Content droughts are a death sentence in mobage, and Int Sys finally released new gacha that day.
Tbh. Expecting it to dropping quicker this time.
Almost all of them go up and down radically, which is why I find this so funny.
Content droughts are a death sentence in mobage, and Int Sys finally released new gacha that day.
Tbh. Expecting it to dropping quicker this time.
In the West, legs for well received games usually happen as the price drops down, especially digitally.
In Japan, the used game market can be more problematic.
I'm not especially worried that they won't keep making more given how bad all their products are going anyway.
The mobile era of Nintendo is going to be great:
I checked, and the Nikkei actually went in the opposite direction, so it wasn't just the general market.
Nintendo really need to pump even more muney to smartphone and gacha there.^^ That is the huge money now.^^
Nah, NiOh's sales are too low. Koei Tecmo should focus on their more successful brands like..... and ummmm...
Bring back Monster Rancher
I imagine things will be more sane for them once they're running 2-3 successful products.
It's when there's only one thing to look at that odd things happen.
Well, i don't think they really need 2-3 products there lol.^^
1 successful Switch+multiple mobile title hits will be great enough for investors.^^
Nirolak is referring to those mobile games. If Nintendo releases a few a year and some of them stay in the top 10 it doesn't matter if one drops.
Nirolak is referring to those mobile games. If Nintendo releases a few a year and some of them stay in the top 10 it doesn't matter if one drops.
Retailers decide shipment sizes. This is why selling out a shipment is actually not the same as a game meeting expectations, which is another discussion that comes up frequently.
Then...retailers are the problem?
Well, it's always up to the publisher in the end. Either they manage to convince the retailers that there is a huge audience even if there is not as much preorders by customers (which if misjudged causes overshipping like with FFXV and RE7), or they market the game directly to the potential audience to drive preorders so retailers stock enough. KT as a publisher failed at both so they probably weren't that confident in their product selling more and accordingly acted both in retailer targeted presentations and customer faced marketing. Even more so if they didn't prepare for the power of word of mouth and take long to prepare extra shipments.
No, but you can do preparations necessary to just needing to do manufacturing for an additional shipment without the intermediary steps and waiting time. Of course if they lack the confidence to do decent pitches to retailers and to spend money on marketing to push for more preorders they also won't prepare to give orders to manufacture additional shipments. With KT being such a huge failure of a publisher for an internally developed title a long time coming it's almost a surprise they at least reacted this quickly on the digital front.You can't really bank on a game will sell well because it will have good WoM after weak pre-order performance.
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2016 | FY(%) |
--------------------------------------------------------
| 3DS | 232,737 | 48.5% | 13,861,693 | 49.6% |
| PS4 | 200,489 | 41.8% | 7,921,824 | 28.3% |
| Vita | 28,887 | 6.0% | 3,559,689 | 12.7% |
| Wii U | 12,186 | 2.5% | 1,470,658 | 5.3% |
| PS3 | 5,276 | 1.1% | 1,100,588 | 3.9% |
| X One | 197 | 0.0% | 37,676 | 0.1% |
--------------------------------------------------------
| Total | 479,772 | 100.0% | 27,952,128 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2016 | FY(%) |
--------------------------------------------------------
| PS4 | 31,012 | 47.1% | 1,742,480 | 39.2% |
| 3DS | 19,293 | 29.3% | 1,467,727 | 33.1% |
| Vita | 8,870 | 13.5% | 630,046 | 14.2% |
| 2DS | 5,640 | 8.6% | 364,420 | 8.2% |
| Wii U | 600 | 0.9% | 191,281 | 4.3% |
| PS3 | 341 | 0.5% | 36,835 | 0.8% |
| X One | 104 | 0.2% | 7,355 | 0.2% |
--------------------------------------------------------
| Total | 65,860 | 100.0% | 4,440,144 | 100.0% |
--------------------------------------------------------
I imagine things will be more sane for them once they're running 2-3 successful products.
It's when there's only one thing to look at that odd things happen.
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.According to Dengeki, Dragon Quest Monsters Joker 3 Professional Sell-through is around 90% (125k sales FW). They say that >300k LTD might be possible.
Nioh Sell-through is over 90% (75k sales FW).
http://dengekionline.com/elem/000/001/469/1469405/
3 digit sales for the top 50. Wow.
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.
This is sadly pretty normal. I'm surprised we hadn't seen it earlier tbh (I guess holidays had helped us there).
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.
I don't know where the issue lies but there has been major discrepancies between trackers lately. Like there's a nearly a 100k difference between Famitsu and MC for Momotaro and a few other games also have pretty insane differences.
Famitsu includes download cards sold at retail.
But the question is, were there download cards for Nioh?
Eh... download cards are only for Nintendo games.
Good for Nioh, hope the fact that it's out of stock will be promising for future sales.
Also, PS4 back under 30k.
Nioh seems to be sold out at a lot of places around the world. Amazon US even says shipping in 1 to 2 months
is 30k the new PS4 normal?
This week's releases
{2017.02.16}
[PS4] For Honor <ACT> (Ubisoft) (¥8.400)
Not a Japan specific information, but Resident Evil 7 has recouped its development cost.
http://www.capcom.co.jp/ir/english/data/explanation.html
Here are some more charts:
Yes.
For Dark Souls 3: http://steamspy.com/app/374320
SteamSpy has been fluctuating the game between about 1.38 million and 1.42 million, so if we just pick 1.4 million * 2.93% we'd actually get... 41,020 PC sales in Japan?
Media Create doesn't have anything in top 3 facing big supply problems for first week, just high sell-through.
01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%>
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%>
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%>
Nioh reservations <30% of the final number.
Media Create doesn't have anything in top 3 facing big supply problems for first week, just high sell-through.
01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%>
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%>
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%>
Nioh reservations <30% of the final number.
Then...retailers are the problem?
Nah, NiOh's sales are too low. Koei Tecmo should focus on their more successful brands like..... and ummmm...
Bring back Monster Rancher
First Day Sell-through {2017.02.16}
[PS4] For Honor <ACT> (Ubisoft) (¥8.400) - 70% (this week's Nioh: low pre-orders, high demand, stock problems might happen)
[PSV] Kamaitachi no Yoru: Rinne Saisei <ADV> (5pb.) (¥6.800) - 60%
[PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco Games) (¥6.800) - 40%
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800) - 20%
How bad is Digimon selling for one of 5pb.'s no name (sorry Spike Chunsoft) Vita VNs to be outselling it?
Sellthrough =/= sales. Digimon should comfortably outsell it.
(edit: It's also not really "no name", given that it's a remake of a fairly well known sound novel)
That said, do we not get any sellthrough for Diabolik Lovers which I assume is gonna outsell both Kamaitachi and RotTK?
The sell-through lists are usually done according to units sold. I consider a VN remake of Kamitachi to be no name game when the last proper release only did 46k as a launch title.
This just a complete guess, but since otome games are rarely listed, I'm going to say that maybe they do most of their business through specialty shops?
I thought disgaea 5 was week 1
Always interesting to see that the PS4 isn't really far away from the software sales of the 3DS.
I was under the assumption that the sellthrough is based on the level of shipments, therefore 40% for Digimon may be better than 60% for Kamitachi. Is that not correct?
Fair comment about the otome, I've never seen them listed before either.
That is for just one week, right?
Look at last week's first-day sellthrough. DQMJ3P had the lowest percentage but was listed first because those numbers were still larger than Nioh and Neptunia's.
It is possible the gap between Digimon and Kamitachi isn't large enough to survive the weekend, though.
Looking at the FY 2016 + software sales trend.
This is a point several people like to forget when talking about the healthiness of a plfatform. The last thread had a bunch of people talking about that niche and medium companies should get rid of the PS4 platform and move to handhelds, a claim that doesn't really get that much supported by software sales - especially if we are also excluding first party sales from both numbers and only comparing third party sales.