Motorstorm Apocalypse Review thread

plagiarize said:
i believe their performance target was 720p in 3D. the side effect of that is that 2D now works in 1080p (of some flavour not sure if it's full 1080p).

people are raving about how good it looks in 3D, so i can believe there were a few concessions to world design compared to Rift in order to get the performance and resolution they wanted in 3D.
damn.. i rather see the game looking better than PR and in 720P.
 
Just played the demo.

Motorstorm has always been, for me, a game best played using the bonnet view and MS:A is no different. The chaos going on around you is fantastic. The driving feels good.

Bummed we have to wait an additional month for this in the US, but I'm excited.
 
Indeed MSA looks awesome in 3D. It was the first time I was using my TV for 3D gaming, and while it was a bit strange at time (the HUD is still in 2d so your eyes have to adjust to read it, mostly), it was darn impressive too.
Less crosstalk than what I feared too, which was a nice surprise.
 
Blimblim said:
Indeed MSA looks awesome in 3D. It was the first time I was using my TV for 3D gaming, and while it was a bit strange at time (the HUD is still in 2d so your eyes have to adjust to read it, mostly), it was darn impressive too.
Less crosstalk than what I feared too, which was a nice surprise.

Hey Blim, will your English review go up today, or is it scheduled for tomorrow?
 
Blimblim said:
Indeed MSA looks awesome in 3D. It was the first time I was using my TV for 3D gaming, and while it was a bit strange at time (the HUD is still in 2d so your eyes have to adjust to read it, mostly), it was darn impressive too.
Less crosstalk than what I feared too, which was a nice surprise.
Eurogamer mentioned crosstalk was minimal too, better than Killzone 3. there are a couple of spots in 3D Rift where it bother me, but nothing major. again i've been hoping that they'd avoid the same kind of high contrast spots that really show crosstalk since this was built ground up for 3D.
 
Shurs said:
Just played the demo.

Motorstorm has always been, for me, a game best played using the bonnet view and MS:A is no different. The chaos going on around you is fantastic. The driving feels good.

Bummed we have to wait an additional month for this in the US, but I'm excited.

Is there any word whether it has FFB wheel support?
 
Hm, one thing though, the demo track doesn't seem to offer distinct routes for each vehicle. I hope that's not true in general.
 
What's your opinion about the demo Beedog? Too be honest, your opinion is the only one on GAF I give a shit about when it comes to MS since no one on this forum knows how to enjoy/play/stop listening to their fucking nostalgia heart.

Don't wanna play the demo so that I don't ruin the experience when the full game comes out.
 
Fortinbras said:
Motorstorm simply features the worst rubberbanding of all current gen arcade racing games. I'm playing a lot of these games and I played the first two Motorstorm games. Nothing else compares in terms of rubberbanding. Not even Hot Pursuit.

My experience with the first two games kills my interest in MS:A.

I dislike Motorstorm rubberband AI with a passion but Hot Pursuit is even worse. In some late events I had AI cars crash right behind me and respawn 6 seconds ahead of me.
 
Yoshichan said:
What's your opinion about the demo Beedog? Too be honest, your opinion is the only one on GAF I give a shit about when it comes to MS since no one on this forum knows how to enjoy/play/stop listening to their fucking nostalgia heart.

Don't wanna play the demo so that I don't ruin the experience when the full game comes out.

BeeDog said:
Just tried the demo with both vehicles, digging it a lot! It differs a lot from Pacific Rift, the handling isn't as unforgiving as before, but it still retains that MotorStorm feeling, I think. The environment textures seem sharper than before, and a lot of crap is being shown on-screen at most times which is cool.

.
 
Yoshichan said:
What's your opinion about the demo Beedog? Too be honest, your opinion is the only one on GAF I give a shit about when it comes to MS since no one on this forum knows how to enjoy/play/stop listening to their fucking nostalgia heart.

Don't wanna play the demo so that I don't ruin the experience when the full game comes out.

<3

As Loudninja shows above, I'm liking it so far. The chaos in the level is offset by the fact that the handling is a bit more forgiving (so bumping on some geometry won't instantly kill you). The camera seems a bit more spastic this time around, but I chalk this up to the abundance of tunnels and narrower areas than in PR. The boosting system is also a bit different; it overheats faster, but it also cools down MUCH faster, especially if you pass water.

My only recommendation is for you to actually try the demo yourself. :) It doesn't really spoil too much, to be honest, and you'll get a feel for the handling model. Personally I think it still feels like MotorStorm, which was one of my worries.
 
Liked the first, LOOOOOOOOOVED the second, have no interest in this one. Visually its not as impressive as either of its predecessors. It looks much more linear in terms of the different pathways you can take. Just looks like they phoned it in IMO.
 
NHale said:
I dislike Motorstorm rubberband AI with a passion but Hot Pursuit is even worse. In some late events I had AI cars crash right behind me and respawn 6 seconds ahead of me.

Jeezus, that's not rubberbanding, that's a bug.
 
GreatSage said:
Jeezus, that's not rubberbanding, that's a bug.
it's got to be. i never saw this happen and comfortably beat most of the late events first or second try. i didn't see the AI at all on the mammoth final race after taking first.
 
BeeDog said:
The boosting system is also a bit different; it overheats faster, but it also cools down MUCH faster, especially if you pass water.
This is VERY interesting.
BeeDog said:
My only recommendation is for you to actually try the demo yourself. :) It doesn't really spoil too much, to be honest, and you'll get a feel for the handling model. Personally I think it still feels like MotorStorm, which was one of my worries.
Ok I might try the demo out then! It will be soooooooo good!
 
LovingSteam said:
Liked the first, LOOOOOOOOOVED the second, have no interest in this one. Visually its not as impressive as either of its predecessors. It looks much more linear in terms of the different pathways you can take. Just looks like they phoned it in IMO.

About the visuals, I don't really agree. Pacific Rift had some really great locales, but this one is very impressive in its own right, though the appeal of urban environments is subjective. The image quality seems much better in MS3, the amount of shit that's shown on screen is staggering (all that debris!), the textures are better and the motion blur, while toned down from MS2, is still present and impressive. Also, the demo level isn't as freeform as the levels in MS2, but it still provides a challenge due to the destruction.

Yoshichan: plz don't kill me if it turns out you dislike the demo/game. :<
 
LovingSteam said:
Liked the first, LOOOOOOOOOVED the second, have no interest in this one. Visually its not as impressive as either of its predecessors. It looks much more linear in terms of the different pathways you can take. Just looks like they phoned it in IMO.
reviews clearly indicate that it's still full of alternate routes and some even go so far as to say it has too many, so yeah, at least on that point, what we've seen so far has been deceiving i guess. it was one of my worries too, but the reviews say emphatically otherwise.
 
BeeDog said:
Yoshichan: plz don't kill me if it turns out you dislike the demo/game. :<
Haha, don't worry about it! If I'm not enjoying the demo, it's most likely because they kinda sucks at making demos (look at the original MS and Pacific Rift) - I'll end up buying the full game anyway and love it <3
 
I'm not the least bit worried about a few lower ratings. Pacific Rift got quite a few of those, and it's my favorite off-road racing game ever.

Downloading the demo now, hoping it will convince me (although the first demo for PR wasn't really representative of the full game at all).
 
GreatSage said:
Jeezus, that's not rubberbanding, that's a bug.

It happened at least 3 times in different events so it's not a bug, it's a feature.

And like Motorstorm, Hot Pursuit also has the same problem where the only part of the race that really matters is the last third, because in the first 2/3rds you can't gain a big lead even if you drive perfectly.
 
£850k Apocalyptic marketing drive
A whopping £850,000 has been invested in promoting new PS3 racer Motorstorm Apocalypse.

Sony has pulled out all the stops on its action-packed game – set in an earthquake-ravaged city – which is out March 18th.

Marketing highlights include idents as part of the firm’s year-long sponsorship of Channel 5 movies, and special 3D trailers that will be shown in cinemas, on Sky 3D and Sky’s Pub Channel.
http://www.mcvuk.com/news/43409/850k-Apocalyptic-marketing-drive
 
Yeah, I have like zero faith in the review crew when it comes to Motorstorm. PR was a massive improvement over Motorstorm in every way, was completely unique and controlled like a dream, yet seemed to have trouble impressing critics everywhere. One of the major magazines even complained about the sense of speed. Awesome arcade racer dubbed lukewarm, what can you do.

As for the rubberbanding, I guess it irks me less in Motorstorm than in other racers simply because it sort of makes the most of it by keeping you in the thick of the action with ample destruction. Maybe I'm just not good enough at the game to be irked by the artificial difficulty, but I do like slamming into things and watching wrecks come tumbling by.
 
NHale said:
It happened at least 3 times in different events so it's not a bug, it's a feature.

And like Motorstorm, Hot Pursuit also has the same problem where the only part of the race that really matters is the last third, because in the first 2/3rds you can't gain a big lead even if you drive perfectly.
i never saw it happen once. what events did you see this happen in? i haven't finished the cop campaign yet, but i finished the racer campaign.

it definately has rubber banding, and it doesn't even hide it as it takes cars off the map, but are you sure it spawned them in front of you rather than them taking shortcuts etc?

i never had the feeling that if i crashed in the last third or a race that i may as well quit, which the first two motorstorm games regularly gave me. i know it artificially keeps the pack close to me because i can see the cars jumping further up the track on the mini map, but it never once dropped someone in front of me in a race. never.

that said, the rubber banding in Motorstorm hasn't previously killed my enjoyment of the series, it's just something that needs improving upon, and hopefully that's what they've done. kept it in a bit to keep the pack closer together, but not got it at the point where you're done with a single mistake on the last lap.
 
plagiarize said:
that said, the rubber banding in Motorstorm hasn't previously killed my enjoyment of the series, it's just something that needs improving upon, and hopefully that's what they've done. kept it in a bit to keep the pack closer together, but not got it at the point where you're done with a single mistake on the last lap.

For sure, it could use some heavy tweaking, but the heart is in the right place. Or something.
 
NHale said:
I dislike Motorstorm rubberband AI with a passion but Hot Pursuit is even worse. In some late events I had AI cars crash right behind me and respawn 6 seconds ahead of me.

Never happened to me. It's not just the AI. As someone said already it's very easy to crash in a MotorStorm game. That makes the rubberband AI so infuriating. MotorStorm's rubberband AI is the worst of its kind and it just kills the fun.
 
Loudninja said:
Thesixhaxis said the game is easier than the other games but there still rubberband AI.

smh, but Thanks I just saved $60.

Motorstorm and it's shitty rubberband AI should fart and die,I don't care anymore,Evolution Studios is dead to me.
 
Hmm. I'm away from my 3dtv for a few days, so I'll have to wait to see that. It is defaulting to 1080 on the plasma I'm using on vacation, and it looks good. This is intriguing, and hopefully DF does a nice long write up.

I'll be picking this up for sure. I think it looks better than PR at first glance, but I didn't try it in 720, which I need to. Control wise it felt too easy, but the first two were too difficult, so im glad the changed it somewhat
 
Fortinbras said:
Never happened to me. It's not just the AI. As someone said already it's very easy to crash in a MotorStorm game. That makes the rubberband AI so infuriating. A lot of this stuff happens in other racers too, like Split/Second or Blur. MotorStorm's rubberband AI is the worst of its kind and it just kills the fun.
i'd be happy if they've removed the 'auto self destruct button' from the tops of the vehicles too. it's not a big deal if they haven't, but my fingers remain crossed for that.
 
Fortinbras said:
Never happened to me. It's not just the AI. As someone said already it's very easy to crash in a MotorStorm game. That makes the rubberband AI so infuriating. MotorStorm's rubberband AI is the worst of its kind and it just kills the fun.

It's very easy when you are going full throttle all the time. It's better when you are driving more carefully and you know the course very well. Rubberbanding was bad in 1, ok in 2 and 3 will be just fine I guess. In the demo I didn't have any problem. It's fun.
 
what 3D strength setting is everyone playing at?

i have mine set 1/4 of the way through. anything higher and i get noticable crosstalk on my samsung C7000.
 
Psykotik said:
what 3D strength setting is everyone playing at?

i have mine set 1/4 of the way through. anything higher and i get noticable crosstalk on my samsung C7000.
i played 3d rift at 100%. there was noticeable crosstalk on anything that was very dark in colour next to something bright, but overall i thought the stronger effect was worth it. i'm hoping to try this out tonight PSN maintenance not sabotaging me. i have a Sony HX800.
 
Psykotik said:
what 3D strength setting is everyone playing at?

i have mine set 1/4 of the way through. anything higher and i get noticable crosstalk on my samsung C7000.

100%, no crosstalk here and I'm on a C750, notorious for it (apparently...). There's much less contrast here than in Rift.
 
Ì loved the demo; car controls were pretty off (to my liking) but the chaos and surroundings were so good! :D
 
Thrakier said:
It's very easy when you are going full throttle all the time. It's better when you are driving more carefully and you know the course very well. Rubberbanding was bad in 1, ok in 2 and 3 will be just fine I guess. In the demo I didn't have any problem. It's fun.

No,rubberband AI is never ok or fine,weak or strong rubberband it's just bullshit.

It's like in a fighting game, if you too skilled and good the game give the AI character invincibility just to match you,this is just cheat and stupid ,and when a game don't reward you for your skills then it worth absolutely nothing.
 
nofi said:
The 3D in Apocalypse is awesome. Properly done, best example on PS3 IMO.
3D rift was the first thing i played in 120 hz shutter glasses 3D and i thought that looked great despite the obvious concessions made to get it working. what's the framerate at 720p? i'm presuming 30 fps.

the best looking thing i've seen on PC has been probably Mirrors Edge, Dead Rising 2 or Fallout 3, but i keep going back to 3D Rift. the iq may be poor, but the thrill is tangible and it makes the game better in more ways that Wipeout or Killzone 3. with (reportedly) native 720p this really sounds like the 3D showpiece on any platform that i'll be demoing the new TV set to my friends with.
 
MNC said:
Ì loved the demo; car controls were pretty off (to my liking) but the chaos and surroundings were so good! :D

I felt the same, although I'm sure I'll get used to it in the retail game.
 
I'm really interested in this.. despite not having played a Motorstorm game before. That first gameplay footage I saw was just incredible.
 
Tried the demo, enjoyed it! I think it may become a bit too chaotic at times, but I can live with that.

As always with MS games, the hood cam is king. The game is (just like MSPR) much more intense and fun from that view.

Not sure what I think of the new control method. I'll probably stick to "Classic" (I like having my handbrake on Circle).
 
There's a demo out?, which store/region?

With regards to the reviews scores thus far I actually expected them to be lower so I'm pleasantly surprised.
 
Is the demo available on the EU PSN ?
I loved MSPR and thought it was extremely underrated, except from the shitty rubber rand at the end. I'm on the fence about MSA though, from what I've seen the tracks design is really dull and I don't really like the new orientation. So this demo could make or break the deal to me...
 
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