metalslimer
Member
Absolutely, though even in the case of Xenoblade it had better legs than Bayonetta and most PS3/360 games.
Did it?
Absolutely, though even in the case of Xenoblade it had better legs than Bayonetta and most PS3/360 games.
Did it?
Bayonetta PS3
2009-10-26 1 138,430 138,430
2009-11-02 8 29,120 167,550
2009-11-09 17 10,017 177,567
2009-11-16 24 5,121 182,688
2009-11-23 0 4,691 187,379
2009-12-21 0 0 196,150
2010-12-20 0 0 206,142
Xenoblade:
2010-06-07 1 79,163 79,163
2010-06-14 5 20,276 99,439
2010-06-21 21 10,064 109,503
2010-06-28 28 6,397 115,900
2010-07-05 30 4,223 120,123
2010-12-20 0 0 141,059
I'll move this to the next page so it doesn't get buried:
Code:Bayonetta PS3 2009-10-26 1 138,430 138,430 2009-11-02 8 29,120 167,550 2009-11-09 17 10,017 177,567 2009-11-16 24 5,121 182,688 2009-11-23 0 4,691 187,379 2009-12-21 0 0 196,150 2010-12-20 0 0 206,142 Xenoblade: 2010-06-07 1 79,163 79,163 2010-06-14 5 20,276 99,439 2010-06-21 21 10,064 109,503 2010-06-28 28 6,397 115,900 2010-07-05 30 4,223 120,123 2010-12-20 0 0 141,059
There was a Bayonetta PS3 re-release that sold 11,485.
The Xenoblade number is higher on Media Create (160k-ish), and I believe there is an updated famitsu number around the same number. I think that garaph number is old.
Now W101 is 43rd on Amazon.co.jp
Gogogo, continue to rise.
btw, didn't Pokèmon preorders start on 10th? Which should be today in Japan, right now?
I'll move this to the next page so it doesn't get buried:
Code:Bayonetta PS3 2009-10-26 1 138,430 138,430 2009-11-02 8 29,120 167,550 2009-11-09 17 10,017 177,567 2009-11-16 24 5,121 182,688 2009-11-23 0 4,691 187,379 2009-12-21 0 0 196,150 2010-12-20 0 0 206,142 Xenoblade: 2010-06-07 1 79,163 79,163 2010-06-14 5 20,276 99,439 2010-06-21 21 10,064 109,503 2010-06-28 28 6,397 115,900 2010-07-05 30 4,223 120,123 2010-12-20 0 0 141,059
There was a Bayonetta PS3 re-release that sold 11,485.
Famitsu hasn't updated Xenoblade since... I don't know... maybe 2010.
The Last update for Media Create is 187k by the end of 2012 according to Geimin.
Okay at 187K that would be a notable difference in legs.
Out of curiosity, do they have Bayonetta higher than it was in 2010 by Famitsu?
Okay at 187K that would be a notable difference in legs.
Out of curiosity, do they have Bayonetta higher than it was in 2010 by Famitsu?
What?
Where did you get that notion?
FF X/X-2 HD (PS3/Vita)
God Eater 2 (Vita/PSP)
FF: A Realm Reborn (PS3)
FF: Lightning Returns (PS3)
JoJo All Stars (PS3)
J Victory (PS3/Vita)
GTA V (PS3)
I am probably missing something, plus we have TGS.
So W101 just got its own Direct, commercials are out, and a demo is live.
Still think Nintendo mishandled things initially, but they appear to be giving it a decent push now. We will see how it does..
If DC does 180k first week in Japan and has a budget of 1 million, how is performing worse than that on a budget obviously many times bigger than that, anything but a financial disappointment for Nintendo/Platinum?
We're ultimately looking at 138,430 / 217,627 versus 79,163 / 160K in that case still, which isn't /that/ far off in legs though IMO, especially given the size of numbers we're working with here.
Famitsu hasn't updated Xenoblade since... I don't know... maybe 2010.
The Last update for Media Create is 187k by the end of 2012 according to Geimin.
If you swap number from 160K to 187K, it would be a noticeable difference - 43% FW/LT ratio to to 64%. One can sell 130% more after FW comparing to only 60%.
EDIT: Beaten
The Last Story
2011-01-24 1 109,704 109,704
2011-01-31 7 19,754 129,458
2011-02-07 14 8,506 137,964
2011-06-20 0 0 154,145
2011-12-19 0 0 157,359
Bayonetta was re-released at a cheaper price too.
+17k in 2011 (Famitsu)
I dont know, but dont think that they're saying that games are worth less just because it is on a Nintendo platform. The WiiU is selling pretty bad, so a price drop will come sooner or later.It's a bit more than that, or else those people wouldn't constantly brag about it in posts. But yeah, it's also a self-fulfilling prophecy. Bigger market would mean more games, of course. Smaller market, less games.
Yes, but it's 3am in Japan right now.Now W101 is 43rd on Amazon.co.jp
Gogogo, continue to rise.
btw, didn't Pokèmon preorders start on 10th? Which should be today in Japan, right now?
Shhh...Yes, but it's 3am in Japan right now.
Shhh...
Rather than be depressed about w101 sales later, I think I'll just get through my grief now ;_;
first day sellthrough
[3DS] One Piece: Romance Dawn - Bouken no Yoake - 30% (100k initial shipment)
[3DS] Nekketsu Kouha Kunio-Kun SP: Rantou Kyousoukyoku - 30%
[3DS] Zyuden Sentai Kyoryuger: Game de Kaburincho!! < 10%
[WIU] Yakuza 1 & 2 HD for Wii U < 10%
Are you sure that 100k shipment is for One Piece? This blog says 100万 shipment. That means one million in japanese (this caracter 万 is four 0). Maybe is talking about another game??
By the way, I read on Sinobi on wednesday, that MH4 first shipment now exceeds one million copies.
That one million number is for "a certain big title", which is obviously Monster Hunter 4, and not One Piece Romance Dawn.Are you sure that 100k shipment is for One Piece? This blog says 100万 shipment. That means one million in japanese (this caracter 万 is four 0). Maybe is talking about another game??
By the way, I read on Sinobi on wednesday, that MH4 first shipment now exceeds one million copies.
That one million number is for "a certain big title", which is obviously Monster Hunter 4, and not One Piece Romance Dawn.
So TW101 has a higher budget than Bayonetta, with Platinum even saying the game had 50% more resources than it.
Would people have considered a sub-100K two day debut good for that game?
Honest question.
Nagoshi openly said they had low expectations of sales. I don't know what those expectations were, but failing to meet even those expectations is bad.But if you disagree with the idea behind the experiment, you also disagree with your conclusion. There is no conceivable way a port of a year old HD remaster of a game that came out years ago was going to do well. That's not to say I fault Sega and co for thinking the wii u is a poor investment but using this game's performance as rationale is pretty idiotic.
You're disagreeing with the premise on the assumption they had much higher expectations. One can have very low expectations and this level of sell-through would probably still fail to meet them, and therefore still serves its purpose as a barometer for whether future Yakuza games are worthwhile.
The experiment is only "designed with no other outcome then failure" if one assumes the metric for success is set at a wholly unattainable level. That expectations are for "overwhelming demand." Sega made quite clear there was no expectation of the latter.
Attach rates on early life systems are typically higher. Notwithstanding that, if their expectation was that it was to match the PS3's late life attach rate for this title, and it managed or exceeded that goal, then I don't know why you're assuming the conclusion would be that there is no market for the title or that it would be entirely "moronic" for Sega to draw conclusion that it may be worthwhile to consider future support.I'm not saying Sega expected it to sell with great demand, I even specified clearly that nobody expected such an outcome.
What I'm saying is using Yakuza HD as a means of evaluating a market is idiotic. So their expectations were low? Ok, say they were met. Then what. Would that show the franchise has a market on the system? No, of course not. Low sales will always still be low sales, and for a franchise whose primary market is based domestically, low sales for a relatively middling franchise means meager profits for future support, if not an outright loss. Meeting "low expectations" would have proven absolutely nothing concerning the longevity of the franchise on the platform.
Sales fail to meet expectations? So that means there's no market for this franchise on the platform, right? The answer here is a definite MAYBE. You have to look at the product itself and the circumstances of its release and judge whether a market for it was even probable to begin with. You're coming to an incredibly lazy conclusion simply because it plays into the narrative you've been backing for so long now. I'm not even saying the WiiU-doom-speak you spout every day is necessarily wrong, just that in this particular case, this was an incredibly flawed piece of test software. There was no "metric for success" here because even meeting low expectations would not have indicated a viable market for the franchise.
It would be equally moronic for Sega or anyone else to affirm that Wii U was a great market for Yakuza if it debuted at 6.7k, which would be an equivalent software:hardware ratio as Yakuza HD on PS3 which sold 58k in its first week to a userbase of 8.6 million. Hell, I'd say the same if it had sold 20-30k, which would have been outrageously absurd. Even expecting a debut just under 7k would be exceptionally stupid considering this is port is a year old in a market that's in even worse condition. This was a poorly conceived product designed to sell to no one on the Wii U.
You're coming to this with the assumption that the only possible conceivable reason a year old port of a collection of up-ports of games that came out 7 and 8 years ago would fail to sell is because it's not appropriate for that platform. Now, you could make the case (and I know you really like to do so) that the wii u is a dead platform to begin with and that NO titles are really viable on the system, in which case the discussion no longer needs to involve the Yakuza series at all, and the performance of the title in question is ultimately moot.
Do you really think Sega put a game out that regardless of the outcome they would draw the same conclusion? That served no purpose whatsoever to their future decisions? They just like wasting money?
The first six places on Amazon, ROTFL
my goodness
Holy crap, man, no! I think it was a bad decision and a waste of time to put this port out at all. Of course they didn't waste money intentionally, that doesn't mean they didn't approach this title idiotically. If you try to sell Christmas decorations in July and fail, it doesn't mean there isn't a market for Christmas decorations, it doesn't even mean your decorations are bad, it means you're a goddamn idiot.
While I agree Platinum's questionable sales are going to hurt them, Bayo2 and W101 are all on Nintendo.
The only thing Platinum itself has to damage is relationship with Nintendo and their image as a developer.
All of the blame will be on Nintendo fans, and only on them, if this doesn't sell.
Why is all blame on Nintendo fans? I don't remember a law that forbids that anyone buys a Nintendo console if there are games he wants to have, if he is not a Nintendo-fan. Did I miss this?
It's the same thing that happened with Grasshopper's games. If the game fails on a Nintendo console, blame the fans, call them casuals. If it fails on Sony or Microsoft, they are a cursed niche developer or something.
NMH1 Wii is their most successful game, I believe.Well, Grasshopper's most succesful game was a PS3/360 developement.
Mmmh, so far we've seen clear improvements in W101's ranking in Japan, a sign that the Direct worked...and I know this is just a Japan sales thread, but I think it'd be interesting to look at how ND could affect preorders also outside Japan, for the sake of the comparison.
Japan: 274th --> 35th
UK: 236th --> 78th
Germany: 369th --> 133rd
US: 430th --> 163rd
France not included since there's no "Movers and Shakers" chart there.
Who have said that a game with a big budget and bigger production value that failed on PS3 or Xbox 360 is because the developer is niche?It's the same thing that happened with Grasshopper's games. If the game fails on a Nintendo console, blame the fans, call them casuals. If it fails on Sony or Microsoft, they are a cursed niche developer or something.
NMH1 Wii is their most successful game, I believe.
my goodness
my goodness