500k selling title.
I'll add that another problem with W101 was that the demo actually worked against it. It didn't explain the controls well (which were quite complex) and they picked rather hard stages for a first play.I didn't think so; furthermore the controls were cumbersome. It's not an easy pick-up-and-play title like many Nintendo games.
TW101 didn't have an intriguing concept and charming characters? I mean, I see your point, but Nintendo literally sent those games to die.
W101 was pretty much impossible to market well, We're lucky it got made at all
Media Create Monthly Hardware Sales 2015
Code:+-------+----------+----------+----------+----------+----------+----------+----------+ | Month | 3DS | PSV | PS4 | WiiU | PS3 | XB One | Total | +-------+----------+----------+----------+----------+----------+----------+----------+ |January| 326.739| 125.809| 107.999| 63.623| 48.930| 1.981| 675.081| | Feb. | 168.806| 82.453| 111.015| 26.200| 27.845| 2.513| 418.832| | March | 125.971| 89.763| 159.420| 28.726| 27.870| 1.346| 433.096| | April | 130.845| 89.803| 99.936| 50.572| 22.343| 1.852| 395.311| | May | 75.340| 53.883| 51.849| 42.889| 13.011| 1.165| 238.137| | June | | | | | | | | | July | | | | | | | | | August| | | | | | | | | Sept. | | | | | | | | |October| | | | | | | | | Nov. | | | | | | | | | Dec. | | | | | | | | +-------+----------+----------+----------+----------+----------+----------+----------+ | Total | 827.701| 441.711| 530.219| 212.010| 139.999| 8.857| 2.160.497| +-------+----------+----------+----------+----------+----------+----------+----------+
The worst month in the history?
Year 2014
Code:+-------+----------+----------+----------+----------+----------+----------+----------+ | Month | 3DS | PSV | PS4 | WiiU | PS3 | XB One | Total | +-------+----------+----------+----------+----------+----------+----------+----------+ |January| 359.838| 179.915| -| 93.296| 95.633| -| 728.682| | Feb. | 158.188| 77.994| 374.839| 32.573| 43.604| -| 687.198| | March | 174.150| 141.999| 118.499| 38.435| 58.839| -| 531.925| | April | 149.153| 119.383| 65.029| 32.467| 40.622| -| 406.654| | May | 106.500| 61.528| 29.323| 42.665| 29.510| -| 269.526| | June | 117.040| 65.678| 32.929| 47.383| 26.944| -| 289.974| | July | 203.875| 133.293| 32.758| 45.903| 36.443| -| 452.272| | August| 166.056| 77.905| 24.808| 49.328| 23.017| -| 341.114| | Sept. | 143.155| 57.072| 47.894| 32.757| 24.326| 31.116| 336.320| |October| 563.864| 57.552| 44.941| 28.376| 25.302| 3.811| 723.846| | Nov. | 339.588| 70.605| 51.534| 40.900| 19.061| 4.771| 526.459| | Dec. | 695.148| 125.646| 148.113| 134.067| 36.016| 3.569| 1.142.559| +-------+----------+----------+----------+----------+----------+----------+----------+ | Total | 3.176.525| 1.168.570| 970.667| 618.150| 459.317| 43.267| 6.436.496| +-------+----------+----------+----------+----------+----------+----------+----------+
May is historically one of the worst month of the year. Things should improve in Summer.
As a game or story, it's super easy to market, it's basically a kids cartoon. The gameplay on the other hand, that's tough to market.
The Witcher is a Zeitgeist game profiting from the popularity of Game of Thrones and Co. and the acclaimed predecessors... putting Xenoblade on PC doesn't make it more interesting for that crowd. The reason why the couple lower tier titles you mentioned are selling solid numbers is the fact that they hit a bigger market being Multiplatform. Being able to ship a million when developing a big budget titles for PC and HD consoles is a given.I think XBCX is only a JRPG in a nominal sense. Gameplay/world-design wise its taken on a lot of Western trappings, and vertical world exploration/gears thing is something no one else has done. I do not think it could compete with Witcher 3, but rather that in a down time when nothing else in the genre is coming out, and the RPG genre as a whole has become really focused on the console-side, it could be marketed to much of the same audience. Would it sell millions? Almost certainly not. But when something like Amalur can get in the 1.5m range, I think it could do well with good word of mouth, the importance of which is demonstrated by the Witcher 3 v. 2. I mean how much did its actual TV ads matter v. the online/word-of-mouth hype?
But I do agree it is capped. Which I suspect will be a real problem for FFXV which looks a bit like Dragon Age Inquisition with repulsive character designs.
FF13 was like 7 years ago you really think the IP is as strong as back then? What about X-2 and LR? FF XIV ended up doing well for an MMORPG after they had to redo the whole game.Not really. FF13 sold over a million copies in America in the first month. FF14 currently has over 4 million subscribers worldwide (many of whom aren't in Japan). Yeah, the spin-offs didn't sell as well, but the spin-offs never sell as well.
You just proved his point.As a game or story, it's super easy to market, it's basically a kids cartoon. The gameplay on the other hand, that's tough to market.
Because Nintendo has no idea how to market such games. People think that marketing is just taking a ton of money and spending it on TV ads or whatever, but that's really not the case. You have to understand the audience you want to attract and know the best way to get their attention. Nintendo has shown time and time again that while they're more than willing to fund and publish games like this to diversify their portfolio, they simply do not know how to sell them.
JRPG in a nominal sense
When it comes to Nintendo understanding what market they're trying to appeal to is their biggest problem, and it goes beyond games. No idea what they're trying to accomplish when they release random games like Bayonetta 2 or Xenoblade X when the platform it-self isn't off the ground, but they must know the audience isn't on their platform, right?
So Freedom Wars remains the highest debut for a new IP this generation? Lol. Nintendo should have shipped more inklings!
Lol. I'm not sure if some of you really believe that or if you're just saying that to feel better. There isn't going to be any big marketing campaign for the game in the west. NoA probably doesn't even consider it a major title. More like something they're obliged to release to get it out of the way.
How did all that Bayonetta 2 marketing go?
You just proved his point.
It depends on their release window. Honestly, they might have to treat it like a major title since they have nothing else.
Not to say that would help, but that it might become a centerpiece of their fall/winter strategy by default.
Things don't have to sell through 100% to be impacted by shipping. If a game sells through even 80%, it's not going to be available in a lot of places, slowing down or even stopping sales on a local scale.
Do ads even need to show gameplay? Just play up the cartoon thing to get interest. Show some funnies.
I mean, what even is this Heores of the Storm thing I keep seeing?
All these Blizzard things are furthest away from how the game looks. (Is it Blizzard? I dunno)
At least they did and the game exists. That's the most important part to me.im kinda baffled that Nintendo financed it to begin with.
I can't believe that people expected Splatoon to have a weak opening.
The Japanese love tentacles.
Do you guys think there's any chance of Code Name STEAM doing okay in Japan? I don't know how it sold in the West (probably awfully), so I hope it can at least do better in Japan... despite the theme of the game not being precisely Japan's favorite :x
Not sure what temporary hardware bumps have to do with potential lifetime sales. Pikmin 3 boosted hardware higher than either of those games. Million seller confirmed?In case you didn't see above your post:
MK8 is over 1M right now...
That's just sad. I know Konami has their hands in stuff outside of gaming, but are going to be okay when their gaming sector looks to be dying?Fun times at Konami PR:
Akira Sakuma, creator of Hudson's Momotaro Railway series, claims the 27 year old franchise is dead due to a lack of communication with Konami. Konami issued a press release today stating their intent to continue the series.
To recap:
Key personnel behind the Love Plus and Tokimeki Memorial series ditch Konami. The publisher claims they'll continue work on those properties.
Key personnel behind the Metal Gear Solid series are reportedly set to ditch Konami. The publisher claims they'll continue to work on that property.
Silent Hills gets cancelled. The publisher claims they'll continue to work on that property.
Key personnel behind the Momotaro Railway series ditch Konami. The publisher claims they'll continue to work on that property.
That's just in 2015.
Its not that easy....as showing the "Cartoon" thing otherwise we would still have publisher like THQ doing thse kind of games on console. You have to realize that the WiiU is a joke from a userbase standpoint and not many Kids own one to begin with - there are also way more popular and proven IPs that cater to that demographic. A funny Cartoon tv add wont be enough to stop them playing Minecraft on their tablet or Pokemon on 3DS just to convince their parent s to drop 350 bucks for system and game.
Ironically while your argument is definitely of concern to Japan as a country, you do realize that mobile gaming is growing at a rate that I believe is easily counteracting the shrink in the dedicated device market? Gaming in general is still growing, even in Japan, just not for dedicated devices.From the last thread... I accidentally posted in the wrong one:
For Wii U sales. Comparison how many Wii U consoles sold during the launch of Mario Kart 8 (Week 22, 2014) and the launch of Splatoon (Week 22, 2015)
– Week 22 2014: 19 312 units sold;
– Week 22, 2015: 17 713 units sold.
The fact Splatoon came that close.
Fun times at Konami PR:
Akira Sakuma, creator of Hudson's Momotaro Railway series, claims the 27 year old franchise is dead due to a lack of communication with Konami. Konami issued a press release today stating their intent to continue the series.
To recap:
Konami decides to overhaul their management and centralize power in the HQ to better position themselves for the mobile future.
Key personnel behind the Love Plus and Tokimeki Memorial series ditch Konami. The publisher claims they'll continue work on those properties.
Key personnel behind the Metal Gear Solid series are reportedly set to ditch Konami. The publisher claims they'll continue to work on that property.
Silent Hills gets cancelled. The publisher claims they'll continue to work on that property.
Key personnel behind the Momotaro Railway series ditch Konami. The publisher claims they'll continue to work on that property.
That's just in 2015.
At least they did and the game exists. That's the most important part to me.
Well, it wouldn't necessarily have to convince someone to drop 350 bucks.
The Wii U userbase is garbage, but there still must be enough kids who already have one considering the not-awful sales of Skylanders, Just Dance, and Infinity on the system.
Good debut for Splatoon. Witcher 3 also having strong second week.
As for WiiU hw sales I really don't see how 10 k bump is that great. Splatoon is completely new ip based on genre that WiiU lacks and the console gets meager 10 k bump despite the strong sales for the game (not to mention all other platforms rose from the last week too so the bump from Splatoon was little bit lower actually). That means that Splatoon mainly sold to the same audience that buys all other Nintendo franchises too so Nintendo really wasn't able to widen the customer base of WiiU even with pretty unique game. After the first reports of strong Splatoon sales I was certainly expecting more considering the nature of the game.
Heh so Wii U has a 150k opening New IP that is very different than what is available on Wii U so far with big marketing funds behind it and it only manages 18k...
When was the last time PS4 was in 4th place lol?
Can't stop Minecraft 0_o
That wont stop Minecraft from selling like its selling.Can't stop Minecraft? Splatoon will surpass it next week.
Slaytoon tbqh.
What are people expecting from the 2nd week sales of Splatoon?
What are people expecting from the 2nd week sales of Splatoon?
That wont stop Minecraft from selling like its selling.
Can't stop Minecraft? Splatoon will surpass it next week.
Slaytoon tbqh.
Fixed. There's a specific reason why all this is happening in 2015.
Konami has been out of the traditional games business for a while now. It's just amusing to see all their key staff just bail out.