My opinion was based on the average Playstation user being 28 and over according to the below link:
http://kotaku.com/5350396/playstation-networks-typical-user-is-28-male-educated-moneyed
Furthermore, if I am to develop an eroge-esque game, my platform of choice would obviously be PC, however which console, or platform holder, could compliment my release? That would be Playstation (Vita in Japan) based on the above information.
In my view, the 3DS should be viewed as a platform where one is seeking a mainstream audience and eroge-esque games do not fit that criteria. Almost 1 in every 6 Japanese individual own a 3DS console, and among the best-selling titles, are multimedia franchises (Pokemon, Youkai Watch, Dragon Quest, Mario, etc.).
I'm going to have a much harder time convincing those users in purchasing my eroge-esque game as 1. I do not have the marketing dollars required, 2. no visibility and 3. the users are already pre-occupied on bigger properties, shifting their attention to me is no small task.
On the other hand, the Vita platform provides me with a much wider net where my title can thrive.
- Average user of 28 (My target audience are adults) - Check
- Higher digital adoption rate & visibility- Check
- Similar games achieving decent results - Check
- Predominantly male audience - Check
- Higher income - Check
I think it was a very poor business decision to transition from PSP/Vita to 3DS. I don't know if that answers your question or your point Niro though?