• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter Wilds | Review Thread

What scores do you think Monter Hunter Wilds will get?

  • 60-64%

    Votes: 2 1.0%
  • 64-69%

    Votes: 0 0.0%
  • 70-74%

    Votes: 0 0.0%
  • 75-79%

    Votes: 4 2.0%
  • 80-84%

    Votes: 15 7.5%
  • 85-89%

    Votes: 99 49.7%
  • 90-94%

    Votes: 69 34.7%
  • 95-100%

    Votes: 10 5.0%

  • Total voters
    199
  • Poll closed .
Some of you guys shitting on the IGN review, but that "lack of challenge" is a real concern, especially coming from IGN. If this is true, then I am so fucking disappointed.

MH has always been fun and challenging. I can't stand when devs fall for the mainstream bullshit and cater to a more casual audience.

Dragons Dogma 2 was the same nonsense with its combat difficulty.

Tom Marks is a big MH fan and he is pretty good at IG. It sounds to me like they front loaded the story, and the enhancements made to the controls like focus mode makes it easier for MH vets. They are making a smooth on ramp for new players early on and giving them positive reinforcement to complete the story even if they suck. We will see how things go with the TUs and eventually MR expansion.
 
  • Like
Reactions: Isa

splattered

Member
I don't personally care about it being too easy, i'm just looking for something new and fun to burn hundreds of hours in with my wife. If i get bored i still have so many other games to play anyway. Preordered the ultimate version of this and looking forward to jumping in this week.
 
  • Strength
Reactions: Isa
I understand Casey liking Monster Hunter and all (wished she was the one who did the voice over for the review), but IGN giving it a 8 is so dumb. We knew from the get go this MH would be an easier entry point as Capcom wants to attract more people to the franchise. And it's not like we won't get newer monsters or master rank later... The score feels baffling.
 
Last edited:

Buggy Loop

Member
All these youtubers can't be too harsh if they still want to be invited to preview events and shit.

I stopped listening to them after their positive dogma 2 reviews.

He gave Avowed 7.5 for audio / visuals. Now I know you didn't care for the story too much but honestly Gym, you played Avowed on PC I guess, does that make sense? I find the visuals with Lumen and dynamic time of day actually very pleasing, even though its not pushing UE5. At least its optimized quite well.
 
Some of you guys shitting on the IGN review, but that "lack of challenge" is a real concern, especially coming from IGN. If this is true, then I am so fucking disappointed.

MH has always been fun and challenging. I can't stand when devs fall for the mainstream bullshit and cater to a more casual audience.

Dragons Dogma 2 was the same nonsense with its combat difficulty.
I agree with you. I don't think it's wrong Capcom rounding out some of the rough edges of MH but they should take the From Software approach where they don't compromise the experience for fans too much while seeking to get more mainstream. Dragon's Dogma 2 was such a good game but it become way too easy to fast as you hit around lvl 30s or something, seeing MH commiting the same mistake is great to introduce friends to the series but could compromise on its staying power for the long run.
 
I understand Casey liking Monster Hunter and all, but giving it a 8 as the IGN score is so dumb. We knew from the get go this MH would be an easier entry point as Capcom wants to attract more people to the franchise. And it's not like we won't get newer monsters or master rank later... The score feels baffling.
You don`t score expectations, you score what you have at hand. And from a veteran`s perspective that drop in difficulty is a big minus.
 
Last edited:

Dynasty8

Member
Tom Marks is a big MH fan and he is pretty good at IG. It sounds to me like they front loaded the story, and the enhancements made to the controls like focus mode makes it easier for MH vets. They are making a smooth on ramp for new players early on and giving them positive reinforcement to complete the story even if they suck. We will see how things go with the TUs and eventually MR expansion.

Yeah, really hoping we see some real challenge for the endgame. I also hate when developers wait until the expansion to turn the difficulty up. If the main base game is too easy, chances are I would lose interest and won't even bother with the expansion.
 

GymWolf

Member
He gave Avowed 7.5 for audio / visuals. Now I know you didn't care for the story too much but honestly Gym, you played Avowed on PC I guess, does that make sense? I find the visuals with Lumen and dynamic time of day actually very pleasing, even though its not pushing UE5. At least its optimized quite well.
I think avowed definitely look better than wilds but wilds world is probably way more alive and dynamic.
 

Stuart360

Member
Yeah, really hoping we see some real challenge for the endgame. I also hate when developers wait until the expansion to turn the difficulty up. If the main base game is too easy, chances are I would lose interest and won't even bother with the expansion.
To be fair its not a case of the devs just flicking the difficulty switch, then sending it out in a patch. They have to rebalance everything to make it work.
 
I'm curious as to how much the difficulty has actually changed from World. A lot of these reviewers probably entered the series at that point and have an inflated opinion on it's difficulty because of that.

I remember having quite a bit of trouble back on release with World, but I re-played it again earlier this month and didn't faint a single time until well into high rank.
 
I'm shocked that more people didn't see this coming a mile away. After World and Rise, some of us knew it was progressively getting easier and streamlined. I don't really care as I enjoy the games anyway, and I'm sure the difficulty will ramp up with the expansion and MR hunts.

I'm not surprised at all that the performance mode isn't good, since it was the same in World. Resolution mode, or maybe balance mode it is!
 
  • Like
Reactions: Isa

Dynasty8

Member
I agree with you. I don't think it's wrong Capcom rounding out some of the rough edges of MH but they should take the From Software approach where they don't compromise the experience for fans too much while seeking to get more mainstream. Dragon's Dogma 2 was such a good game but it become way too easy to fast as you hit around lvl 30s or something, seeing MH commiting the same mistake is great to introduce friends to the series but could compromise on its staying power for the long run.

Agreed. I feel like the ease of the game is going to kill the longevity of the game overall. Especially for long time fans... I can already see many fans dropping off much quicker than previous entries.

What's crazy is that MH: World is the best selling Capcom game ever...and it's not even close. That game did not cater to casuals and provided a decent challenge and the "mainstream" loved it. This is a missed opportunity by Capcom.
 

Lokaum D+

Member
Yeah, really hoping we see some real challenge for the endgame. I also hate when developers wait until the expansion to turn the difficulty up. If the main base game is too easy, chances are I would lose interest and won't even bother with the expansion.
after reviews going after game difficult i m expecting Capcom to turn the difficult up in the expansion with gang ( at least 3 or 5 ) of furious Rajang hunting you through the map.
 
Last edited:
Agreed. I feel like the ease of the game is going to kill the longevity of the game overall. Especially for long time fans... I can already see many fans dropping off much quicker than previous entries.

What's crazy is that MH: World is the best selling Capcom game ever...and it's not even close. That game did not cater to casuals and provided a decent challenge and the "mainstream" loved it. This is a missed opportunity by Capcom.
I remember when World released there a bunch of people having trouble with creatures like Anjanath for the first time, then Nergigante, then Kirin, and etc. I already thought the beta was on the easy side without any proper gear build, so I'm disappointed the full is game is even easier. I'll make a solo run first time, maybe not bring the palico at all because I've heard they are kinda busted this time around. What a way to deflate a little my excitment.
 

WaterOnix

Neo Member
Just like with World I'll probably get this years down the line with its expansion for less than $20. Shame to see it looks like the easiest MH yet, though. Also crazy ugly visuals, especially for the hardware it's asking for. Woof. Story being garbage is par for the course. At least there's better variety of unique-looking weapons and armor compared to their approach in World.
 
Man what is happening with all the big AAA games coming out like a mess?

And then publishers complain people don't buy games fully priced, specially now at 80€ sometimes lol.
 

Tomi

Member
Welpp

Gonna wait for 6 months for this like every new release lately...

I learned on dogma 2 that i will never ever buy game on day one, thank god i received my money back on that disaster...
 

Lokaum D+

Member
I remember when World released there a bunch of people having trouble with creatures like Anjanath for the first time, then Nergigante, then Kirin, and etc. I already thought the beta was on the easy side without any proper gear build, so I'm disappointed the full is game is even easier. I'll make a solo run first time, maybe not bring the palico at all because I've heard they are kinda busted this time around. What a way to deflate a little my excitment.
beta had divine blessing maxed out, that alone is enough to trivialize all the beta and all world base content, if Wilds full game have any set with maxed divine blessing form the start i would understand were this "its to easy" criticism is coming from, now if its easy even without db maxed than they fucked up.
 
Last edited:

Stafford

Member
lHY7gQC.jpeg


Cons 2 and 3, wtf, why Capcom? This is what had us hooked on World among many other things. This is very disappointing to me.
 

TheKratos

Member
World was piss easy too until we got gimmick fights like one shot Behemoth meteor or Safi spirit bomba. Fatalis had that flame of death.

Old MH games were difficult due to crappy hitboxes and much less utitilies, modern MH games rely on gimmicks.

I see people say Arkveld Was easy, I am willing to bet you carted to him handful of times and seen many others cart before somewhat mastering him. And this is just High rank weak version.

EDIT: One more thing to consider now is that MH is now a mainstream title. The base game is for the masses, the G-Rank update is for the hardcore hunters. Be grateful to the masses for buying millions of copies, this franchise was almost dead in the West.
 
Last edited:
I see people say Arkveld Was easy, I am willing to bet you carted to him handful of times and seen many others cart before somewhat mastering him. And this is just High rank weak version.
you`d lose that bet with a lot or even most veteran players.
I stumbled over him in the beta without even knowing the bows new tracer mechanics and beat his ass on first try without carting .......granted bow has a lot of mobility so adapting on the fly is easier than it would be with a hammer, GS or Lance, but still.....that`s not what I´d expect as an outcome from a supposedly high rank monster without even having looked at my gear or control sheme once....I was trying to figure out how to do the new arc shot mid-fight, lol.
 
Last edited:

Raven117

Member
I don't personally care about it being too easy,
I don't know man. Monster Hunter now takes its time ramping up its difficulty curve compared to the old ones, but I found that both Rise and Worlds got plenty tough once they got going and into the mid to late game.

I know some folks want it hard as ballz right off the bat, and others just want to flex saying its all easy. And others are just better at understanding the Ethos of Monster Hunter from the jump.

Point being, I wouldn't put too much stock into it "being easy." The challenge will be there at some point.
 

HRK69

Member
The so called "open world" just means the areas are linked by huge corridors you'll rarely revisit, contributing nothing to the game except tanking performance

Fuck's sake..
 

Danjin44

The nicest person on this forum
don't know man. Monster Hunter now takes its time ramping up its difficulty curve compared to the old ones, but I found that both Rise and Worlds got plenty tough once they got going and into the mid to late game.
Based Monster Hunter Word also pretty damn easy until TU like Lunastra and Behemoth. Same with MHRise.

Base High rank in both World and Rise were never that difficult.
 

TheKratos

Member
you`d lose that bet with a lot or even most veteran players.
I stumbled over him in the beta without even knowing the bows new tracer mechanics and beat his ass on first try without carting .......granted bow has a lot of mobility so adapting on the fly is easier than it would be with a hammer, GS or Lance, but still.....that`s not what I´d expect as an outcome from a supposedly high rank monster without even having looked at my gear once.
That's cute, you used the most OP weapon of the beta... congrats.

I've been playing since MH1, so can't be more "most veteran" than me. I saw Arkveld cart people left and right. Arkveld is no Fatalis but he was same level as Nergigante in the World beta. Velkhana was trickier though.

What I'm trying to say, recent MH you can't expect triple cart difficulty from regular monsters until they have tempered/arch-tempered gimmick.
 

T4keD0wN

Member
Trying to avoid too many spoilers. Theres lots of complaints about low difficulty, but didnt World and Rise also only get hard with the archtempered versions and anomalies. Does Wilds not have similar endgame?
 

TheKratos

Member
bla.
You´d have said the same no matter which weapon I´d used....
Nah, bow is really broken, it has the quickest time and is being nerfed for a reason. But my point was Arkveld was sending many hunters back to camp, just join a random SOS and watch the carnage.

At the end Arkveld is just a regular monster, not endgame and no tempered gimmick so he should not be triple carting hunters and creating a wall for them.
 
beta had divine blessing maxed out, that alone is enough to trivialize all the beta and all world base content, if Wilds full game have any set with maxed divine blessing form the start i would understand were this "its to easy" criticism is coming from, now if its easy even without db maxed than they fucked up.
I didn't use the chatacabra armor for that reason and it was too easy. Hunts were under the 10 min mark and I heard the same thing about Fighting Cowboy's 100+ hours with the game. He did say Low rank took around 15 hours and High Rank is harder but not by much.
 

Hot5pur

Member
Based on reviews:
- Good MH gameplay
- Short (12 hrs campaign)
- Very easy (no challenge during campaign)
- Very buggy
- Poor performance
- Visuals leave a lot to be desired, in some places textures are abysmal
- Menu/UI a mess
- Multiplayer challenging to set up

I had some hopes that maybe reviews would change my mind, but damn, if you were new to MH I'd wager most people were better off playing World.
I remember when World came out I thought it was an absolute masterpiece and still holds up today. This in comparison looks fun from a gameplay perspective but half baked in every other way.
 

Buggy Loop

Member
Why do you ignore 'audio & design'?

I'm not, but audio design is not gonna lift a game to an audio and design score of 9 when the visuals are 6-7 at best and this is unoptimized, regardless that he plays on a 4090 and "this is fine" for him, he also has PS5 version in his review, that has to count. But anyway I'm not surprised by scores being iffy. Doesn't stop me from buying it, just not really credible.
 
Yea but I would imagine reviewers are saying its easier than even the latest MH entries and not going back to PS2 MH days. Anyway, I understand the "why" of it, bigger markets, etc. It'll sell a lot of course.

Maybe time for MH clone that is more hardcore. Surprised nobody has cloned this gameplay loop while there's a hundred fucking Souls clones.
Sony made a lot of MH clones in the PSP and Vita days after they lost the franchise to Nintendo and they all failed

There are no MH clones today because of that historical failure
 

Raven117

Member
Based Monster Hunter Word also pretty damn easy until TU like Lunastra and Behemoth. Same with MHRise.

Base High rank in both World and Rise were never that difficult.
You have been playing MH for awhile. For a vet, sure. For average people, the difficulty curve probably started to hit home around Nergigante.

 
  • Like
Reactions: Isa

Lokaum D+

Member
Sony made a lot of MH clones in the PSP and Vita days after they lost the franchise to Nintendo and they all failed

There are no MH clones today because of that historical failure
i ll a 100% guarantee you that if From make a MH type game based on love craft type creatures would sell like candy.
 
Last edited:

Danjin44

The nicest person on this forum
You have been playing MH for awhile. For a vet, sure. For average people, the difficulty curve probably started to hit home around Nergigante.


Thats the thing once you are more experienced so gonna have easier time with Low/Hight rank.

For hype of Wlds I replayed World/Iceborne and I'm coming off from tough fights like Alatreon and Fatalis right back to Low/High rank with Wilds so yeah the game is gonna feel MUCH easier, there is no avoiding that.
 
Last edited:

Lokaum D+

Member
Thats the thing once you are more experienced so gonna have easier time with Low/Hight rank.

For hype of Wlds I replayed World/Iceborne and I'm coming off from tough fights like Alatreon and Fatalis right back to Low/High rank with Wilds so yeah the game is gonna feel MUCH easier, there is no avoiding that.
yeap, the real challenge ll start at MR, but the only thing that is bothering me is that materials seems to be too easy to get now, no more MH grind ?
 

Raven117

Member
Thats the thing once you are more experienced so gonna have easier time with Low/Hight rank.

For hype of Wlds I replayed World/Iceborne and I'm coming off from tough fights like Alatreon and Fatalis right back to Low/High rank with Wilds so yeah the game is gonna feel MUCH easier, there is no avoiding that.
LOL, yeah. Its going to be a breeze for you.

My point to that one guy is that I wouldn't pay too much mind to folks saying its "easy." Capcom has smoothed out that difficulty curve, but it will eventually get there and have plenty of challenge for vets. It just doesn't really do that in the lower ranks.
 

GymWolf

Member
I'm hearing some stuff that i don't like...

number of monsters inferior to base world and rise? why?

Also, the main story only cover low rank? why? world had the story sprawling between low rank and high rank...
 
  • Like
Reactions: Isa
The more info coming in and I'm not liking it, like 12 story, baby easy, too much automation, less monsters, bugs etc. In my book that kind of experience certainly isn't worth $80, so I think I might just wait for the expansion and get them together when it gets all the kinks out.
 
  • Like
Reactions: Isa
Top Bottom